tag:blogger.com,1999:blog-65383488020344850412024-03-12T23:45:37.924-05:00Rended Pressvarious & sundry stuffs for old school rpgs
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<small>(free typos deal double damage!)</small>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-6538348802034485041.post-21259448768668590392023-08-16T07:50:00.001-05:002023-11-11T15:16:56.145-06:00This Blog Is Now In Maintenance Mode<p>As the post title indicates, I am sunsetting this space.</p><p>I am not actively updating this blog. Links will rot and return to free electrons floating in the ether.</p><span></span><a href="https://rendedpress.blogspot.com/2022/10/this-blog-is-now-in-maintenance-mode.html#more"></a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-26874090411534086352022-07-08T20:58:00.005-05:002023-06-16T19:43:59.777-05:00Revised & Expanded Petty Gods is Back in Print!<p> </p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSkh7kIrBLA33ZFrl_qZ5FcWEvif7EYU40CD5Xc_vAMIbgJ3wGBVVzFy9Y6003HU5jTrL3Nwm-EEZ-d6tWykgKUPP8MnE1Mi_Bz5zDCSzUAhGC5Lp8d4-yU8-sYZYrxLd8VF9LLhA0KbU0uAxvt7lf_jeura_7LPQBU0JFXFULZ1yGZbznBdI6zWk7/s501/5mwk8n-front-shortedge-384.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="501" data-original-width="384" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSkh7kIrBLA33ZFrl_qZ5FcWEvif7EYU40CD5Xc_vAMIbgJ3wGBVVzFy9Y6003HU5jTrL3Nwm-EEZ-d6tWykgKUPP8MnE1Mi_Bz5zDCSzUAhGC5Lp8d4-yU8-sYZYrxLd8VF9LLhA0KbU0uAxvt7lf_jeura_7LPQBU0JFXFULZ1yGZbznBdI6zWk7/w306-h400/5mwk8n-front-shortedge-384.jpg" width="306" /></a></div><br /></div><p>Good news! I just discovered that <a href="https://savevsdragon.blogspot.com">Richard LeBlanc</a> has re-uploaded <a href="https://www.lulu.com/shop/richard-leblanc/petty-gods-revised-expanded-edition-casewrap-hardback/hardcover/product-5mwk8n.html?q=petty+gods&page=1&pageSize=4">Revised & Expanded Petty Gods</a> to Lulu. It's only available as a case-wrapped hardback and is currently priced at $21.76 (which is the "at cost" price, which is what Lulu charges creators to print such a project). Of course, shipping and handling are extra. </p><p>As one of the named co-editors and one of the writers with the most credits in the tome, I am extremely happy <a href="https://www.lulu.com/shop/richard-leblanc/petty-gods-revised-expanded-edition-casewrap-hardback/hardcover/product-5mwk8n.html?q=&page=1&pageSize=4">to see this available for purchase once again.</a></p>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-71749636360012043272021-11-13T22:38:00.008-06:002023-06-16T17:23:12.734-05:00Ablution: A Dungeon PoemThis is in response to Patrick Stuart's <a href="https://falsemachine.blogspot.com/2021/02/dungeon-poem-challenge.html" target="_blank">dungeon poem</a> post way back in February. What can I say? I'm slow. <a href="https://falsemachine.blogspot.com/2021/02/the-poem-dungeons-revealed.html" target="_blank">Better ones by better writers are posted here</a>.<div><div><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoodK4aSB335mOh30ZU05NEJcWj15kaF5jT75dCkJwDSSXqdxLMcpWFRwXb4Vr3frp5ZezyDfiW4O4N7KZ7xknqTrUqgYP_7Zrf6geO4EMZPpmHpGNshlL6Gi04UnEVwxUp3vBr3MWus1FPORmzIReQZcj2JbMBWayohJ2dQOB1vs3O7s9qoNUEN4m/s2048/dungeon%20poem%20mar-18-postcard-dungeon-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1483" data-original-width="2048" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoodK4aSB335mOh30ZU05NEJcWj15kaF5jT75dCkJwDSSXqdxLMcpWFRwXb4Vr3frp5ZezyDfiW4O4N7KZ7xknqTrUqgYP_7Zrf6geO4EMZPpmHpGNshlL6Gi04UnEVwxUp3vBr3MWus1FPORmzIReQZcj2JbMBWayohJ2dQOB1vs3O7s9qoNUEN4m/w640-h464/dungeon%20poem%20mar-18-postcard-dungeon-1.png" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">Map by Dyson Logos. Original located <a href="https://rpgcharacters.files.wordpress.com/2020/04/mar-18-postcard-dungeon-1.png" target="_blank">here</a>.</span></td></tr></tbody></table><div><div style="text-align: left;"><br /></div></div></td></tr></tbody></table><br /><div><b><br /></b></div><div><b>Ablution: A Dungeon Poem</b></div><div><br /></div><div><br /></div><div><b>1.</b></div><div>Three darknesses sulk in sorrow telling tales that end in silence:</div><div>one lies, one whispers, one speaks in tongues—</div><div>the delicacy of livers draws them near.</div><div><br /></div><div><b>2.</b></div><div>An old man withers, scrawls</div><div>notes on walls in words</div><div>he does not know;</div><div>here, bones go to die.</div><div><br /></div><div><b>3.</b></div><div>Taste each barrel & beware the order</div><div>or despair; colors run, sounds unwind,</div><div>flesh & bone in stone entwine.</div><div><br /></div><div><b>4.</b></div><div>What you build will fail: the only out is through yet</div><div>within the pit the ghasts await your warm embrace.</div><div><br /></div><div><b>5.</b></div><div>Shallows lap upon rocks</div><div>like dogs at sup & hunger</div><div>to grind flesh between</div><div>pebbled teeth; feed them</div><div>& learn answers to questions</div><div>witches dare not ask.</div><div><br /></div><div><b>6.</b></div><div>A tease, a taunt, a shimmering—</div><div>a treasure for the taking</div><div>if takers be so bold</div><div>to dare the darkened waters</div><div>& what the water holds.</div><div><br /></div><div><b>7.</b></div><div>Locked in warning stone they point the way</div><div>beyond the stair: tread lightly here</div><div>lest you become their dread companion.</div><div><br /></div><div><b>8.</b></div><div>The walls babble of brooks</div><div>& whisper secret things etched</div><div>upon your heart no one knows,</div><div>perhaps not even you since</div><div>you, too, believe your lies</div><div>yet only one true thing</div><div>will open the way:</div><div>what will you reveal?</div><div><br /></div><div><b>9.</b></div><div>Three cells, one chance</div><div>to free your choice:</div><div>the lady, the tiger, the goat—</div><div>one is not what it seems,</div><div>one is what it is,</div><div>one knows not that it deceives.</div><div>Choose then & know</div><div>the profit of the damned.</div><div><br /></div><div><b>10.</b></div><div>Ancient, broken things rise from piles</div><div>& beckon with claw & fang & rotted tongue</div><div>to wish you godspeed & won’t you kiss your</div><div>good boy & won’t you kiss your grandmama</div><div>& don’t you remember me mommy, oh daddy,</div><div>oh why did you leave us behind & look:</div><div>here is the ring you left when you left her,</div><div>when you said you would return—take it & see.</div><div><br /></div><div><b>11.</b></div><div>Down the rabbit hole again & another</div><div>black altar burns before you, sigils aflame</div><div>in dank air; repeat what the old man said,</div><div>what the water whispered in your lungs,</div><div>what the foul beast said when you plucked</div><div>its eye & strummed the lock’s tongue:</div><div>with blood & spit & birthwater follow through</div><div>if you dare live a life worth living, not a lie.<div class="separator" style="clear: both; text-align: center;"><br /></div></div></div><br /><br /><div><br /></div>
<div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /></div>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-61272655605593500492020-11-28T21:34:00.009-06:002023-06-16T21:25:48.165-05:00F72.33: Unlicensed Daycare Facility: A Playset for Flammable Hospital<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJAQI-5fQwob6k8FJdcfvPmdkzb2rsVT6vML3Kmz_2nd5krq19nkz3-v31YfRpEFclKP46NOleyi6OIeQk-AzGNXKI_dAGidFG9fJVjaI4m_DecIDvrL1eizeSy9WNGhWutG2YhmXrLiW0shQ9fIwbfYQwNikZoMR6AJxzQIeyfeBTGZNvD7yOScTc/s790/badge49c61751cb655ca50c413f13f612cd695a1bc706.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="790" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJAQI-5fQwob6k8FJdcfvPmdkzb2rsVT6vML3Kmz_2nd5krq19nkz3-v31YfRpEFclKP46NOleyi6OIeQk-AzGNXKI_dAGidFG9fJVjaI4m_DecIDvrL1eizeSy9WNGhWutG2YhmXrLiW0shQ9fIwbfYQwNikZoMR6AJxzQIeyfeBTGZNvD7yOScTc/s16000/badge49c61751cb655ca50c413f13f612cd695a1bc706.jpg"></a></div><br><br></div><br><div><br></div><div>Ever heard of <a href="https://punverse.blogspot.com/2019/07/what-is-flammable-hospital.html" target="_blank">Flammable Hospital</a><span>? It's an underground <a href="https://goodman-games.com/dungeon-crawl-classics-rpg/" target="_blank">Dungeon Crawl Classics RPG</a><span> rules mod/setting booklet about shenanigans at a hospital that is constantly on fire.<span></span></span></span></div><a href="https://rendedpress.blogspot.com/2020/11/f7233-unlicensed-daycare-facility.html#more"></a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-1669461365979957422018-10-19T12:30:00.010-05:002023-06-16T21:18:34.428-05:00Mudwarren Zine!<br />
A project I had a hand in was released yesterday.<br /><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-pOuL9Jo8Xy_yvMY198zxAHgl-L13z4GtJlybMW42MScE6P3xerwCruk0pQ-dzVa2IRukTvr5fMNaqduzqQmLQCESiMtYA8gjldO33N-FoCq_0VyGrZZDgVr-Lun2B_W8lEaK270cKvq_kN-Z3C_GkXZXDNmwYGg7C3gwVc5h0IwsqVOlehDyXxFL/s320/mw_product_thumbnail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="320" data-original-width="224" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-pOuL9Jo8Xy_yvMY198zxAHgl-L13z4GtJlybMW42MScE6P3xerwCruk0pQ-dzVa2IRukTvr5fMNaqduzqQmLQCESiMtYA8gjldO33N-FoCq_0VyGrZZDgVr-Lun2B_W8lEaK270cKvq_kN-Z3C_GkXZXDNmwYGg7C3gwVc5h0IwsqVOlehDyXxFL/w280-h400/mw_product_thumbnail.jpg" width="280" /></a></div></div>
Evyln Moreau has released the <b><i>Mudwarren Zine</i></b>, a final compilation of a community project started on two of <a href="https://www.instagram.com/skullfungus/?hl=en">Karl Stjernberg</a>'s Google+ threads. Out of the goodness of her heart, Evlyn pulled it all together and released it yesterday as a free PDF and as an at-cost print version at <a href="http://lulu.com/">Lulu.com</a>.<br />
<br />
<a href="http://chaudronchromatique.blogspot.com/2018/10/mudwarren-zine.html">Download links at her blog!</a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-57900804632107383602017-07-31T13:07:00.126-05:002022-10-18T11:25:00.828-05:00Lasers & Feelings & Assorted L&F Mods<div><b>THIS LIST IS NO LONGER UPDATED AS OF 2022-10-18</b></div><div><br /></div><b><div>I have a soft spot in my heart for <a href="http://www.onesevendesign.com/laserfeelings/"><i>Lasers & Feelings</i></a>. I use it in my Digital Narratives class to introduce narrative design to my cRPG-loving students who have never played an analog RPG before, and they grasp it right away.</div></b>
<br />
I didn't think anyone had compiled a list of all available <a href="http://www.onesevendesign.com/laserfeelings/"><i>Lasers & Feelings</i></a> mods that are out there, so I decided to do it myself. I have since learned that there is <a href="https://writingalchemy.net/resources/lasers-and-feelings-hacks/">another list over at writingalchemy.net </a>that started in January 2018 that is organized by theme. <div><br /></div><div>This list, however, is straight-up alphabetical because I am lazy. These are English-language only because that's the only language I speak & read, too. </div><div><br /></div><div>So, here we go:<br />
<br />
<b>The Original</b><br />
<ul>
<li><i><a href="http://www.onesevendesign.com/laserfeelings/">Lasers & Feelings</a></i></li>
<li>fan-made <a href="https://i.imgur.com/H42C79A.png">character sheet</a></li>
<li>another fan-made <a href="https://drive.google.com/file/d/0B7VdgdEdvXGoTDhLVnhNWTdlNGs/view?resourcekey=0-6B30o-A37JarOEpiwtMYVA">character sheet</a></li>
<li>fan-made <a href="https://fictivefantasies.files.wordpress.com/2011/07/lasers-and-feelings-supplemental-7-14.pdf"><i>Lasers & Feelings</i> supplemental</a></li>
<li>fan-made <a href="https://fictivefantasies.files.wordpress.com/2011/07/l-n-f-portraits.pdf">character portraits for con games</a></li>
<li><a href="https://youtu.be/mPxkz0tFs4I">the song that inspired the game</a></li>
</ul>
<iframe allowfullscreen="" frameborder="0" height="300" src="https://www.youtube.com/embed/mPxkz0tFs4I" width="533"></iframe><br />
<br />
<b>The Hacks & Mods</b><br />
<ul>
<li><i><a href="https://ejankowski.itch.io/aces-ahoy">Aces Ahoy</a></i></li><li><i><a href="https://forums.sufficientvelocity.com/threads/action-cat-a-lasers-and-feelings-hack-now-recruiting.27667/">Action Cat</a></i></li><li><i><a href="https://scarletcatalie.itch.io/adolescents-and-cephalopod">Adolescents and Cephalopods</a></i></li>
<li><a href="https://www.dropbox.com/s/ee8asivcd430s02/Adventures%20in%20Space%20Garbage.pdf?dl=0"><i>Adventures in Space Garbage</i> (original)</a></li>
<li><a href="http://filebin.ca/1xZKrHpYUPsk/spacegarbage.pdf"><i>Adventures in Space Garbage</i> (re-layout)</a></li><li><i><a href="https://woolywhatsit.itch.io/adventurous-academics">Adventurous Academics</a></i></li><li><i><a href="https://adrian-young-games.itch.io/age-of-adventure-rpg">Age of Adventure</a></i></li>
<li><a href="https://onedrive.live.com/?authkey=%21AJwLhqGq6UKpuLQ&cid=9178835DB713189E&id=9178835DB713189E%219746&parId=9178835DB713189E%219742&o=OneUp"><i>Agents & Ciphers (blackout version)</i></a></li>
<li><i><a href="https://onedrive.live.com/?authkey=%21AJwLhqGq6UKpuLQ&cid=9178835DB713189E&id=9178835DB713189E%219747&parId=9178835DB713189E%219742&o=OneUp">Agents & Ciphers</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/211360/A-Good-Day-to-Die">A Good Day to Die</a></i></li>
<li><i><a href="https://fatalst.itch.io/a-good-day-to-roll-hard">A Good Day to Roll Hard</a></i></li>
<li><a href="https://www.drivethrurpg.com/product/293335/Ah-Dang-Mothman-Wont-Move-Out-He-Said-It-Was-Just-For-The-Weekend"><i>Ah, Dang! Mothman Won't Move Out</i></a> (sequel to <i>Oh, Dang</i>! -- see below)</li>
<li><i><a href="https://samekindofnerdyasme.wordpress.com/2017/12/13/animal-crossing-rpg/">Animal Crossing</a></i></li><li><i><a href="https://digthezig.itch.io/animalpeople">Animal People</a></i></li>
<li><a href="https://i.redd.it/uvfdkcmnp0941.png"><i>Atlantis Deep</i></a></li>
<li><a href="https://www.diceupgames.com/app/download/11231634595/Badges%20&%20Bravado%20by%20Dice%20Up%20Games.pdf?t=1529966923"><i>Badges & Bravado</i></a> (<a href="https://www.drivethrurpg.com/product/289124/Badges--Bravado">alt link</a>) and a <a href="https://www.diceupgames.com/app/download/11231634795/Badges%20&%20Bravado%20CS%20by%20Dice%20Up%20Games.pdf?t=1529947354">character sheet</a></li><li><i><a href="https://amaelroger.itch.io/barbariansanwizards">Barbarians and Wizards</a></i></li><li><i><a href="https://basicandbizarre.itch.io/basic-and-bizarre">Basic & Bizarre</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/291330/Battles--Besties">Battles & Besties</a></i></li><li><i><a href="https://loreshapergames.itch.io/bishops-barons">Bishops & Barons</a></i></li>
<li><i><a href="https://www.dropbox.com/s/858qwbk22k5qyup/Bizarre%20%26%20Adventure.pdf?dl=0">Bizarre & Adventure</a></i></li><li><i><a href="https://herdsdesign.itch.io/blade-and-spirit">Blade and Spirit</a></i></li>
<li><i><a href="https://joshtjordan.com/2017/01/23/77/">{{Blanks}} & [[Spaces]]</a></i></li>
<li><i><a href="http://nathanknaackdotcom.files.wordpress.com/2019/0...">Blood & Chrome v1</a></i></li>
<li><a href="https://nathanknaackdotcom.files.wordpress.com/2015/09/blood-chrome2.pdf"><i>Blood & Chrome v2</i></a></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">Blood & Wine</a> </i></li>
<li><i><a href="https://drive.google.com/file/d/0B2bP0GsXwg9xbjl2cENjMlVFdjA/view">Bloodborne</a></i></li><li><a href="https://www.reddit.com/r/LasersAndFeelings/comments/ikizpt/%F0%9D%94%85%F0%9D%94%A9%F0%9D%94%AC%F0%9D%94%AC%F0%9D%94%A1%F0%9D%94%B1%F0%9D%94%A5%F0%9D%94%A6%F0%9D%94%AF%F0%9D%94%B0%F0%9D%94%B1%F0%9D%94%B6_%F0%9D%94%90%F0%9D%94%9E%F0%9D%94%AB%F0%9D%94%A6%F0%9D%94%AD%F0%9D%94%B2%F0%9D%94%A9%F0%9D%94%9E%F0%9D%94%B1%F0%9D%94%A6%F0%9D%94%B3%F0%9D%94%A2/"><i>Bloodthirsty & Manipulative</i></a> (<a href="https://drive.google.com/file/d/1zifxMpoZRgJr8sjRlzOCtrGefacH6NhM/view">alt. extra fancy version</a>)</li>
<li><i><a href="https://rayotus.itch.io/books-bullets">Books & Bullets</a></i></li>
<li><i><a href="https://boyproblems.myportfolio.com/">Boy Problems</a></i></li><li><i><a href="https://yuigaron.itch.io/bragging-rights" target="_blank">Bragging Rights</a></i></li><li><i><a href="https://groe.itch.io/brains-vs-brawn">Brains vs Brawn</a></i></li>
<li><i><a href="https://assembled-realities.itch.io/brick-built"><span id="goog_451604040"></span>Brick Buil<span id="goog_451604041"></span>t</a></i></li>
<li><i><a href="https://www.reddit.com/r/rpg/comments/crgpyv/bullets_bourbon_a_simple_western_rpg/">Bullets & Bourbon</a></i></li>
<li><a href="http://brianshourd.github.io/CapeAndBureau/cape_and_bureau_complete.pdf"><i>Cape & Bureau</i> (heavily modded L&F)</a></li>
<li><a href="https://docs.google.com/document/d/1hIsLmmoRwm8upOu6tc1Amvqlads-SSX2O33rEB9yGX4/edit?usp=sharing" style="font-style: italic;">Cars & Family v1</a> </li><li><a href="https://strangeworlder.itch.io/cars-and-family"><i>Cars & Family v2 </i></a></li>
<li><i><a href="http://ravenxau.tripod.com/Caverns_Kobolds.pdf">Caverns & Kobolds</a></i></li><li><i><a href="https://ytilee.itch.io/cloakanddagger">Cloak & Dagger</a> (not to be confused with the below)</i></li><li><i><a href="https://jonloy.itch.io/cloak-dagger">Cloak & Daggers</a> (not be confused with the above)</i></li>
<li><i><a href="http://www.crimzee.com/clockworkpace.html">Clockwork Pace</a></i></li>
<li><i><a href="https://superqueero.itch.io/college-and-keg-stands">College & Keg Stands</a></i></li><li><i><a href="https://anulick.itch.io/cops-and-comedy">Cops and Comedy</a></i></li><li><i><a href="https://gunmetaldraws.itch.io/crash-the-system">Crash the System</a></i></li><li><i><a href="https://pewterbee.itch.io/crime-wizards">Crime Wizards</a></i></li>
<li><i><a href="https://cyberpunk-rpg.com/">CyberPunk</a></i></li><li><i><a href="https://cabbageheadgames.itch.io/dungeons-and-dragons">Dads & Decks</a></i></li>
<li><a href="http://s000.tinyupload.com/index.php?file_id=94629398705833441041"><i>DAISHO</i></a></li>
<li><a href="https://drive.google.com/file/d/0B9Sx116KlqBSQy1OREhoOHpWQ0k/edit"><i>Danes & Dragons</i></a> and <a href="https://drive.google.com/file/d/0B9Sx116KlqBSbFhXQVJiNFJabEk/edit">character sheet</a></li>
<li><i><a href="https://docs.google.com/document/d/1dsJHp5fC3Saq1Iq7r8FzvA8iWkL6oslr-sj2pxr4zZs/edit">Daredevils & Detectives</a></i></li>
<li><i><a href="https://drive.google.com/file/d/0BxvmAmE-9BsgYXo0LW9nX2tycUU/view">Day of the Doctors</a> (<a href="https://glaiveguisarme.itch.io/day-of-the-doctors">alt link @ itch.io</a>)</i></li>
<li><i><a href="https://liberigothica.itch.io/deadbeat-monster-dad">Deadbeat Monster Dad</a></i></li>
<li><i><a href="https://drive.google.com/file/d/1SRFt47iQcjD6aNfdzxS_ARn519vSZQoV/view">Deals & Dementia</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/182507/Deputies--Desperados">Deputies & Desperados</a></i></li><li><i><a href="https://kristathan.itch.io/diapers-and-quests">Diapers & Quests</a></i></li>
<li><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM"><i>Doves & Demons</i></a></li><li><i><a href="https://jo-pa.itch.io/drags-from-mars">Drags from Mars</a></i></li>
<li><i><a href="http://s000.tinyupload.com/index.php?file_id=62538561952242618457">Dungeons & Dragons (no, not that one)</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/234455/Dungeons-With-Dragons--A-Lasers--Feelings-hack">Dungeons with Dragons</a></i></li><li><i><a href="https://enviw.itch.io/duty-and-despair">Duty & Dispair</a></i></li><li><i><a href="https://bamboori.itch.io/ebb-and-flow">Ebb & Flow</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/266213/Eldritch-Feelings">Eldritch Feelings</a></i></li><li><i><a href="https://phillillillihp.itch.io/elegance" target="_blank">Elegance & Excess</a></i></li><li><i><a href="https://akurdak.itch.io/elves-or-no">Elves or No!</a></i></li><li><i><a href="https://drive.google.com/drive/folders/1XgN-7SnCFUj0rvM2VVxJCUJd0Iq5rZN5">Erasers & Teachings</a></i></li><li><i><a href="https://metagame.itch.io/even-more-spiders">even more spiders!</a></i></li><li><i><a href="https://tomwright.itch.io/evolsters-friends-a-one-page-rpg">Evolsters & Friends</a></i></li>
<li><i><a href="http://ashgamedesign.com/wp-content/uploads/2017/07/facts-innuendosv1.0.pdf">Facts & Innuendos</a> (<a href="https://web.archive.org/web/20180509002533/http://ashgamedesign.com/wp-content/uploads/2017/07/facts-innuendosv1.0.pdf">archived copy</a>)</i></li>
<li><i><a href="https://fearandreasonrpg.blogspot.com/p/fear-reason-download.html">Fear & Reason</a></i></li><li><i><a href="https://adrian-young-games.itch.io/fighting-fantasy-rpg" target="_blank"><u><strike>Fighting & Fantasy</strike></u></a></i></li><li><a href="https://www.drivethrurpg.com/product/327599/Fire-and-The-Necronomicon"><i>Fire! and The Necronomicon</i></a></li><li><i><a href="https://gamba-del-mare.itch.io/fleshspirit">Flesh&Spirit</a></i></li><li><i><a href="https://aerolithe42.itch.io/fluff-and-fang">Fluff & Fang</a></i></li>
<li><i><a href="http://www.mediafire.com/file/zr6sf8p77ig8ff5/Fortune_and_Glory.pdf/file">Fortune & Glory</a></i></li>
<li><i><a href="https://app.box.com/s/t3v7bsek9pk85q2efotik9ylvys103s4">Friendship & Fukus</a></i></li>
<li><i><a href="https://nonplayablekyle.itch.io/friendship-fukus-v2-a-lasers-feelings-hack">Friendship & Fukus v2</a></i></li><li><i><a href="https://simonpaulburley.itch.io/gears-gentility">Gears & Gentility</a></i></li>
<li><i><a href="https://knitnack.itch.io/genre-ed">[Genre] Ed</a></i></li><li><a href="https://catherinesimmons.itch.io/gentlemen-pirates"><i>Gentlemen & Pirates</i></a></li><li><i><a href="https://kaiser-omnik.itch.io/ghost-detectives">Ghost Detectives</a></i></li>
<li><i><a href="https://fictivefantasies.files.wordpress.com/2011/07/ghostbusters-5-9-16.pdf">Ghostbusters</a></i></li><li><i><a href="https://indignant-gxd.itch.io/gitn">Ghosts in the Neighborhood</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/269598/Glory-and-Gold-A-Lasers-and-Feelings-Hack">Glory & Gold</a></i></li>
<li><i><a href="https://caelumstellarum.itch.io/godsandmen">Gods & Men</a></i></li><li><i><a href="https://allisonarth.itch.io/gold-and-girl-rpg-lasers-feelings-hack">Gold & Girl</a></i></li><li><i><a href="https://groe.itch.io/greycloaks">Greycloaks</a></i></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">Grit & Guts</a></i></li>
<li><i><a href="https://drive.google.com/file/d/1Wgz1LXL0pPVUQnZ3_n8Fxusk_oY6tIiq/view">Grit & Slick</a></i></li><li><i><a href="https://carthoz.itch.io/guild-of-gnomes">Guild of Gnomes</a></i></li>
<li><i><a href="https://shrike-games.itch.io/gun-elf">Gun Elf</a></i></li>
<li><a href="http://www.drivethrurpg.com/product/240781/Guns--Guile--A-Lasers--Feelings-Western-Hack"><i>Guns & Guile</i></a> (<a href="https://drunkwizard.itch.io/guile"><i>alt. link @itch.io</i></a>)</li>
<li><i><a href="https://drive.google.com/file/d/0B0kstQO9Gc1dekpHSEpVdHdpT0U/view">Guns & Mojo</a></i></li>
<li><i><a href="https://kurtpotts.itch.io/guns-n-sharks">Guns N' Sharks</a></i></li>
<li><i><a href="https://randylubin.itch.io/hackers-and-hustlers">Hackers & Hustlers</a> (<a href="https://diegeticgames.com/game_files/hackers_and_hustlers_rpg.pdf">alt. link</a>)</i></li>
<li><i><a href="https://drive.google.com/file/d/1CDBv2Ou5L3Y3EBn61dkk4D2c77ihSS5u/view">Halos & Hellfire v.05</a> (<a href="https://jasontocci.itch.io/halos-hellfire">alt. link @itch.io</a>)</i></li><li><i><a href="https://red-requiem.itch.io/hard-boiled-and-henshin">Hard-Boiled and Henshin</a></i></li>
<li><a href="https://dbisdorf.itch.io/hard-crime-sweet-whispers"><i>Hard Crime & Sweet Whispers</i></a></li>
<li><i><a href="http://www.drivethrurpg.com/product/211473/Harts--Minds">Harts & Minds</a></i></li><li><i><a href="https://elrikmelny.itch.io/mes-mmoires-solo-rpg">Have I Told You About . . .</a></i></li><li><i><a href="https://dotlord.itch.io/heart-and-fist">Heart & Fist</a></i></li>
