Posts

Showing posts with the label Swords and Wizardry

Random Dungeon Generator Exercise: Heart of the Missing Shroom Wizard's Lair

Image
Found the picture through a Google search. Generated the encounters using Wizardawn's excellent Dungeon Builder using the options for Swords & Wizardry. Didn't even read it, but just mashed them together below. Enjoy. image source; click image to embiggen Heart of the Missing Shroom Wizard's Lair An Adventure For 5 Level 7 Characters 1 - The area smells pungent and has a strong downdraft. There is small brass carving knife, 7 bloody bandages, corncob pipe, glass magnifying lens, soiled purple rag, torn blue veil...scattered around the room. There is a brazier by the northern wall. There is a brass chandelier on the southwest end of the ceiling. There is a walnut barrel by the eastern wall. BADGER, GIANT  [HD: 3  | AC: 4 [15]  | ATK: 2 claws (1d3), bite (1d6)  | SV: 14  | SPC: None  | MV: 6  | AL: Neutrality  | THAC: 16 | LV/XP: 3/60  ] ...

Harnly's Hole: An Adventure for S&W WhiteBox

Image
UPDATE on 2014-02-03: An updated version of this adventure in PDF format can now be found on the downloads page ! Why do I like Swords & Wizardry WhiteBox ? It's deadly, that's why! It makes for gritty, dangerous dungeon crawls at low-level where the spectre of death is ever-present. This scenario was created using only the monsters found in the WhiteBox ruleset. My preferred version of these rules is the no-longer-available 2nd printing by Brave Halfling Publishing , although you should have no problem running it with the freely available 3rd printing PDF from the Swords & Wizardry website . The stat block are for the monsters as found in the 2nd print and differ slightly from those found on d20swrd.com . This scenario is a grind; there is much risk and slight reward in the way of treasure (but there are treasures!). It is also designed to have 2 of the player characters join the game after their discovery; the DM may opt to run these as NPCs. The Hs ...