Friday, December 28, 2012

Free Pirate Resources for Your Game

First, Merry Christmas, Happy Holidays, Merry New Year and all that jazz.

Second, over at the Piazza's 3e forums, Nate Christen announced that in celebration of the third anniversary of his d20 Pirates blog, he's compiled all three years of posts into three PDFs for download.

Although created for 3e, these adventures, encounters, and assorted resources are worth idea mining for any RPG. I heartily encourage you to visit his blog and download these bad boys.

And here are direct links to his downloads:

D20 Pirates Blog 2009-10.pdf


D20 Pirates Blog 2011.pdf

D20 Pirates Blog 2012.pdf

Character Sheet Addendum.pdf


Stop by Nate's blog and say thanks!
http://d20pirates.blogspot.com/2012/12/three-years-running.html

Monday, December 17, 2012

A Question for All You Booklet Makers

Okay you guys out in DIY OSR land: which long reach stapler do you recommend for booklet making?

I'm finally getting around to printing out a lot of PDFs into table-ready booklets and want to staple these bad boys. And maybe I have a special project or two up my sleeve, too.

So, which stapler do you recommend?


EDIT:

Okay, so Geoffrey recommends this one:
http://www.amazon.com/gp/product/B001B0GWKU/ref=oh_details_o01_s00_i00

But then take a look at these:

http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=long%20arm%20stapler&sprefix=long+arm+st%2Caps&rh=i%3Aaps%2Ck%3Along%20arm%20stapler

Which one would you get?

Wednesday, December 12, 2012

A New Zine Has Appeared

DwD Studios has released a new zine, Decahedron Magazine, for their BareBones Fantasy RPG.

Not to be confused with Dyson's Dodecahedron, DwD's Decahedron features material from a handful of fans and from the creators of the BBFRPG, Bill Logan and Larry Moore.

What do you get? A totally random d100 table with no theme beyond "description" that is a nice thought exercise but otherwise totally useless in play, a new spell, a few house rules, a creature, and a character race. In other words, a mixed bag. But. . .

But what really makes this zine worth downloading is a sweet little island-based adventure by Matt Jackson, "Cavern of Kul'Thoru", which centers on a hydra lair replete with lizardman underlings. Matt provides a few story hooks to make the game suitable for any campaign, too. Those of you familar with Matt's work on his own zine, Lapsus Calumni, and his series of Moleskine Maps won't be disappointed. And those just discovering Matt's work will definitely want to check out those other links in the previous sentences to see just how much Matt has contributed to the OSR/RPG scene.

There's also a great numbered map suitable for any RPG on the last page, "The Undertemple of Eleroth". It doesn't go to crazy with the CC3-level of detail to the point of distraction yet still embraces an old school ethos in a non-linear, multi-branching design (see here).

So, to recap: Free zine with at least two things worth keeping on hand even if you don't play BBFRPG.

Download it here at RPG.now.


Disclaimer: this blogger is unaffilated with any of the entities or individuals mentioned above and did not receive compensation for this mini-review.

Thursday, December 6, 2012

Updates to The YGDOtNH

The ever creative Chris Creel has fleshed out areas 11 through 16 of Community Project #2: The Young Green Dragon Over the Next Hill.

Areas 18 through 22 and areas 29 through 45 still need some love. Come on by and fill in those blanks!

Once my semester is over and winter breaks begins, I hope to get to my backlog of PDFerizing projects' most notably, the first community project and the first issue of RENT ASUNDER! need to be finished. My goal is to get both of these out before the new year.



Monday, December 3, 2012

I Have Found the Rock Anthem for the OSR!

Lads & Ladies, I present to you "Dungeon Hustle" by Mississippi Bones:



"Dungeon Hustle" by Mississippi Bones

Bring on your goblin hordes and band of orcs,
hulking zombies and kobolds.
No gnoll or troll gonna slow me down oh no.

Dodecalicious ever vicious.
Oh so many possibilities when I swing.
Armor class won’t mean a thing
'cause again and again, every time my friend
the outcomes always the same.
I roll the die of 20 sides
and cleave your ass in twain.

Because I’m rolling 20s like a 68 Impala.
AC doesn’t matter, critical damage from my war hammer.
I throw the big 2-0 against every single foe
and they’re crushed by the force of my mighty blow.
I lay em low, yeah I lay em low.

There’s a bugbear down there, I ain’t scared.
Gelatinous cube, split in two,
reduced to ooze, I can’t lose.
Go ahead, boy, make your move,
'cause you're all fodder for the slaughter,
Don’t need no modifier to compensate.
It’s too late, icosahedrons sealed your fate.

Because I’m rolling 20s like a 68 Impala.
AC doesn’t matter,critical damage from my war hammer.
I throw the big 2-0 against every single foe
and they’re crushed by the force of my mighty blow.
I lay em low, yeah I lay em low.

I’m rolling 20s like a 68 Impala.
AC doesn’t matter, critical damage from my war hammer.
I throw the big 2-0 against every single foe
and they’re crushed by the force of my mighty blow.
I lay em low, yeah I lay em low.

I’m rollin 20s, I'm rollin 20s.
I’m rollin 20s, I'm rollin 20s.
I’m rollin 20s, I'm rollin 20s.