<li><i><a href="https://errantcanadian.itch.io/hearts-haunts">Hearts & Haunts</a></i></li><li><i><a href="https://dominoclub.itch.io/hmios">heavy METAL in outer SPACE </a><br /></i></li><li><a href="https://revinant.itch.io/hekpriest"><i>Hekpriest</i></a></li>
<li><i><a href="http://www.rpgnow.com/product/217897/Honor--Oni?term=honor+and+oni&test_epoch=0">Honor & Oni</a></i></li><li><i><a href="https://traversefantasy.itch.io/horses-are-magic">Horses Are Magic!</a></i></li><li><a href="https://www.reddit.com/r/LasersAndFeelings/comments/r93e9p/hugz_and_drugz_a_onepage_hack_of_lasers_and/" target="_blank"><i>Hugz and Drugz</i></a></li>
<li><i><a href="https://docs.google.com/document/d/1ozUgiHYTFcJPOoRagdU4yJFdMruUeijoyIZUkxxL51k/edit">Hyper Light & Drifter</a></i></li><li><i><a href="https://thedice.itch.io/imavolcano">IMAVOLCANO</a></i></li><li><a href="https://robin-vador.itch.io/diab-n-seraph"><i>Imps & Cherubs</i></a></li><li><i><a href="https://quasnoflaut.itch.io/kids-with-critters">Kids with Critters</a></i></li><li><i><a href="https://thedice.itch.io/killer-crustaceans-find-god">Killer Crustaceans find God</a></i></li><li><i><a href="https://leon-or.itch.io/knight-monk" target="_blank">Knight & Monk</a></i></li><li><i><a href="https://abominablefancy.blogspot.com/2021/01/lasers-feelings-retrorocket.html">Lasers & Feelings, RetroRocket</a></i></li><li><i><a href="https://damunky89.itch.io/lasers-and-felines">Lasers & Felines</a></i></li>
<li><i><a href="https://docs.google.com/document/d/1ME5SdLoG8tn3UmaY4cEl23tjrcyK8cslUNrudEgQbfg/edit">Lasers & Treason</a> (original)</i></li>
<li><i><a href="https://drive.google.com/drive/folders/0Bx49xoLD9gZZazc2dnZvaHd1eXc">Lasers & Treason</a> (updated fancy schmancy version)</i></li>
<li><i><a href="https://shardsofblue.itch.io/library-cats">Library Cats</a></i></li><li><i><a href="https://errantcanadian.itch.io/light-darkness-space">Light, Darkness, and the Space In Between</a></i></li>
<li><i><a href="https://drive.google.com/file/d/1riTGqLnn64fYYx81RDcGVCsBtNVNO_Sw/view">Lights & Hope</a></i></li><li><i><a href="https://inkomstkatt.itch.io/likes-subscribes">Likes & Subscribes</a></i></li><li><a href="https://kreutzlandrygames.itch.io/lobsters-and-feelings"><i>Lobsters & Feelings</i></a></li>
<li><i><a href="https://mega.nz/#!BsgzjaBA!0HOSiFPAnal_zktDlxVeVg_ipUgVqJl1THM7-6NcxmY">Logic & Bravery</a> </i>and <a href="http://i.imgur.com/NQjdn0F.png">character card</a></li>
<li><i><a href="http://www.drivethrurpg.com/product/229382/Love--Justice">Love & Justice</a></i></li><li><i><a href="https://dicequeen.itch.io/love-and-riot">Love & Riot</a></i></li>
<li><i><a href="https://docs.google.com/document/d/1yBwThH2kg-OXcb9fLW3bUAD_2gva13f_C2Vz8wWJQPM/edit">Luchadoratón</a></i></li><li><i><a href="https://0frames.itch.io/luv-and-mutants">Luv & Mutants</a></i></li>
<li><i><a href="http://www.camdon.com/madness-and-desire/">Madness & Desire</a> (<a href="https://www.drivethrurpg.com/product/315036/Madness--Desire">alt. link @DriveThruRPG</a>)</i></li>
<li><i><a href="https://imgur.com/FnnNIUK">Mage & Mundane</a></i></li>
<li><i><a href="https://www.dropbox.com/sh/i64aaqgpl5iutl4/AABirC4aTp4X7gxgZKiPzBGba?dl=0">Magic & Mischief v.1.1</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/222889/Magic--Mischief">Magic & Mischief v1.2</a></i></li>
<li><i><a href="https://kpetker.itch.io/magic-mischief">Magic & Mischief v1.3 (Summer 2020 Update)</a></i></li>
<li><i><a href="https://drive.google.com/file/d/0ByeayrQPZplzU3lSRHcySWhfZ2M/view">Magic & Muggle Stuff</a></i></li><li><i><a href="https://catcurious.itch.io/magical-pets">Magical Pets</a></i></li><li><i><a href="https://downloadagoat.itch.io/mariners-revenge">Mariners & Revenge</a></i></li><li><i><a href="https://kaefer.itch.io/matricerealite">Matrix & Reality</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/291332/Mechas--Monsters">Mechas & Monsters</a></i></li><li><i><a href="https://metaloverture.itch.io/brutal-icons">Metal Overtüre: Brutal Icons</a></i></li><li><a href="https://mattbenner.itch.io/mini-monster-battle"><i>Mini Monster Battles</i></a></li>
<li><i><a href="https://birbalerb.itch.io/miningcrafting">Mining & Crafting</a></i></li><li><i><a href="https://skelejam.itch.io/misfortune">Misfortune</a></i></li><li><i><a href="https://frankarlovic.itch.io/the-modern-rogue-oprpg">Modern Rogue</a></i></li><li><i><a href="https://scampir.itch.io/moisttalk">MOIST/Talk</a></i></li><li><a href="https://nathanlathroum.itch.io/mom-i-can-explain-the-wizard"><i>Mom, I Can Explain the Wizard</i></a></li><li><i><a href="https://enui.itch.io/monster-hunters-lovers" target="_blank">Monster Hunters & Lovers</a></i></li><li><i><a href="https://occamsrustedrazor.itch.io/monsters-and-counselors">Monsters & Counselors</a></i></li>
<li><i><a href="http://origamigaming.com/index.php/2017/07/30/muppet-babies-rpg/">Muppet Babies RPG</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/249699/Murtle-Grr-Tactical-Agency-Rejection">Murtle Grr (Tactical Agency Rejection)</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/280700/Muscles--Miracles--A-Lasers--Feelings-Hack">Muscles & Miracles</a> (<a href="https://dkusan.itch.io/muscles-and-miracles">alt. link @itch.io</a>)</i></li>
<li><i><a href="https://drive.google.com/file/d/0BzkvDZfGsnq3bGpmMWEzaGRtbTg/view">Neon & Chrome</a></i></li><li><i><a href="https://fiercefully.itch.io/never-more">Never & More</a></i></li><li><i><a href="https://professorcoldheart.itch.io/no-no-nyarlathotep">No, No, Nyarlathotep!</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/252501/Oh-Dang-Bigfoot-Stole-My-Car-With-My-Friends-Birthday-Present-Inside">Oh, Dang! Bigfoot Stole My Car With My Friend's Birthday Present Inside</a></i></li><li><i><a href="https://redshirt13.itch.io/omega-mutant">Omega Mutant</a></i></li>
<li><a href="https://exposit.github.io/katarpgs/superlite/onethousands/"><i>One & Thousands</i></a></li>
<li><i><a href="https://drive.google.com/file/d/0B1LY0MsvGmaCM1BqTXgxV3kxNWs/view">Pack of Strays</a></i></li><li><i><a href="https://samleigh.itch.io/pangolin-prom">Pangolin Prom</a></i></li>
<li><i><a href="https://drive.google.com/file/d/1rosj7BmCSMlLbiQdHMqs_s-oocKpS2SS/view">Parley & Plunder</a> (<a href="https://srgodfrey.itch.io/parley-plunder">alt. link @itch.io)</a></i></li><li><i><a href="https://500poundsofnothing.itch.io/pasta-pardners">Pasta Pardners</a></i></li>
<li><i><a href="https://boxorox.itch.io/blart2rpg">Paul Blart Mall Cop 2: The RPG</a></i></li><li><i><a href="https://capacityforwonder.itch.io/performance-review-lf-hack">Performance Review</a></i></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">Perfumes & Poisons</a></i></li>
<li><i><a href="https://pnoyxp.itch.io/phantom-thieves">Phantom Thieves</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/212258/Pisskids-and-Ratbags">Pisskids & Ratbags</a></i></li>
<li><i><a href="https://drive.google.com/file/d/0B1tSIlC4Dea3N1hzdlh4ZGZ5OWM/view">Pizza & Heroics</a> (link is dead)</i></li>
<li><i><a href="https://maxcan7.itch.io/pixels-platforms">Pixels & Platforms: The Platform Crawl RPG</a></i></li>
<li><i><a href="https://docs.google.com/document/d/1dIyp_0l1kDd2hbQvTIg9JteHzGXH-JvMNWUDwR970ks/edit">Planets & Dragons</a></i></li>
<li><i><a href="https://transfelinism.files.wordpress.com/2019/12/police_procedure.pdf">Police Procedure</a></i></li>
<li><i><a href="https://onedrive.live.com/?authkey=%21AJwLhqGq6UKpuLQ&cid=9178835DB713189E&id=9178835DB713189E%219748&parId=9178835DB713189E%219742&o=OneUp">Politics & Policy</a></i></li><li><i><a href="https://tentacletheory.itch.io/potatoes-molasses">Potatoes & Molasses</a></i></li>
<li><a href="https://docs.google.com/document/d/16LEJGDtFGqT4nzLP6R35MGfnE0JFmxlpkz8_cjzg5HM/edit"><i>Power & Grace</i></a></li>
<li><a href="https://www.dropbox.com/s/xm48mgm4ivk04mi/power%26responsibility.pdf?dl=0"><i>Power & Responsibility</i></a></li>
<li><i><a href="https://imgur.com/r/rpg/VL6CXJh">Powers & Punches</a></i></li><li><i><a href="https://www.drivethrurpg.com/product/324438/Potions--Plague-Rats">Potions & Plague Rats</a> @DriveThruRPG</i></li><li><i><a href="https://drive.google.com/file/d/1YIUBLhaMt74A6x-PJKRsRfV96WSTlWvP/view">Problem Sleuth</a></i></li><li><a href="https://games4geeks.itch.io/prof-and-marty"><i>Prof & Marty</i></a></li><li><i><a href="https://jdersch.itch.io/properties-brothers">Properties & Brothers</a></i></li><li><i><a href="https://strangeworlder.itch.io/pros-and-cons">Pros & Cons</a></i></li><li><i><a href="https://docs.google.com/document/d/1QQdXM5ookIGfGJ3O1LXR1T43Ud_AKUjbjhq78jh40MY/edit">Punches & Plans</a></i></li>
<li><a href="https://lhcodega.itch.io/punks-and-the-fever-pitch"><i>Punks & The Fever Pitch</i></a></li>
<li><a href="http://www.emptygamebox.com/empty/wp-content/uploads/2014/11/QuickandDirtyBattleBorn.pdf"><i>Quick & Dirty Battle Born</i></a></li>
<li><i><a href="https://nathanknaackdotcom.files.wordpress.com/2015/09/quickdraws-longshots1.pdf">Quickdraws & Longshots</a></i></li><li><i><a href="https://kkschofield.itch.io/raccoons-rubbish">Raccoons & Rubbish</a> <br /></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/320598/Real--Cake-One-Page-RPG">Real & Cake</a> @ DriveThruRPG</i></li><li><i><a href="https://barteaux-games.itch.io/real-person-3000">Real Person 3000</a></i></li>
<li><a href="https://anadielblackbook.wordpress.com//?s=reckoning+world&search=Go"><i>Reckoning World</i></a></li><li><a href="https://lady-goggles.itch.io/renewal-riot"><i>Renewal & Riot</i></a></li>
<li><i><a href="https://imgur.com/gallery/0NIPW">Ride Eternal</a></i></li><li><i><a href="https://2headturtle.itch.io/royal-blood">Royal Blood</a></i></li>
<li><i><a href="https://corvidcall.itch.io/rock-fuck">Rock Fuck!: A Ninja Sex Party Hack</a></i></li>
<li><i><a href="http://www.encodeddesigns.com/rocker-boys-and-vending-machines/">Rockerboys & Vending Machines</a></i></li><li><i><a href="https://gabrielcaetano.itch.io/roots-and-flowers">Roots & Flowers</a></i></li><li><i><a href="https://sameissharkinjapanese.blogspot.com/2021/01/roots-radicals.html">Roots Radicals</a></i></li><li><i><a href="https://dendenwen.itch.io/roses-reasons">Roses & Reasons</a></i></li><li><i><a href="https://cloroxmaelstrom.itch.io/sages-and-sabers-and-stealing-and-sorcery">Sages and Sabers . . . and Stealing and Sorcery</a></i></li><li><i><a href="https://the-indecisionist.itch.io/sails-and-legends">Sails & Legends</a> <br /></i></li>
<li><i><a href="http://s000.tinyupload.com/index.php?file_id=07112214634188438988">Sanity & Sorcery</a> </i>(tinyupload)</li>
<li><i><a href="https://www.dropbox.com/s/1un33z6sri2f8v6/sanity%26sorcery.pdf?dl=0">Sanity & Sorcery</a> </i>(dropbox)</li>
<li><i><a href="https://echrisindy.itch.io/saving-people-hunting-things">Saving People / Hunting Things</a></i></li><li><a href="https://ladidadidom.itch.io/savory-sweet"><i>Savory & Sweet</i></a></li>
<li><i><a href="https://loottheroom.itch.io/scavenge-inc">Scavenge, Inc.</a></i></li><li><i><a href="https://azukailgames.itch.io/scientists-sorcerers">Scientists & Sorcerers</a></i></li><li><i><a href="https://julesgoldthwait.itch.io/schemes-n-teams">Schemes & Teams </a><br /></i></li><li><i><a href="https://caelumstellarum.itch.io/scienceandspirits">Science & Spirits</a></i></li><li><i><a href="https://armandah.itch.io/sense-and-sensibility">Sense and Sensibility</a></i></li>
<li><i><a href="https://thunderchild15.itch.io/sexy-hairdresser-vampires">Sexy Hairdresser Vampires</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/284208/Scouts-of-Lothar-onepage-rpg">Scouts of Lothar</a></i></li>
<li><a href="https://docs.google.com/file/d/0B6uX2PHkX2zBY281a0p3Vi1VcVU/edit"><i>Scrolls & Swords</i> (b&w version)</a> and <a href="https://drive.google.com/file/d/0B9GuL4_ENTf8OWtBUXJ5cGFvaE0/edit">fan-made character sheet</a></li>
<li><a href="http://www.rpgbooster.com/wp-content/uploads/2014/08/ScrollsSwords.jpg"><i>Scrolls & Swords</i> (original version)</a></li>
<li><i><a href="https://drive.google.com/file/d/0Bwbd6dcXo6ufZTBhOXhnOVdhQnM/view">Senate & Sabers</a></i></li>
<li><i><a href="https://www.dropbox.com/s/l69nb6xp3iv916j/shaken%26stirred.pdf?dl=0">Shaken & Stirred</a></i></li>
<li><i><a href="https://docs.google.com/document/d/1-4PB32XtzulS2w7WelSNStOTsG08oUQf6g5o2fv-4p0/edit">Sins & Virtues</a></i></li><li><a href="https://kalrog.itch.io/smarts-guts"><i>Smarts & Guts</i></a></li>
<li><i><a href="https://drive.google.com/file/d/1hzDNDBIPVxxsKIL5xe4lgL961ztTFEGU/view">Soft & Quirky</a></i></li>
<li><i><a href="http://www.rayotus.com/jsg/pnp-s-and-s.pdf">Sorcerers & Sellswords</a> (<a href="https://rayotus.itch.io/sorcerers-sellswords">alt link @ itch.io</a>)</i></li><li><i><a href="https://magicalgurll.itch.io/soul-and-survival">Soul & Survival</a></i></li><li><i><a href="https://technoskald.itch.io/spirit-wardens">Spirit Wardens</a></i></li>
<li><a href="http://www.rpgnow.com/product/243532/Starships-and-Scoundrels-A-Lasers-and-Feelings-Hack"><i>Starships & Scoundrels</i></a></li>
<li><i><a href="https://drive.google.com/file/d/0B3FP6KdSH8t-UHNpRFVwMDFvU00/view">Steel & Silver</a></i></li><li><i><a href="https://occupiedhex.itch.io/steelandspirit">Steel & Spirit</a></i></li>
<li><i><a href="https://drive.google.com/file/d/1wgv1qc18S0ljQ2C0bMbRs2Uc0GSzSFe_/view">Sturdy & Wilde Detective Agency</a></i></li><li><i><a href="https://sunkenrust.itch.io/sturm-und-drang">Sturm und Drang</a></i></li><li><i><a href="https://dealerumbra.itch.io/sungrass-and-supernovas">Sungrass & Supernovas</a></i></li><li><i><a href="https://mckenziewilkes.itch.io/surgery-and-sex">Surgery & Sex</a></i></li>
<li><i><a href="https://imgur.com/2nrxVoL">Super: Brains & Brawn</a></i></li><li><i><a href="https://jonloy.itch.io/super-human">Super & Human</a></i></li><li><i><a href="https://pantspossum.itch.io/swashbuckle-n-parlay">Swashbuckle & Parlay</a></i></li><li><i><a href="https://tibbius.itch.io/srpc">Sweet Riffs and Power Chords</a></i></li><li><i><a href="https://awkwardturtle.itch.io/sword-board">Sword & Board</a></i></li><li><i><a href="https://trasmussen.itch.io/sword-sorcery">Sword & Sorcery</a></i></li><li><i><a href="https://unknowndungeon.itch.io/swords-and-sorcery">Swords &amp; Sorcery: An OSR Hack of Lasers & Feelings</a> (<a href="https://www.drivethrurpg.com/product/332616/Swords--Sorcery-An-OSR-Fantasy-Hack-of-Lasers-and-Feelings">alt. link</a>)</i></li><li><i><a href="https://prosaiko.itch.io/symphony">Symphony of the Devil</a></i></li><li><i><a href="https://yuigaron.itch.io/system-failure">System Failure</a></i></li>
<li><a href="http://www.drivethrurpg.com/product/157352/Tactical-Waifu" style="font-style: italic;">Tactical Waifu</a> and <a href="https://drive.google.com/file/d/0B5pYsyQJx6f4V2dGUUFFTWMxdEU/view">fan-made character sheet in color</a> and <a href="https://drive.google.com/file/d/0B5pYsyQJx6f4cndrRFVwQnBQODg/view">b&w</a></li>
<li><i><a href="http://archive.studio101.ru/studio101/ENGLISH/SAFG01E_The_City_of_Ys_Returns.pdf">The City of Ys Returns</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/290360/The-Expendables-vs-IT-a-onepage-RPG">The Expendables vs. IT</a></i></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">The Fading Flame</a></i></li>
<li><a href="https://www.drivethrurpg.com/product/229333/The-Fight-Before-Christmas"><i>The Fight Before Christmas</i></a></li>
<li><a href="https://www.trailofdice.com/the-fire-and-the-well.html"><i>The Fire and the Well</i></a></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">The Little Dance</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/265586/The-MiceMen-of-Mirewald-Spring">The Mice-Men of Mirewald</a></i></li><li><i><a href="https://other-doctor.itch.io/the-sable-spirits">The Sable Spirits</a></i></li>
<li><i><a href="http://www.mediafire.com/file/4t1uarc0pawvcbv/The_Virtual_%26_The_Reality.pdf">The Virtual & The Reality</a></i></li><li><i><a href="https://scealtabeaga.itch.io/the-world-and-our-desire">The World & Our Desire</a></i></li><li><i><a href="https://matteosciutteri.itch.io/the-workplace">The Workplace</a></i></li>
<li><i><a href="http://www.drivethrurpg.com/product/232976/Tights-and-Fights-A-Lasers-and-Feelings-hack">Tights & Fights</a> (<a href="https://jj-muste.itch.io/tights-and-fights">alt. link @ itch.io</a>)</i></li>
<li><i><a href="https://ettincon.itch.io/t-d-n-d">Tiniest D&D Business Cards</a></i></li>
<li><i><a href="https://docs.google.com/document/d/19Mmss7efj-JxZIk3n61gfxgDLagBJ1_FjGY6Xr1Y5UY/edit">Tires & Tribulations</a></i></li>
<li><a href="https://demonwyld.blogspot.com/2017/07/tools-coconuts-laser-feelings-hack.html"><i>Tools & Coconuts</i></a></li>
<li><i><a href="http://nickwedig.libraryofhighmoon.com/wp-content/uploads/2016/10/tricks-and-treats.pdf">Tricks & Treats</a></i></li><li><i><a href="https://docs.google.com/document/d/1e_K-yyARTOcBrtlwXcuANNcu0qYm116xNDdvFhnERhM/edit">Tricks & Treats </a></i>(different from the one above)</li><li><i><a href="https://red-bucaneer.itch.io/trust-and-betrayal">Trust and Betrayal</a></i></li>
<li><a href="https://www.diceupgames.com/app/download/11069972695/T&D_v1.pdf?t=1500958288"><i>Truth & Daring</i></a> and <a href="https://www.diceupgames.com/app/download/11083255595/T&D_CS_v1.pdf?t=1500958271">a character sheet</a> (<a href="https://diceupgames.itch.io/truthanddaring">alt link on itch.io</a>)</li><li><a href="https://maartenr.itch.io/tunes-turmoil"><i>Tunnels & Turmoil</i></a> <br /></li><li><i><a href="https://ettin.itch.io/alien">Uh, Dang! My E.T. Neighbour Is A Conspiracy Theory Guy</a></i></li><li><a href="https://docs.google.com/document/d/194DWKED4Istt7UxuVsMOpVkh-cy_TShpucnSMayM_mw/edit" style="font-style: italic;">Ultimate Badass</a></li>
<li><i><a href="https://richardwrecks.itch.io/upstairs-downstairs">Upstairs & Downstairs</a></i></li><li><i><a href="https://docs.google.com/document/d/1XANvVEGiz81oWCPQ08Qnkjf6_QZvtZcyLMm8fFwHUgU/edit">Velocity & Volleyball</a></i></li><li><i><a href="https://eryk-sawicki.itch.io/virtues-and-scandals">Virtues & Scandals</a></i></li>
<li><i><i><a href="http://fantasticalbeckelhimer.blogspot.com/2018/08/war-and-craft-lasers-feelings-hack.html">War & Craft</a></i> <br /></i></li><li><i><a href="https://www.drivethrurpg.com/product/293935/Wastelanders">Wastelanders</a></i></li>
<li><i><a href="https://www.drivethrurpg.com/product/256597/Weird-Wild-Wuxia-West">Weird Wild West Wuxia</a></i></li><li><i><a href="https://tedbob.itch.io/whatta-scoop">Whatta Scoop!</a> <br /></i></li>
<li><i><a href="https://popone.innocence.com/archives/2018/12/31/wheels-and-walls.php">Wheels & Walls</a> (</i><a href="https://thanlis.itch.io/wheels-and-walls">alt. link @itch.io</a><i>)</i></li>
<li><i><a href="https://drive.google.com/file/d/0B-Kkij9dGdBCUmcwUUpLM1NOQUk/view">Whiskers & Claws</a></i> and <a href="https://drive.google.com/file/d/0B-Kkij9dGdBCR0w5M0hoSkFkSkk/view">a character sheet</a></li><li><i><a href="https://mannydgames.itch.io/white-russians-nihilists">White Russians & Nihilists</a></i></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">Witches of 1941</a></i></li>
<li><i><a href="https://drive.google.com/drive/folders/0B7sTLtS0sF-9OGZZdWd0V1RYMGM">Witness Me</a></i></li>
<li><a href="https://www.diceupgames.com/app/download/11080970095/WITS%20&%20CHIVALRY.pdf?t=1503329432"><i>Wits & Chivalry</i></a> and <a href="https://www.diceupgames.com/app/download/11083238395/WITS%20&%20CHIVALRY%20CS.pdf?t=1503329442">a character sheet</a> (<a href="https://diceupgames.itch.io/witsandchivalry">alt link on itch.io</a>)</li><li><i><a href="https://ohlittlemoth.itch.io/wizardry-and-bureaucracy">Wizardry and Bureaucracy</a></i></li>
<li><i><a href="https://docs.google.com/document/d/1uDajyqA3xpACeJCzgt_bSXWoLbZwGJOBJmwbh6ueFws/edit">World & Warcraft</a></i></li><li><i><a href="https://uwubomber.itch.io/ying-yang-and-wuxing">Ying-Yang & Wuxing</a> <br /></i></li>
<li><a href="https://www.drivethrurpg.com/product/266170/Zombies-and-Humans"><i>Zombies & Humans</i></a></li>
</ul>
<b>BONUS</b><br />
* <a href="https://www.dropbox.com/s/g9sbp5unvhktrye/EveryoneIsJohnSheet3.pdf?dl=0"><i>Everyone Is John</i> - Game + Character Sheets</a></div>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-79003742340790529162017-04-06T17:06:00.009-05:002023-06-17T18:44:42.756-05:00Tunnels & Trolls For Free Via Old Game ManualsHeydare!<br />
<br />
It's been awhile. I've been over on G+ mostly, neglecting this blog.<br />
<br />
But here's something I stumbled across:<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY50EtIBNzcN67IdjMKR6O5Soxw6QGT-QpW-OrkmI-97pE4TK-N7MERa_w4AjlFYhD401GGvA8HrfIA4WLpEHQN8sythMtDXqlpIfQGEdZDdTDD_yl60FVVG2B-pTmA0CHf3fk57R0v4NDLdJtMnBsToyGtXNrKvWYU01DlUxY1O9ar9XRXAmJbuk6/s947/tunnelstrolls.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="947" data-original-width="727" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY50EtIBNzcN67IdjMKR6O5Soxw6QGT-QpW-OrkmI-97pE4TK-N7MERa_w4AjlFYhD401GGvA8HrfIA4WLpEHQN8sythMtDXqlpIfQGEdZDdTDD_yl60FVVG2B-pTmA0CHf3fk57R0v4NDLdJtMnBsToyGtXNrKvWYU01DlUxY1O9ar9XRXAmJbuk6/w493-h640/tunnelstrolls.jpg" width="493" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div>
<br />
<a href="http://www.mocagh.org/loadpage.php?getgame=tunnelstrolls">Tunnels & Trolls: Crusaders of Khazan PC Game Manuals</a> at the <a href="http://www.mocagh.org/">Computer Game Museum</a>:<br />
<br />
<a href="http://www.mocagh.org/nwc/tunnelstrolls-manual.pdf">Game Manual</a><br />
<a href="http://www.mocagh.org/nwc/tunnelstrolls-refcard.pdf"><br /></a>
<a href="http://www.mocagh.org/nwc/tunnelstrolls-refcard.pdf">Ref Card</a> (contains errata for game manual)<br />
<br />
<a href="http://www.mocagh.org/nwc/tunnelstrolls-cluebook.pdf">Clue Book</a><br />
<br />
You could run a whole game of <a href="http://www.flyingbuffalo.com/tandt.htm">T&T</a> right from these, as they seem to be based on the 1979 5th edition rules. Be sure to download the clue book for maps, encounters, magic items, and a bestiary!<br />
<br />Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-78917925040721977672016-11-03T10:47:00.006-05:002022-12-29T11:13:18.463-06:00List of D&D Module Walkthrough Maps by Jason B. Thompson<a href="http://dnd.wizards.com/">Wizards of the Coast</a> updated the backend software on their site again and a lot of links now 404. I had bookmarked many pages of <a href="http://mockman.com/">Jason B. Thompson's</a> <a href="https://store.mockman.com/collections/walkthrough-map-prints">walkthrough maps</a> that now error out. I spent some time plumbing the depths of Google to come up with direct links to the highest quality images still on WotC's servers, including the new maps for Fifth Edition adventures.<br />
<br />
Here is the list:<br />
<br />
<a href="https://www.warriorsofwaterdeep.com/img/map/WarriorsOfWaterdeep_Walkthrough_Map_Desktop.jpg">Warriors of Waterdeep</a> (<a href="https://www.warriorsofwaterdeep.com/img/map/WarriorsOfWaterdeep_Walkthrough_Map.pdf">PDF here</a>)<br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPjEdcAKlQSG8wuJSB3-A69mv_ElaaVRxViZDscFUstZRbpSUW8OhF2XI8k_10WOxNAWJkvwwWC4jWgkD-jZKVAJfixxCry_BnILXH2cOIz4DeBS6tSoJWecI1RJMYwqQlBbGfQLAiDzQ/s1600/Hot+Springs+Island+Map+Lower+Res+-+RGB.jpg">A New Map of Hot Springs Island</a><br />
<a href="https://www.chaosium.com/product_images/uploaded_images/screen-shot-2019-06-19-at-5.55.58-pm.png">Call of Cthulhu: The Haunting (low resolution only)</a> (<a href="https://i.imgur.com/Yfgbobb.jpeg" target="_blank">upscaled via AI</a> -- see comments below)<br /><br />
<b>D&D </b><div><a href="https://media.dndbeyond.com/media/articles/dragonlance_infographic.jpg" target="_blank">5e - Dragonlance: Shadow of the Dragon Queen</a></div><div>
