Wednesday, April 20, 2011

New Magic Item: Case of Irony

The following is declared Open Game Content:

Case of Irony
This small leather case has a permanent variation of the Magic Mouth spell cast on it. It can deliver any message of twenty-five or fewer words long in any language known by the user and the message can be delivered over a period of 10 minutes.

The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, move according to the words articulated.

The mouth appears inside the case, and opening the case triggers the message to begin.

However, there is a 90% chance that the message stored in the Case of Irony becomes twisted to mean the opposite of what was intended by the person who stored the message. In these cases, the message is delivered in a humorously sardonic manner. Roll 1d4 to determine who the voice sounds like:
  1. Bill Hicks
  2. Mitch Hedberg
  3. Gilda Radner
  4. Richard Pryor

5 comments:

Greg Christopher said...

Have you read the spell "Rebellious Tongue" in Errant?

Matthew W. Schmeer said...

Nope, can't say that I have! Did I unintentionally infringe? Hold on; let me check . . .

Okay, downloaded Errant. The "Rebellious Tongue" spell compels one to lie. It's similiar in nature to twisting the intent of the message, but not quite the same. This magic item is ironic, not untruthful.

I refer you to the definition of ironic from Merriam-Webster.com, number 2a. As for the rest of the description, the majority of it comes from the Magic Mouth description in the 3.5e SRD.

Maybe I need to edit the description to be a bit clearer to indicate that the message is "the opposite in content but truthful in intent"?

Greg Christopher said...

Oh, I wasnt implying infringement in any way. I just thought you might find it very close conceptually to what you are doing here.

Matthew W. Schmeer said...

Okay--I'm glad we're cool! I was worried there for a moment.

That said, I do like the spell--easily adapted to other systems, too.

Man, you have been tearing through rpg creation lately!

Greg Christopher said...

Perhaps a little too much. My production seems to be way outpacing my visibility. So I am kinda pushing my presence right now and cooling down on the writing.