I got 99 problems, all of them goblins;
I suppose at least a bitch ain’t one.
Yeah I got 20 reasons right here
I don’t need luck to be no lady tonight.

I’m rolling 20s. I’m rolling 20s.
Had a dracolich trying to break my stride,
so I chucked a war axe right between his eyes.

Been gaining on a dragon’s ass since two days past.
He’s terrorizing towns, burned them to the ground,
but I’d be moving quick if I was that son of a bitch now,
'cause every day I’m hustling.
Just one perception check springs every trap that’s set.
Oh dungeon masters hate when I sit down to play
'cause I’m rolling 20s.

Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.

I’m rolling 20s like a 68 Impala.

Don’t hate the player, hate the game.
Don’t hate the player, hate the game.

I’m rolling 20s like a 68 Impala.

Don’t hate the player, hate the game.
Don’t hate the player, hate the game.

I’m rolling 20s like a 68 Impala.

Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.
Don’t hate the player, hate the game.

Thursday, November 29, 2012

Sorry for the lack of interesting posts

I've been swamped at work. The semester is coming to an end and I am swamped in with paper grading. I teach five college-level writing courses a semester and it is easy to get behind in grading, especially when I'm grading research papers and annotated bibliographies, where I have to check sources and such. Software such as TurnItIn.com help catch the obvious plagiarism cases and flag a lot of questionable use of sources, but I still have to read and check and grade everything myself. Thanksgiving was a good chance to play catch-up, but even with a week off, I was only able to get the annotated bibliographies graded--well, that and a whole bunch of small assignments from my Digital Narratives and Creative Writing classes.

So. I am behind. And feeling uncreative. And not spending a lot of time online. Or working on projects. But that will change with the Christmas break (three weeks to go!).

Friday, November 23, 2012

Thursday, November 1, 2012

DuckDuckGo

Maybe you haven't heard of the new search engine DuckDuckGo.

But here's one of its cool features: it can roll dice.

Yes, you heard that right.  Go here to learn more.

FYI, Google can't do this. Yet.

Monday, October 29, 2012

Sunday, October 28, 2012

OWLBEAR! part 2

The Original Owlbear & his creator, the mad Sorcerer Guvner Lugosi the Blind

Saturday, October 27, 2012

OWLBEAR!


Yeah, they totally got it on back in the '70s. And the result was this:

http://dandddoodles.blogspot.com/2010/08/thursday-doodle.html

Thursday, October 25, 2012

Wednesday, October 24, 2012

Learn to Write and Play RPGs for $1,420.00 per Credit Hour, Plus Fees!

I really wish I could teach this class at the University of Southern California (links to a PDF):

Game Studies Seminar: Role-playing Games

Note: the dude is using the FLAILSNAILS conventions in class!

(note: the cost per credit hour info is from this here PDF)

Friday, October 19, 2012

Hârn: Dark Rethem

If you havent' been keeping up with what's going on over at Lythia.com, the official portal for all things Hârn, then you might have missed this work of "fanon" (fan canon):


What we have here are 15 downloads for a 3-part adventure arc, with the promise of a 4th installment in the future. There are lots of great stuff to mine for other fantasty adventure games in this series. Seriously, go check it out.

Monday, October 15, 2012

The 2000 Coin Dungeon

Consider this my 2¢.


Weaver Bob's Hole
A Map & Key That Might Not Fit
But Any DM Worth His/Her Salt Can Make It Work



KEY

Room 1
The area looks average compared with other sections of this place. Tossed around the area are a gold music box worth 2000cp, a dagger hilt, a painting of a city, pottery shards scattered around, and a brass spoon +1.

Located inside the gold music box  is a white cloth sack containing 2000pp / 2000gp / 2000ep / 2000sp / 2000cp.

Room 2
The area is pretty unextraordinary at first glance. Throughout the area are rusty metal pliers, bent metal ladle, a corroded brass dented shield, 3 blank scrolls, a corroded iron pail, and an iron kettle.

Room 3
The area has a stillness in the air with an average temperature for the area. You can make out a loud splintering sound coming from somewhere. Throughout the area are purple thread (50 feet), useless quill, mat, cracks in the floor, blue pillow, 6 bent brass hooks on the wall, and whetstone.

Room 4
The area seems normal for this type of place. Throughout the area are a cedar cane, a pile of straw, 20 feet of twine, and 7 brass hooks on the wall.

A thick, sticky substance covers the floor and anyone walking in it becomes stuck and must find a way to free themselves.

Room 5
The area smells metallic and there is moisture all over the floor in a light mist. You can make out a faint thudding sound coming from somewhere. A mahogany weapon rack on the far wall holds a battle staff made of iron with a bone handle, a ruined light flail, a broken heavy pick, and a broken light flail. Also scattered on the floor are a ruined wood wall basin, a tinderbox, an iron sifter, a ruined mattress, and a rusty iron tub.

Room 6
The area seems plain when you first look upon it, but then you notice the dried blood all over the floor. Scattered throughout the area are 3 foot-long iron chains, a basket, and 3 bent iron spikes.