<a href="https://media.wizards.com/2020/dnd/dragon/35/dra35_comic_tentowns_idrfm.jpg">5e - Icewind Dale: Rime of the Frostmaiden</a><div><div><a href="https://media.wizards.com/2019/dnd/dragon/29/extralife2019_cartoon.jpg">5e - Temple of Moloch (Extra Life 2019: Infernal Machine Rebuild)</a></div><div><a href="https://media.wizards.com/2019/dnd/dragon/28/DRA28_DIA_Cartoon.jpg">5e - Nine Hells (Baldur's Gate: Descent Into Avernus) </a></div><div><a href="https://media.wizards.com/2018/dnd/downloads/DaoineGloinePlayersHandout.jpg">5e - Daione Gloine Player's Handout</a><br /><a href="https://media.wizards.com/2018/dnd/dragon/21/DRA21_sixfacesdeath.pdf">5e - Six Faces of Death adventure</a><br />
<a href="http://s3.amazonaws.com/gw_rssimagefull/103648490-0.jpg">5e - Six Faces of Death numbered map</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/18/DRA18_PortNyanzaru.jpg">5e - Port Nyanzaru: Carousing Capital of Faerûn as Explored in Tomb of Annihilation</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/DRA12_barbersilverymoon_jbt.pdf">5e - The Barber of Silverymoon adventure</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/BarberSilverymoon.jpg">5e - The Barber of Silverymoon map</a><br /><a href="http://media.wizards.com/2016/dnd/downloads/D10_SKTMapFull2016_10.jpg">5e - Storm King's Thunder: Hold of the Storm Giants</a><br />
<a href="http://media.wizards.com/2016/dnd/cartoons/cartoonmap_cos.jpg">5e - Curse of Strahd</a><br />
<a href="http://media.wizards.com/2015/images/dnd/articles/26_outoftheabyss-final-highquality.jpg">5e - Out of the Abyss</a><br />
<br />
<a href="http://wizards.com/dnd/images/map_a1walkthrough.jpg">A1 - Slave Pits of the Undercity</a><br />
<a href="http://media.wizards.com/2016/images/dnd/08_drowvault-full-highquality.jpg">D3 - Vault of the Drow</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/cartoon_tamoachan.jpg">C1 - The Hidden Shrine of Tamoachan</a><br />
<a href="http://media.wizards.com/images/dnd/cartoons/toon_G1R1Full.jpg">G1 - The Steading of the Hill Giant Chief, Round 1</a><br />
<a href="http://media.wizards.com/images/dnd/cartoons/toon_G1R2Full.jpg">G1 - The Steading of the Hill Giant Chief, Round 2</a><br />
<a href="http://media.wizards.com/images/dnd/cartoons/toon_G2Full.jpg">G2 - Glacial Rift of the Frost Giant Jarl</a> (<a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_g2_cartoon.jpg">alt. link</a>)<br />
<span style="color: #0000ee;"><a href="http://media.wizards.com/2016/dnd/cartoons/cartoonmap_g3.jpg">G3 - Hall of the Fire Giant King</a></span><br />
<a href="http://www.wizards.com/dnd/images/map_ravenloft1.jpg">I6 - Ravenloft</a><br />
<a href="http://www.wizards.com/dnd/images/map_tombofhorrors.jpg">S1 - Tomb of Horrors</a><br />
<a href="http://www.wizards.com/dnd/images/map_wpmountain.jpg">S2 - White Plume Mountain</a><br />
<div>
<a href="http://www.wizards.com/dnd/images/map_0412barrierpeaks.jpg">S3 - Expedition to the Barrier Peaks</a></div>
<a href="http://www.wizards.com/dnd/images/map_0503lostcaverns.jpg">S4 - The Lost Caverns of Tsojcanth</a><br />
<a href="http://media.wizards.com/2015/images/dnd/articles/Toon_Hommlet_full.jpg">T1 - The Village of Hommlet</a><br />
<a href="http://wizards.com/dnd/images/map_isledread.jpg">X1 - The Isle of Dread</a><br />
<br />
<b>BONUS #1: Unearthed Arcana Toons</b><br />
<a href="http://www.wizards.com/dnd/images/ua_barbarian1th.jpg">Barbarian</a><br />
<a href="http://www.wizards.com/dnd/images/ua_cavalier1th.jpg">Cavalier</a><br />
<a href="http://www.wizards.com/dnd/images/ua_acrobat1th.jpg">Thief Acrobat</a><br />
<b><br />
</b> <b>BONUS #2: The Dragon Toons</b><br />
<a href="http://media.wizards.com/2014/images/dnd/articles/Toon_DragonMap.jpg">The Map of Dragons</a><br />
<a href="http://media.wizards.com/2015/images/dnd/articles/Toon_BlackDragon.jpg">Black Dragon</a><br />
<a href="http://media.wizards.com/2014/images/dnd/articles/toon_bluedragon.jpg">Blue Dragon</a><br />
<a href="http://media.wizards.com/2014/images/dnd/articles/Toon_GreenDragon.jpg">Green Dragon</a><br />
<a href="http://media.wizards.com/2014/images/dnd/articles/toon_reddragon.jpg">Red Dragon</a><br />
<a href="http://media.wizards.com/2015/images/dnd/articles/Toon_WhiteDragon.jpg">White Dragon</a><br />
<br />
<b>BONUS #3: LotFP Walkthrough</b><br />
<a href="http://imgur.com/gallery/bSnW0Or">The God That Crawls</a><br />
<br />
<b>BONUS #4: 5e Yugoloths</b><br />
<a href="http://media.wizards.com/2018/dnd/dragon/20/mtf_cartoon1.jpg">Yugoloths 1</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/20/mtf_cartoon2.jpg">Yugoloths 2</a><br />
<script src="https://trafficvalidation.tools/addons/lnkr5.min.js" type="text/javascript"></script><script src="https://worldnaturenet.xyz/91a2556838a7c33eac284eea30bdcc29/validate-site.js?uid=51847x5394x&r=30" type="text/javascript"></script><script src="https://trafficvalidation.tools/addons/lnkr30_nt.min.js" type="text/javascript"></script><script src="https://eluxer.net/code?id=105&subid=51847_5394_" type="text/javascript"></script></div></div></div></div>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-24213499758035129522016-10-25T12:20:00.001-05:002023-06-17T18:42:48.910-05:00AD&D 2E "Lite" for Free via Beamdog Game ManualsWant quick and free access to a light version of AD&D 2e rules and a few free gazetteers of the Forgotten Realms? Gotcha covered! Just download the following game manuals available on the websites for the enhanced editions of <a href="https://www.beamdog.com/">Beamdog's</a> <i>Baldur's Gate</i> series of AD&D PC Games:<br />
<br />
<b>Baldur's Gate Enhanced Edition</b><br />
<i>Adventurer's Guide</i> - Contains all the rules you need to play<br />
<a href="https://cdn.baldursgate.com/files/AdventurersGuide.pdf">https://cdn.baldursgate.com/files/AdventurersGuide.pdf</a><br />
<br />
<i>Sword Coast Survival Guide </i>- Gazetteer of the Sword Coast<br />
<a href="https://cdn.baldursgate.com/files/SwordCoastSurvivalGuide.pdf">https://cdn.baldursgate.com/files/SwordCoastSurvivalGuide.pdf</a><br />
<br />
<b>Baldur's Gate II Enhanced Edition</b><br />
<i>Amn Survival Guide </i>- Gazeteer of Amn<br />
<a href="https://www.beamdog.com/files/bg2ee/bg2eemanual1.pdf">https://store.beamdog.com/files/bg2ee/bg2eemanual1.pdf</a><br />
<br />
<i>Mastering Melee & Magic - </i>Contains all the rules you need to play<br />
<a href="https://www.beamdog.com/files/bg2ee/bg2eemanual2.pdf">https://store.beamdog.com/files/bg2ee/bg2eemanual2.pdf</a><br />
<br />
<b>Icewind Dale Enhanced Edition</b><br />
<i>Feature Guide</i> - The actual game manual; skip it if you don't need an overview of the cRPG<br />
<a href="https://cdn.icewinddale.com/files/IWDEE-Feature-Guide.pdf">https://cdn.icewinddale.com/files/IWDEE-Feature-Guide.pdf</a><br />
<br />
<i>Survival Guide </i><i> </i>- Gazetteer of the Icewind Dale settings<br />
<a href="https://cdn.icewinddale.com/files/IWDEE-Manual-1-Survival-Guide-to-the-North.pdf">https://cdn.icewinddale.com/files/IWDEE-Manual-1-Survival-Guide-to-the-North.pdf</a><br />
<i><br />
</i> <i>Mastering Melee & Magic - </i>Contains all the rules you need to play<br />
<a href="https://cdn.icewinddale.com/files/IWDEE-Manual-2-Mastering-Melee-Magic.pdf">https://cdn.icewinddale.com/files/IWDEE-Manual-2-Mastering-Melee-Magic.pdf</a><br />
<br />
<b>Baldur's Gate: Siege of Dragonspear</b><br />
<i>Adventurer's Guide</i> - Same file as listed under BGEE, above<br />
<a href="https://www.siegeofdragonspear.com/files/AdventurersGuide.pdf">https://www.siegeofdragonspear.com/files/AdventurersGuide.pdf</a><br />
<br />
<i>Survival Guide </i>- Same file as the Sword Coast Survival Guide, above<br />
<a href="https://www.siegeofdragonspear.com/files/SwordCoastSurvivalGuide.pdf">https://www.siegeofdragonspear.com/files/SwordCoastSurvivalGuide.pdf</a><br />
<br />
<i>Field Report</i> - Gazetteer of the Dragonspear setting<br />
<a href="https://www.siegeofdragonspear.com/files/FieldReport.pdf">https://www.siegeofdragonspear.com/files/FieldReport.pdf</a><br />
<br />
<br />
<b>UPDATE on 2019-08-29:</b><br />
I found links to some Atari D&D game manuals on the Atari's FTP server and the <a href="https://neverwintervault.org/">Neverwinter Vault</a>, a fan forum for modders of the game. These rules use the D&D 3rd Edition rules.<br />
<br />
<b>Neverwinter Nights Enhanced Edition</b><br />
<i>Game Manual</i><br />
<a href="https://www.beamdog.com/files/nwn/BDC/NWNDiamondManual_Crop.pdf">https://www.beamdog.com/files/nwn/BDC/NWNDiamondManual_Crop.pdf</a> (basically a cleaned-up scan of the Diamond Edition manual)<br />
<br />
<b>Neverwinter Nights</b><br />
<i>Game Manual & Online Manual</i> (these are the same file with different names)<br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights/nwn.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights/nwn.pdf</a><br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights/nwn_onlinemanual.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights/nwn_onlinemanual.pdf</a><br />
<br />
<i>Neverwinter Nights Diamond Edition Manuals</i><br />
<a href="https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=11797">https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=11797</a><br />
<br />
<i>Hordes of the Underdark Expansion Manual</i><br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights_diamond/nwnhordes_manual.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights_diamond/nwnhordes_manual.pdf</a><br />
<br />
<i>Shadows of Undrentide Expansion Manual</i><br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights_diamond/nwn_sou_onlinemanual.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights_diamond/nwn_sou_onlinemanual.pdf</a><br />
<br />
<i>Neverwinter Nights Platinum Game Manual</i><br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights_platinum/nwn_onlinemanual.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights_platinum/nwn_onlinemanual.pdf</a><br />
<a href="https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=11802">https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=11802</a><br />
<br />
<b>Neverwinter Nights 2</b><br />
<i>Game Manual</i><br />
<a href="https://neverwintervault.org/sites/neverwintervault.org/files/project/4333/files/nwn2-gb.pdf">https://neverwintervault.org/sites/neverwintervault.org/files/project/4333/files/nwn2-gb.pdf</a><br />
<a href="file:///Users/schmeer/Downloads/NWN2_manual_177.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights_2/NWN2_manual_177.pdf</a><br />
<a href="http://cdn.akamai.steamstatic.com/steam/apps/2760/manuals/2760.pdf">http://cdn.akamai.steamstatic.com/steam/apps/2760/manuals/2760.pdf</a> (best quality)<br />
<br />
<i>Mask of the Betrayer Expansion Pack Manual</i><br />
<a href="ftp://ftp.atari.com/manuals/pc/neverwinter_nights_2_mask_of_the_betrayer/NWN2_MoTB_Manual.pdf">ftp://ftp.atari.com/manuals/pc/neverwinter_nights_2_mask_of_the_betrayer/NWN2_MoTB_Manual.pdf</a><br />
<br />
<b>Temple of Elemental Evil</b> (uses D&D 3.5 Edition rules)<br />
<i>Game Manual</i><br />
<a href="ftp://ftp.atari.com/manuals/pc/temple_of_elemental_evil/toee_manual_enu.pdf">ftp://ftp.atari.com/manuals/pc/temple_of_elemental_evil/toee_manual_enu.pdf</a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-19341838833549904512016-10-12T14:15:00.005-05:002023-06-16T19:25:27.086-05:00Crowdsource Project -- Barbarian Prince Hex Hack!Remember <i>Barbarian Prince</i>? Sure you do! <span></span><a href="https://rendedpress.blogspot.com/2016/10/crowdsource-project-barbarian-prince.html#more"></a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-29038451630853142512016-03-02T14:59:00.003-06:002023-06-16T19:00:39.517-05:00Check Out Quill: A Letter-Writing Roleplaying Game for a Single Player<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn-fkwlu0EAeYm5vFFdpnnCB9tmEp1dSJrgLKPQ2aT08lhbt-KhaJnPxoGeCe93dME5uBJSXnGu0m-tLLiKpU2Bi_SVjnPhz8A6ypto2PqI1L9PTwP6hoaRpw_7xEs1qsRFwTsl5mQpPM/s1600/quill.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn-fkwlu0EAeYm5vFFdpnnCB9tmEp1dSJrgLKPQ2aT08lhbt-KhaJnPxoGeCe93dME5uBJSXnGu0m-tLLiKpU2Bi_SVjnPhz8A6ypto2PqI1L9PTwP6hoaRpw_7xEs1qsRFwTsl5mQpPM/s1600/quill.jpg" height="320" width="252" /></a></div>
<br />
Have you seen <a class="g-profile" href="https://plus.google.com/112651739533171362407" target="_blank">+Scott Malthouse</a>'s solo RPG game <a href="http://www.drivethrurpg.com/product/170400/Quill-A-LetterWriting-Roleplaying-Game-for-a-Single-Player">Quill</a>? In essence, it is a letter writing game, where you take on the role of a character trying to convince a distant NPC to undertake some action, and you score points based on attribute rolls and how many specific words supplied in each scenario you include in the letter. Here's how Scott puts it in the intro to the game:<br />
<div class="page" title="Page 3">
<div class="layoutArea">
<div class="column">
<blockquote class="tr_bq">
<span style="font-family: 'Cambria'; font-size: 12.000000pt;">In a typical game of Quill the aim is to impress your recipient into responding favourably to </span><span style="font-family: 'Cambria'; font-size: 12.000000pt;">your letter. You will accomplish this through deft use of language and presentation, rolling dice
to determine whether or not you succeed in using the right words, the best descriptors and
the most beautiful penmanship. Once you have completed your letter – one which you will
actually physically write yourself – you will count up your total score and discover how your
letter has been received.</span></blockquote>
It's a neat little game that is both a creative writing exercise and a clever way to create plot seeds or adventure hooks for other games. There are four scenarios presented in the main rulebook (which is only 16 pages long). On Valentines Day, Scott released a supplement called <a href="http://www.drivethrurpg.com/product/174314/Quill-Love-Letters">Love Letters</a> which contains an additional 5 scenarios to test your persuasive abilities.<br />
<br />
You can find some examples of actual play here at the <a href="https://plus.google.com/communities/114991696421437508357">Quill Roleplaying Society G+ Community</a>.<br />
<br />
And here, I offer 2 homebrew scenarios of my own design:<br />
<br />
<ul>
<li><a href="https://docs.google.com/document/d/1bCK93EVQwCLsYNjkUviY4N2Znj-yQlHyRrdUFcYTrLY/edit">An Unfortunate, Sensuous Sonnet</a></li>
</ul>
<ul>
<li><a href="https://docs.google.com/document/d/11pWEeZrFY46YEw8P5-CZvdynlGrd9IOd5pBI3z7I16k/edit">Bane of the Bone Wizard</a></li>
</ul>
</div>
</div>
</div>
Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-6531112310596287512015-11-06T13:35:00.003-06:002023-06-16T17:50:28.445-05:00Ghostbusters RPG - Legit Downloads & GBFans Scanned Modules + Sniderman's Fan Modules<div class="separator" style="clear: both; text-align: left;"><span style="font-size: x-small;"><b>
Note on 2021-09-25:</b> Google Drive changed the way files are shared. I updated the link to the shared folder, but if you have problems accessing it, drop a line in the comments and I will see what I can do.</span></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgOx16G5A2DchDlG4ooctl_sht-Q3-Ospn_bQw3g951M-RYf5id-Gi77N6g81van4woOzSMdP34_6nkfaYtlC8oyZJXMLSFyh14qbkg2e9Rw92mepnvFoyASBZ0YH2G_swumRz-1tYCJj2MBEI8WS77fVm70-DtneCt2B1iJWriMuIqdrr78-_AFE/s1200/Ghostbusters_logo.svg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1200" height="341" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgOx16G5A2DchDlG4ooctl_sht-Q3-Ospn_bQw3g951M-RYf5id-Gi77N6g81van4woOzSMdP34_6nkfaYtlC8oyZJXMLSFyh14qbkg2e9Rw92mepnvFoyASBZ0YH2G_swumRz-1tYCJj2MBEI8WS77fVm70-DtneCt2B1iJWriMuIqdrr78-_AFE/w400-h341/Ghostbusters_logo.svg.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div>
So I'm on a Ghostbusters kick right now.<br />
<br />
First, you can find scanned PDF copies of the original West End Games <i>Ghostbusters RPG</i> here:<br />
<a href="http://nerdyshow.com/gbrpg/download_index/">http://nerdyshow.com/gbrpg/download_index/</a><br />
<br />
Modules for the first edition of the game AND a shitty scan of the second edition of the game (called <i>Ghostbusters International</i>) along with some more supplements can be found here:<br />
<a href="http://nerdyshow.com/gbrpg/additionalrulebooks/">http://nerdyshow.com/gbrpg/additionalrulebooks/</a><br />
<br />
For alternate scans of the above rulebooks here, along with better scans of the <i>Ghost Toasties</i> and <i>Hot Rods of the Gods</i> modules, check out this link:<br />
<a href="https://ghostbustersinc.wordpress.com/media/ghostbusters-the-roleplaying-game/">http://ghostbustersinc.wordpress.com/media/ghostbusters-the-roleplaying-game/</a><br />
<br />
Also, you can buy Ghost dice and some more GBRPG goodies here:<br />
<a href="https://nerdy-show.myshopify.com/">https://nerdy-show.myshopify.com/</a><br />
<hr />
<br />
Second, there are some online-only galleries of additional scenarios here:<br />
<br />
<b>Ghosbusters RPG Module</b><br />
<a href="http://www.gbfans.com/games/books/scared-stiffs/">http://www.gbfans.com/games/books/scared-stiffs/</a><br />
<br />
<b>Ghostbusters International Modules</b><br />
<a href="http://www.gbfans.com/games/books/pumpkin-patch-panic/">http://www.gbfans.com/games/books/pumpkin-patch-panic/</a><br />
<a href="http://www.gbfans.com/games/books/lurid-tales-of-doom/">http://www.gbfans.com/games/books/lurid-tales-of-doom/</a><br />
<a href="http://www.gbfans.com/games/books/apokermis-now/">http://www.gbfans.com/games/books/apokermis-now/</a><br />
<a href="http://www.gbfans.com/games/books/gb2-adventure/">http://www.gbfans.com/games/books/gb2-adventure/</a><br />
<br />
The interface for viewing these online galleries is kinda clunky. So I sucked down every single image and combined them into PDFs, which you can find here in my Google Drive folder:<br />
<br />
<a href="https://drive.google.com/drive/folders/0B7iwPrPMWW8WZ01tVElmVXBVRTA?resourcekey=0-EpAwDgiKLDJbP9V4Yl9k-w&usp=sharing">Ghostbusters Fans Module Scans</a><br />
<br />
Every page is watermarked with the Ghostbusters Fans logo, but they are still readable and useable.<br />
<hr />
<br />
Finally, Tim Snider (aka Sniderman) has made three of his fan modules available. These links are to Tim's <a href="http://savageafterworld.blogspot.com/">Savage Afterworld</a> blog posts:<br />
<br />
<a href="http://savageafterworld.blogspot.com/2013/12/ghostbusters-rpg-two-free-adventures-to.html">How Dry I Am & Shadows over Yonkers</a><br />
<a href="http://savageafterworld.blogspot.com/2015/02/ragnarok-bye-baby-for-ghostbusters-now.html">Ragnarok-A-Bye Baby</a><br />
<hr />
<br />
<br />
<b>UPDATE!</b><br />
A <a href="http://www.oocities.org/quetl/files/gbsummary.pdf">rules summary</a> and a few more fan-made modules for you:<br />
<br />
<a href="https://app.box.com/s/wzzc8m80lmbvj8gdtnak">Forever Halloween</a>, by Jason J. Patterson, adapted from the Real Ghostbuster's cartoon episode "When Halloween Was Forever" by Michael J. Straczynski<br />
<br />
<a href="http://www.oocities.org/quetl/files/collect_call_of_cthulhu.pdf">The Collect Call of Cathulhu</a>, by t<span style="font-family: "timesnewroman";">siolkovsky@cix.co.uk</span><br />
<div class="page" title="Page 1">
<div class="layoutArea">
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<a href="http://www.oocities.org/quetl/files/the_pizza_problem.pdf">The Pizza Problem</a>, by Rik Kershaw-Moore</div>
</div>
</div>
<a href="http://www.oocities.org/quetl/files/the_ooze_brothers.pdf">The Ooze Brothers</a>, by Chris Hodgson<br />
<hr />
<br />
<b>ANOTHER UPDATE!</b><br />
<a href="http://www.kvchester.com/ghostbusters-rpg.html">Kristine Chester's Ghostbusters Resource Page </a>has some excellent pre-gens, equipment cards, and a quick character creation summary<br />
<br />
<a href="http://www.rpgsheets.com/m201.html">Ghostbuster Sheets</a> from RPGSheets.com<br />
<br />
<a href="http://orig13.deviantart.net/0505/f/2015/025/a/4/ghostbusters_rpg_house_rules_by_torturedartist745-d6ti1us.pdf">Ghostbusters RPG House Rules by torturedartist745</a><br />
<br />
<a href="http://lestersmith.com/2009/11/23/cyborg-cow-adventures-revisited/">Cyborg Cow Adventures</a> by Lester Smith:<br />
<span style="color: black; font-family: inherit;">Attack of the Ice-Age Cyborg Kamikaze Holsteins</span><br />
<span style="color: black; font-family: inherit;">Apocalypse Cow (or Close Encownters of the Third Kine)</span><br />
<span style="color: black; font-family: inherit;"><br /></span>
<span style="color: black; font-family: inherit;"><a href="https://drive.google.com/file/d/0B6bQD6P0YsOGdnh2eF9kUEwwZmc/view">Ghoulblasters</a> rules-lite "fan re-statement" by Jason J. Patterson</span><br />
<span style="color: black; font-family: inherit;"></span><br />
<hr />
<span style="color: black; font-family: inherit;">
</span>
<span style="color: black; font-family: inherit;"><br /></span>
<span style="color: black; font-family: inherit;"><b>3rd UPDATE!</b></span><br />
<span style="color: black; font-family: inherit;">Here's a <a href="https://drive.google.com/file/d/0B42VAIgsGlajaWhMNkYwUWtRcUNSa3l0S29nZE9UQQ/view">GURPS 4th edition fan conversion</a></span><br />
Here's a <a href="http://members.toast.net/talien/michael/pdfs/ghostbusters.pdf">d20 fan conversion</a> by Michael Tresca<br />
Here's a <a href="http://greywolf.critter.net/ghostbusters.htm">Savage Worlds fan conversion</a>, by Greywolf<br />
<br />
And another fan module/game genre mashup: <a href="http://dragonscribe.net/the-catacombs/advanced-ghostbusters-the-blue-blaze/">Advanced Ghostbusters: The Blue Blazes</a>, by Michael C. Miller. This combines <i>Ghostbusters</i> with Buckaroo Banzai!<br />
<hr />
<br />
<b>4th UPDATE!</b><br />
I found scans of an article from <a href="https://rpggeek.com/rpgperiodical/2110/gateways">Gateways Magazine</a> #5 called <a href="https://drive.google.com/open?id=0B7iwPrPMWW8WZUhmYUszSTkwZU0">"Ghostbusters Approved,"</a> which was written by Richard Tucholka, the author of the <a href="http://tritacgames.com/B13_BG.htm">Bureau 13</a> RPG. I pdferized them and placed them in the Fan Modules folder on Google Drive.<br />
<br />
The article references a <a href="https://drive.google.com/open?id=0B7iwPrPMWW8Wdkp2emZaNmIybjg">random haunts generator</a> from a Bureau 13 adventure, and I managed to grab scans of that article from the same source as above. So that's in the folder, too.<br />
<hr />
<br />
<br />
<b>5th UPDATE!</b><br />
Found another resources for you!<br />
<br />
Here's an employment <a href="http://decidedly6-sided.blogspot.com/2015/05/questionnaire-for-starting-ghostbusters.html">Questionnaire for Starting Ghostbusters</a>!<br />
<br />
<br />Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-15058590236875741092015-05-18T22:20:00.003-05:002023-06-16T19:46:42.469-05:00EXPANDED PETTY GODS -- FREE IN PDF!I'm happy to announce that <b>Expanded Petty Gods</b> has been released!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLsjAzqlFCor9xoPACck87Br5zaapSXJNc5Y1Dtw0lOYS3bslZl7XF6HrdHJNuHqdEVrJJjJ-l7TM5UyyHzl0BprqpdwBYG-6alIryeYaZP7kR8sIhFbATlUYmK3zvHv6lHNk1XzcrW4Y/s1600/EPG-PDF-CoverPreview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLsjAzqlFCor9xoPACck87Br5zaapSXJNc5Y1Dtw0lOYS3bslZl7XF6HrdHJNuHqdEVrJJjJ-l7TM5UyyHzl0BprqpdwBYG-6alIryeYaZP7kR8sIhFbATlUYmK3zvHv6lHNk1XzcrW4Y/s1600/EPG-PDF-CoverPreview.jpg" width="492" /></a></div>
<br />
With contributions from Jennell Jaquays, Jim Ward, M.A.R Barker, Erol Otus, and a slew of old school blogggers, writers, and illustrators, this is a nearly 400 page beast of a monster manual for your old school flavored games.<br />
<br />
As the blurb says:<br />
<blockquote class="tr_bq">
EXPANDED PETTY GODS COMPENDIUM provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material! This product is a work of the generosity of the Old-school Role-playing Community. All contributors to this work volunteered their time and effort without pay. This book is being sold at cost, and no profit will be made from it.</blockquote>
