Monday, October 29, 2012

Sunday, October 28, 2012

OWLBEAR! part 2

The Original Owlbear & his creator, the mad Sorcerer Guvner Lugosi the Blind

Saturday, October 27, 2012

OWLBEAR!


Yeah, they totally got it on back in the '70s. And the result was this:

http://dandddoodles.blogspot.com/2010/08/thursday-doodle.html

Thursday, October 25, 2012

Wednesday, October 24, 2012

Learn to Write and Play RPGs for $1,420.00 per Credit Hour, Plus Fees!

I really wish I could teach this class at the University of Southern California (links to a PDF):

Game Studies Seminar: Role-playing Games

Note: the dude is using the FLAILSNAILS conventions in class!

(note: the cost per credit hour info is from this here PDF)

Friday, October 19, 2012

Hârn: Dark Rethem

If you havent' been keeping up with what's going on over at Lythia.com, the official portal for all things Hârn, then you might have missed this work of "fanon" (fan canon):


What we have here are 15 downloads for a 3-part adventure arc, with the promise of a 4th installment in the future. There are lots of great stuff to mine for other fantasty adventure games in this series. Seriously, go check it out.

Monday, October 15, 2012

The 2000 Coin Dungeon

Consider this my 2¢.


Weaver Bob's Hole
A Map & Key That Might Not Fit
But Any DM Worth His/Her Salt Can Make It Work



KEY

Room 1
The area looks average compared with other sections of this place. Tossed around the area are a gold music box worth 2000cp, a dagger hilt, a painting of a city, pottery shards scattered around, and a brass spoon +1.

Located inside the gold music box  is a white cloth sack containing 2000pp / 2000gp / 2000ep / 2000sp / 2000cp.

Room 2
The area is pretty unextraordinary at first glance. Throughout the area are rusty metal pliers, bent metal ladle, a corroded brass dented shield, 3 blank scrolls, a corroded iron pail, and an iron kettle.

Room 3
The area has a stillness in the air with an average temperature for the area. You can make out a loud splintering sound coming from somewhere. Throughout the area are purple thread (50 feet), useless quill, mat, cracks in the floor, blue pillow, 6 bent brass hooks on the wall, and whetstone.

Room 4
The area seems normal for this type of place. Throughout the area are a cedar cane, a pile of straw, 20 feet of twine, and 7 brass hooks on the wall.

A thick, sticky substance covers the floor and anyone walking in it becomes stuck and must find a way to free themselves.

Room 5
The area smells metallic and there is moisture all over the floor in a light mist. You can make out a faint thudding sound coming from somewhere. A mahogany weapon rack on the far wall holds a battle staff made of iron with a bone handle, a ruined light flail, a broken heavy pick, and a broken light flail. Also scattered on the floor are a ruined wood wall basin, a tinderbox, an iron sifter, a ruined mattress, and a rusty iron tub.

Room 6
The area seems plain when you first look upon it, but then you notice the dried blood all over the floor. Scattered throughout the area are 3 foot-long iron chains, a basket, and 3 bent iron spikes.

Room 7
The area is pretty unextraordinary at first glance. Throughout the area are 8 soiled bandages, a wooden pitcher, several chipped fireplace stones, and an oak workbench.

Room 8
The area looks average compared with other sections of this place, albeit with a strange fungus growing on the walls and floor (this is a common, non-monstrous mold).  An iron sifter rests in the far corner, but the entire floor is covered in a shallow puddle of oily water.  Smack in the middle of the puddle is a leather backpack containg 2000gp / 2000ep / 2000sp / 2000cp.

In an oak strongbox with a locked keyhole that is hidden under a concealed floor panel., there is a pile of coins containing 2000gp / 2000sp / 2000cp

Room 9
The area is pretty unextraordinary at first glance, although the floor is run through with cracks. A loom, a maple chair, a padded steel chair, a huge pile of various bones, and some shoe prints in various spots are all that PCs will find here.

Room 10
The area looks average compared with other sections of this place. Throughout the area is... patches of moss, dust throughout, shredded and torn clothing, a mahogany chest of drawers [containing a doublet, ruined red cloth gloves, a ripped yellow blouse, a dirty brown apron, a ripped gray scarf, a torn purple mantle, a pair of moldy white pantaloons, a ruined brown toga, and 16 sets of green stockings], 43 feet of ruined rope, a corroded iron mug, and gray thread (30 feet).

