Zero-Level Pre-gens & Con Game House Rules

I ran a low-magic Swords & Wizardry Whitebox-inspired Zero-level funnel at KantCon on July 24th. We didn't finish it in the 4-hour slot I was allotted, but a few players loved it so much that I ended up running the rest of the scenario the same evening when another game was cancelled.

Here are the Con Game Rules I used for the funnel, along with a file of 72 Zero-level pre-gens.


Venger Satanis said…
That's really cool that you got a chance to finish up. Not only do you and some of the players get closure (and more game time), but having them want to continue the adventure under your GM-ship... that's a good feeling.
Matthew Schmeer said…
Considering it was the first time I GM'ed a game since roughly 1989, yeah, it was!