Showing posts from 2016

List of D&D Module Walkthrough Maps by Jason B. Thompson

Wizards of the Coast updated the backend software on their site again and a lot of links now 404. I had bookmarked many pages of  Jason B. Thompson's walkthrough maps that now error out. I spent some time plumbing the depths of Google to come up with direct links to the highest quality images still on WotC's servers, including the new maps for Fifth Edition adventures. Here is the list: Warriors of Waterdeep ( PDF here ) A New Map of Hot Springs Island Call of Cthulhu: The Haunting (low resolution only)  ( upscaled via AI -- see comments below) D&D  5e - Dragonlance: Shadow of the Dragon Queen 5e - Icewind Dale: Rime of the Frostmaiden 5e - Temple of Moloch (Extra Life 2019: Infernal Machine Rebuild) 5e - Nine Hells (Baldur's Gate: Descent Into Avernus)  5e - Daione Gloine Player's Handout 5e - Six Faces of Death adventure 5e - Six Faces of Death numbered map 5e - Port Nyanzaru: Carousing Capital of Faerûn as Explored in Tomb of Annihilation 5e - The

AD&D 2E "Lite" for Free via Beamdog Game Manuals

Want quick and free access to a light version of AD&D 2e rules and a few free gazetteers of the Forgotten Realms? Gotcha covered! Just download the following game manuals available on the websites for the enhanced editions of Beamdog's Baldur's Gate series of AD&D PC Games: Baldur's Gate Enhanced Edition Adventurer's Guide  - Contains all the rules you need to play Sword Coast Survival Guide - Gazetteer of the Sword Coast Baldur's Gate II Enhanced Edition Amn Survival Guide - Gazeteer of Amn Mastering Melee & Magic -  Contains all the rules you need to play Icewind Dale Enhanced Edition Feature Guide - The actual game manual; skip it if you don't need an overview of the cRPG

Crowdsource Project -- Barbarian Prince Hex Hack!

Remember Barbarian Prince ? Sure you do! 

Check Out Quill: A Letter-Writing Roleplaying Game for a Single Player

Have you seen  +Scott Malthouse 's solo RPG game Quill ? In essence, it is a letter writing game, where you take on the role of a character trying to convince a distant NPC to undertake some action, and you score points based on attribute rolls and how many specific words supplied in each scenario you include in the letter.  Here's how Scott puts it in the intro to the game: In a typical game of Quill the aim is to impress your recipient into responding favourably to  your letter. You will accomplish this through deft use of language and presentation, rolling dice to determine whether or not you succeed in using the right words, the best descriptors and the most beautiful penmanship. Once you have completed your letter – one which you will actually physically write yourself – you will count up your total score and discover how your letter has been received. It's a neat little game that is both a creative writing exercise and a clever way to create plot seeds or adv