d30 Gonzo Encounters Suitable for
Dungeon Sandbox Crawling Exploration
29. A troop of 3d20 flying monkeys wearing red bell boy outfits take a smoke break from their union meeting (Flying Lackeys Local 316) and pick nits. They all smoke unfiltered cigarettes: Lucky Strike, Pall Mall, Camel, etc. Two of the monkeys have Zippo® lighters and one of them has a box of 500 kitchen matches. Some of the monkeys are chain smokers. The union boss is a hefty, older, greying monkey named Larry Justlarry. All of the monkeys are employed in the tri-realm area and are meeting to hammer out the specifics of current contract negotiations with the Association of Quasi United Wizards, Witches, & Alchemists.
Each monkey is armed with 2d6 throwing darts and a spear.
There is a 50% chance that one of the monkeys isn't a flying monkey at all but a disguised chaotic dwarf assassin hired by the AQUWWA to eliminate Larry Justlarry and derail the negotiations. If the PCs can suss out the dwarf and deal with him before the monkeys do, Larry Justlarry will give them one of the Zippos® and two cartons of cigarettes as a reward. If the assassin manages to complete his task, the rest of the monkeys will assume the PCs are in cahoots with the assassin and attack the party.
The dwarf assassin carries a set of high precision thieves tools, 2d6 poisoned throwing darts (Save vs. Death), a small blowgun with a set of poison darts (Save vs. Death), and a rusty-ass spear (normal damage + Save vs. Disease or infection of –1 hp per day for 1d4 days).
There is a 15% chance the dwarf will abandon his mission if convinced to join the party. He'll be trustworthy until he gets a better offer.
d30 Alphabetic Modifiers
WILD #3. If the PCs end up in conversation with the foes/NPCs, one of the foes/NPCs suddenly keels over and dies for no apparent reason. Any remaining foes/NPCs blame the party for the death and attack, automatically winning initiative by surprise.