Room 7
The area is pretty unextraordinary at first glance. Throughout the area are 8 soiled bandages, a wooden pitcher, several chipped fireplace stones, and an oak workbench.

Room 8
The area looks average compared with other sections of this place, albeit with a strange fungus growing on the walls and floor (this is a common, non-monstrous mold).  An iron sifter rests in the far corner, but the entire floor is covered in a shallow puddle of oily water.  Smack in the middle of the puddle is a leather backpack containg 2000gp / 2000ep / 2000sp / 2000cp.

In an oak strongbox with a locked keyhole that is hidden under a concealed floor panel., there is a pile of coins containing 2000gp / 2000sp / 2000cp

Room 9
The area is pretty unextraordinary at first glance, although the floor is run through with cracks. A loom, a maple chair, a padded steel chair, a huge pile of various bones, and some shoe prints in various spots are all that PCs will find here.

Room 10
The area looks average compared with other sections of this place. Throughout the area is... patches of moss, dust throughout, shredded and torn clothing, a mahogany chest of drawers [containing a doublet, ruined red cloth gloves, a ripped yellow blouse, a dirty brown apron, a ripped gray scarf, a torn purple mantle, a pair of moldy white pantaloons, a ruined brown toga, and 16 sets of green stockings], 43 feet of ruined rope, a corroded iron mug, and gray thread (30 feet).

Located inside the false bottom of the mahogany chest of drawers is a black cloth backpack containing: 2000gp / 2000ep.

Hidden under a concealed floor panel trapped with a polymorph spell is a blue canvas rucksack containing 2000sp / 2000 cp. The spell hits whoever opens the container. The victim turns into a toad for 1d4+1 turns unless they can save for spells.

Room 11
The area appears similar to the rest of the place and is empty.

Room 12
The area smells dusty and has a cold current. Thorny vines fill the area and tangle around anyone inside, causing 1d4+1 damage each round and can only be removed after 20 points of damage have been done to the thick vines. There’s also a Yellow Mold hanging around back in the corner.

YELLOW MOLD [ ENC: 1d8 (1d4) |  AL: N |  MV: 0 |  AC: NA |  HD: 2 |  ATK: Spores |  DMG: 1d6 + special |  SV: F2 |  ML: NA |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]  -- There are 3 in this area [HIT POINTS: 11, 6, 13]

Room 13
The area is pretty unextraordinary at first glance. Gray slime drips from the far wall, and scattered around on the floor are an iron spoon, blue wax drippings, brown wax drippings, and a metal bowl.

Room 14
The area smells rancid.  Maybe it’s the rats?

RAT [ ENC: 5d10 (2d10) |  AL: N |  MV: 60` (20`) Swim 30` (10`) |  AC: 9 |  HD: 1 hp |  ATK: 1 (bite, per group) |  DMG: 1d6 + disease |  SV: 0 human |  ML: 5 |  TRS: XI |  XP: 6 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]. There are 5 in this area [HIT POINTS: 1, 1, 1, 1, 1]
  
Room 15
The area smells of urine. Throughout the area are orange thread (50 feet), a bent iron kettle, a wooden flagon, pottery shards scattered around, an orange sheet, a large pile of ashes with a corroded iron helmet lying on top of it, and dust throughout.

Room 16
The area is pretty unextraordinary at first glance. Throughout the area are black thread (50 feet), arusty iron bowl, a smoking pipe, a useless smoking pipe, liquid dripping from the ceiling, and chiseled drawings of circles on the floor.

Room 17
The area looks average compared with other sections of this place. Throughout the area are a sword blade, 40 feet of twine, a torture rack made mostly of cedar (it has some areas of dried blood), a maple bunk bed, the bloody corpse of an elf [CONTAINS: small toy doll, 4 white glass spheres (1 inch diameter), blank spell book bound in brown leather with a symbol of a crown on the cover], humanoid bones.

Room 18
The area seems plain when you first look upon it. Throughout the area are a painting of a scenic forest view, yellow thread (100 feet), iron branding iron, metal pliers, rosewood stool, fungus growing.

Room 19
The area has dryness in the air. Yet somehow, inexplicably, there’s a few giant frogs just chilling out here.

FROG, GIANT [ ENC: 5d8 (5d8) |  AL: N |  MV: 30` (`10) Swim 90` (30`) |  AC: 7 |  HD: 1-3 |  ATK: 1 (bite) |  DMG: 1d3, 1d6, 2d4 |  SV: F1-3 |  ML: 7 |  TRS: None |  XP: 13/29/65 |  LVL: 2 |  THAC0: 19/18/17 |  BOOK: AEC ]  -- There are 3 in this area [HIT POINTS: 1, 3, 3]
  

RANDOM ENCOUNTERS IN THIS DUNGEON (1d12)

1          BADGER [ ENC: 1d2 (1d4+1) |  AL: N |  MV: 60` (20`) |  AC: 4 |  HD: 1+2 |  ATK: 3 (2 claws, 1 bite) |  DMG: 1d2/1d2/1d3 |  SV: F1 |  ML: 8 |  TRS: None |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

