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Ablution: A Dungeon Poem

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This is in response to Patrick Stuart's dungeon poem post way back in February. What can I say? I'm slow. Better ones by better writers are posted here . Map by Dyson Logos. Original located  here . Ablution: A Dungeon Poem 1. Three darknesses sulk in sorrow telling tales that end in silence: one lies, one whispers, one speaks in tongues— the delicacy of livers draws them near. 2. An old man withers, scrawls notes on walls in words he does not know; here, bones go to die. 3. Taste each barrel & beware the order or despair; colors run, sounds unwind, flesh & bone in stone entwine. 4. What you build will fail: the only out is through yet within the pit the ghasts await your warm embrace. 5. Shallows lap upon rocks like dogs at sup & hunger to grind flesh between pebbled teeth; feed them & learn answers to questions witches dare not ask. 6. A tease, a taunt, a shimmering— a treasure for the taking if takers be so bold to dare the darkened waters & what the wat...

F72.33: Unlicensed Daycare Facility: A Playset for Flammable Hospital

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Ever heard of Flammable Hospital ? It's an underground  Dungeon Crawl Classics RPG rules mod/setting booklet about shenanigans at a hospital that is constantly on fire.

Mudwarren Zine!

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A project I had a hand in was released yesterday. Evyln Moreau has released the Mudwarren Zine , a final compilation of a community project started on two of Karl Stjernberg 's Google+ threads. Out of the goodness of her heart, Evlyn pulled it all together and released it yesterday as a free PDF and as an at-cost print version at Lulu.com . Download links at her blog!

Adventure: The Prisoners of the Mudshot Depths

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The Prisoners of the Mudshot Depths: An Adventure for Delving Deeper or other Original Edition-type rules The text of the following post is considered Open Game Content : map by  Dave's Mapper  using tiles by  Dyson Logos  and edited by  verhaden Prisoners of the Mudshot Depths An Unsuitable Adventure for Low-Level Characters totally unplaytested and probably will result in a TPK BACKGROUND PCs start in Area 1. Each PC has been captured and is being held for ransom. They wear no armor, but are dressed in rough homespun cloth. They are bound, gagged, and blindfolded. They do not know each other.

Random Dungeon Generator Exercise: Heart of the Missing Shroom Wizard's Lair

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Found the picture through a Google search. Generated the encounters using Wizardawn's excellent Dungeon Builder using the options for Swords & Wizardry. Didn't even read it, but just mashed them together below. Enjoy. image source; click image to embiggen Heart of the Missing Shroom Wizard's Lair An Adventure For 5 Level 7 Characters 1 - The area smells pungent and has a strong downdraft. There is small brass carving knife, 7 bloody bandages, corncob pipe, glass magnifying lens, soiled purple rag, torn blue veil...scattered around the room. There is a brazier by the northern wall. There is a brass chandelier on the southwest end of the ceiling. There is a walnut barrel by the eastern wall. BADGER, GIANT  [HD: 3  | AC: 4 [15]  | ATK: 2 claws (1d3), bite (1d6)  | SV: 14  | SPC: None  | MV: 6  | AL: Neutrality  | THAC: 16 | LV/XP: 3/60  ] ...

Harnly's Hole: An Adventure for S&W WhiteBox

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UPDATE on 2014-02-03: An updated version of this adventure in PDF format can now be found on the downloads page ! Why do I like Swords & Wizardry WhiteBox ? It's deadly, that's why! It makes for gritty, dangerous dungeon crawls at low-level where the spectre of death is ever-present. This scenario was created using only the monsters found in the WhiteBox ruleset. My preferred version of these rules is the no-longer-available 2nd printing by Brave Halfling Publishing , although you should have no problem running it with the freely available 3rd printing PDF from the Swords & Wizardry website . The stat block are for the monsters as found in the 2nd print and differ slightly from those found on d20swrd.com . This scenario is a grind; there is much risk and slight reward in the way of treasure (but there are treasures!). It is also designed to have 2 of the player characters join the game after their discovery; the DM may opt to run these as NPCs. The Hs ...

The 2000 Coin Dungeon

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Consider this my 2¢. Weaver Bob's Hole A Map & Key That Might Not Fit But Any DM Worth His/Her Salt Can Make It Work KEY Room 1 The area looks average compared with other sections of this place. Tossed around the area are a gold music box worth 2000cp, a dagger hilt, a painting of a city, pottery shards scattered around, and a brass spoon +1. Located inside the gold music box  is a white cloth sack containing 2000pp / 2000gp / 2000ep / 2000sp / 2000cp. Room 2 The area is pretty unextraordinary at first glance. Throughout the area are rusty metal pliers, bent metal ladle, a corroded brass dented shield, 3 blank scrolls, a corroded iron pail, and an iron kettle. Room 3 The area has a stillness in the air with an average temperature for the area. You can make out a loud splintering sound coming from somewhere. Throughout the area are purple thread (50 feet), useless quill, mat, cracks in the floor, blue pillow, 6 bent brass hooks o...