d30 Challenge: Entry 21
d30 Gonzo Encounters Suitable for
Dungeon Sandbox Crawling Exploration
21. A WWI-era Sopwith Camel hangs upside down from a decaying tree, its frame battered and slightly torn, its propeller broken, and its engine smoking. A strange blunderbuss-like contraption is located where the machine-gun box should be. The pilot sits beneath the tree, eating a ham sandwich and drinking lemon-water out of a red thermos. The pilot is a mutated dwarf gnoll with floppy black ears and beady eyes. A chittering, hyperactive parakeet sits on the ground next to him, begging for crumbs. The gnoll is generous with the crumbs.
If approached, the gnoll will explain he was chasing Crimson Earl, a rogue wizard with a death warrant in three kingdoms. They engaged in an aerial duel and the gnoll was shot down when his SpellSlinger 2000™ jammed with three spells left and Earl was able to fire off six spells in quick succession, crippling the gnoll's craft. He was able to guide the plane to a cushioned yet perilous landing.
The gnoll will continually consult with the parakeet while talking to the PCs, although no one in the party will be able to decipher what they are talking about.
If the PCs can help get his plane out of the tree so he can attach his spare propeller and do some patchwork repairs to get in the air again, he'll reward the PCs with a Never-Empty Picnic Basket.
The SpellSlinger 2000™ holds up to 18 4th level spells, but the gnoll does not know how to reload it, as he's just a pilot, not an armorer.
The parakeet used to hang around the airplane armory before he hooked up with the gnoll.
d30 Alphabetic Modifiers
F. There is a 5% chance that any PC killed during the encounter doesn't recognize that they are dead. Neither does anyone else in the party. The PC gains all the abilities and disadvantages of a ghost yet still advances per their class and can perform in combat. However, only the PCs currently in the party can interact with the ghostly PC. To everyone else, the PC is dead.