Located inside the false bottom of the mahogany chest of drawers is a black cloth backpack containing: 2000gp / 2000ep.

Hidden under a concealed floor panel trapped with a polymorph spell is a blue canvas rucksack containing 2000sp / 2000 cp. The spell hits whoever opens the container. The victim turns into a toad for 1d4+1 turns unless they can save for spells.

Room 11
The area appears similar to the rest of the place and is empty.

Room 12
The area smells dusty and has a cold current. Thorny vines fill the area and tangle around anyone inside, causing 1d4+1 damage each round and can only be removed after 20 points of damage have been done to the thick vines. There’s also a Yellow Mold hanging around back in the corner.

YELLOW MOLD [ ENC: 1d8 (1d4) |  AL: N |  MV: 0 |  AC: NA |  HD: 2 |  ATK: Spores |  DMG: 1d6 + special |  SV: F2 |  ML: NA |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]  -- There are 3 in this area [HIT POINTS: 11, 6, 13]

Room 13
The area is pretty unextraordinary at first glance. Gray slime drips from the far wall, and scattered around on the floor are an iron spoon, blue wax drippings, brown wax drippings, and a metal bowl.

Room 14
The area smells rancid.  Maybe it’s the rats?

RAT [ ENC: 5d10 (2d10) |  AL: N |  MV: 60` (20`) Swim 30` (10`) |  AC: 9 |  HD: 1 hp |  ATK: 1 (bite, per group) |  DMG: 1d6 + disease |  SV: 0 human |  ML: 5 |  TRS: XI |  XP: 6 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]. There are 5 in this area [HIT POINTS: 1, 1, 1, 1, 1]
  
Room 15
The area smells of urine. Throughout the area are orange thread (50 feet), a bent iron kettle, a wooden flagon, pottery shards scattered around, an orange sheet, a large pile of ashes with a corroded iron helmet lying on top of it, and dust throughout.

Room 16
The area is pretty unextraordinary at first glance. Throughout the area are black thread (50 feet), arusty iron bowl, a smoking pipe, a useless smoking pipe, liquid dripping from the ceiling, and chiseled drawings of circles on the floor.

Room 17
The area looks average compared with other sections of this place. Throughout the area are a sword blade, 40 feet of twine, a torture rack made mostly of cedar (it has some areas of dried blood), a maple bunk bed, the bloody corpse of an elf [CONTAINS: small toy doll, 4 white glass spheres (1 inch diameter), blank spell book bound in brown leather with a symbol of a crown on the cover], humanoid bones.

Room 18
The area seems plain when you first look upon it. Throughout the area are a painting of a scenic forest view, yellow thread (100 feet), iron branding iron, metal pliers, rosewood stool, fungus growing.

Room 19
The area has dryness in the air. Yet somehow, inexplicably, there’s a few giant frogs just chilling out here.

FROG, GIANT [ ENC: 5d8 (5d8) |  AL: N |  MV: 30` (`10) Swim 90` (30`) |  AC: 7 |  HD: 1-3 |  ATK: 1 (bite) |  DMG: 1d3, 1d6, 2d4 |  SV: F1-3 |  ML: 7 |  TRS: None |  XP: 13/29/65 |  LVL: 2 |  THAC0: 19/18/17 |  BOOK: AEC ]  -- There are 3 in this area [HIT POINTS: 1, 3, 3]
  

RANDOM ENCOUNTERS IN THIS DUNGEON (1d12)

1          BADGER [ ENC: 1d2 (1d4+1) |  AL: N |  MV: 60` (20`) |  AC: 4 |  HD: 1+2 |  ATK: 3 (2 claws, 1 bite) |  DMG: 1d2/1d2/1d3 |  SV: F1 |  ML: 8 |  TRS: None |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

2          DWARF [ ENC: 1d6 (5d8) |  AL: L or N |  MV: 60` (20`) |  AC: 4 |  HD: 1 |  ATK: 1 |  DMG: 1d8 or weapon |  SV: D1 |  ML: 8 |  TRS: XVI |  XP: 10 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