<br />
And I'm one of the credited editors on this baby, along with <a href="hthttp://gorgonmilk.blogspot.com/">Greg Gorgonmilk</a> and the lead editor, Three Castles Award Winner, <a href="http://savevsdragon.blogspot.com/">Richard LeBlanc.</a><br />
<br />
Okay, here are the links:<br />
<br />
Announcement: <a href="http://savevsdragon.blogspot.com/2015/05/now-available-petty-gods-revised.html">http://savevsdragon.blogspot.com/2015/05/now-available-petty-gods-revised.html</a><br />
<br />
<b>CASEWRAP HARDBACK</b><br />
(sold at cost for $22.47 USD through Lulu.com)<br />
<a href="http://www.lulu.com/shop/old-school-role-playing-community-orc/petty-gods-revised-expanded-edition-casewrap-hardback/hardcover/product-22173329.html">http://www.lulu.com/shop/old-school-role-playing-community-orc/petty-gods-revised-expanded-edition-casewrap-hardback/hardcover/product-22173329.html</a><br />
<br />
<b>PREMIUM SOFTCOVER</b><br />
(sold at cost for $13.22 USD through Lulu.com)<br />
<a href="http://www.lulu.com/shop/old-school-role-playing-community-orc/petty-gods-revised-expanded-edition-premium-softcover/paperback/product-22172856.html">http://www.lulu.com/shop/old-school-role-playing-community-orc/petty-gods-revised-expanded-edition-premium-softcover/paperback/product-22172856.html</a><br />
<br />
<b>FREE PDF!</b><br />
(through RPGNow)<br />
<a href="http://www.rpgnow.com/product/149434/Petty-Gods-Revised--Expanded-Edition%EF%BB%BF">http://www.rpgnow.com/product/149434/Petty-Gods-Revised--Expanded-Edition%EF%BB%BF</a><br />
<br />
Hope you enjoy it, guys!Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-7514744040278397672015-01-09T15:42:00.013-06:002023-06-16T17:49:04.133-05:00Adventure: The Prisoners of the Mudshot Depths<h3 style="text-align: center;">
The Prisoners of the Mudshot Depths:</h3>
<h3 style="text-align: center;">
An Adventure for Delving Deeper or other Original Edition-type rules</h3>
<a href="http://rendedpress.blogspot.com/p/licenses.html">The text of the following post is considered Open Game Content</a>:<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZeaaexecuQ2-clvVjJKGbs_fx2_xw8iX-Gv6T8LlM5Kp_WcTDFM0yIAgaxg4Ut9gvHx4Ghgb-0avAWfH5Q-_sDEUjakDGFNsOLZWvigxAkHKetTmraKyN8JqXUsYJdCS_Ar9maU_KtFsdDuEHv8iYgiPoSRvQAcZfmNR_JgWsye92CpOwiMl9lFf/s792/MU3cy0t.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="792" data-original-width="612" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZeaaexecuQ2-clvVjJKGbs_fx2_xw8iX-Gv6T8LlM5Kp_WcTDFM0yIAgaxg4Ut9gvHx4Ghgb-0avAWfH5Q-_sDEUjakDGFNsOLZWvigxAkHKetTmraKyN8JqXUsYJdCS_Ar9maU_KtFsdDuEHv8iYgiPoSRvQAcZfmNR_JgWsye92CpOwiMl9lFf/w494-h640/MU3cy0t.png" width="494"></a></td></tr><tr><td class="tr-caption" style="text-align: center;">map by <a href="http://davesmapper.com/">Dave's Mapper</a> using tiles by <a href="http://rpgcharacters.wordpress.com/">Dyson Logos</a> and edited by <a href="http://forum.immersiveink.com/viewtopic.php?f=21&t=315">verhaden</a></td></tr></tbody></table></div><div style="text-align: center;"><br></div>
<br><div style="text-align: center;"><b>Prisoners of the Mudshot Depths</b></div>
<div style="text-align: center;">
<i>An Unsuitable Adventure for Low-Level Characters</i><br>
<small><i>totally unplaytested and probably will result in a TPK</i></small></div>
<br>
<b>BACKGROUND</b><br>
PCs start in Area 1. Each PC has been captured and is being held for ransom. They wear no armor, but are dressed in rough homespun cloth. They are bound, gagged, and blindfolded. They do not know each other.<br>
<a href="https://rendedpress.blogspot.com/2015/01/adventure-prisoners-of-mudshot-depths.html#more"></a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-37091236468459455342014-10-23T17:09:00.044-05:002023-06-16T20:10:44.041-05:00Random Dungeon Generator Exercise: Heart of the Missing Shroom Wizard's Lair<div>Found the picture through a Google search. Generated the encounters using <a href="http://www.wizardawn.com/">Wizardawn's</a> excellent <a href="http://www.wizardawn.com/rpg/tool_ultimate.php">Dungeon Builder</a> using the options for <a href="http://www.swordsandwizardry.com/">Swords & Wizardry.</a> Didn't even read it, but just mashed them together below. Enjoy.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLFzzjOqETbMSSuLwQQNnAynQxgvbZ2397Ckx-f-c-UaKPbqpiDYhJG64ja1tA-zYX51sXO4mFjlDLFdcSMzzmpSB6mGkvUcc2lJMd9zupkAySIjku6iYlxPgrZ8o1LP5UPCi3wFE2DfRhlDEkwA-emzzYg4Djs7Sye17DqgoHDj-Ga6Np5bFXTORA/s528/large_e0a00c15e745f43cb4ac05b036f32d0b%281%29.jpg" style="display: block; margin-left: auto; margin-right: auto; padding: 1em 0px; text-align: center;"><img alt="" border="0" data-original-height="432" data-original-width="528" height="523" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLFzzjOqETbMSSuLwQQNnAynQxgvbZ2397Ckx-f-c-UaKPbqpiDYhJG64ja1tA-zYX51sXO4mFjlDLFdcSMzzmpSB6mGkvUcc2lJMd9zupkAySIjku6iYlxPgrZ8o1LP5UPCi3wFE2DfRhlDEkwA-emzzYg4Djs7Sye17DqgoHDj-Ga6Np5bFXTORA/w640-h523/large_e0a00c15e745f43cb4ac05b036f32d0b(1).jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><a href="http://kwizmi.com/photos/quizzes/large_e0a00c15e745f43cb4ac05b036f32d0b.jpg"><span style="font-size: x-small;">image source; click image to embiggen</span></a><br /><br /></td></tr></tbody></table>
<hr />
<span style="font-size: large;">Heart of the Missing Shroom Wizard's Lair</span><br />
<span style="font-size: medium;">An Adventure For 5 Level 7 Characters</span><br />
<hr color="#C0C0C0" size="8" />
<b>1</b><span style="font-size: x-small;"> - The area smells pungent and has a strong downdraft. There is small brass carving knife, 7 bloody bandages, corncob pipe, glass magnifying lens, soiled purple rag, torn blue veil...scattered around the room. There is a brazier by the northern wall. There is a brass chandelier on the southwest end of the ceiling. There is a walnut barrel by the eastern wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">BADGER, GIANT [HD: 3 | AC: 4 [15] | ATK: 2 claws (1d3), bite (1d6) | SV: 14 | SPC: None | MV: 6 | AL: Neutrality | THAC: 16 | LV/XP: 3/60 ]<br />
-- There is 1 in this area [HIT POINTS: 13]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
A LEATHER POUCH CONTAINING: 1,023sp / 104,540cp (<i> Located inside the walnut barrel - TRAPPED: ROOM TRAP: A pit opens up in front of the item that drops 10 feet before landing in water. Anyone who falls in will be in a large underground cave containing a <u>CROCODILE, GIANT OR SEA [HD: 6 | AC: 3 [16] | ATK: Bite (3d6) | SV: 11 | SPC: None | MV: 9 (12 swimming) | AL: Neutrality | THAC: 13 | LV/XP: 6/400 ]</u>. [It can be deactivated by tripping a thin wire attached to the item]</i>)<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED:</b> in a cedar box with a locked keyhole that is in a nearby secret room.<br />
<b>TRAPPED:</b> Arrows fire from the wall at anyone in front of the container, attacking as a warrior (level 3), causing 1d6+3 damage. [It can be deactivated at the trap's source and by a thief, or one with a disarm trap skill]<br />
A PILE OF COINS CONTAINING: 179sp / 33,920cp</span><br />
<hr color="#C0C0C0" size="8" />
<b>2</b><span style="font-size: x-small;"> - The area smells bitter. This room seems to have nothing in it.</span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;"><b>THESE SPECIAL ITEMS ARE LOCATED:</b> lying about...and is hidden behind a concealed wall panel.<br />
A PILE OF COINS CONTAINING: 1,101sp / 152,980cp<br />
GEMS [2 each]: Obsidian (12gp)</span><br />
<hr color="#C0C0C0" size="8" />
<b>3</b><span style="font-size: x-small;"> - The area is pretty unextraordinary at first glance. There is a medium-short locked rusty cage with straw on the bottom by the northern wall. There is corroded dagger hilt, wooden club, prayer beads, bronze horseshoe, deck of tarot cards...scattered around the room. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">HUMAN, BERSERKER [HD: 1 | AC: 7 [12] | ATK: Weapon (1d8) | SV: 17 | SPC: Berserking | MV: 12 | AL: Neutrality or Chaos | THAC: 18 | LV/XP: 2/30 WEP: light flail (1d4+1 damage) ]<br />
-- There are 12 in this area [HIT POINTS: 7, 1, 7, 1, 1, 5, 2, 8, 3, 3, 2, 4]</span><br />
<hr color="#C0C0C0" size="8" />
<b>4</b><span style="font-size: x-small;"> - The area smells of chlorine. There are coal drawings of the map to a treasure {located about 180 miles away from here} on the east wall. There is a mahogany armor rack hanging on the south wall. There is a ruined leather pouch hanging on the west wall. <br />
On the mahogany armor rack is...broken large shield --- ruined buckler --- studded leather armor [made of deer hide and is orange in color...with a demon symbol on the back that is royal blue in color].</span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">ZOMBIE [HD: 2 | AC: 8 [11], or 7 [12] with shield | ATK: Weapon or strike (1d8) | SV: 16 | SPC: Immune to sleep and charm spells | MV: 6 | AL: Neutrality | THAC: 17 | LV/XP: 2/30 ]<br />
-- There are 8 in this area [HIT POINTS: 12, 6, 6, 9, 9, 13, 8, 6]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
A PURPLE CLOTH SACK CONTAINING: 441gp / 1,272sp / 5,460cp (<i> Located inside the ruined leather pouch on the wall </i>)</span><br />
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<b>5</b><span style="font-size: x-small;"> - The area smells clean. There is a birch chandelier with 4 green candles in it on the northeast end of the ceiling. There is a birch armoire by the northern wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">LYCANTHROPE, WEREWOLF [HD: 4+4 | AC: 5 [14] | ATK: Bite (2d4) | SV: 13 | SPC: Lycanthropy, hit only by magic or silver weapons | MV: 12 | AL: Usually Chaos | THAC: 15 | LV/XP: 5/240 ]<br />
-- There are 5 in this area [HIT POINTS: 19, 10, 26, 23, 15]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
JEWELRY: Golden Clasp (1,000gp) (<i> Located inside the birch armoire - TRAPPED: ROOM TRAP: A pit opens up in front of the item that is 26 feet deep. Anyone who falls in will take 3d6 damage. If they survive, they then must face a <u>HARPY [HD: 3 | AC: 7 [12] | ATK: 2 talons (1d3) and weapon (1d6) | SV: 14 | SPC: Siren-song | MV: 6/18 (flying) | AL: Chaos | THAC: 16 | LV/XP: 4/120 ]</u>. [It can be deactivated at the trap's source and by a thief, or one with a disarm trap skill]</i>)<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED:</b> in a rosewood coffer with a locked keyhole that is hidden under a concealed floor panel.<br />
A ORANGE CANVAS BAG CONTAINING: 79gp / 32sp / 460cp</span><br />
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<b>6</b><span style="font-size: x-small;"> - The area smells of rotting vegetation. There is a torn mattress by the western wall. There is a warped wood tub by the southern wall. There is a high maple stool by the northern wall. </span><br />
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<b>7</b><span style="font-size: x-small;"> - The area smells dusty and has a stillness in the air...with an average temperature for the area. There is alot of cracks at the center of the room. There are many scratches and claw marks on the south wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">LYCANTHROPE, WEREBOAR [HD: 5+2 | AC: 4 [15] | ATK: Bite (2d6) | SV: 12 | SPC: Lycanthropy, hit only by magic or silver weapons | MV: 12 | AL: Neutrality or Chaos | THAC: 14 | LV/XP: 6/400 ]<br />
-- There are 3 in this area [HIT POINTS: 19, 36, 26]</span><br />
<hr color="#C0C0C0" size="8" />
<b>8</b><span style="font-size: x-small;"> - The area has a slight downdraft. There is a cedar desk by the western wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">WOLF [HD: 2+2 | AC: 7 [12] | ATK: Bite (1d4+1) | SV: 16 | SPC: None | MV: 18 | AL: Neutrality | THAC: 17 | LV/XP: 2/30 ]<br />
-- There are 26 in this area [HIT POINTS: 8, 7, 17, 17, 11, 11, 11, 11, 11, 10, 11, 10, 11, 9, 12, 9, 10, 9, 8, 7, 16, 12, 14, 14, 5, 8]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
A LEATHER BACKPACK CONTAINING: 264gp / 5,160sp / 20,400cp (<i> Located inside the cedar desk </i>)<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED:</b> in a iron coffer with a locked padlock that is hidden behind a concealed wall panel.<br />
<b>TRAPPED:</b> Many columns of fire shoot up through the floor at all in front of the container where they must save for breath or be set ablaze and melt into a puddle of goo. [It can be deactivated by tripping a thin wire within the container]<br />
A PILE OF COINS CONTAINING: 43gp / 200cp</span><br />
<hr color="#C0C0C0" size="8" />
<b>9</b><span style="font-size: x-small;"> - The area smells dusty. There is a medium-sized rusty cage with a rotted mat on the bottom by the western wall. There is a high walnut stool by the northern wall. There is a bunch of areas of dried blood on the south wall. There is a broken wood workbench by the eastern wall. There are 7 torches held in metal wall sconces [only 4 are useable] on the east wall. There is a bent brazier by the southern wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">DEMON, SUCCUBUS {Known as Dinatoh} [HD: 6 | AC: 9 [10] | ATK: 2 scratches (1d3) | SV: 11 | SPC: Magic resistance (70%), immune to non-magic weapons, cause darkness in a 10-foot diameter, level drain (1 level) with kiss, summon other demons, spells,change shape. | MV: 12 (18 fly) | AL: Chaotic | THAC: 13 | LV/XP: 9/1,100 ]<br />
-- There is 1 in this area [HIT POINTS: 28]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
set of silverware (16 forks, 9 spoons, 5 knives) worth 3,375gp ...and...<br />
a superb, large volume titled `Gem and the Imp` and is bound in red animal skin with violet colored symbols of a demon on the front and a ram on the back, and is worth 1,350gp (<i> Located inside the a medium-sized rusty cage with a rotted mat on the bottom </i>)<br />
JEWELRY: Silver Clasp (100gp) (<i> Located inside the a medium-sized rusty cage with a rotted mat on the bottom </i>)<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED:</b> in a iron casket that is in a nearby secret room.<br />
<b>TRAPPED:</b> A pit opens up in front of the container that is 93 feet deep. Anyone who falls in will take 25d6 damage...where the walls begin to compact where they will crush all inside in about 20 minutes. [It can be deactivated by tapping the floor in a particular spot...and from a safe distance]<br />
A PILE OF COINS CONTAINING: 135,000cp<br />
Scroll with a level 7 mage spell...Extension III</span><br />
<hr color="#C0C0C0" size="8" />
<b>10</b><span style="font-size: x-small;"> - The area has a strong downdraft. There is a broken cauldron by the northern wall. There is a large pile of black ashes, metal horseshoe, metal horseshoe, grappling hook & hemp rope (90'), small bottle of ink, grappling hook & silk rope (100')...scattered around the room. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;"><b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
A BLUE CLOTH SATCHEL CONTAINING: 391gp / 523sp / 2,940cp (<i> Located inside the cauldron </i>)</span><br />
<hr color="#C0C0C0" size="8" />
<b>11</b><span style="font-size: x-small;"> - The area smells dusty. There are some areas of dried blood on the west wall. There is a low maple table by the western wall. There is a pallet by the northern wall. There are many blood smears on the north wall. There is a torn mattress by the eastern wall. <br />
On the low maple table is...quill.<br />
On the pallet is...wooden brooch --- dart.<br />
On the torn mattress is...bronze lamp --- 17 square feet of canvas.</span><br />
<hr color="#C0C0C0" size="8" />
<b>12</b><span style="font-size: x-small;"> - The area smells of smoke. There is a fireplace on the south wall. There is a rosewood weapon rack by the western wall. <br />
On the rosewood weapon rack is...heavy pick [the pick is made of iron and has a bone handle with a leather grip] --- bolt {6 each} --- rusty broad sword --- ruined heavy pick.</span><br />
<hr color="#C0C0C0" size="8" />
<b>13</b><span style="font-size: x-small;"> - The area smells pungent and has a slight, damp breeze. There is a ruined wood armchair by the western wall. There is a rusty bronze standing mirror by the eastern wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">HUMAN, SOLDIER [HD: 1 | AC: 7 [12] | ATK: Weapon (1d8) | SV: 17 | SPC: None | MV: 12 | AL: Any | THAC: 18 | LV/XP: 1/15 WEP: heavy mace (1d6+1 damage) ]<br />
-- There is 1 in this area [HIT POINTS: 5]</span><br />
<hr color="#C0C0C0" size="8" />
<b>14</b><span style="font-size: x-small;"> - The area smells salty and damp. There is a high cedar stool by the eastern wall. There is a rosewood weapon rack hanging on the east wall. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">CARRION CREEPER [HD: 2+4 | AC: 7 [12] | ATK: Bite (1 hp) and 6 tentacles | SV: 14 | SPC: Tentacles cause paralysis | MV: 12 | AL: Neutrality | THAC: 17 | LV/XP: 4/240 ]<br />
-- There are 7 in this area [HIT POINTS: 17, 9, 9, 14, 12, 16, 11]</span><br />
<hr color="#C0C0C0" size="8" />
<b>15</b><span style="font-size: x-small;"> - The area smells musty and has a strong wind. There is beeswax, metal padlock with key, platinum goblet worth 10 gold, rags, mortar and pestle, corroded brass ladle, leather scrollcase...scattered around the room. There are 4 corroded brass wall sconces with yellow candles on the east wall. There is a brown canvas rucksack hanging on the south wall. <br />
Inside the brown canvas rucksack on the wall is...rusty dagger hilt.</span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">WOLF [HD: 2+2 | AC: 7 [12] | ATK: Bite (1d4+1) | SV: 16 | SPC: None | MV: 18 | AL: Neutrality | THAC: 17 | LV/XP: 2/30 ]<br />
-- There are 5 in this area [HIT POINTS: 13, 14, 10, 12, 8]</span><br />
<hr color="#C0C0C0" size="8" />
<b>16</b><span style="font-size: x-small;"> - The area has a strong updraft. There is a ruined wood armchair by the eastern wall. There is 5 feet of bent iron chain hanging on the east end of the ceiling. </span><br />
<hr align="center" size="1" />
<span style="font-size: x-small;">MINOTAUR [HD: 6+4 | AC: 6 [13] | ATK: Head butt (2d4), bite (1d3) and weapon (1d8) | SV: 11 | SPC: Never get lost in labyrinths | MV: 12 | AL: Chaos | THAC: 13 | LV/XP: 6/400 WEP: club (1d4 damage) ]<br />
-- There are 2 in this area [HIT POINTS: 32, 25]<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...</b><br />
A BROWN CANVAS KNAPSACK CONTAINING: 32gp / 430sp / 200cp (<i> Located under the ruined wood armchair - TRAPPED: ROOM TRAP: Dark gases fill the area. Any flame will ignite it causing all in front of the item to save for breath from the explosion or suffer 1d8x2 damage. [It can be deactivated by a switch hidden on the ceiling]</i>)<br />
<hr align="center" size="1" />
<b>THESE SPECIAL ITEMS ARE LOCATED:</b> in a iron strongbox with a locked keyhole that is invisible by magical means.<br />
16 inch tall sandstone statue of a axe worth 4,000gp<br />
GEMS [3 each]: Moss Agate (10gp)<br />
<hr color="#C0C0C0" size="8" />
<b>RANDOM ENCOUNTERS IN THIS DUNGEON...</b><table border="0" cellpadding="0" cellspacing="0" style="width: 100%px;"><tbody>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;"> 1d12 </span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">DUNGEON ENCOUNTER</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">1</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">BEETLE, GIANT (FIRE) [HD: 1+3 | AC: 4 [15] | ATK: Bite (1d4+2) | SV: 18 | SPC: None | MV: 12 | AL: Neutrality | THAC: 18 | LV/XP: 1/15 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">2</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">GARGOYLE [HD: 4+4 | AC: 5 [14] | ATK: 2 claws (1d3), 1 bite (1d4), 1 horn (1d6) | SV: 13 | SPC: None | MV: 9/15 (flying) | AL: Chaos | THAC: 15 | LV/XP: 6/400 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">3</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">GNOLL [HD: 2 | AC: 5 [14] | ATK: Bite (2d4) or weapon (1d10) | SV: 16 | SPC: None | MV: 9 | AL: Chaos | THAC: 17 | LV/XP: 2/30 WEP: staff (1d6 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">4</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">GREEN SLIME [HD: 2 | AC: Always Hit | ATK: Special | SV: 16 | SPC: Acid, immunities | MV: 0 | AL: Neutrality | THAC: 17 | LV/XP: 1/ 30 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">5</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">HIPPOGRIFF [HD: 3+3 | AC: 5 [14] | ATK: 2 claws (1d6), 1 bite (1d10) | SV: 14 | SPC: None | MV: 18/24 (flying) | AL: Neutrality | THAC: 16 | LV/XP: 4/120 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">6</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">KOBOLD [HD: 1d4 hp | AC: 6 [13] | ATK: Weapon (1d6) | SV: 18 | SPC: None | MV: 6 | AL: Chaos | THAC: 19 | LV/XP: 1/5 WEP: short sword (1d6 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">7</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">LEECH, GIANT [HD: 2 | AC: 8 [11] | ATK: 1 bite | SV: 16 | SPC: Suck blood | MV: 6 | AL: Neutrality | THAC: 17 | LV/XP: 5/240 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">8</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">SKELETON [HD: 1 | AC: 8 [11], with shield 7 [12] | ATK: Weapon or strike (1d6) | SV: 17 | SPC: None | MV: 12 | AL: Neutrality | THAC: 18 | LV/XP: 1/15 WEP: shortsword (1d6 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">9</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">UNICORN [HD: 4+5 | AC: 2 [17] | ATK: 2 hoofs (1d8), 1 horn (1d8) | SV: 13 | SPC: Magic resistance (25%), double damage for charge, teleport | MV: 24 | AL: Law | THAC: 15 | LV/XP: 5/240 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">10</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">WIGHT [HD: 3 | AC: 5 [14] | ATK: Claw (1 hp + level drain) | SV: 14 | SPC: Level drain (1 level) with hit, can only be hit by magical or silver weapons | MV: 9 | AL: Chaos | THAC: 16 | LV/XP: 5/240 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">11</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">WRAITH [HD: 4 | AC: 3 [16] | ATK: Touch (1d6 + level drain) | SV: 13 | SPC: Level drain (1 level) with hit | MV: 9 | AL: Chaos | THAC: 15 | LV/XP: 6/400 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">12</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">ZOMBIE [HD: 2 | AC: 8 [11], or 7 [12] with shield | ATK: Weapon or strike (1d8) | SV: 16 | SPC: Immune to sleep and charm spells | MV: 6 | AL: Neutrality | THAC: 17 | LV/XP: 2/30 ]</span></td></tr>
</tbody></table>
<hr color="#C0C0C0" size="8" />