2          DWARF [ ENC: 1d6 (5d8) |  AL: L or N |  MV: 60` (20`) |  AC: 4 |  HD: 1 |  ATK: 1 |  DMG: 1d8 or weapon |  SV: D1 |  ML: 8 |  TRS: XVI |  XP: 10 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

3          DWARF, DUERGAR [ ENC: 2d4 (1d00+100) |  AL: CE |  MV: 60` (20`) |  AC: 4 |  HD: 1+2 |  ATK: 1 (weapon) |  DMG: As weapon |  SV: F1 |  ML: 8 |  TRS: VI, XX |  XP: 21 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

4          ELF, DROW [ ENC: 2d4 (5d10) |  AL: CE |  MV: 120` (40`) |  AC: 4 |  HD: 2 |  ATK: 1 or 2 (weapon) |  DMG: As weapon |  SV: F2 |  ML: 10 |  TRS: Vx5, XIx2 |  XP: 38 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

5          FROG, GIANT KILLER [ ENC: 3d6 |  AL: N |  MV: 60` (`20) Swim 120` (40`) |  AC: 8 |  HD: 1+4 |  ATK: 3 (2 claws, bite) |  DMG: 1d2/1d2/1d4+1 |  SV: F1 |  ML: 7 |  TRS: None |  XP: 21 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

6          FROG, GIANT POISONOUS [ ENC: 2d6 |  AL: N |  MV: 30` (`10) Swim 90` (30`) |  AC: 8 |  HD: 1 |  ATK: 1 |  DMG: 1 and SV poison (with +4) or die |  SV: F1 |  ML: 7 |  TRS: None |  XP: 13 |  LVL: 1 |  THAC0: 19 |  BOOK: AEC ]

7          GNOLL [ ENC: 1d6 (3d6) |  AL: C |  MV: 90` (30`) |  AC: 5 |  HD: 2 |  ATK: 1 (weapon) |  DMG: 2d4 or weapon |  SV: F2 |  ML: 8 |  TRS: XIX |  XP: 47 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

8          HOBGOBLIN [ ENC: 1d6 (4d6) |  AL: C |  MV: 90` (30`) |  AC: 6 |  HD: 1+1 |  ATK: 1 (weapon) |  DMG: 1d8 or weapon |  SV: F1 |  ML: 8 |  TRS: XIX |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: LL ]

9          KOBOLD [ ENC: 4d4 (6d10) |  AL: C |  MV: 60` (20`) |  AC: 7 |  HD: 1d4 hp |  ATK: 1 (weapon) |  DMG: 1d4 or weapon -1 |  SV: 0 human |  ML: 6 |  TRS: I (XIII) |  XP: 5 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

10       LOCUST, SUBTERRANEAN [ ENC: 2d10 (1d10) |  AL: N |  MV: 60` (20`) Fly 180` (60`) |  AC: 4 |  HD: 2 |  ATK: 1 (bite, slam, or spit) |  DMG: 1d2/1d4 or special |  SV: F2 |  ML: 5 |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

11       TROGLODYTE [ ENC: 1d8 (5d8) |  AL: C |  MV: 120` (40`) |  AC: 5 |  HD: 2 |  ATK: 3 (2 claws, bite) |  DMG: 1d4/1d4/1d4 |  SV: F2 |  ML: 9 |  TRS: XXII |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

12       YELLOW MOLD [ ENC: 1d8 (1d4) |  AL: N |  MV: 0 |  AC: NA |  HD: 2 |  ATK: Spores |  DMG: 1d6 + special |  SV: F2 |  ML: NA |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]


RANDOM OUTDOOR ENCOUNTERS (1d12)

1          BOAR, GIANT [ ENC: 1d4 (1d4+1) |  AL: N |  MV: 120` (40`) |  AC: 6 |  HD: 5 |  ATK: 1 (tusk) |  DMG: 3d4 |  SV: F5 |  ML: 9 |  TRS: None |  XP: 200 |  LVL: 3 |  THAC0: 15 |  BOOK: LL ]

2          BEETLE, GIANT CARNIVOROUS [ ENC: 1d6 (2d4) |  AL: N |  MV: 150` (50`) |  AC: 3 |  HD: 3+1 |  ATK: 1 (bite) |  DMG: 2d6 |  SV: F1 |  ML: 9 |  TRS: VI |  XP: 65 |  LVL: 3 |  THAC0: 16 |  BOOK: LL ]

3          TOAD, GIANT [ ENC: 1d4 (1d4) |  AL: N |  MV: 90` (30`) |  AC: 7 |  HD: 2+2 |  ATK: 1 (bite) |  DMG: 1d4+1 |  SV: F1 |  ML: 6 |  TRS: None |  XP: 71 |  LVL: 27 |  THAC0: 17 |  BOOK: LL ]

4          HAWK, GIANT [ ENC: 0 (1d3) |  AL: N |  MV: Fly 450` (150`) |  AC: 6 |  HD: 3+3 |  ATK: 1 |  DMG: 1d6 |  SV: F2 |  ML: 8 |  TRS: None |  XP: 65 |  LVL: 3 |  THAC0: 16 |  BOOK: LL ]

