May your backhair be shaved by an angry otter

Tuesday, June 30, 2015

d30 Challenge: Entry 30

d30 Gonzo Encounters Suitable for
Dungeon Sandbox Crawling Exploration

30. An ogre (his name is Dwarm) is trying to milk three flail snails and failing miserably. He will explain that a powerful alchemist has tasked him with collecting sixteen barrels of flail snail mucus and the ogre can't figure out how to do it.

The flail snails need to be highly agitated in order to produce mucus. HIGHLY agitated.

The alchemist needs the mucus as a component for an anti-aging formula.

If the PCs decide to help and accidentally kill one or more flail snails, the ogre will get upset and attack.

If the PCs successfully help the ogre, he'll be so impressed he'll ask them to help collect 150 giant cockroach carapaces from a nearby insect nest, too.

The ogre will pay the party 7d30 x 10sp for their help.

If the ogre is killed, they'll find directions to the alchemist's shop in his pack (which contains nothing else of value). The alchemist will pay the PCs 400gp for the mucus and 250gp for the carapaces.

d30 Alphabetic Modifiers

WILD #4. There is a 75% chance that three rounds into any combat during the encounter, the foes/NPCs will surrender, even if they are winning, and ask to finish the fight at a later time because they just can't even.

Monday, June 29, 2015

The Terrifying Hedgebard: A Weird NPC for Your Gonzo Game

Ok, not a die drop table, but I'm still messing around with old comics:

See below for PDF

You can find the PDF here.

d30 Challenge: Entry 29

d30 Gonzo Encounters Suitable for
Dungeon Sandbox Crawling Exploration

29. A troop of 3d20 flying monkeys wearing red bell boy outfits take a smoke break from their union meeting (Flying Lackeys Local 316) and pick nits. They all smoke unfiltered cigarettes: Lucky Strike, Pall Mall, Camel, etc. Two of the monkeys have Zippo® lighters and one of them has a box of 500 kitchen matches. Some of the monkeys are chain smokers. The union boss is a hefty, older, greying monkey named Larry Justlarry. All of the monkeys are employed in the tri-realm area and are meeting to hammer out the specifics of current contract negotiations with the Association of Quasi United Wizards, Witches, & Alchemists.

Each monkey is armed with 2d6 throwing darts and a spear.

There is a 50% chance that one of the monkeys isn't a flying monkey at all but a disguised chaotic dwarf assassin hired by the AQUWWA to eliminate Larry Justlarry and derail the negotiations. If the PCs can suss out the dwarf and deal with him before the monkeys do, Larry Justlarry will give them one of the Zippos® and two cartons of cigarettes as a reward. If the assassin manages to complete his task, the rest of the monkeys will assume the PCs are in cahoots with the assassin and attack the party.

The dwarf assassin carries a set of high precision thieves tools, 2d6 poisoned throwing darts (Save vs. Death), a small blowgun with a set of poison darts (Save vs. Death), and a rusty-ass spear (normal damage + Save vs. Disease or infection of –1 hp per day for 1d4 days).

There is a 15% chance the dwarf will abandon his mission if convinced to join the party. He'll be trustworthy until he gets a better offer.

d30 Alphabetic Modifiers

WILD #3. If the PCs end up in conversation with the foes/NPCs, one of the foes/NPCs suddenly keels over and dies for no apparent reason. Any remaining foes/NPCs blame the party for the death and attack, automatically winning initiative by surprise.