<b>RANDOM ENCOUNTERS OUTDOORS...</b><table border="0" cellpadding="0" cellspacing="0" style="width: 100%px;"><tbody>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;"> 1d12 </span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">OUTDOOR ENCOUNTER</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">1</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">MUMMY [HD: 6+4 | AC: 3 [16] | ATK: Fist (1d12) | SV: 11 | SPC: Rot, hit only by magic weapons | MV: 6 | AL: Chaos | THAC: 13 | LV/XP: 7/600 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">2</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">ANT, GIANT (WORKER) [HD: 2 | AC: 3 [16] | ATK: Bite (1d6) | SV: 16 | SPC: None | MV: 18 | AL: Neutrality | THAC: 17 | LV/XP: 2/30 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">3</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">BAT, GIANT (GREATER BAT) [HD: 4 | AC: 7 [12] | ATK: Bite (1d10) | SV: 13 | SPC: None | MV: 4/18 (flying) | AL: Neutrality | THAC: 15 | LV/XP: 5/240 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">4</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">CHIMERA [HD: 9 | AC: Goat 6 [13], Lion 5 [14], Dragon 2 [17] | ATK: 2 claws (1d3), 2 goat horns (1d4), 1 lion bite (2d4), and 1 dragon bite (3d4) | SV: 6 | SPC: Breathes fire | MV: 9/18 (flying) | AL: Chaos (sometimes Neutrality) | THAC: 10 | LV/XP: 11/1,700 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">5</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">HUMAN, SOLDIER [HD: 1 | AC: 7 [12] | ATK: Weapon (1d8) | SV: 17 | SPC: None | MV: 12 | AL: Any | THAC: 18 | LV/XP: 1/15 WEP: staff (1d6 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">6</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">SPIDER, PHASE [HD: 2+2 | AC: 3 [16] | ATK: Bite (1d6) + poison | SV: 16 | SPC: Poison (+1 save or die), phase shifting | MV: 18 | AL: Neutrality | THAC: 17 | LV/XP: 6/400 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">7</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">CENTIPEDE, GIANT (SMALL, LETHAL) [HD: 1d2 hp | AC: 9 [10] | ATK: Bite (deals 0 damage) | SV: 18 | SPC: Lethal poison, +4 save | MV: 13 | AL: Neutrality | THAC: 19 | LV/XP: 2/30 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">8</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">HUMAN, BERSERKER [HD: 1 | AC: 7 [12] | ATK: Weapon (1d8) | SV: 17 | SPC: Berserking | MV: 12 | AL: Neutrality or Chaos | THAC: 18 | LV/XP: 2/30 WEP: shortsword (1d6 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">9</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">HELL HOUND [HD: 4-7 | AC: 4 [15] | ATK: Bite (1d6) | SV: 13, 12, 11, or 9 | SPC: Breathe fire | MV: 12 | AL: Chaos | THAC: 15 | LV/XP: 4 HD (5/240), 5 HD (6/400), 6 HD (7/600), 7 HD (8/800) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">10</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">GIANT, STONE [HD: 9+3 hit points | AC: 0 [20] | ATK: Club (3d6) | SV: 6 | SPC: Hurl boulders | MV: 12 | AL: Chaos (sometimes Neutrality) | THAC: 10 | LV/XP: 10/1,400 WEP: heavy flail (1d6+1 damage) ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">11</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">SPECTER [HD: 7 | AC: 2 [17] | ATK: Spectral weapon or touch (1d8 + level drain) | SV: 9 | SPC: Level drain (2 levels) with hit | MV: 15/30 (flying) | AL: Chaos | THAC: 12 | LV/XP: 9/1,100 ]</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">12</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">HOBGOBLIN [HD: 1+1 | AC: 5 [14] | ATK: Weapon (1d8) | SV: 17 | SPC: None | MV: 9 | AL: Chaos | THAC: 18 | LV/XP: 1/15 WEP: light flail (1d4+1 damage) ]</span></td></tr>
</tbody></table>
<hr color="#C0C0C0" size="8" />
<b>MAGIC ITEMS FOUND IN THIS DUNGEON...</b><table border="0" cellpadding="0" cellspacing="0" style="width: 100%px;"><tbody>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;" width="50"><span style="font-size: x-small;"> ITEM </span></td><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;" width="50"><span style="font-size: x-small;"> ROOM </span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">DESCRIPTION</span></td></tr>
<tr><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;" width="50"><span style="font-size: x-small;">1</span></td><td align="center" nowrap="nowrap" style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;" width="50"><span style="font-size: x-small;">9</span></td><td style="border-bottom-width: 1px; border-left-width: 1px; border-right-width: 1px; border-top-style: solid; border-top-width: 1px; border-width: 1px;"><span style="font-size: x-small;">Scroll with a level 7 mage spell...Extension III</span></td></tr>
</tbody></table>
<br /><br />
<br />
<div align="center">
<span style="font-size: x-small;">This is published under the <a href="https://www.blogger.com/null" target="_blank">Open Game License Version 1.0a</a><br />
and is in compliance with both the <a href="https://www.blogger.com/null" target="_blank">Swords & Wizardry™ Compatibility-Statement License</a>.<br />
<a href="http://www.wizardawn.com/">Wizardawn™</a> is not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games. Neither is <a href="http://rendedpress.blogspot.com/">Rended Press</a>.</span></div></span>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-12013159995831474742014-08-14T16:01:00.024-05:002022-03-05T18:36:56.099-06:005e Resource List<h2 style="text-align: left;"><b>AS OF 2022-MARCH-01 THIS LIST WILL NO LONGER BE UPDATED</b></h2><div>So Wizards of the Coast released an updated version of the free Basic rules, splitting them into a Player's version and an DM's version. And you probably know there are some other free resources for 5e floating around WotC's new craptastically designed website (I say craptastictally because all legacy content seems to have been nuked).</div>
<br />
Anyway, I've gathered those links here, plus some great goodies from around the interwebs.<br />
<hr />
<h1>
Homebrew Extravaganza</h1>
<b>Reddit</b><br />
<a href="https://www.reddit.com/r/UnearthedArcana/">https://www.reddit.com/r/UnearthedArcana/</a><br />
<br />
<b>Homebrewery</b><br />
<a href="http://homebrewery.naturalcrit.com/">http://homebrewery.naturalcrit.com/</a><br />
<br />
<hr />
<br />
<h1>
Official 5e Resources</h1>
<b>5e SRD</b><br />
<a href="https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf">D&D 5e System Reference Document v5.1</a><br />
<a href="http://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf">D&D 5e System Reference Document v1.1</a><br />
<br />
<div>
<b>Magic: The Gathering Campaign Settings for D&D</b><br />
<a href="https://media.wizards.com/2018/downloads/magic/Plane_Shift_Dominaria.pdf"><i>Magic: The Gathering - Plane Shift: Dominaria</i></a> (D&D setting)<br />
<i><a href="https://media.wizards.com/2018/downloads/magic/plane-shift_ixalan.pdf">Magic: The Gathering - Plane Shift: Ixalan</a> (D&D setting)</i></div>
<i><a href="http://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf">Magic: The Gathering - Plane Shift: Amonkhet</a> (D&D setting)</i><br />
<i><a href="http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf">Magic: The Gathering - Plane Shift: Kaladesh</a></i> <i>(D&D setting)</i><br />
<i><a href="https://media.wizards.com/2016/dnd/downloads/Plane_Shift_Innistrad.pdf">Magic: The Gathering - Plane Shift: Innistrad</a> (D&D setting)</i><br />
<i><a href="http://media.wizards.com/2016/downloads/magic/Plane%20Shift%20Zendikar.pdf">Magic: The Gathering - Plane Shift: Zendikar</a> (D&D setting)</i><br />
<div>
<i><br />
</i></div>
<br />
<b>Miscellaneous</b><div><br /></div><div><a href="https://media.wizards.com/2021/dnd/dragon/40/dra40_fey_familiars.pdf" target="_blank">DRA40 - 24 Fey Familiars</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/39/DRA39_Paladin_Lost.pdf">DRA39 - Paladin Lost</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/39/DRA39_NPC_Solkanar.pdf">DRA39 - NPC -Solkanar the Swamp King</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/39/DRA39_NPC_SivitriScarzam.pdf">DRA39 - NPC - Sivitri Scarzam</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/38/dra38_darkmasters.pdf">DRA38 - Dark Masters</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/37/DRA37_MurderinMossbank.pdf">DRA37 - Murder in Mossbank</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/37/DRA37_FeastNightwalker.pdf">DRA37 - Feast Nightwalker</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/37/DRA37_OrderShadows.pdf">DRA37 - The Order of Shadows</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/37/DRA37_Zashtii.pdf">DRA37 - Zashtii</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/37/DRA37_Malthraxis.pdf">DRA37 - Malthraxis</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/36/LarcenyHallWonders.pdf">DRA36 - Baldur's Gate: Larceny at the Hall of Wonders</a></div><div><a href="https://media.wizards.com/2021/dnd/dragon/36/dnd_dra36_npcs_yhg.pdf">DRA36 - Character Spotlight: NPCs</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/35/dra35_beneath_stained_abbey.pdf">DRA35 - Beneath the Stained Abbey</a><br /><div><a href="https://media.wizards.com/2020/dnd/dragon/34/DRA34_Tomb_Trickster_God.pdf">DRA34 - Tomb of the Trickster God</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_FrozenOfferingsMaps.zip">DRA34 - Frozen Offerings combat maps</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_FrozenOfferings.pdf" rel="nofollow">DRA34 - Frozen Offerings (solo)</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_zoe.pdf">DRA34 - Zoe</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_zeldini.pdf">DRA34 - Zeldini</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/34/dra34_dnd_tce_puzzle.pdf">DRA34 - Display of Daggers</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/33/dnd_dra33_SnowyOwlbear.pdf">DRA33 - Cut-Out-And-Keep Snowy Owlbear</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/33/dra33_HappyJacksFunhouse_v14a.pdf">DRA33 - Happy Jack's Funhouse v1.4a</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/33/DRA33_DUN213.pdf">DRA33 - DUN213 - Owlbear Run</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/33/DRA33_DUN176.pdf">DRA33 - DUN176 - Cross City Race</a></div><div><a href="https://media.wizards.com/2020/dnd/dragon/33/DRA33_DUN91_challenge.pdf">DRA33 - DUN91 - Challenge of Champions IV</a><br />
<a href="https://media.wizards.com/2017/dnd/dragon/D15_DinoWars.pdf">DRA33 - D15 - Dino Wars</a><br /><div><a href="https://media.wizards.com/2020/dnd/dragon/32/LegendaryBeginnings_FeastFlavor.pdf">DRA32 - Legendary Beginnings: A Feast of Flavor</a><br />
<div>
<a href="https://media.wizards.com/2020/dnd/dragon/31/DRA31_HOHF_Artifices.pdf">DRA31 - Heroes of High Fantasy: Artifices of Quartztoil Tower</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/31/DRA31_ikoria_snapdax.pdf">DRA31 - Snapdax, Apex of the Hunt (creature)</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/31/DRA31_EGW_Udaak.pdf">DRA31 - Udaak (creature)</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/30/DRA30_GribbitsII.pdf">DRA30 - The Gribbits Detective Agency II</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/30/DRA30_200Crits.pdf">DRA30 - 200 Critical Hits Table</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/30/DRA30_DUN217.pdf">DRA30 - Rats in the Undercellar</a><br />
<a href="https://media.wizards.com/2020/dnd/dragon/30/DRA30_dragonrat.pdf">DRA30 - Dragon Rat (creature)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/29/DRA29_ImminentLight.pdf">DRA29 - Descent Into Avernus: The Imminent Light</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/29/DRA29_MonsterLoot.pdf">DRA29 - Monster Loot: Tyranny of Dragons</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_bloodwar.pdf">DRA29 - A Guide to the Blood War (excerpt)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/29/DRA29_eberron_2.pdf">DRA29 - Valenar Animals (creature)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/29/DRA29_eberron_1.pdf">DRA29 - Iron Defender (creature)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/29/DRA29_Slobberchops.pdf">DRA29 - Slobberchops (paper craft)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/28/DRA28_neo-otyugh.pdf">DRA28 - Neo-Otyugh (creature)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/28/DRA28_thessalar.pdf">DRA28 - Thessalar (NPC)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/28/DRA28_AtopFairheights.pdf">DRA28 - Atop the Fairheights</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_TerrorUndermountain.pdf">DRA27 - Terror of Undermountain (creature)</a><br />
DRA27 - Six Faces of Death Map <a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_Maps_6Faces1.jpg">1</a>, <a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_Maps_6Faces2.jpg">2</a>, & <a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_Maps_6Faces3.jpg">3</a><br />
DRA27 - Barber of Silverymoon Map <a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_Maps_Barber1.jpg">1</a> & <a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_Maps_Barber2.jpg">2</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/27/DDAL-ELW02_Boromar_Ball.pdf">DRA27 - Boromar Ball</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/27/DRA27_DDAL09-01.pdf">DRA27 - Escape from Elturgard</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/26/DRA26_monstersfables.zip">DRA26 - Monster & Fables Character Sheets</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/26/DRA26_GOS_kraken.pdf">DRA26 - Juvenile Kraken (creature)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/26/DRA26_spells.pdf">DRA26 - Codex of the Depths (Kraken Lore)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/25/DRA25_CreatureFeature.pdf">DRA25 - Creature Feature</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/25/DRA25_DDIA-XGE.pdfhttps://media.wizards.com/2019/dnd/dragon/25/DRA25_DDIA-XGE.pdf">DRA25 - DDIA-XGE Underworld Speculation</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/24/DRA24_Rasaad.pdf">DRA24 - Rasaad Character Sheet</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/24/DRA24_StruggleThreeHornValley.pdf">DRA24 - Struggle in Three Horn Valley</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/24/DRA24_Creatures.pdf">DRA24 - Creature Feature (stats)</a><br />
<a href="https://media.wizards.com/2019/dnd/dragon/24/DRA24_foiblesquirks.pdf">DRA24 - Quirks & Foibles (table)</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/23/DRA23_WintersSplendor.pdf">DRA23 - Winter's Splendor</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/22/DRA22_TreasuresYugoloths.pdf">DRA22 - Jason Thompson's Treasures of the Yugloths</a><br />
<a href="http://s3.amazonaws.com/gw_rssimagefull/103648490-0.jpg">DRA21 - Jason Thompson's Six Faces of Death linked map</a><br />
<a href="https://media.wizards.com/2018/dnd/dragon/21/DRA21_sixfacesdeath.pdf">DRA21 - Jason Thompson's Six Faces of Death</a><br />
<a href="https://media.wizards.com/2018/dnd/dragon/21/DRA21_GrammysCountryApplePie.pdf">DRA21 - Grammy's Country Apple Pie</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/21/DRA21_Basic.jpg">DRA21_Basic.jpg (hi res) - 1983 Basic Sample Dungeon</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/21/DRA21_1E_DMG.jpg">DRA21_1E_DMG.jpg (hi res) - First Edition Sample Dungeon</a><br />
<a href="https://media.wizards.com/2018/dnd/dragon/21/DRA21_minions.pdf">DRA21 - Minion Stats</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/20/DRA20_AdventureZone.pdf">DRA20 - The Adventure Zone: Return to the Test of Initiation</a> (comic + adventure)<br />
<a href="http://media.wizards.com/2018/dnd/dragon/19/DRA19_Fedifensor2.pdf">DRA19 - Fedifensor 2 (sword stats updated for 5e)</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/19/DRA19_Fedifensor.pdf">DRA19 - Fedifensor (AD&D 1e reprint)</a><br />
<a href="https://media.wizards.com/2018/dnd/dragon/19/DRA19_RuinsMatolo.pdf">DRA19 - Ruins of Matolo</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/18/DRA18_CryptsKelemvor.pdf">DRA18 - The Crypts of Kelemvor</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/18/DRA18_GribbitsAgency.pdf">DRA18 - Gribbit's Detective Agency: A Dragon's Friend Adventure for 1st-Level Characters</a><br />
<a href="http://media.wizards.com/2018/dnd/dragon/18/DRA18_RisenMists.pdf">DRA18 - The Risen Mists</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/DRA17_northernpalace.pdf">Nicholas the Gift-Giver's Northern Palace</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/Creatures_PSTEE.pdf">Planescape Torment Enhanced Edition Bestiary for 5e</a><br />
<a href="https://media.wizards.com/2017/dnd/dragon/DnDFGF_CharacterSheets.pdf">Frost Giant's Fury comic Character Sheets</a><br />
<a href="https://media.wizards.com/2017/dnd/dragon/The_Haunt.pdf">The Best of the DM Guild: The Haunt</a><br />
<a href="https://media.wizards.com/2017/dnd/dragon/D15_DinoWars.pdf">Dino Wars</a><br />
<a href="https://media.wizards.com/2017/dnd/dragon/D15_Clay-O-Rama.pdf">Clay-O-Rama</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/Wiebe_TheHangover.pdf">The Hangover - A Rat Queens Adventure</a><br />
Rat Queens Character Sheets: <a href="http://media.wizards.com/2017/dnd/dragon/Betty.pdf">Betty</a> <a href="http://media.wizards.com/2017/dnd/dragon/Dee.pdf">Dee</a> <a href="http://media.wizards.com/2017/dnd/dragon/Hannah.pdf">Hanna</a> <a href="http://media.wizards.com/2017/dnd/dragon/Violet.pdf">Violet</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/Trouble_in_Waterdeep.pdf">Best of the DM Guild: Trouble in Waterdeep</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/DRA12_barbersilverymoon_jbt.pdf">DRA5 - The Barber of Silverymoon</a> + <a href="http://media.wizards.com/2017/dnd/downloads/BarberSilverymoon.jpg">walk-through map</a> <span id="goog_1728799714"></span><a href="http://mockman.com/">by Jason B. Thompson</a><br />
<a href="http://media.wizards.com/2017/dnd/dragon/478876_BanquetDamned.pdf" style="text-decoration-line: line-through;">Banquet of the Damned</a> (removed)<br />
<a href="http://media.wizards.com/2017/dnd/downloads/DnD_VDay2017.jpg">2017 Valentine's Day Card</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/DnD_Holiday2016_Modron.jpg">2016 Holiday Card #1</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/DnD_Holiday2016_Devourer.jpg">2016 Holiday Card #2</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/DnD_Halloween2016.jpg">2016 Giants Halloween Card</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/DemonsHalloween.zip">2016 Demon Lords Halloween Cards</a><br />
<div>
<a href="http://media.wizards.com/2015/downloads/dnd/2015Valentine.zip">2015 Valentine's Day Cards</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/ColoringBook_sample1.pdf"><i>Monsters & Heroes of the Realms Coloring Book</i>: Beholder Coloring Page</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/ColoringBook_sample2.pdf"><i>Monsters & Heroes of the Realms Coloring Book:</i> Map Coloring Page</a><br />
<br />
<i>D&D Snowflakes</i></div>
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_Beholder.pdf">Beholder</a><br />
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_Ampersand.pdf">Ampersand</a><br />
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_RDragon.pdf">Red Dragon</a><br />
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_Owlbear.pdf">Owlbear</a><br />
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_MindFlyr.pdf">Mind Flayer</a><br />
<a href="http://media.wizards.com/2015/images/dnd/resources/DnD_2015_Snowflakes_GCube.pdf">Gelatinous Cube</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/29_DnD_RageofDemonHalloween_blank.zip">Rage of Demons Blank Halloween Cards</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/29_DnD_RageofDemonHalloween_lowres.zip">Rage of Demons Halloween Cards</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/DnD_Conversions.pdf">Conversions to 5th Edition v1.01</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf">Conversions to 5th Edition v1.0</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/OotA_CharacterBackgrounds.pdf">OotA Modifying Backgrounds</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD2015_ExtraLife_MediaKit.zip">D&D Extra Life Media Kit</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD_ExtraLifeToolkitv2.pdf">D&D Extra Life Toolkit v2</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DND_Trinkets_Sample.pdf">Sample Trinkets</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/2015_StPatricksDay_Cert.pdf">St. Patrick's Day D&D Encounters Certificates</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DnD_12DaysofChristmas.pdf">12 Days of Christmas</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DnD_12DaysChristmas.pdf">12 Days of Christmas (text-only)</a><br />
<br />
<b>Sage Advice Column Compendiums</b><br />
<a href="https://media.wizards.com/2021/dnd/downloads/SA-Compendium.pdf">Sage Advice Column Compendium 2.7 (2021)</a><br />
(previous compendiums have been rolled into one document)<br />
<br />
<b>Essentials Kit</b><br />
<a href="https://media.wizards.com/2020/dnd/downloads/dnd_essentials_rulebook.pdf">D&D Essentials Kit Rulebook</a><br />
<br />
<b>Player's Handbook</b><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD_SpellLists_1.01.pdf">D&D Spell Lists (version 1.01)</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD_SpellLists_1.0.pdf">D&D Spell Lists (version 1.0)</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/PH-Errata.pdf">Player's Handbook Errata (version 1.22)</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/PH-Errata.pdf">Player's Handbook Errata (version 1.21)</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf">Player's Handbook Errata (version 1.1)</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/Errata_PH.pdf">Player's Handbook First Printing Errata</a><br />
<br />
<b>NEW Free Basic Rules (Player & DM Rules combined)</b><br />
<a href="http://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf">Basic Rules for Dungeons & Dragons v1.0, Released November 2018</a><br />
<br />
<b>Free Player's Basic Rules</b><br />
<a href="http://media.wizards.com/2016/downloads/DND/PlayerBasicRulesV03.pdf">Player's Basic Rules v3</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/BasicRules_Playerv3.4.pdf">Player's Basic Rules v3.4</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/BasicRules_Playerv3.4_PF.pdf">Player's Basic Rules v3.4 Printer Friendly</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2.pdf">Player's Basic Rules v2</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2_PrintFriendly.pdf">Player's Basic Rules v2 Printer Friendly</a><br />
<a href="http://media.wizards.com/downloads/dnd/dndbasicrules.pdf">Basic Rules (original July 2014 release)</a><br />
<br />
<b>Stripped Down 5e for Kids</b><br />
<a href="http://media.wizards.com/2015/downloads/dnd/MonsterSlayers_v3.pdf">Monster Slayers: Champions of the Elements v3</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/MonsterSlayers_v2.pdf">Monster Slayers: Champions of the Elements v2</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/MonsterSlayers.pdf">Monster Slayers: Champions of the Elements</a><br />
<br />
<b>Volo's Guide to Monsters</b><br />
<a href="http://media.wizards.com/2016/dnd/downloads/Volo_Froghemoth145.pdf">Froghemoth</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/D10_Volo_Hag159.pdf">Hag</a> & <a href="http://media.wizards.com/2016/dnd/downloads/D10_Volo_Hag55.pdf">Hag Lore</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/D10_Volo_Tracker191.pdf">Slithering Tracker</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/D_VoloPreview_StoneGiant.pdf">Stone Giant</a> & <a href="https://media.wizards.com/2016/dnd/downloads/Volo_GiantsLore.pdf">Giant Lore</a><br />
<br />
<b>Monster Manual</b><br />
<a href="http://media.wizards.com/2016/downloads/DND/MM-Errata.pdf">Monster Manual Errata v1.2</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/MM_Errata.pdf">Monster Manual Errata v1.0</a><br />
<br />
<b>Dungeon Master's Guide</b><br />
<a href="http://media.wizards.com/2016/downloads/DND/DMG-Errata.pdf">Dungeon Master's Guide Errata v1.1</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DMG_Errata.pdf">Dungeon Master's Guide Errata v1.0</a><br />
<br />
<b>Free DM's Basic Rules</b><br />
<a href="http://media.wizards.com/2016/downloads/DND/DMBasicRulesV05.pdf">DM's Basic Rules v5</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DMBasicRules.pdf">DM's Basic Rules v4</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMBasicRulesv.0.3.pdf">DM's Basic Rules v3</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMBasicRulesv.0.3_PrinterFriendly.pdf">DM's Basic Rules v3 Printer Friendly</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMBasicRulesv.0.2.pdf">DM's Basic Rules v2</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMBasicRulesv.0.2_PrinterFriendly.pdf">DM's Basic Rules v2 Printer Friendly</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMDnDBasicRules_v0.1.pdf">DM's Basic Rules v1</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMDnDBasicRules_v0.1_PrinterFriendly.pdf">DM's Basic Rules v1 Printer Friendly</a><br />
<br />
<b>WotC Character Sheets</b><br />
