Petty Gods: Tanumaru, servitor of evil Petty Gods

Tanumaru (Tanoo-ma-roo)
servitors of evil petty gods

No. Encountered: 1 (1d4)
Alignment: Lawful
Movement: 240' (120')
Armor Class: 0
Hit Dice: 7
Attacks: 1 (sword or longbow)
Damage: 1d8/1d8
Save: F13
Morale: 4
Hoard Class: XIV
XP: 1,260

Upon a Tanumaru's birth, the petty gods assign it a mortal foil, an individual whom they are to plague and problem throughout that mortal's existence at the behest of the petty gods. They will attempt to carry out a petty god's instructions to the letter rather than in spirit. Because they can cast invisibility at will, these attempts are often undetectable.

Unfortunately, a Tanumaru's bumbling attempts at interfering and causing ill often go awry. Any mortal targeted by a Tanumaru's attempts at interference must make a Save vs. Spells, with a +5 modifier. If the save is successful, the target gains a temporary +3 to all rolls & checks for 1 day. If unsuccessful, they must take a temporary –3 to all rolls & checks for 2 days. (If possible, the DM should attempt to keep the effect a secret).

Tanumaru are incredibly morose. They are ranked particularly low in hellish society due to their gullible nature and complete lack of social etiquette. They are rather dull-witted and lack the ability to plot and plan diabolical schemes. They lack foresight and often stumble their way through their daily affairs.

In their natural state, Tanumaru are eagle-winged, white-skinned, devil-like creatures that stand up to 15 feet tall, and are often found standing in a bowl of unburning fire. Despite their fierce appearance and armaments (they often carry both sword and bow), Tanumaru are terrible in combat and never win initiative. They take a –3 to all to-hit rolls. They are immune to normal weapons, fire-based attacks, and impervious to any transmutation spell (flesh to stone, etc.). They can fly, but only three times as high as they are tall.

Tanumaru is both a singular and collective noun.