Wednesday, July 20, 2011

Four Color Love?

Okay, I know about Marvel Superheroes, the original superhero RPG that used percentile dice and a color-coded chart as the primary game mechanics (edit: which I just learned is known as the FASERIP system). TSR's Conan games (not to be confused with the Conan modules for AD&D) also used this system, as did Gamma World 3e.
But what about the retro-clones that use the four-color system? The obvious one is ZeFRS, which is a direct retro-clone of the original TSR color-coded resolution system.
Another well known 4C clone is 4C System (also available at Seraphim Guard Games).
And now it appears that Fearless Flint Games is doing some sort of adaptation of the 4C System rules. The core rulebook posted on this site seems to be the same as the one from Lulu and/or Seraphim Guard, albeit with a new cover. I haven't taken a good look at the contents yet to see if there are any changes to the ruleset, though.
So, what other four-color-based RPGs are out there? List and link in the comments please, and I'll try to add them to the post.
(4C System is not to be confused with Four Color Superhero by Cynthia Celeste Miller, which takes the 1940s pulp era as its campaign setting and uses a d12 mechanic.)