Sunday, April 6, 2014

The Rule of the Bones

Whenever two party members are incessantly bickering and driving the rest of the party nuts, another party member may invoke the ancient and rarely used RULE OF THE BONES.

THE RULE OF THE BONES
The Rule of the Bones is a powerful and ancient direct line to the gods that is rarely invoked due to its dangerous power. When invoked, two squabbling party members are instantly bound to abide by the outcome of a roll of a die (No Saves).

The die must be cast by a non-squabbling party member. That party member must designate one squabbler as Alpha and the other squabbler as Omega, and then roll 1d6.

Roll 1d6:

1. Both Alpha & Omega are deemed incorrect by the gods; each PC must make a donation equal to 1/3 the value of all possessions currently on their persons to the next church or temple the party passes.

2. Alpha is right. Omega must give Alpha 1/3 of the value of his current possessions or suffer a permanent –5 to ALL rolls for whatever reason for the rest of the PC's existence.

3. Both Alpha & Omega are deemed correct by different gods; they must engage in a naked wrestling match (consult the grappling rules) to determine the winner. The loser of the wrestling match must give the winner 1/3 of the value of his current possessions or suffer a permanent –5 to ALL rolls for whatever reason for the rest of the PC's existence.

4. Omega is right. Alpha must give Omega 1/3 of the value of his current possessions or suffer a permanent –5 to ALL rolls for whatever reason for the rest of the PC's existence.

5. Both Alpha & Omega are deemed incorrect by the gods. The gods smiteth them for bothering them with petty squabbling. Both Alpha & Omega permanently lose 1/3 of current HP and experience a lock on level advancement for 1d6 years.

6. Both Alpha & Omega are deemed correct by the gods. Both party members should shake hands and never speak of this argument again or else experience an immediate reduction to first level.