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Showing posts with the label module

F72.33: Unlicensed Daycare Facility: A Playset for Flammable Hospital

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Ever heard of Flammable Hospital ? It's an underground  Dungeon Crawl Classics RPG rules mod/setting booklet about shenanigans at a hospital that is constantly on fire.

Adventure: The Prisoners of the Mudshot Depths

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The Prisoners of the Mudshot Depths: An Adventure for Delving Deeper or other Original Edition-type rules The text of the following post is considered Open Game Content : map by  Dave's Mapper  using tiles by  Dyson Logos  and edited by  verhaden Prisoners of the Mudshot Depths An Unsuitable Adventure for Low-Level Characters totally unplaytested and probably will result in a TPK BACKGROUND PCs start in Area 1. Each PC has been captured and is being held for ransom. They wear no armor, but are dressed in rough homespun cloth. They are bound, gagged, and blindfolded. They do not know each other.

Harnly's Hole: An Adventure for S&W WhiteBox

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UPDATE on 2014-02-03: An updated version of this adventure in PDF format can now be found on the downloads page ! Why do I like Swords & Wizardry WhiteBox ? It's deadly, that's why! It makes for gritty, dangerous dungeon crawls at low-level where the spectre of death is ever-present. This scenario was created using only the monsters found in the WhiteBox ruleset. My preferred version of these rules is the no-longer-available 2nd printing by Brave Halfling Publishing , although you should have no problem running it with the freely available 3rd printing PDF from the Swords & Wizardry website . The stat block are for the monsters as found in the 2nd print and differ slightly from those found on d20swrd.com . This scenario is a grind; there is much risk and slight reward in the way of treasure (but there are treasures!). It is also designed to have 2 of the player characters join the game after their discovery; the DM may opt to run these as NPCs. The Hs ...

The 2000 Coin Dungeon

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Consider this my 2¢. Weaver Bob's Hole A Map & Key That Might Not Fit But Any DM Worth His/Her Salt Can Make It Work KEY Room 1 The area looks average compared with other sections of this place. Tossed around the area are a gold music box worth 2000cp, a dagger hilt, a painting of a city, pottery shards scattered around, and a brass spoon +1. Located inside the gold music box  is a white cloth sack containing 2000pp / 2000gp / 2000ep / 2000sp / 2000cp. Room 2 The area is pretty unextraordinary at first glance. Throughout the area are rusty metal pliers, bent metal ladle, a corroded brass dented shield, 3 blank scrolls, a corroded iron pail, and an iron kettle. Room 3 The area has a stillness in the air with an average temperature for the area. You can make out a loud splintering sound coming from somewhere. Throughout the area are purple thread (50 feet), useless quill, mat, cracks in the floor, blue pillow, 6 bent brass hooks o...

New Release: Nashka's Lair

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I'm happy to release Nashka's Lair , a mini-dungeon for a first-level party using the BECMI/RC rules written by Erin Bisson, who blogs as taichara at A Hamsterish Hoard of Dungeons and Dragons . I've long been a quiet fan of taichara's monster creations and encounter ideas  and magic items . I liked this first level mini-dungeon she posted back in 2009, as it was one of the first things I stumbled across when I returned to the first edition/classic edition RPG scene. I asked if I could compile this encounter as a PDF, and after many starts and stops on my end, here it is.

Temple of the Ghoul

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Rended Press is proud to announce its first complete adventure module,  Temple of the Ghoul: https://www.dropbox.com/s/1ugfigi6bl176ky/TotG.pdf Something has been pillaging farms and leaving no living thing behind. Merchants have disappeared on the roads and the Tinker now refuses to make his circuit. All of this trouble started when a party of adventurers went to investigate the old temple on the hill. Five adventurers went up the hill to Lilanora’s temple and never returned. Who will follow those foolhardy five and discover what danger lies beneath the temple ruins? Temple of the Ghoul is a FREE adventure module; written specifically to be compatible with OSRIC, it is easily convertible to Original Edition or Advanced Edition rule sets of the world's most popular fantasy roleplaying game.  Designed for low-level characters and available in both hi-res and lo-res versions, it is easily dropped into any beginner-level fantasy roleplaying campaign.  Please downloa...