What follows is part of an emailed response to an inquiry about whether old school player would actually use the Dungeon Funk Table in actual play. Of course, I said we would, and here is my attempt to explain why. After I emailed it, I thought it might make for good comment fodder. So, here it is: Old school gameplay works only if all involved understand that we are in a session/campaign that will pose challenges that require non-mathematical thinking and problem solving, not just min/maxing numbers on a character sheet to try to "win" combats/encounters. That is "new school" playing—playing which attempts to defend the character sheet against DM-inflicted change at all costs. Very simply, First Person Shooters and Computer Role Playing Games have changed what players expect from pen-and-paper RPGs. In a CRPG or FPS, the focus of the game is the Character—we are asked to assume a role of a Character, to take on an avatar, and become immersed in the game wor