3          DWARF, DUERGAR [ ENC: 2d4 (1d00+100) |  AL: CE |  MV: 60` (20`) |  AC: 4 |  HD: 1+2 |  ATK: 1 (weapon) |  DMG: As weapon |  SV: F1 |  ML: 8 |  TRS: VI, XX |  XP: 21 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

4          ELF, DROW [ ENC: 2d4 (5d10) |  AL: CE |  MV: 120` (40`) |  AC: 4 |  HD: 2 |  ATK: 1 or 2 (weapon) |  DMG: As weapon |  SV: F2 |  ML: 10 |  TRS: Vx5, XIx2 |  XP: 38 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

5          FROG, GIANT KILLER [ ENC: 3d6 |  AL: N |  MV: 60` (`20) Swim 120` (40`) |  AC: 8 |  HD: 1+4 |  ATK: 3 (2 claws, bite) |  DMG: 1d2/1d2/1d4+1 |  SV: F1 |  ML: 7 |  TRS: None |  XP: 21 |  LVL: 1 |  THAC0: 18 |  BOOK: AEC ]

6          FROG, GIANT POISONOUS [ ENC: 2d6 |  AL: N |  MV: 30` (`10) Swim 90` (30`) |  AC: 8 |  HD: 1 |  ATK: 1 |  DMG: 1 and SV poison (with +4) or die |  SV: F1 |  ML: 7 |  TRS: None |  XP: 13 |  LVL: 1 |  THAC0: 19 |  BOOK: AEC ]

7          GNOLL [ ENC: 1d6 (3d6) |  AL: C |  MV: 90` (30`) |  AC: 5 |  HD: 2 |  ATK: 1 (weapon) |  DMG: 2d4 or weapon |  SV: F2 |  ML: 8 |  TRS: XIX |  XP: 47 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

8          HOBGOBLIN [ ENC: 1d6 (4d6) |  AL: C |  MV: 90` (30`) |  AC: 6 |  HD: 1+1 |  ATK: 1 (weapon) |  DMG: 1d8 or weapon |  SV: F1 |  ML: 8 |  TRS: XIX |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: LL ]

9          KOBOLD [ ENC: 4d4 (6d10) |  AL: C |  MV: 60` (20`) |  AC: 7 |  HD: 1d4 hp |  ATK: 1 (weapon) |  DMG: 1d4 or weapon -1 |  SV: 0 human |  ML: 6 |  TRS: I (XIII) |  XP: 5 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

10       LOCUST, SUBTERRANEAN [ ENC: 2d10 (1d10) |  AL: N |  MV: 60` (20`) Fly 180` (60`) |  AC: 4 |  HD: 2 |  ATK: 1 (bite, slam, or spit) |  DMG: 1d2/1d4 or special |  SV: F2 |  ML: 5 |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

11       TROGLODYTE [ ENC: 1d8 (5d8) |  AL: C |  MV: 120` (40`) |  AC: 5 |  HD: 2 |  ATK: 3 (2 claws, bite) |  DMG: 1d4/1d4/1d4 |  SV: F2 |  ML: 9 |  TRS: XXII |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]

12       YELLOW MOLD [ ENC: 1d8 (1d4) |  AL: N |  MV: 0 |  AC: NA |  HD: 2 |  ATK: Spores |  DMG: 1d6 + special |  SV: F2 |  ML: NA |  TRS: None |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: LL ]


RANDOM OUTDOOR ENCOUNTERS (1d12)

1          BOAR, GIANT [ ENC: 1d4 (1d4+1) |  AL: N |  MV: 120` (40`) |  AC: 6 |  HD: 5 |  ATK: 1 (tusk) |  DMG: 3d4 |  SV: F5 |  ML: 9 |  TRS: None |  XP: 200 |  LVL: 3 |  THAC0: 15 |  BOOK: LL ]

2          BEETLE, GIANT CARNIVOROUS [ ENC: 1d6 (2d4) |  AL: N |  MV: 150` (50`) |  AC: 3 |  HD: 3+1 |  ATK: 1 (bite) |  DMG: 2d6 |  SV: F1 |  ML: 9 |  TRS: VI |  XP: 65 |  LVL: 3 |  THAC0: 16 |  BOOK: LL ]

3          TOAD, GIANT [ ENC: 1d4 (1d4) |  AL: N |  MV: 90` (30`) |  AC: 7 |  HD: 2+2 |  ATK: 1 (bite) |  DMG: 1d4+1 |  SV: F1 |  ML: 6 |  TRS: None |  XP: 71 |  LVL: 27 |  THAC0: 17 |  BOOK: LL ]