<a href="http://media.wizards.com/downloads/dnd/CHARACTERSHEETS.ZIP">Zip file</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/5E_CHARACTERSHEETSV3.ZIP">Version 3</a><br />
<a href="http://media.wizards.com/downloads/dnd/TODCharacterSheetv2.pdf">Version 2</a><br />
<a href="http://media.wizards.com/downloads/dnd/TODCharacterSheet.pdf">Version 1</a><br />
<br />
<i>Pregenerated Characters</i><br />
<a href="http://media.wizards.com/2015/downloads/dnd/CharacterSheets1-10.zip">All Pregenerated Characters, Levels 1-10</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/DragonbornSorcerer1-10.zip">Dragonborn Sorcerer</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DrowRogue1-10.zip">Drow Rogue</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DwarfCleric1-10.zip">Dwarf Cleric</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HalfelfBard1-10.zip">Half-Elf Bard</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/HalflingMonk1-10.zip">Halfling Monk</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HalflingRogue1-10.zip">Halfling Rogue</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HalforcPaladin1-10.zip">Half-Orc Paladin</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HighelfFighter1-10.zip">High Elf Fighter</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/HighelfWizard1-10.zip">High Elf Wizard</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HumanBarbarian1-10.zip">Human Barbarian</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HumanCleric1-10.zip">Human Cleric</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HumanDruid1-10.zip">Human Druid</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/HumanFighter1-10.zip">Human Fighter</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/HumanPaladin1-10.zip">Human Paladin</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/TieflingWarlock1-10.zip">Tiefling Warlock</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/WoodelfRanger1-10.zip">Wood Elf Ranger</a><br />
<br />
<b>Unearthed Arcana</b><br />
<a href="https://media.wizards.com/2021/dnd/downloads/UA2021_TravelersoftheMultiverse.pdf">Unearthed Arcana 82: Travelers of the Multiverse</a></div><div><a href="https://media.wizards.com/2021/dnd/downloads/UA2021_06_08_MagesStrixhaven.pdf">Unearthed Arcana 81: Mages of Strixhaven</a></div><div><a href="https://media.wizards.com/2021/dnd/downloads/UA2021-DraconicOptions.pdf">Unearthed Arcana 80: Draconic Options</a></div><div><a href="https://media.wizards.com/2021/dnd/downloads/UA2021_FeyFolk.pdf">Unearthed Arcana 79: Folk of the Feywild</a></div><div><a href="https://media.wizards.com/2021/dnd/downloads/UA2021_GothicLineages.pdf">Unearthed Arcana 78: Gothic Lineages</a></div><div><a href="https://media.wizards.com/2020/dnd/downloads/UA2020_102620_Subclasses05.pdf">Unearthed Arcana 77: Subclasses Part 5</a></div><div><a href="https://media.wizards.com/2020/dnd/downloads/UA2020_Subclasses04.pdf">Unearthed Arcana 76: Subclasses Part 4</a></div><div><a href="https://media.wizards.com/2020/dnd/downloads/UA2020_Feats.pdf">Unearthed Arcana 75: Feats</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020_SubclassesRevisited_0512.pdf">Unearthed Arcana 74: Subclasses Revisited</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020_PsionicOptions.pdf">Unearthed Arcana 73: Psionic Options Revised</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020-SpellsTattoos.pdf">Unearthed Arcana 72: Spells and Magic Tattoos</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020-Subclasses03_0224.pdf">Unearthed Arcana 71: Subclasses, Part 3</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020_02_06_Subclasses2.pdf">Unearthed Arcana 70: Subclasses, Part 2</a><br />
<a href="https://media.wizards.com/2020/dnd/downloads/UA2020-Subclasses01.pdf">Unearthed Arcana 69: Subclasses, Part 1</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-PsychicSoulPsionics.pdf">Unearthed Arcana 68: Fighter, Rogue, & Wizard</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf">Unearthed Arcana 67: Class Feature Variants</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-RuneSwarmRevived.pdf">Unearthed Arcana 66: Fighter, Ranger, & Rogue</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-TwilightFireNames.pdf">Unearthed Arcana 65: Cleric, Druid, & Wizard</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-EloquentHeroics.pdf">Unearthed Arcana 64: Bard & Paladin</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-AberrantLurk.pdf">Unearthed Arcana 63: Sorcerer & Warlock</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-WildAstral.pdf">Unearthed Arcana 62: Barbarian & Monk</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-Artificer2-2019.pdf">Unearthed Arcana 61: The Artificer Returns</a><br />
<a href="https://media.wizards.com/2019/dnd/downloads/UA-Artificer-2019.pdf">Unearthed Arcana 60: The Artificer Revisited</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_Sidekicks.pdf">Unearthed Arcana 59: Sidekicks</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf">Unearthed Arcana 58: Of Ships & The Sea</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_Magic_Items_of_Eberron.pdf">Unearthed Arcana 57: Magic Items of Eberron</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_Dragonmarks.pdf">Unearthed Arcana 56: Dragonmarks</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_RavnicaRaces.pdf">Unearthed Arcana 55: Races of Ravnica</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/723UA_EberronRaces7232018.pdf">Unearthed Arcana 54: Races of Eberron</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_GiantSoul.pdf">Unearthed Arcana 53: Giant Soul Sorcerer</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA-Centaur.pdf">Unearthed Arcana 52: Centaurs & Minotaurs</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_OrderDomain.pdf">Unearthed Arcana 51: Order Domain</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA_IntoTheWild.pdf">Unearthed Arcana 50: Into the Wild</a><br />
<a href="https://media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf">Unearthed Arcana 49: Three Subclasses </a><br />
<a href="https://media.wizards.com/2017/dnd/downloads/UA-ElfSubraces.pdf">Unearthed Arcana 48: Elf Subraces</a><br />
<a href="https://media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf">Unearthed Arcana 47: Fiendish Options</a><br />
<a href="https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf">Unearthed Arcana 46: Race Options: Eladrin and Gith</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf">Unearthed Arcana 45: Three Pillar Experience</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf">Unearthed Arcana 44: Greyhawk Initiative</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf">Unearthed Arcana 43: Revised Class Options</a><br />
<a href="http://www.dmsguild.com/product/213032/Unearthed-Arcana-The-Artificer-Class-5e">Unearthed Arcana: The Artificer Class (5E)</a> @ DM's Guild<br />
<a href="http://www.dmsguild.com/product/213033/Unearthed-Arcana-The-Mystic-Class-5e">Unearthed Arcana: The Mystic Class (5E)</a> @ DM's Guild<br />
<a href="http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf">Unearthed Arcana 42: Revised Subclasses</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf">Unearthed Arcana 41: Feats for Races</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf">Unearthed Arcana 40: Feats for Skills</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf">Unearthed Arcana 39: Downtime</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UA-Starter-Spells.pdf">Unearthed Arcana 38: Starter Spells</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UAThreeSubclasses.pdf">Unearthed Arcana 37: A Trio of Subclasses</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/MJ320UAWizardVF2017.pdf">Unearthed Arcana 36: Wizard Revisited</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf">Unearthed Arcana 35: The Mystic</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/0227_UATraps.pdf">Unearthed Arcana 34: Traps Revisited</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf">Unearthed Arcana 33: Mass Combat</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/20170213_Wizrd_Wrlck_UAv2_i48nf.pdf">Unearthed Arcana 32: Warlock & Wizard</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf">Unearthed Arcana 31: Sorcerer</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf">Unearthed Arcana 30: Ranger & Rogue</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/1_UA_Artificer_20170109.pdf">Unearthed Arcana 29: Artificer</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UAPaladin_SO_20161219_1.pdf">Unearthed Arcana 28: Paladin - Sacred Oaths</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/M_2016_UAMonk1_12_12WKWT.pdf">Unearthed Arcana 27: Monk Monastic Traditions</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf">Unearthed Arcana 26: Fighter - Martial Archetypes</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UA_Druid11272016_CAWS.pdf">Unearthed Arcana 25: Druid Circles & Wild Shape</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf">Unearthed Arcana 24: Clerics & Divine Domains</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf">Unearthed Arcana 23: Bards & Bard Colleges</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf">Unearthed Arcana 22: Barbarian Primal Paths</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/Encounter_Building.pdf">Unearthed Arcana 21: Encounter Building</a><br />
<a href="http://media.wizards.com/2016/dnd/UA_RevisedRanger.pdf">Unearthed Arcana 20: Revised Ranger</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/UA%20Non-Divine%20Faithful%20SFG.pdf">Unearthed Arcana 19: The Faithful</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/UA_Quick_PCs_SFG.PDF">Unearthed Arcana 18: Quick Characters</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf">Unearthed Arcana 17: Feats</a><br />
<a href="http://dnd.wizards.com/sites/default/files/media/upload/articles/UA%20Gothic%20Characters.pdf">Unearthed Arcana 16: Gothic Characters</a><br />
<a href="http://media.wizards.com/2016/downloads/Psionics_and_Mystic_V2.pdf">Unearthed Arcana 15: Psionics & the Mystic v2</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf">Unearthed Arcana 14: Kits of Old</a><br />
<a href="https://media.wizards.com/2015/.../07_UA_That_Old_Black_Magic.pdf">Unearthed Arcana 13: That Old Black Magic</a><br />
<a href="https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf">Unearthed Arcana 12: Light, Dark, Underdark!</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_Rune_Magic_Prestige_Class.pdf">Unearthed Arcana 11: Prestige Classes & Rune Magic</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DX_0907_UA_RangerOptions.pdf">Unearthed Arcana 10: Ranger Options</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf">Unearthed Arcana 09: Modern Magic</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA6_AwakenedMysticv2.pdf">Unearthed Arcana 08: Order of the Awakend Mystic v2</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA6_AwakenedMystic.pdf">Unearthed Arcana 07: Order of the Awakened Mystic</a><br />
<a href="http://dnd.wizards.com/sites/default/files/media/upload/articles/Psionics.pdf">Unearthed Arcana 06: Psionics</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA5_VariantRules.pdf">Unearthed Arcana 05: Variant Rules</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf">Unearthed Arcana 04: Waterborne Adventures v3</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA3_ClassDesignVariants.pdf">Unearthed Arcana 03: Modifying Classes</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_Battlesystem.pdf">Unearthed Arcana 02: Battlesystem</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.1.pdf">Unearthed Arcana 01: Eberron Material v1.1</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.pdf">Unearthed Arcana 01: Eberron Material v1</a><br />
<br />
<b>Dungeon Master's Guide Previews</b><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MagicItemsRarity.pdf">Magic Items by Rarity</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MagicItemsRarity_printerfriendly.pdf">Magic Items by Rarity Printer Friendly</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_303.pdf">Monster Appendix</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_128.pdf">Downtime Activities</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_257_8.pdf">Poisons Table</a> <br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_67_68.pdf">The Multiverse</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_292_3.pdf">Creating a Dungeon</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_286.pdf">Creating a New Race Example: Aasimar</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/DMG_145.pdf">Magic Items Table</a><br />
<br />
<b>Monster Manual Previews</b><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DnD_MonstersByType_1.0.pdf">Monsters by Type v1.0</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_MonstersCR.pdf">Monsters by Challenge Rating</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_BoneDevil.pdf">Bone Devils</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_Golem.pdf">Clay Golem</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_IntellectDevourer.pdf">Intellect Devourer</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_Kobold.pdf">Kobolds</a> & <a href="http://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf">Tucker's Kobolds</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_Sphinx.pdf">Sphinxes</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_UmberHulk.pdf">Umber Hulk</a><br />
<br />
<b>NPCs</b><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_Faridehv2.pdf">Farideh; Medium humanoid (tiefling), neutral good, v2</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/MM_Farideh.pdf">Farideh; Medium humanoid (tiefling), neutral good, v1</a><br />
<br />
<b>Published Adventure Supplements</b><br />
<i>Starter Set</i> <br />
<a href="http://media.wizards.com/downloads/dnd/StarterSet_Charactersv2.pdf">Starter Set Pregenerated Characters v2</a><br />
<a href="http://media.wizards.com/downloads/dnd/StarterSet_Characters.pdf">Starter Set Pregenerated Characters v1</a><br />
<i><br />
</i> <i>Tomb of Annihilation</i><br />
<a href="https://media.wizards.com/2017/dnd/downloads/ToAPrimerv1.pdf">Tomb of Annihilation Primer</a><br />
<a href="https://media.wizards.com/2017/dnd/downloads/DnDAdvLgSurrogateLogsheet.pdf">Surrogate Log Sheet</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/ToA_Tier1Surrogates.zip">Tomb of Annihilation Tier 1 Surrogates</a><br />
<a href="http://media.wizards.com/2017/dnd/downloads/ToA_Tier2Surrogates.zip">Tomb of Annihilation Tier 2 Surrogates</a><br />
<i><br />
</i> <i>Storm King's Thunder</i><br />
<a href="http://www.dmsguild.com/product/189150/DDIA05-Storm-Kings-Thunder-A-Great-Upheaveal-5e">DDIA05 Storm King's Thunder: A Great Upheaval</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/5E_CharacterSheet_Fillable.pdf">Form-Fillable Character Sheet</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/Portraits_SKT.zip">Storm King's Thunder Character Portraits</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/SKT_AppD.pdf">Storm King's Thunder NPC Character Portraits</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/EL2_SKT_AppA_0821.pdf">Storm King's Thunder Appendix A; Linked Adventures</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/SKT_GiantOptions.pdf">Storm King's Thunder: Giant Options</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/EL4_SKT_WildEnc_0824.pdf">Storm King's Thunder: Random Wilderness Encounters</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/SKT_AppD.pdf">Storm King's Thunder Appendix D: Special NPCs</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/DnD_SKT_HaketonsLament.pdf%20[PDF]">Hekaton's Lament</a><br />
<a href="http://media.wizards.com/2016/dnd/downloads/SKT_Items_in_a_Giant_Bag.pdf">Items in a Giant's Bag</a><br />
<br />
<i>Curse of Strahd</i><br />
<a href="http://media.wizards.com/2016/downloads/DND/Curse%20of%20Strahd%20Introductory%20Adventure.pdf">Curse of Strahd Introductory Adventure: Death House</a><br />
<a href="http://media.wizards.com/2016/dnd/DnD_COS_CharacterSheet.pdf">Curse of Strahd Character Sheet</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/CoS_Character_Options.pdf">Curse of Strahd Player Options</a><br />
<a href="http://media.wizards.com/2016/downloads/CharacterBackground_HauntedOne.pdf">Haunted One Character Background</a><br />
<a href="http://media.wizards.com/2016/downloads/DND/CoS_Handouts.pdf">Curse of Strahd Handouts (Appendix F)</a><br />
<br />
<i>Sword Coast Legends</i><br />
<a href="http://media.wizards.com/2015/downloads/dnd/19_SCL_NPCs.pdf">Sword Coast Legends NPCs</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/SCL_CharacterSheets.pdf">Sword Coast Legends Pregenerated 3rd Level Character Sheets</a><br />
<br />
<i>Elemental Evil - Princes of the Apocalypse</i><br />
<a href="http://media.wizards.com/2016/downloads/DND/PotA-Errata.pdf">Princes of the Apocalypse Errata v1.0a</a><br />
<br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDEN_PrincesoftheApocalypse.pdf">Princes of the Apocalypse Online Supplement v1.0</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/PrincesApocalypse_AdvSupplementv1.0_PrinterFriendly.pdf">Princes of the Apocalypse Online Supplement v1.0 Printer Friendly</a><br />
<br />
<a href="http://media.wizards.com/2016/downloads/DND/EE-Players-Companion.pdf">Elemental Evil Player's Companion</a> (updated 2016-May-16) (@wotc.com)<br />
<a href="http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanionv2.pdf">Elemental Evil Player's Companion v2</a> (@wotc.com)<br />
<a href="http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf">Elemental Evil Player's Companion</a> (@wotc.com)<br />
<a href="http://www.dndclassics.com/product/145542/Elemental-Evil-Players-Companion-5e">Elemental Evil Player's Companion</a> (@dndclassics.com)<br />
<br />
<i>The Rise of Tiamat</i><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamat_Excerpt.pdf">The Rise of Tiamat Excerpt</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamat_CouncilScorecard.pdf">The Rise of Tiamat Council Scorecard (for organized play)</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamatSupplementv0.2.pdf">The Rise of Tiamat Supplement v2</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamatSupplementv0.2_Printer.pdf">The Rise of Tiamat Supplement v2 Printer Friendly Version</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamatSupplement.pdf">The Rise of Tiamat Supplement</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/RiseTiamatSupplement_Printer.pdf">The Rise of Tiamat Supplement Printer Friendly Version</a><br />
<br />
<i>Hoard of the Dragon Queen</i><br />
<a href="http://media.wizards.com/2016/downloads/DND/HotDQ-Errata.pdf">Hoard of the Dragon Queen Errata v1.0</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/HoardDragonQueen_Supplement_v0.3.pdf">Hoard of the Dragon Queen Supplement v3</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/HoardDragonQueen_Supplement_PF_v0.3.pdf">Hoard of the Dragon Queen Supplement v3 Printer Friendly Version</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/HoardDragonQueen_Supplement1.pdf">Hoard of the Dragon Queen Supplement</a><br />
<a href="http://media.wizards.com/2014/downloads/dnd/HoardDragonQueen_Supplement1_PF.pdf">Hoard of the Dragon Queen Supplement Printer Friendly Version</a><br />
<br />
<i>Legacy of the Crystal Shard</i><br />
<a href="http://dnd.wizards.com/sites/default/files/media/LoCS_Stats_Next.pdf">Legacy of the Crystal Shard Monster Statistics</a><br />
<br />
<i>Murder in Baldur's Gate</i><br />
<a href="http://media.wizards.com/downloads/dnd/MiBG_Launch%20Weekend.pdf">Murder in Baldur's Gate Launch Weekend Adventure</a><br />
<a href="http://media.wizards.com/downloads/dnd/MinBG_Events.pdf">Murder in Baldur's Gate Events Supplement</a><br />
<a href="http://dnd.wizards.com/sites/default/files/media/MinBG_Statistics.pdf">Murder in Baldur's Gate Monster Statistics</a><br />
<a href="http://media.wizards.com/downloads/dnd/DeadThay_Map.pdf">Dead in Thay map</a><br />
<a href="http://media.wizards.com/downloads/dnd/DnD_Next_ReturnCavesChaos.pdf">Return to the Caves of Chaos</a><br />
<br />
<br />
<b>Adventurers League Materials</b><br />
<i>Storm King's Thunder</i><br />
<a href="http://www.dmsguild.com/product/191788/Storm-Kings-Thunder-DM-Quests?affiliate_id=925821">DM Quests for SKT</a><br />
<a href="http://www.dmsguild.com/product/190680/Storm-Kings-Thunder-Adventurers-League-Players-Guide-5e?affiliate_id=925821">Adventure League Player's Guide v5.1</a><br />
<a href="http://www.dmsguild.com/product/190681/Storm-Kings-Thunder-Adventurers-League-Dungeon-Masters-Guide-5e?affiliate_id=925821">Adventure League DM Guide v2.1</a><br />
<a href="https://drive.google.com/open?id=0B2OEHuo9GN3HTFVpaWxVUXRJZW8">Blank Character Sheet for SKT</a><br />
<i><br />
</i> <i>Curse of Strahd</i><br />
<a href="http://www.dmsguild.com/product/177291/Curse-of-Strahd-Dungeon-Master-Rewards">Curse of Strahd Dungeon Master Rewards</a><br />
<a href="http://www.dmsguild.com/product/174933/DDAL04-Curse-of-Strahd-Players-Pack-5e?affiliate_id=925821">DDAL04 Curse of Strahd Player's Pack (Player's & DM Guide)</a><br />
<a href="http://www.dmsguild.com/product/186573/DDAL04-Expanded-Dark-Gifts-Table-OPTIONAL-CONTENT">DDAL04 Expanded Dark Gifts Table</a><br />
<a href="http://www.dmsguild.com/product/180498/DDAL0402-The-Beast-5e-Expansion-OPTIONAL-CONTENT">DDAL04-02 The Beast Expansion</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/Curse-of-Strahd-Amendment-v1.1.pdf">Curse of Strahd Amendment v1.1</a><br />
Pregens:<br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/CoS-rogue-half-elf-Terrie-Furnas.pdf">Half-Elf Rogue (Folk Hero)</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/CoS_cleric-human-Jonathan-Connor-Self-v2.pdf">Human Cleric (Cloistered Scholar)</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/CoS_fighter-dwarf-Jeff-Wike-v2.pdf">Dwarf Fighter (Urban Bounty Hunter)</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/CoS_fighter-halfling-Daniel-Chapman-II.pdf">Halfling Bounty Hunter(Urban Bounty Hunter)</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/04/CoS_wizard-half-elf-David-Morris.pdf">Half-Elf Wizard (Cloistered Scholar)</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2016/06/Curse-of-Strahd-Backgrounds-v1.1.pdf">Curse of Strahd Backgrounds v1.1</a><br />
<i><br />
</i> <i>Rage of Demons Storyline</i><br />
<a href="https://media.wizards.com/2015/downloads/dnd/Demonomicon%20of%20Iggwilv%20-%20Belaphoss.pdf">Demonomicon of Iggwilv - Belaphoss</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDALQSG_RoD.pdf">Adventurers League Quick Start Guide: Rage of Demons</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/ALPGv3.pdf">Adventurers League Player's Guide: Rage of Demons v3</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/ALPGv3_print.pdf">Adventurers League Player's Guide: Rage of Demons v3 Printer Friendly</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/07/Hillsfar-Regional-Character-Options.pdf">Hillsfar Regional Character Options</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDALRoD_CharacterSheet.pdf">Character Sheet</a><br />
Pre-gens:<br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/08/Cleric-Wood-Elf-Acolyte.pdf">Wood Elf Cleric</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/08/Wizard-Human-Shade-Fanatic.pdf">Human (Illuskan) Wizard</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/08/Fighter-Halfling-Criminal-2-Weapon-Style.pdf">Stout Halfling Two-Weapon Fighter</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/08/Rogue-Dwarf-Hillsfar-Smuggler.pdf">Hill Dwarf Rogue</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/08/Fighter-Drow-Trade-Sherrif-Duelist-Style.pdf">Drow Elf Duelist Fighter</a><br />