5          PSEUDO-DRAGON [ ENC: 1 (1) |  AL: NG |  MV: 60` (20`) Fly 240` (80`) |  AC: 2 |  HD: 2 |  ATK: 1 (bite or tail) |  DMG: 1d3 or SV poison or feign death |  SV: F2 |  ML: 7 |  TRS: XIx10 |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: AEC ]

6          GARGOYLE [ ENC: 1d6 (2d4) |  AL: C |  MV: 90` (30`) Fly 150` (50`) |  AC: 5 |  HD: 4 |  ATK: 4 (2 claws, bite, horn) |  DMG: 1d3/1d3/1d6/1d4 |  SV: F8 |  ML: 11 |  TRS: XX |  XP: 500 |  LVL: 4 |  THAC0: 16 |  BOOK: LL ]

7          SNAKE, SPITTING COBRA [ ENC: 1d6 (1d6) |  AL: N |  MV: 90` (30`) |  AC: 7 |  HD: 1 |  ATK: 1 (bite or spit) |  DMG: 1d3 + poison |  SV: F1 |  ML: 7 |  TRS: None |  XP: 13 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

8          TREANT [ ENC: 0 (1d8) |  AL: L |  MV: 60` (20`) |  AC: 2 |  HD: 8 |  ATK: 2 |  DMG: 2d6/2d6 |  SV: F8 |  ML: 6 |  TRS: XX |  XP: 1,560 |  LVL: 8 |  THAC0: 12 |  BOOK: LL ]

9          ELF [ ENC: 1d4 (2d12) |  AL: N |  MV: 120` (40`) |  AC: 5 |  HD: 1+1 |  ATK: 1 (weapon) |  DMG: 1d8 or weapon |  SV: E1 |  ML: 8 |  TRS: XVIII |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: LL ]

10       EAGLE, GIANT [ ENC: 1d6 (1d20) |  AL: N |  MV: 30` (10`) Fly 480` (120`) |  AC: 7 |  HD: 4 |  ATK: 3 (2 claws, bite) |  DMG: 1d6/1d6/2d6/ |  SV: F4 |  ML: 8 |  TRS: XI, XXII (no coins) |  XP: 80 |  LVL: 4 |  THAC0: 16 |  BOOK: AEC ]

11       WYVERN [ ENC: 1d2 (1d6) |  AL: C |  MV: 90` (30`) Fly 240` (80`) |  AC: 3 |  HD: 7 |  ATK: 2 (bite, sting) |  DMG: 2d8/2d8 + poison |  SV: F4 |  ML: 9 |  TRS: XVIII |  XP: 1,140 |  LVL: 7 |  THAC0: 13 |  BOOK: LL ]

12       GROANING SPIRIT (BANSHEE) (UNDEAD) [ ENC: 1 (1) |  AL: CE |  MV: 150` (50`) |  AC: 0 |  HD: 8 |  ATK: 1 |  DMG: 1d8 |  SV: F7 |  ML: 10 |  TRS: XXII |  XP: 1,490 |  LVL: 7 |  THAC0: 12 |  BOOK: AEC ]






Monday, October 1, 2012

Novos Akros = Omegakron


Whoa. Check out this stuff inspired by Lords of Creation, Tom Moldvay's rpg from back in the day!

Go check this out:

History of Novos Akros from Steve Felix on Vimeo.

http://vimeo.com/40768106

And then check this out (it's ambient electronica; be forewarned!):

http://digishop.patternbased.com/album/novos-akros

Now how cool is that? Man, I would have LOVED to have seen this movie!

Friday, September 28, 2012

*this post contains 100% shameless self-promotion

I was one of the winners of Trey's Weird Adventures contest!

Awesome. I did not expect this. I struggled to come up with something, and was inspired at the last minute with a gonzo idea.

I knew there would be a lot of creative adventure seeds submitted (I read all your blogs!), and from the brief descriptions of a few entries Trey offers, it sounds like the judges had a tough time coming to a decision. I was surprised my entry was selected as a winner because it is just so far out there. I mean, giant pygmy pigeon golems made of bird poop? That has "winner" written all over it, right? Right?!? Yeah.

I'm looking forward to the eventual publication of the Weird Adventures Companion, whenever that might be!

Thursday, September 27, 2012

Turn Any Web Page Into an .epub or .mobi File!

So, remember when I stumbled across the little button that will turn any web page into a PDF?

Today I've got another neat little trick for you along the same lines.

Here's a web service with a browser button that will turn any web page into an epub file suitable for reading with iBooks or on the Nook OR a mobi file for reading on your Kindle. Be sure to read the directions (mostly in the green boxes on that web page) to learn how to install it on your bookmark bar or directly on your blog.

I'm not going to add this to the blog right now, however, as I don't want to add anymore cruft. Instead, I keep this in my bookmark bar and use it to turn articles and posts into files for later off-line reading--for example, the short stories posted on Tor.com. Still, I thought it was worth sharing.

Wednesday, September 26, 2012

Another 1981 Flashback!

Back in January, I posted two files by WEBMikey that were assembled from images posted on his Flickr account.