4          HAWK, GIANT [ ENC: 0 (1d3) |  AL: N |  MV: Fly 450` (150`) |  AC: 6 |  HD: 3+3 |  ATK: 1 |  DMG: 1d6 |  SV: F2 |  ML: 8 |  TRS: None |  XP: 65 |  LVL: 3 |  THAC0: 16 |  BOOK: LL ]

5          PSEUDO-DRAGON [ ENC: 1 (1) |  AL: NG |  MV: 60` (20`) Fly 240` (80`) |  AC: 2 |  HD: 2 |  ATK: 1 (bite or tail) |  DMG: 1d3 or SV poison or feign death |  SV: F2 |  ML: 7 |  TRS: XIx10 |  XP: 38 |  LVL: 2 |  THAC0: 18 |  BOOK: AEC ]

6          GARGOYLE [ ENC: 1d6 (2d4) |  AL: C |  MV: 90` (30`) Fly 150` (50`) |  AC: 5 |  HD: 4 |  ATK: 4 (2 claws, bite, horn) |  DMG: 1d3/1d3/1d6/1d4 |  SV: F8 |  ML: 11 |  TRS: XX |  XP: 500 |  LVL: 4 |  THAC0: 16 |  BOOK: LL ]

7          SNAKE, SPITTING COBRA [ ENC: 1d6 (1d6) |  AL: N |  MV: 90` (30`) |  AC: 7 |  HD: 1 |  ATK: 1 (bite or spit) |  DMG: 1d3 + poison |  SV: F1 |  ML: 7 |  TRS: None |  XP: 13 |  LVL: 1 |  THAC0: 19 |  BOOK: LL ]

8          TREANT [ ENC: 0 (1d8) |  AL: L |  MV: 60` (20`) |  AC: 2 |  HD: 8 |  ATK: 2 |  DMG: 2d6/2d6 |  SV: F8 |  ML: 6 |  TRS: XX |  XP: 1,560 |  LVL: 8 |  THAC0: 12 |  BOOK: LL ]

9          ELF [ ENC: 1d4 (2d12) |  AL: N |  MV: 120` (40`) |  AC: 5 |  HD: 1+1 |  ATK: 1 (weapon) |  DMG: 1d8 or weapon |  SV: E1 |  ML: 8 |  TRS: XVIII |  XP: 15 |  LVL: 1 |  THAC0: 18 |  BOOK: LL ]

10       EAGLE, GIANT [ ENC: 1d6 (1d20) |  AL: N |  MV: 30` (10`) Fly 480` (120`) |  AC: 7 |  HD: 4 |  ATK: 3 (2 claws, bite) |  DMG: 1d6/1d6/2d6/ |  SV: F4 |  ML: 8 |  TRS: XI, XXII (no coins) |  XP: 80 |  LVL: 4 |  THAC0: 16 |  BOOK: AEC ]

11       WYVERN [ ENC: 1d2 (1d6) |  AL: C |  MV: 90` (30`) Fly 240` (80`) |  AC: 3 |  HD: 7 |  ATK: 2 (bite, sting) |  DMG: 2d8/2d8 + poison |  SV: F4 |  ML: 9 |  TRS: XVIII |  XP: 1,140 |  LVL: 7 |  THAC0: 13 |  BOOK: LL ]

12       GROANING SPIRIT (BANSHEE) (UNDEAD) [ ENC: 1 (1) |  AL: CE |  MV: 150` (50`) |  AC: 0 |  HD: 8 |  ATK: 1 |  DMG: 1d8 |  SV: F7 |  ML: 10 |  TRS: XXII |  XP: 1,490 |  LVL: 7 |  THAC0: 12 |  BOOK: AEC ]






Monday, October 1, 2012

Novos Akros = Omegakron


Whoa. Check out this stuff inspired by Lords of Creation, Tom Moldvay's rpg from back in the day!

Go check this out:

History of Novos Akros from Steve Felix on Vimeo.

http://vimeo.com/40768106

And then check this out (it's ambient electronica; be forewarned!):

http://digishop.patternbased.com/album/novos-akros

Now how cool is that? Man, I would have LOVED to have seen this movie!