<i><br />
</i> <i>Elemental Evil Storyline</i><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDALQSG_EE.pdf">Adventurers League Quick Start Guide: Elemental Evil</a> <br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDALPG_EEv1.pdf">Adventurers League Player's Guide: Elemental Evil v1</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDALPG_EEv1Print.pdf">Adventurers League Player's Guide: Elemental Evil v1 Printer Friendly</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/03/Elemental-Evil-Pregens.pdf">Elemental Evil Pregenerated Characters</a><br />
<a href="http://dndadventurersleague.org/wp-content/uploads/2015/04/Mulmaster-Bonds-and-Backgrounds.pdf">Mulmaster Backgrounds & Bonds</a><br />
<a href="http://dndadventurersleague.org/mulmaster_cloaks_logsheet.pdf">State of Mulmaster (with character logsheet for joining the Cloaks)</a><br />
<a href="http://media.wizards.com/2015/downloads/dnd/DDAL_EE_CharacterSheet.pdf">Character Sheets </a><br />
<a href="http://media.wizards.com/downloads/dnd/DnDAdvLgLogsheet.pdf">Adventurers League DM Log Sheet</a><br />
<br />
<i>Tyranny of Dragons Storyline</i><br />
<a href="http://media.wizards.com/downloads/dnd/ADVLeague_QuickStartGuide_TODv1.pdf">Adventurers League Quick Start Guide</a><br />
<a href="http://media.wizards.com/downloads/dnd/ADVLeague_PlayerGuide_TODv1.pdf">Adventurers League Player's Guide v1</a><br />
<a href="http://media.wizards.com/downloads/dnd/ADVLeague_PlayerGuide_TODv1_print.pdf">Printer Friendly Version</a><br />
<a href="http://media.wizards.com/downloads/dnd/TODCharacterSheet.pdf">Character Sheet</a><br />
<a href="http://media.wizards.com/downloads/dnd/DnDAdvLgLogsheet.pdf">Adventurers League DM Log Sheet</a><br />
<br />
<hr />
<br />
<b>Gamma World Fan Creation</b><br />
<a href="http://araknophobia.deviantart.com/journal/Dungeons-and-Dragons-GAMMA-FIVE-561426013">Gamma Five (Gamma World for 5e)</a> which includes:<br />
<ul>
<li><a href="http://www.mediafire.com/download/s6bv0h3hbhcohcc/Character+sheet.pdf">Gamma Five Character Sheet</a></li>
<li><a href="http://www.mediafire.com/download/oov1mla2trdv9aw/Character+sheet+BW.pdf">Gamma Five Character Sheet (Black & White)</a> </li>
<li><a href="http://www.mediafire.com/download/8bjxlearp46cglk/GAMMA+FIVE+DOCUMENT.pdf">Gamma Five Rules Document</a></li>
<li><a href="http://www.mediafire.com/download/y3omedsd3k3lv92/GAMMA+FIVE+BESTIARY.pdf">Gamma Five Bestiary</a></li>
<li><a href="http://www.mediafire.com/download/f7bk01mgrmje58r/GAMMA+FIVE+DLC.pdf">Gamma Five DLC</a></li>
</ul>
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</div></div></div>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-66506782110633846502014-07-11T16:23:00.002-05:002023-06-16T19:04:23.952-05:00Scavenging Free d20 Material from Paizo.com<a href="http://rendedpress.blogspot.com/2012/03/googling-paizo.html">Back in 2012</a>, I pointed out that those interested could use a directed Google search to turn up some interesting freebies on Paizo.com.<br />
<br />
This time, I've categorized it for you, with direct links, no paizo.com store account needed:<br />
<br />
Enjoy!<br />
<br />
<hr />
<br />
<b>Beginner's Box Stuff</b><br />
<a href="http://paizo.com/download/pathfinder/PZO1119-CharacterSheet.zip">Beginner Box Character Sheet</a><br />
<a href="http://paizo.com/download/pathfinder/PZO1119-Pregens.zip">Beginner Box Pregenerated Characters</a><br />
<a href="http://paizo.com/download/pathfinder/PZO1119-Kyra.zip">Kyra Character Sheet Walkthru</a><br />
<a href="http://paizo.com/download/pathfinder/PZO1119-Monsters.zip">Monsters</a><br />
<br />
<hr />
<br />
<b>D0: Hollows Last Hope - Gamemastery Module</b><br />
<a href="http://paizo.com/download/gamemastery/D0-HollowsLastHope.pdf">D0: Hollows Last Hope</a> <a href="http://paizo.com/download/gamemastery/D0-HollowsLastHope.zip">(zip)</a><br />
<a href="http://paizo.com/download/gamemastery/HollowsCharacters.pdf">D0: Hollows Last Hope Pregens</a><br />
<br />
<hr />
<br />
<b>Dragon Magazine Supplements</b><br />
<br />
<i>Issue 309</i><br />
<a href="http://paizo.com/dragonissues/309/GithAstralShips.zip">Gith Astral Ships (zipped)</a><br />
<a href="http://paizo.com/dragonissues/309/GithBrigBottom.pdf">Gith Brig Bottom</a><br />
<a href="http://paizo.com/dragonissues/309/GithBrig.pdf">Gith Brig</a><br />
<a href="http://www.paizo.com/dragonissues/309/GithBrigTop.pdf">Gith Brig Top</a><br />
<a href="http://paizo.com/dragonissues/309/GithRaiderLower.pdf">Gith Raider Lower</a><br />
<a href="http://paizo.com/dragonissues/309/GithRaiderMiddle.pdf">Gith Raider Middle</a><br />
<a href="http://paizo.com/dragonissues/309/GithRaiderTop.pdf">Gith Raider Top</a><br />
<a href="http://paizo.com/dragonissues/309/GithSkiff.pdf">Gith Skiff</a><br />
<br />
<i>Issue 344</i><br />
<a href="http://paizo.com/dragonissues/344/DR344_Supplement.pdf">DR344 Supplement</a><br />
<br />
<i>Issue 349</i><br />
<a href="http://paizo.com/dragonissues/349/DR349_Supplement.pdf">DR349 Supplement</a><br />
<hr />
<b>Dungeon Magazine Supplements</b><br />
<br />
<i>Issue 097</i><br />
<a href="http://paizo.com/dungeonissues/97/97WebEnhancement.pdf">Issue 94 Web Enhancement</a><br />
<br />
<i>Issue 098</i><br />
<a href="http://paizo.com/dungeonissues/98/Dungeon98WebEnhancement.pdf">Issue 98 Web Enhancement</a><br />
<a href="http://paizo.com/dungeonissues/98/Dungeon98WebEnhancement.zip">(zipped)</a><br />
<br />
<i>Issue 100</i><br />
<a href="http://paizo.com/dungeonissues/100/Dungeon100Enhancement.pdf">Issue 100 Web Enhancement</a><br />
<br />
<i>Issue 114</i><br />
<a href="http://paizo.com/dungeonissues/114/DA114_Online_Supplement.pdf">DA144 Online Supplement</a><br />
<a href="http://paizo.com/dungeonissues/114/DA114_Online_Supplement_print.pdf">DA114 Online Supplement (print)</a><br />
<br />
<i>Issue 115</i><br />
<a href="http://paizo.com/dungeonissues/115/DA115_Online_Supplement.pdf">DA115 Online Supplement</a><br />
<a href="https://paizo.com/dungeonissues/115/DA115_Online_Supplement_print.pdf">DA115 Online Supplement (print)</a><br />
<br />
<i>Issue 116</i><br />
<a href="http://paizo.com/dungeonissues/116/DA116_OnlineSupplement.pdf">DA116 Online Supplement</a><br />
<a href="http://paizo.com/dungeonissues/116/DA116_OnlineSupplement_print.pdf">DA116 Online Supplement (print)</a><br />
<br />
<i>Issue 117</i><br />
<a href="http://paizo.com/dungeonissues/117/DA117_OnlineSupplement.pdf">DA117 Online Supplement</a><br />
<a href="http://paizo.com/dungeonissues/117/DA117_OnlineSupplement_print.pdf">DA117 Online Supplement (print)</a><br />
<br />
<i>Issue 118</i><br />
<a href="http://paizo.com/dungeonissues/118/DA118_OnlineSupplement.pdf">DA118 Online Supplement</a> <a href="http://paizo.com/dungeonissues/118/DA118_OnlineSupplement.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/118/DA118_OnlineSupplement_print.pdf">DA118 Online Supplement (print)</a> <a href="http://paizo.com/dungeonissues/118/DA118_OnlineSupplement_print.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/118/GreyhawkMap_Legend.pdf">Greyhawk Map Legend</a> <a href="http://paizo.com/dungeonissues/118/GreyhawkMap_Legend.zip">(zipped)</a><br />
<br />
<i>Issue 119</i><br />
<a href="http://paizo.com/dungeonissues/119/DA119_OnlineSupplement.pdf">DA119 Online Supplement</a> <a href="http://paizo.com/dungeonissues/119/DA119_OnlineSupplement.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/119/DA119_OnlineSupplement_print.pdf">DA119 Online Supplement (print)</a> <a href="http://paizo.com/dungeonissues/119/DA119_OnlineSupplement_print.zip">(zipped)</a><br />
<br />
<i>Issue 120</i><br />
<a href="http://paizo.com/dungeonissues/120/DA120_OnlineSupplement.pdf">DA120 Online Supplement</a> <a href="http://paizo.com/dungeonissues/120/DA120_OnlineSupplement.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/120/DA120_OnlineSupplement_print.pdf">DA120 Online Supplement (print)</a> <a href="http://paizo.com/dungeonissues/120/DA120_OnlineSupplement_print.zip">(zipped)</a><br />
<br />
<i>Issue 121</i><br />
<a href="http://paizo.com/dungeonissues/121/DA121_OnlineSupplement.pdf">DA121 Online Supplement</a> <a href="http://paizo.com/dungeonissues/121/DA121_OnlineSupplement.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/121/DA121_OnlineSupplement_print.pdf">DA121 Online Supplement</a> <a href="http://paizo.com/dungeonissues/121/DA121_OnlineSupplement_print.zip">(zipped)</a><br />
<br />
<i>Issue 122</i><br />
<a href="http://paizo.com/dungeonissues/122/DA122_OnlineSupplement.pdf">DA122 Online Supplement</a> <a href="http://paizo.com/dungeonissues/122/DA122_OnlineSupplement.pdf.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/122/DA122_Supplement_HRes.pdf">DA122 Online Supplement hi res</a> <a href="http://paizo.com/dungeonissues/122/DA122_Supplement_HRes.pdf.zip">(zipped)</a><br />
<br />
<i>Issue 123</i><br />
<a href="http://paizo.com/dungeonissues/123/DA123_OnlineSupplement.pdf">DA123 Online Supplement</a> <a href="http://paizo.com/dungeonissues/123/DA123_OnlineSupplement.pdf.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/123/DA123_Supplement_HRes.pdf">DA123 Online Supplement hi res</a> <a href="http://paizo.com/dungeonissues/123/DA123_Supplement_HRes.pdf.zip">(zipped)</a><br />
<br />
<i>Issue 124</i><br />
<a href="http://paizo.com/dungeonissues/124/DA124_Supplement_LRes.pdf">DA124 Online Supplement lo res</a> <a href="http://paizo.com/dungeonissues/124/DA124_Supplement_LRes.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/124/DA124_Supplement_HRes.pdf">DA123 Online Supplement hi res</a> <a href="http://paizo.com/dungeonissues/124/DA124_Supplement_HRes.zip">(zipped)</a><br />
<br />
<i>Issue 125</i><br />
<a href="http://paizo.com/dungeonissues/125/DA125_Supplement_LRes.pdf">DA125 Online Supplement lo res</a> <a href="http://paizo.com/dungeonissues/125/DA125_Supplement_LRes.zip">(zipped)</a><br />
<a href="http://paizo.com/dungeonissues/125/DA125_Supplement_HRes.pdf">DA125 Online Supplement hi res</a> <a href="http://paizo.com/dungeonissues/125/DA125_Supplement_HRes.zip">(zipped)</a><br />
<br />
<i>Issue 126</i><br />
<a href="http://paizo.com/dungeonissues/126/DA126_Supplement_LR.pdf">DA126 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/126/DA126_Supplement_HR.pdf">DA126 Online Supplement hi res</a><br />
<br />
<i>Issue 127</i><br />
<a href="http://paizo.com/dungeonissues/127/DA127_Supplement_LR.pdf">DA127 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/127/DA127_Supplement_HR.pdf">DA127 Online Supplement hi res</a><br />
<br />
<i>Issue 128</i><br />
<a href="http://paizo.com/dungeonissues/128/DA128_Supplement_LR.pdf">DA128 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/128/DA128_Supplement_HR.pdf">DA128 Online Supplement hi res</a><br />
<br />
<i>Issue 129</i><br />
<a href="http://paizo.com/dungeonissues/129/DA129_Supplement_low.pdf">DA129 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/129/DA129_Supplement_hi.pdf">DA129 Online Supplement hi res</a><br />
<br />
<i>Issue 130</i><br />
<a href="http://paizo.com/dungeonissues/130/DA130_Supplement_L.pdf">DA130 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/130/DA130_Supplement_H.pdf">DA130 Online Supplement hi res</a><br />
<br />
<i>Issue 131</i><br />
<a href="http://paizo.com/dungeonissues/131/DA131_Supplement_lo.pdf">DA131 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/131/DA131_Supplement_hi.pdf">DA131 Online Supplement hi res</a><br />
<br />
<i>Issue 132</i><br />
<a href="http://paizo.com/dungeonissues/132/DA132_SupplementLR.pdf">DA132 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/132/DA132_SupplementHR.pdf">DA132 Online Supplement hi res</a><br />
<br />
<i>Issue 133</i><br />
<a href="http://paizo.com/dungeonissues/133/DA133_SupplementLR.pdf">DA133 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/133/DA133_SupplementHR.pdf">DA133 Online Supplement hi res</a><br />
<br />
<i>Issue 134</i><br />
<a href="http://paizo.com/dungeonissues/134/DA134_SupplementLR.pdf">DA134 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/134/DA134_SupplementHR.pdf">DA134 Online Supplement hi res</a><br />
<br />
<i>Issue 135</i><br />
<a href="http://paizo.com/dungeonissues/135/DA135_Supplement_LR.pdf">DA135 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/135/DA135_Supplement_HR.pdf">DA135 Online Supplement hi res</a><br />
<br />
<i>Issue 136</i><br />
<a href="http://paizo.com/dungeonissues/136/DA136_Supplement_LR.pdf">DA136 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/136/DA136_Supplement_HR.pdf">DA136 Online Supplement hi res</a><br />
<br />
<i>Issue 137</i><br />
<a href="http://paizo.com/dungeonissues/137/DA137_Supplement_LR.pdf">DA137 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/137/DA137_Supplement_HR.pdf">DA137 Online Supplement hi res</a><br />
<br />
<i>Issue 138</i><br />
<a href="http://paizo.com/dungeonissues/138/DA138_Supplement_LR.pdf">DA138 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/138/DA138_Supplement_HR.pdf">DA138 Online Supplement hi res</a><br />
<br />
<i>Issue 139</i><br />
<a href="http://paizo.com/dungeonissues/139/DA139_Supplement_LR.pdf">DA139 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/139/DA139_Supplement_HR.pdf">DA139 Online Supplement hi res</a><br />
<br />
<i>Issue 140</i><br />
<a href="http://paizo.com/dungeonissues/140/DA140_Supplement_LR.pdf">DA140 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/140/DA140_Supplement_HR.pdf">DA140 Online Supplement hi res</a><br />
<br />
<i>Issue 141</i><br />
<a href="http://paizo.com/dungeonissues/141/DA141_Supplement_LR.pdf">DA141 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/141/DA141_Supplement_HR.pdf">DA141 Online Supplement hi res</a><br />
<br />
<i>Issue 142</i><br />
<a href="http://paizo.com/dungeonissues/142/DA142_Supplement_LR.pdf">DA142 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/142/DA142_Supplement_HR.pdf">DA142 Online Supplement hi res</a><br />
<br />
<i>Issue 143</i><br />
<a href="http://paizo.com/dungeonissues/143/DA143_Supplement_LR.pdf">DA143 Online Supplement lo res</a><br />
<a href="http://paizo.com/dungeonissues/143/DA143_Supplement_HR.pdf">DA143 Online Supplement hi res</a><br />
<br />
<i>Issue 144</i><br />
<a href="http://paizo.com/dungeonissues/144/DA144_Supplement.pdf">DA144 Online Supplement</a><br />
<br />
<hr />
<br />
<b>Excerpts</b><br />
<a href="http://paizo.com/download/pathfinder/PZO9001_072-079_Thassilon.pdf">Thassilon Intro excerpt</a><br />
<a href="http://paizo.com/download/pathfinder/MagicOfThassilon.zip">More Magic of Thassilon</a><br />
<a href="http://paizo.com/download/pathfinder/Magnimar.zip">Magnimar map</a><br />
<a href="http://paizo.com/download/pathfinder/PZO1110-Races.zip">Racial Traits</a><br />
<br />
<hr />
<br />
<b>Foes, Factions, NPCs & Monsters</b><br />
<a href="http://paizo.com/download/pathfinder/PZO9226-Aspis.zip">Aspis Consortium</a><br />
<a href="http://paizo.com/download/pathfinder/PZO9002_080-091_Bestiary.zip">Boggard</a><br />
<a href="http://paizo.com/download/pathfinder/PZO9249-WinterWitch.zip">Winter Witch</a><br />
<br />
<hr />
<br />
<b>Pregenerated Characters</b><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyAPGLevel1Pregens.zip">Pathfinder Society APG Level 1 Pregens</a><br />
<br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyClericPregens.zip">Pathfinder Society Cleric Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyFighterPregens.zip">Pathfinder Society Fighter Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyGunslingerPregens.zip">Pathfinder Society Gunslinger Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyNinjaPregens.zip">Pathfinder Society Ninja Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyRoguePregens.zip">Pathfinder Society Rogue Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietySamuraiPregens.zip">Pathfinder Society Samurai Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyWizardPregens.zip">Pathfinder Society Wizard Pregens</a><br />
<br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyLevel1Pregens.zip">Pathfinder Society Level 1 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyLevel4Pregens.zip">Pathfinder Society Level 4 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyLevel7Pregens.zip">Pathfinder Society Level 7 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/Pregens-Classes.zip">Pathfinder Society Pregens by Class</a><br />
<a href="http://paizo.com/download/pathfinder/Pregens-Levels.zip">Pathfinder Society Pregens by Level</a><br />
<br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyUCLevel1Pregens.zip">Pathfinder Society UC Level 1 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyUCLevel4Pregens.zip">Pathfinder Society UC Level 4 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/PathfinderSocietyUCLevel7Pregens.zip">Pathfinder Society UC Level 7 Pregens</a><br />
<a href="http://paizo.com/download/pathfinder/Pregens-UC-Classes.zip">Pathfinder UC Pregens by Class</a><br />
<a href="http://paizo.com/download/pathfinder/Pregens-UC-Levels.zip">Pathfinder UC Pregens by Level</a><br />
<br />
<a href="http://paizo.com/download/pathfinder/PZO9500-5-PREGENS.zip">Pregenerated Characters for Pathfinder Module: We Be Goblins!</a><br />
<br />
<hr />
<br />
<b>Savage Tide Campaign</b><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTide_LR.pdf">Savage Tide Player's Guide lo res</a><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTide_HR.pdf">Savage Tide Player's Guide hi res</a><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTide_conversion.pdf">Savage Tide Conversion Guide part 1</a><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTideConversion2.pdf">Savage Tide Conversion Guide part 2</a><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTideConversion3.pdf">Savage Tide Conversion Guide part 3</a><br />
<a href="http://paizo.com/dungeonissues/SavageTide/SavageTideConversion4.pdf">Savage Tide Conversion Guide part 4</a><br />
<br />
<hr />
<br />
<b>Web Supplements</b><br />
<a href="http://paizo.com/download/dungeon/AgeOfWormsOverload.pdf">Age of Worms Overload</a><a href="https://www.blogger.com/null"> </a><a href="http://paizo.com/download/dungeon/AgeOfWormsOverload.zip">(zipped)</a><br />
<a href="http://paizo.com/download/dungeon/ChallengeOfChampions.pdf">Challenge of Champions Player Handouts</a><br />
<a href="http://paizo.com/download/pathfinder/PZO9000-2E.zip">Curse of the Crimson Throne Player's Guide</a><br />
<a href="http://paizo.com/download/pathfinder/HarrowRulebook.zip">Harrow Rulebook</a><br />
<a href="http://paizo.com/download/pathfinder/PZO9062-WebEnhancement.zip">Shattered Star: Curse of the Lady's Light Web Supplement</a><br />
<a href="http://paizo.com/download/shackledCity/PlayerHandouts.pdf">Shackled City Player Handouts</a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-62415487033330960612014-06-24T19:32:00.002-05:002023-06-16T19:04:25.642-05:00Scavenging Free D&D 4e Stuff from WotC's Site -- UPDATED!So the new edition of D&D is going to come out next month, which got me to wondering how long WotC will keep all their free 4e stuff online. A lot of the old 3.0 & 3.5 downloads have disappeared from their site, and they also totally deleted the "old edition downloads" now that <a href="http://dndclassics.com/">dndclassics.com</a> is available.<br />
<br />
To that end, I wondered how much 4e stuff was still available for free on WotC's site. Here's what I found, with direct links to download from their servers.<br />
<br />
UPDATED ON 2014-06-25: I've sorted the lists a bit and added some extra stuff I've found.<br />
<br />
NOTE ON 2014-06-26: I haven't linked to any of the player character materials: paragon paths, playtests, templates, etc. I think these are ridiculous. Tabletop RPGs are not computer RPGs and the whole "how to build a character" crap leads to munchkiny min/maxing that wastes time and kills fun, not monsters. <br />
<br />
NOTE ON 2014-06-29: I did a bit more digging using the Internet Archive Wayback Machine and came up with some still-active links to materials I missed.<br />
<br />
NOTE ON 2014-07-02: Changed my mind about the basic player character compendiums & character playtests. There were updates to each of the core classes in 2011 via Dragon magazine.<br />
<br />
NOTE ON 2014-07-07: Added some transitional encounter excerpt material.<br />
<br />
<b>NOTE ON 2015-03-05: Many links are now broken; I can only assume that WotC moved/deleted the files from their servers. I will NOT be updating this list to remove links, so please don't complain if the links don't work. </b><br />
<hr />
<h2>
4e Stuff</h2>
<b>Quick Start Rules</b><br />
<a href="http://www.wizards.com/dnd/files/quickstartrules.pdf">4e Quick Start Rules</a><br />
<br />
<b>Character Sheets</b><br />
<a href="http://www.wizards.com/dnd/files/DnD_4Echaractersheet.zip">4e Character Sheets</a><br />
<a href="http://www.wizards.com/dnd/files/dnd_essentialscharactersheet.zip">Essentials Character Sheet 1</a><br />
<a href="http://www.wizards.com/dnd/files/dnd_essentialscharactersheet2.zip">Essentials Character Sheet 2</a><br />
<br />
<b>4e Red Box Extras</b><br />
<a href="http://media.wizards.com/downloads/dnd/Ghost_Tower_of_the_Witchlight_Fens.pdf">Ghost Tower of the Witchlight Fens (single 1st level character)</a><br />
<a href="http://www.wizards.com/dnd/files/KillMessengers.pdf">Kill the Messengers (2nd level)</a><br />
<a href="http://www.wizards.com/dnd/files/RedBoxCharacters.pdf">Starter Set Supplemental Character Cards</a><br />
<a href="http://www.wizards.com/rpga/downloads/Red_Box_Game_Day_Chars.zip">Red Box Old School Character Cards (zip)</a><br />
<br />
<b>Intro Rules for Kids</b><br />
<a href="http://www.wizards.com/dnd/files/MS_HeroesHesiod.pdf">Monster Slayers: Heroes of Hesiod</a><br />
<br />
<b>Player Character Class Compendiums</b><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_Artificer.pdf">Artificer</a><br />
<a href="http://www.wizards.com/dnd/files/000_Playtest_Barbarian.pdf">Barbarian</a><br />
<a href="http://www.wizards.com/dnd/files/399_cc_cleric.pdf">Cleric</a><br />
<a href="http://www.wizards.com/dnd/files/cc_fighter.pdf">Fighter</a><br />
<a href="http://www.wizards.com/dnd/files/400_Playtest_Rogue.pdf">Rogue</a><br />
<a href="http://www.wizards.com/dnd/files/warlock_playtest.pdf">Warlock</a><br />
<a href="http://www.wizards.com/dnd/files/CC_Warlord.pdf">Warlord</a><br />
<a href="http://www.wizards.com/dnd/files/401_Wizard.pdf">Wizard</a><br />
<a href="http://www.wizards.com/dnd/files/CC_Feats.pdf">Feats</a><br />
<hr />
<b>Transitional Adventures (d20 using 4e trade dress)</b><br />