Lads & Ladies, today I have another treat from WEBMikey's photostream! Today, I give you a file compiled from another of his photosets:

The Golden Scepter of the Trollfens & Other Miscellaneous Juvenilia

Written when the author was in 7th grade, this is full of DIY goodness, including some great sketches and NPC lists. Most of the module is here, along with several pages of unrelated hand-drawn maps, new monsters, and some great monster sketches. Be sure to check out that centaur!

This PDF is image-only, and weighs in at around 30MB. I took the original file scans posted by WEBMikey, pulled them into a PDF, and then compressed the PDF to 150dpi. This should be good enough to read on screen.

Enjoy!

And if you do enjoy stuff like this from back in the day when our hobby was enjoying its largest growth spurt, be sure to check out the THE HABITITION OF THE STONE GIANT Kickstarter, sponsored by the fine folks at PlaGMaDA--The Play Generated Map & Document Archive.

Goodbye, Old Friend & Resource

Looks like Huge Ruined Pile has been hijacked by a blog spammer (and really, you shouldn't click that link). Sigh. Another good blog with lots of resources has disappeared into the electronic ether.

The good news? Scott had moved his blog to http://hugeruinedpile.wordpress.com/ awhile back. Still, the old posts will be missed.

Monday, September 24, 2012

I Got Your Swingin' Bachelor Pad Right Here

So you're playing Top Secret or Marvel Super Heroes or Mystery Men! or Villans and Vigilantes or ICONS and you need a bad-ass bachelor pad for your suave master spy, playboy secret identity, or lecherous evil villian. I got you covered:

http://www.meathaus.com/townhouse/

This is a scan from a 1961 or 1962 issue of Playboy. I don't know which issue; I just stumbled across this link. Dig that cross-section! And the text describes the pad enough that it's almost playable right off the page. Add some treasures, hidden weapons, a secret passage or two and you are good to go.


BONUS LINK!
Here's a site that provides a virtual fly-through of the house!

http://www.midcenturia.com/2011/06/1962-playboy-townhouse.html




Friday, September 21, 2012

An Old School Kickstarter We Should All Support


GREAT GOOGLY-MOOGLY!

THE HABITITION OF THE STONE GIANT KICKSTARTER!!!


The fine folks at PlaGMaDA--The Play Generated Map & Document Archive--are running this campaign to raise funds of a book collecting homebrewed adventures from back in the day.

Although I host both PDF and CBZ versions of Habitition of the Stone Giant on the downloads page, I am not affiliated with this Kickstarter in any way. I heartily encourage you to sign up and back this awesome project!




Wednesday, September 19, 2012

Scooby, Scooby-Doo, Where Are You?



This morning, Dave over at The OSR Library posted a fantastic write up of a Scooby-Doo adventure for Savage Worlds. This baby has it all--a spooky mansion, Old Man Smithers, zombies, and pre-gens of the Scooby Gang and write-up for the Mystery Machine. And he even has a playlog of his first run through. Go check it out!

I liked it so much I threw the adventure minus the playlog into a Google Doc. You can view it and download it here. If Dave asks me to yank it, I will.

Tuesday, September 18, 2012

Three Videos You Must Watch

1. Knights of Cydonia, by Muse:



2. Roland, I Feel You, by Get Well Soon:


3. Italian Spiderman, by Alrugo Entertainment:





*props to S.P. at How to Succeed in RPGs or Die Trying for links to the first two.

Monday, September 17, 2012

My entry in Trey's Weird Adventures contest

Trey over at From the Sorcerer's Skull is running an adventure seed contest that ends today. Here is my entry:


Flesh-eating Golems of the Pigeon King
The roofs are alive with the sound of screaming!

The Set-up:
In a shabby part of the city, the PCs are startled to see a small child carried off into the sky by a flock of birds. The child's hysterical parent begs for help. As the PCs investigate, they find that a deranged association of pigeon fanciers have built a series of interconnected pigeon lofts, perches, and flypens on the rooftops of an entire block in order to house a bizarre creation: Pygmy Pouter Golem Pigeons. Crafted from dung and magic, the flock feeds on the flesh of children during unspeakable worship ceremonies. Vera Cruz, the city's Building Inspektor, has been trying to take down the Underground Association of Pigeon Enthusiasts for the past six months. She has a Code Enforcer on the inside under deep cover. If the PCs cross Cruz or blow her agent's cover, they will find themselves in her cross-hairs, too.

Highlights:
claustrophobic disease-ridden trapped rooms; cultists with a pigeon obsession; flesh-eating giant pygmy pigeons; mutant pigeon mites, child sacrifice; rabid city officials, psionic pigeon priests, an encounter with the God Pigeon in the Dovecote of Doom.

Saturday, September 8, 2012

Things I'm Working on When I Have Time to Work on Them



  • You know what's still unfinished? THIS. Please add your cool shit to this community project. I'll be adding some later today this weekend. Let's see if we can get this done over the weekend.



  • The Book of Lairs III and IV. Yes, these are the top priority. 2 years overdue. Man. . .



  • The OSR BLOGOSPHERE MONSTER PROJECT. The file is complete. I just need to edit it, organize stuff, etc. I haven't forgotten it.



  • A compendium of all the cool shit I've posted on the blog--tables, magic items, etc. In progress. . .



