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Showing posts with the label scenario

Ablution: A Dungeon Poem

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This is in response to Patrick Stuart's dungeon poem post way back in February. What can I say? I'm slow. Better ones by better writers are posted here . Map by Dyson Logos. Original located  here . Ablution: A Dungeon Poem 1. Three darknesses sulk in sorrow telling tales that end in silence: one lies, one whispers, one speaks in tongues— the delicacy of livers draws them near. 2. An old man withers, scrawls notes on walls in words he does not know; here, bones go to die. 3. Taste each barrel & beware the order or despair; colors run, sounds unwind, flesh & bone in stone entwine. 4. What you build will fail: the only out is through yet within the pit the ghasts await your warm embrace. 5. Shallows lap upon rocks like dogs at sup & hunger to grind flesh between pebbled teeth; feed them & learn answers to questions witches dare not ask. 6. A tease, a taunt, a shimmering— a treasure for the taking if takers be so bold to dare the darkened waters & what the wat...

F72.33: Unlicensed Daycare Facility: A Playset for Flammable Hospital

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Ever heard of Flammable Hospital ? It's an underground  Dungeon Crawl Classics RPG rules mod/setting booklet about shenanigans at a hospital that is constantly on fire.

Mudwarren Zine!

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A project I had a hand in was released yesterday. Evyln Moreau has released the Mudwarren Zine , a final compilation of a community project started on two of Karl Stjernberg 's Google+ threads. Out of the goodness of her heart, Evlyn pulled it all together and released it yesterday as a free PDF and as an at-cost print version at Lulu.com . Download links at her blog!

Check Out Quill: A Letter-Writing Roleplaying Game for a Single Player

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Have you seen  +Scott Malthouse 's solo RPG game Quill ? In essence, it is a letter writing game, where you take on the role of a character trying to convince a distant NPC to undertake some action, and you score points based on attribute rolls and how many specific words supplied in each scenario you include in the letter.  Here's how Scott puts it in the intro to the game: In a typical game of Quill the aim is to impress your recipient into responding favourably to  your letter. You will accomplish this through deft use of language and presentation, rolling dice to determine whether or not you succeed in using the right words, the best descriptors and the most beautiful penmanship. Once you have completed your letter – one which you will actually physically write yourself – you will count up your total score and discover how your letter has been received. It's a neat little game that is both a creative writing exercise and a clever way to create plot seeds or a...

Adventure: The Prisoners of the Mudshot Depths

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The Prisoners of the Mudshot Depths: An Adventure for Delving Deeper or other Original Edition-type rules The text of the following post is considered Open Game Content : map by  Dave's Mapper  using tiles by  Dyson Logos  and edited by  verhaden Prisoners of the Mudshot Depths An Unsuitable Adventure for Low-Level Characters totally unplaytested and probably will result in a TPK BACKGROUND PCs start in Area 1. Each PC has been captured and is being held for ransom. They wear no armor, but are dressed in rough homespun cloth. They are bound, gagged, and blindfolded. They do not know each other.

New Release: Nashka's Lair

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I'm happy to release Nashka's Lair , a mini-dungeon for a first-level party using the BECMI/RC rules written by Erin Bisson, who blogs as taichara at A Hamsterish Hoard of Dungeons and Dragons . I've long been a quiet fan of taichara's monster creations and encounter ideas  and magic items . I liked this first level mini-dungeon she posted back in 2009, as it was one of the first things I stumbled across when I returned to the first edition/classic edition RPG scene. I asked if I could compile this encounter as a PDF, and after many starts and stops on my end, here it is.