  • THE ZINE. I've got all the content, I just need to put it all together. Let's just call this one delayed a bit. I was hoping to have it ready as a sort of a "back to school special" but it looks like it'll be a Halloween special at this point.



  • I had this weird dream about a swamp-themed adventure/encounter/module/sandbox. It had something to do with an evil wizard in his tower enslaving frog people who worship a giant stork, a ruined crypt, a shipwreck in the marsh's edge, and a crashed spaceship containing reptilians in suspended animation. Like I said, weird.

    I started to write it up. Then I realized it had already been done--by the OSR blogosphere. So instead of writing it all myself, I pulled together a bunch of different pieces from all over the blogs I read. And once I pull everything together in a single file for download, I'll have to whip out Hexographer to create a hex map, too.



  • I'm cleaning out my hard drive of all non-essential RPG stuff I've downloaded. I am trying to curb my hoarding tendencies and one way to do that is to declare a sort of "rpg bankruptcy". I've always had an obsessive streak when it comes to my interests, saving stuff "just in case" I'll ever need it. But I won't need it. I've got more homebrewed, houseruled versions of RPGs than I will ever have time to play. So I'm trying to trim my 30GB+ hoard of RPG treasures to those that I think I might really, truly use. Do I need 5GBs of maps that I've saved from blogs? No. Do I need all the takes on alternative classes that I've saved as HTML or text files? No. Do I need sixteen different Fantasy Heartbreakers? No. So, I'm trying to tame my obsessiveness. And if you think my digital rpg habit is bad, you should see my digital album and ebook collections. And my collection of computer parts. And my stacks of magazines that I will never read. And articles I've clipped to scan but have never gotten around to actually scanning. Oy! So, yes, I am clearing things out all over.



  • I managed to acquire one of these via ebay, sans the little crayon holder thingy. I am making lots of damnation vans for Encounter Critical. Scans to come.



  • The Day Job. I teach writing, so I read and grade and write commentaries on papers nearly every day (and yes, I know that my blog doesn't live up to the standards I expect of student papers--that is intentional, folks). And I have conference presentation to finish. And travel arrangements to make. And committee meetings to chair. . .oh. . ..there is never enough time!



  • And did I mention I have a family life, too? My kids are getting to the age where we are shuttling kids in many different directions for sports and music lessons and church activities. And then there is homework time.


  • Why oh why do I bite off more than I can chew?

    Friday, September 7, 2012

    A Little Something For YOU.

    The Great Khan is having a One-Page Dungeon Contest. The theme is "vikings". Here is my entry:


    click to embiggen



    You can grab a PDF of this thing here.

    Saturday, September 1, 2012

    Zandor, Tara, Dorno!

    Oh, Sniderman's Thundarr supplement for Mutant Future is cool & all (as are his con modules), but I also like the original mutated future cartoon heroes: The Herculoids!

    So does Tim Hartin of Paratime Design. And you can find his write-ups of most major and minor characters and creatures on his website by clicking right here.

    You're welcome!

    Wednesday, August 29, 2012

    No Post Title Needed

    Get the t-shirt here.

    Note: Removing Some Files From My Dropbox!

    EDIT: The files have now been removed.

    Back in March, I made around 500MB of fan-created campaign materials available for download via my Dropbox account.

    At the time, I said I would leave those files available for a week or so.

    And then I promptly forgot about them.

    Until now.

    I'll be removing the files this weekend. I've had them up for a while, so if there's anything you want to grab, get it before Friday, August 31.

    Here's the link:

    Big Honking Archive of Free, Fan-created Campaign Material

    Of course, if you join Dropbox via this referral link, and then install and set-up the Dropbox program on your computer and/or smartphone or tablet, you can increase my storage space so I don't have to take this offline . . .

    Monday, August 27, 2012

    Awesome New Tool at DMMuse.com

    Go check out the Hex Map & Gazetter Generator at DMMuse.com. With a click of a button you get a hex map and location list of major points of interest!

    This makes for an awesome prep tool, or a creative aid to get your campaign creation juices flowing. Here's the output from my first click of the button. Note that I didn't write a lick of what follows between the horizontal rules—it's all generated.




    click to embiggen


    1. An old battlefield, a major conflict once occurred at this site. The site is haunted by the spirits of the fallen.
    2. A ford provides safe crossing here. A toll of 11cp must be paid to cross.
    3. Erestir is ruled by Lord Ighammo the Broad-backed, who consorts with a Copper Dragon whom the populace adore. Roughly half of the population is devoutly neutral, with the remainder vigorously opposing this philosophy. Predominantly human, dwarves make up only 4% of the population. The city is fearful, due to the turf wars between a large thieves' guild and a well-connected assassins' guild.
    4. A Shrine of The Angel Iath Kol, whose followers pursue dimensional travel. The dense structure houses a single High Priest and 12 guards.
    5. The city of Akroinon boasts a population of 21,000 inhabitants, many of which are of neutral evil alignment. Mostly human, the next most common race is half-orc, at 10% of the population. The ruler of the city is The Vermilion Cabal, a group of 7 of the wealthiest merchants in the city. The citizens are up in arms over the incessant taxation that this group imposes. The setttlement is subject to a strange blight.
    6. Wandering monsters are scouting the area: a Ki-rin.
    7. An abandonned, ancient road house. The terrain around the site poses some challenges. Getting at much of the ruin would require a great deal of excavation and work. The site is a Wild Magic Zone, and spells and magic items will produce randomized, unpredicatable effects, when employed.
    8. The Vicious House is an exclusive way-station that normally caters to soldiers.
    9. A lost canyon here contains deposits of very rare and valuable extra planar metal.
    10. A concentrated point here is teeming with unstable ground. It's origin is a matter of speculation.
    11. A pass provides direct crossing here. A toll of 9sp must be paid to cross.
    12. A lost canyon here contains deposits of very rare and valuable extra planar metal.
    13. A concentrated point here is teeming with unstable ground. It's origin is a matter of speculation.
    14. The town of Shalemiddle supports 4,500 people, 25% of which are dwarves. It is ruled by Lord Itzwillin, a draconian man who seeks to impose his fervent belief in the lawful neutral alignment on whoever dwells in his settlement. The water here is tainted by acid.
    15. The city of Arnacia supports a population of 24,000 inhabitants, a majority of which are of neutral good alignment. Mostly human, the next most common race is hill dwarf, at 8% of the population. The ruler of the city is King Istewart the Just, who reigns from his seat on the Throne of Obsidian. He is criticized for being too altruist in his decisions. The city is known for its busy arena, where gladiators frequently fight against animals and troglodytes.
    16. The following monster(s) defend their lair here: a Green Dragon.
    17. An old battlefield, a violent conflict once occurred at this site. Corpses of lightfeet litter the field.
    18. The city of Polissos supports a population of 19,000 inhabitants, a majority of which are of chaotic neutral alignment. Mostly human, the next most common race is stout, at 8% of the population. The ruler of the city is King Andelbe the Aberrant, who reigns from his seat on the Throne of Bronze. He is criticized for being too chaste in his decisions. The city is known for its violent arena, where gladiators frequently fight against animals and gargoyles.
    19. Deposits of rare Bromellite can be found in the undersea tunnels here.
    20. A shining warning beacon, powered by a burning effigy, under control of the council of the nearest settlement.
    21. A company of 15 naughty loggers is working the area, chopping timber.
    22. An Abbey of Kord. The imposing structure houses 1 clergy and 15 guards.
    23. Wandering monsters are hunting this territory: a Slithering Tracker.
    24. A compact shell keep ruled by a neutral evil usurper named Riano. Protected by an iron-spiked wall, and a contingent of 31 light infantry and 2 balrogs. It is protecting an important natural resource.
    25. A holy pool has been discovered here.
    26. The town of Olding's Ford has a population of about 500 people. They maintain a fine lifestyle through fishing. It is governed by Mayor Godersonn Stougha who is also the regional Duke, and barely tolerated by the people. The town watch has the settlement in an uproar, and have been flagrantly abusing their power. 

    Pretty impressive, eh? So what are you waiting for—go give it a shot! 

    Monday, August 20, 2012

    How to Make a Bunch of d6s

    via mrorigin


    Download Links Fixed

    I have finally updated all the download links on past posts to point to files in my Dropbox account. I've also updated the downloads page.

    If you come across a broken download link, let me know and I'll try to fix it.

    Happy Happy Joy Joy

    I'm so glad all you OSR bloggers are back from GenCon. My RSS feeds are once again populated with cool stuff to read.

    Saturday, August 18, 2012

    RPG Zine Update/Roundup!

    A few new zines I've discovered in the past month or so:

    &. The names Dungeon and Dragon were taken, so what was left? I'm unsure if this name is pronounced "and" or "ampersand", but either way it's worth checking out.

    Frontier Explorer, which focuses on Star Frontiers. Star Frontiers is still my favorite old school space ruleset from back in the day. Yes, even over Traveller.

    A Letter from Los Angeles,  a new one-sheet zine from Christian Walker that focuses on "a pair of friends who served together in Viet Nam and have remained close. They cruise around in a pimped out 1977 Dodge van, breaking hearts and slaying monsters."

    The Planewalker's Codex. I never understood Planescape, but evidently a lot of people do. And they've churned out a really cool zine, too.

    PocketTroll, a new microzine for Tunnels & Trolls.

    Psychedelic Fantasies, a new zine/module thingy from Geoffrey McKinney, the mad genius behind the Carcosa supplement originally for OD&D and later revised for LotFP.

    Rogue Transmission, with a focus on the new indie space RPG Rogue Space. This is a rules-light game that is definitely worth checking out.


    All of these have been added to the zine page.

    Friday, August 17, 2012

    My Mailbox Overfloweth!

    Behold the Paper Hydra!

    Top row, left to right:
    1. Wizards Mutants Laser Pistols #2
    2. A Letter from Los Angeles #1
    3. Psychedelic Fantasies #1
    Bottom row, left to right:
    1. DELVE! #1
    2. The Manor #2
    3. CRAWL! #3
    4. The Veiled Invocation
    5. LOVIATAR #12
    Now I have enough gaming-related reading material for the month! Thank you, OSR!