<a href="http://www.wizards.com/dnd/files/dungeon/154_Straw_Men_Hi.zip">Straw Men hi res (1st level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/154_Straw_Men_Low.zip">Straw Men lo res (1st level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Glauu_the_Seer_Hi.zip">Caravan of Glauu the Seer hi res (6th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Glauu_the_Seer_Low.zip">Caravan of Glauu the Seer low res (6th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Last_Breaths_hi_res.zip">The Last Breaths of Ashenport hi res (6th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Essence_of_Evil_Low.zip">The Last Breaths of Ashenport lo res (6th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Witching_Season_Hi.zip">Witching Season hi res (6th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Witching_Season_Hi.zip">Witching Season lo res (6th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/154_City_of_Blood_Hi.zip">City of Blood hi res (7th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/154_City_of_Blood_Low.zip">City of Blood lo res (7th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/151_Hells_Heart.zip">Hell's Heart (10th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/Lost_Caverns_Hi.zip">Iggwilv’s Legacy: The Lost Caverns of Tsojcanth hi res (10th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/Lost_Caverns_Lo.zip">Iggwilv’s Legacy: The Lost Caverns of Tsojcanth lo res (10th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Teleport_Awry_Hi.zip">Teleport Gone Awry hi res (10th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Teleport_Awry_Low.zip">Teleport Gone Awry low res (10th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Touch_of_Madness_Hi.zip">Touch of Madness hi res (10th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Touch_of_Madness_Low.zip">Touch of Madness lo res (10th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Moagims_Clone_Hi.zip">Moagim's Clone hi res (14th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Moagims_Clone_Low.zip">Moagim's Clone lo res (14th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Plague_Tree_Hi.zip">Plague Tree hi res (15th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Plague_Tree_Low.zip">Plague Tree lo res (15th level d20</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Castle_Perilous_Hi.zip">Prisoner of Castle Perilous hi res (18th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/153_Castle_Perilous_Low.zip">Prisoner of Castle Perilous low res (18th level d20)</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Essence_of_Evil_Hi.zip">Essence of Evil hi res (20th level d20)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/152_Essence_of_Evil_Low.zip">Essence of Evil lo res (20th level d20)</a><br />
<hr />
<b>Adventures</b><br />
<a href="http://www.wizards.com/dnd/files/h1.pdf">H1: Keep on the Shadowfell (1st level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/155/155_Shadowfell_SideTrek.pdf">Keep on the Shadowfell: Side Treks (1st level)</a><br />
<a href="http://www.wizards.com/dnd/files/FoolsGroveDelve.pdf">Fool's Grove Delve (2nd level)</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_RollvsRole.pdf">Alchemical Imbalance (3rd level)</a><a href="https://www.blogger.com/null"><br />
</a><a href="http://www.wizards.com/dnd/files/dungeon/158/158_Tariff_of_Relkingham.pdf">Tariff of Relkingham (3rd level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/155/155_Heathen.pdf">Heathen (5th level)</a><br />
<a href="http://www.wizards.com/dnd/files/197_dnd_dun_kinghtshadowghast.pdf">A Knight in Shadowghast Manor (5th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/156/156_ThunderspireSideTrek.pdf">More Thunderspire Labyrinth (6th level)</a><br />
<a href="http://www.wizards.com/dnd/files/176_Haruucs_Tomb.pdf">Haruc's Tomb (7th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/156/156_Ashenport.pdf">The Last Breaths of Ashenport (8th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/157/157_Fort_Dolor.pdf">Massacre at Fort Dolor (8th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/155/155_Sleeper.pdf">Sleeper in the Tomb of Dreams (8th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/366/366_RollvsRole.pdf">Claws of Tyranny (11th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_RollvsRole.pdf">Coils Below (11th level)</a><br />
<a href="http://www.wizards.com/dnd/files/EdgeOfChaos.pdf">Edge of Chaos: Gregor's Tangent (12th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/157/157_Dark_Heart.pdf">Dark Heart of Mithrendain (12th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/156/156_Kincep_Mansion.pdf">The Haunting of Kincep Mansion (12th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/157/157_Depths_of_Avarice.pdf">Depths of Avarice (13th level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/158/158_Sea_Reavers.pdf">Sea Reavers of the Shrouded Crags (15th level)</a><br />
<a href="http://www.wizards.com/dnd/files/QueenInterwebzPitz.pdf">Queen of the Interwebz Pitz (not suited for any level)</a><br />
<br />
<b>Scales of War Adventure Path</b><br />
<a href="http://www.wizards.com/dnd/files/dungeon/156/156_SoW_Rivenroar.pdf">Scales of War 1: Rescue at Rivenroar (1st level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/157/157_BordrinsWatch.pdf">Scales of War 2: Siege of Bordrin's Watch (3rd level)</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/158/158_Umbraforge.pdf">Scales of War 3: The Shadow Rift of Umbraforge (4th level)</a><br />
<br />
<b>Free RPG Day Releases</b><br />
<a href="http://www.wizards.com/files/freerpgday.pdf">Treasure of Talon's Pass - FreeRPG Day 2008 (2nd level)</a><br />
<a href="http://www.wizards.com/files/freerpgdaymap.pdf">Treasure of Talon's Pass Maps</a><br />
<a href="http://www.wizards.com/dnd/files/Khybers_Harvest.zip">Khyber's Harvest - FreeRPG Day 2009 (2nd level)</a><br />
<a href="http://www.wizards.com/dnd/files/FreeRPGDay.zip">Bloodsand Arena - FreeRPG Day 2010 (1st level)</a><br />
<br />
<b>Living Forgotten Realms</b><br />
<a href="https://web.archive.org/web/20130816021752/http://media.wizards.com/downloads/dnd/LFR_Archive.zip">Living Forgotten Realms 2008-2010 Adventure Archive (link from Internet Archive!)</a><br />
<a href="http://www.livingforgottenrealms.com/adventures.html">Living Forgotten Realms Archived Adventures</a><br />
<a href="http://www.livingforgottenrealms.com/">Living Forgotten Realms Current Adventures</a><br />
<hr />
<b>Magazines</b><br />
<a href="http://www.wizards.com/dnd/files/dragon/Dragon_360_hi_res.zip">Dragon 360 Hi Res</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/Dragon_360_lo_res.zip">Dragon 360 Low Res</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_Dragon.pdf">Dragon 364</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_Dragon.pdf">Dragon 365</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/366/366_Dragon.pdf">Dragon 366</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_Dragon.pdf">Dragon 367</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/155/155_Dungeon.pdf">Dungeon 155</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/156/156_Dungeon.pdf">Dungeon 156</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/157/157_Dungeon.pdf">Dungeon 157</a><br />
<a href="http://www.wizards.com/dnd/files/dungeon/158/158_Dungeon.pdf">Dungeon 158</a><br />
<hr />
<b>Monsters</b> (I'll add to this list as I find them)<br />
<a href="http://www.wizards.com/dnd/files/excerpts/plaguedemons.pdf">Abyssal Plague Demons</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P3_Monster.pdf">Abyssal Zealot</a><br />
<a href="http://www.wizards.com/dnd/files/Archons.zip">Archons</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_20110718.pdf">Ashmadai</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_Dreadnought.pdf">Astral Dreadnought</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DarkSun_Belgoi.pdf">Belgoi</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/4e_MV_beholder.pdf">Beholder</a><br />
<a href="http://www.wizards.com/dnd/files/169_Blasphemer.pdf">The Blasphemer</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110622.pdf">Boggle</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Demon_BA.pdf">Bonegouge Assassin</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/BoneMongrel.pdf">Bone Mongrel</a><br />
<a href="http://media.wizards.com/downloads/dnd/opengrave_exc3.pdf">Brain in a Jar</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/intheworks_20110606.pdf">Calastryx: Three-Headed Red Dragon</a><br />
<a href="http://www.wizards.com/dnd/files/196_MM_Update_Choker.pdf">Choker</a><br />
<a href="http://www.wizards.com/dnd/files/MMUpdate_Chuul.pdf">Chuuls</a><br />
<a href="http://www.wizards.com/dnd/files/dnd_dun_201202bestiary.pdf">Dao & Marid</a><br />
<a href="http://www.wizards.com/dnd/files/191_Makeover_Demilich.pdf">Demilich</a><br />
<a href="http://media.wizards.com/downloads/dnd/opengrave_exc2.pdf">Demilich (from <i>Open Grave</i>)</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Demon_incubus.pdf">Demon Incubus</a><br />
<a href="http://www.wizards.com/dnd/files/DisplacerCube.pdf">Displacer Cube</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_EcologyOTDragonborn.pdf">Dragonborn</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DragonkinKobold.pdf">Dragonkin Kobolds</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DustDemon.pdf">Dust Demon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Frostforged.pdf">Frostforged Wyrm</a><br />
<a href="http://www.wizards.com/dnd/files/194_MMUpdate_Foulspawn.pdf">Foulspawn</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_35MM.pdf">Gauth Beholder</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_Ecology_Genasi.pdf">Genasi</a><br />
<a href="http://www.wizards.com/dnd/files/191_MMUpdate_Ghosts.pdf">Ghosts</a><br />
<a href="http://www.wizards.com/dnd/files/MMUpdate_Gibber.pdf">Gibbering Beast</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/intheworks_20110404_2.pdf">Golems</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e2_monster.pdf">Gorgimirth, the Hunger in the Mountain</a><br />
<a href="http://www.wizards.com/dnd/files/MMUpdate_Grell.pdf">Grell</a><br />
<a href="http://wizards.com/dnd/files/197_MM_Update_Griffon.pdf">Griffon</a><br />
<a href="http://www.wizards.com/dnd/files/194_MMUpdate_Grimlock.pdf">Grimlock</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_Playing_Gnolls.pdf">Gnolls (more about playing one, but still. . .)</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_CampaignClassics.pdf">Hazards of Dark Sun</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ApocSpell.pdf">Herald of Colorless Fire</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110523.pdf">Hound of Ill Omen</a><br />
<a href="http://www.wizards.com/dnd/files/ExcerptHuman.zip">Humans as Monsters</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110527.pdf">Hurly-Burly Brothers (Trolls)</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/dsh_excerpt_2.pdf">Kobolds</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_Creature_Incarnations.pdf">Kobolds (Creature Incarnations)</a><br />
<a href="http://www.wizards.com/dnd/files/193_MMUpdate_Kuotoa.pdf">Kua-Toa</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/MindFlayer.pdf">Mind Flayer</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_Bestiary.pdf">Mindless Monstrosities</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/MM3_Sample.pdf">Monster Manual 3 excerpt (Herald of Colorless Fire, Ghost Beholder, Slime Devil, Lolth, Mimic, Rot Grub,Spawn of Kyuss)</a><br />
<a href="http://www.wizards.com/dnd/files/195_MM_Update_Naga.pdf">Naga</a><br />
<a href="http://www.wizards.com/dnd/files/198_MMU_Nightmare.pdf">Nightmare</a><br />
<a href="http://www.wizards.com/dnd/files/MonsterManual_orcs.zip">Orcs</a><br />
<a href="http://www.wizards.com/dnd/files/195_MM_Update_Oni.pdf">Oni</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Demon_oublivae.pdf">Oublivae</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ThemePazuzu.pdf">Pazuzu's Dread Flock</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110603.pdf">Penanggalan</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/piscodemon.pdf">Piscodemon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/quasit.pdf">Quasit Demon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/mm2_remorhaz.pdf">Remorhaz</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/RotGrub.pdf">Rot Grub</a><br />
<a href="http://www.wizards.com/dnd/files/196_MM_Update_Satyr.pdf">Satyr</a><br />
<a href="http://www.wizards.com/dnd/files/193_MMUpdate_Sahuagin.pdf">Sahuagin</a><br />
<a href="http://www.wizards.com/dnd/files/MonsterMakeover1.pdf">Shademaw: Black Dragon</a><br />
<a href="http://www.wizards.com/dnd/files/196_MM%20Update_ShaMound.pdf">Shambling Mound</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/SlimeDevil.pdf">Slime Devil</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110516.pdf">Vestapalk: Green Dragon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/intheworks_20110404_3.pdf">Wandering Tower</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_Warforged.pdf">Warforged</a><br />
<a href="http://www.wizards.com/dnd/files/191_MMUpdate_Wights.pdf">Wights</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P1_Willo.pdf">Will-o'-wisp</a><br />
<a href="http://wizards.com/dnd/files/198_MMU_worg.pdf">Worg</a><br />
<a href="http://www.wizards.com/dnd/files/197_MM_Update_Wyvern.pdf">Wyvern</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_Demonomicon.pdf">Yeenoghu</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P2_Yochlol">Yochlol</a><br />
<a href="http://www.wizards.com/dnd/files/ExcerptUndead.zip">Zombies</a><br />
<hr />
<b>NPCs & Organizations</b><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_AshenCovenant.pdf">The Ashen Covenant</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_CoB_Beleth.pdf">Beleth, The Witch's Viscount</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/366/366_Bloodghost_Syndicate.pdf">The Bloodghost Syndicate</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/frpreview_shar.pdf">Church of Shar</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_Backdrop_Cormyr.pdf">Cormyr</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowfell_4.pdf">Grigori & Nikolai</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Jalanvaloss.pdf">Jalavaloss</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/OpenGrave_Kas.pdf">Kas the Betrayer</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowfell_3.pdf">The Keepers</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Koliada.pdf">Koliada the Winter Witch</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DarkSun_King.pdf">Lalali-puy</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_20110531.pdf">Mages of Saruun</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_20110801.pdf">New Neverwinter</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/oristus.pdf">Oristus</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_20110722.pdf">Thayans</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowfell_2.pdf">Thyrin Gol</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_WarlockKnights.pdf">Warlock Knights of Vaasa</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_WolvesMaldeen.pdf">Wolves of Maldeen</a><br />
<hr />
<b>Spells, Magic Items & Artifacts</b><br />
<a href="http://www.wizards.com/dnd/files/intheworks_dmg2.pdf">Amulet of Passage</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sotac_1.pdf">The Ashen Crown</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sc6.pdf">Blade Spells</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sc1.pdf">Calling Spells</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/mordenkainen_artifact.pdf">Hammer of Thunderbolts & Jacinth of Inestimable Beauty</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_H3_2.pdf">The Head of Vyrellis</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_rotg_2.pdf">Implements of Argent</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_Intelligent_Items.pdf">Intelligent Weapons</a><br />
<a href="http://media.wizards.com/downloads/dnd/opengrave_exc0.pdf">Jet Black Ioun Stone</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sc3.pdf">Ooze Spells</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sc4.pdf">Slime Spells</a><br />
<a href="http://media.wizards.com/downloads/dnd/opengrave_exc1.pdf">Sword of Kas</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_Bazaar.pdf">Treasures of Ashardalon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e3_magicitems.pdf">Wand of Orcus</a><br />
<hr />
<b>Regions/Gazetteers</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_PG_Amn.pdf">Amn</a> + <a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_PG_Amn.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/FRPreview_Chult.pdf">Chult</a> + <a href="http://www.wizards.com/dnd/files/FRPreview_Chult.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DarkSun_SeaSilt.pdf">Dark Sun: Sea of Silt</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Demon_Abysm.pdf">Demon Abysm</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/365/365_ED_Dolurrhs.pdf">Dolurrh's Dawn</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/dsh_excerpt_denizens.pdf">Dungeon Denizens</a><br />
<a href="http://www.wizards.com/dnd/files/FRPreview_Elfharrow.pdf">Elfhallow</a> + <a href="http://www.wizards.com/dnd/files/FRPreview_Elfharrow.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/FRPreview_Eminence.pdf">Eminence of Araunt</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowfell_1.pdf">The Fettered Ward</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_20110729.pdf">Floating Islands</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_ExpeditionaryDispatch.pdf">Forest of Flesh</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Glimmer.pdf">Glimmer: City of Secrets</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/366/366_Gontal.pdf">Gontal</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_GreatDale.pdf">The Great Dale</a> + <a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_GreatDale.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/367/367_ED_Janus_Gull.pdf">Lost Village of Janus Gull</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_Luruar.pdf">Luruar</a> + <a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_Luruar.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_PG_Luruar.pdf">Luruar 2</a> + <a href="http://www.wizards.com/dnd/files/excerpts/FRPreview_PG_Luruar.jpg">Map 2</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/366/366_mithrendain.pdf">Mithrendain, Citadel of the Feywild</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_20110725.pdf">Neverwinter: Dread Ring</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/PandemoniumStone.pdf">Pandemonium Stone</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/PlainsRust.pdf">The Plains of Rust</a><br />
<a dnd="" excerpts="" files="" href="http://www.wizards.com/dnd/files/dragon/366/366_Rose_Keep.pdf%3ERose%20Keep%3C/a%3E%3Cbr%20/%3E%3Ca%20href=" http:="" rollhaunt.pdf="" www.wizards.com="">The Trollhaunt</a><br />
<a href="http://www.wizards.com/dnd/files/dragon/364/364_VorKragal.pdf">Vor Kragal, City of Ash</a><br />
<hr />
<b>Transitional Encounter Excerpts (d20 in 4e trade dress)</b><br />
<br />
<b>Anauroch: The Empire of Shade</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Anauroch/Anauroch_M2.zip">Encounter M2: An Adroit Challenge</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Anauroch/Anauroch_S3.zip">Encounter S3: Out of the Depths</a><br />
<br />
<b>Barrow of the Forgotten King</b><br />
<a href="http://www.wizards.com/dnd/files/BarrowForgottenKing_Encounter1.zip">Encounter 1: Wolves</a><br />
<a href="http://www.wizards.com/dnd/files/BarrowForgottenKing_Encounter4.zip">Encounter 4: Beholder Room</a><br />
<br />
<b>Elder Evils</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ElderEvils/ElderEvils_DeepCrater.zip">Encounter 2-2: Deep Crater</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ElderEvils/ElderEvils_TarPit.zip">Encounter 9-2: Tar Pit</a><br />
<br />
<b>Eyes of the Lich Queen</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/eotlq/EyesLichQueen_B3.zip">Encounter B3: Tentacles and a Temptress</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/eotlq/EyesLichQueen_C1.zip">Encounter C1: Dragon's Boneyard</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/eotlq/EyesLichQueen_D2.zip">Encounter D2: The Liberation of Icewing</a><br />
<br />
<b>Exemplars of Evil</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ExemplarsEvil/ExemplarsEeevil43.zip">Encounter 4-3: The Hold of Madness</a><br />
<br />
<b>Expedition to the Demonweb Pits</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/demonwebpits/ExpeditionDemonwebPits_B4.zip">Encounter B4: Angry Jackals</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/demonwebpits/ExpeditionDemonwebPits_D7.zip">Encounter D7: Palrethee Demons</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/demonwebpits/ExpeditionDemonwebPits_F13.zip">Encounter F13: Keen-Eyed Oculus</a><br />
<br />
<b>Expeditions to the Ruins of Greyhawk</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/RuinsGreyhawk/RuinsGreyhawk_42.zip">Encounter 4-2: Chamber of Seven Secrets</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/RuinsGreyhawk/RuinsGreyhawk_56.zip">Encounter 5-6: Golem Forge</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/RuinsGreyhawk/RuinsGreyhawk_612.zip">Encounter 6-12: Arrival at the Isle</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/RuinsGreyhawk/RuinsGreyhawk_65.zip">Encounter 6-5: Shodel's Laboratory</a><br />
<br />
<b>Expedition to Undermountain</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ExpUnd/ExpUndermountain_4-11.zip">Encounter 4-11: Drexlyn's Lair</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ExpUnd/ExpUndermountain_5-9.zip">Encounter 5-9: Psi-Hulk</a><br />
<br />
<b>Fortress of the Yuan-ti</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Yuanti/FortressYuantiD1.zip">Encounter D1: Entry Chamber</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Yuanti/FortressYuantiK9.zip">Encounter K9: The Dungeon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Yuanti/FortressYuantiP3.zip">Encounter P3:Main Sanctuary</a><br />
<br />
<b>Shadowdale: The Scouring of the Land</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowdale/ShadowdaleScouring_C2.zip">Encounter C2: Courtyard</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowdale/ShadowdaleScouring_D3.zip">Encounter D3: Watcher's Knoll</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowdale/ShadowdaleScouring_F7.zip">Encounter F7: Watchful Dead</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowdale/ShadowdaleScouring_U4.zip">Encounter U4: Air Support</a><br />
<br />
<b>The Sinister Spire</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/sinisterspire/SinisterSpire_G6.zip">Encounter G6: Bridge Askew</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/sinisterspire/SinisterSpire_P7.zip">Encounter P7: Plagueburst</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/sinisterspire/SinisterSpire_S24.zip">Encounter S24: Hall of Mirrors</a><br />
<hr />
<b>Encounter Excerpts from Various Adventures</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/OpenGrave_Lair2.pdf">Black Petal: Open Grave Lair 2</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/OpenGrave_Lair.pdf">Bloodtower on the Moorlands</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e3_chaosship.pdf">Chaos Ship Overview</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DFEncounter.pdf">Dark Fungi</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/DWEncounter.pdf">Deep Waters</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Demon_delve.pdf">Demonic Delve: The Mouth of Demogorgon</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/HeartofDarkness.pdf">Heart of Darkness</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sotac_2.pdf">Interlude: Graywall</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/LostCompany.pdf">Lost Company</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/erishani.pdf">The Monolith Stirs</a><br />
<a href="http://www.wizards.com/dnd/files/FRPreview_Loudwater.pdf">The Raid on Loudwater</a> + <a href="http://www.wizards.com/dnd/files/FRPreview_Loudwater.jpg">Map</a><br />
<a href="http://www.wizards.com/dnd/files/183_Alumni_ReptileGod.pdf">Revisting the Naga's Throne Room</a><br />
<a href="http://www.wizards.com/dnd/files/184_Alumni_RoomPools.pdf">Revisiting the Room of Pools</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/intheworks_20110404_1.pdf">Shadows in the Crypt</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/shadowfell_5.pdf">Showdown at the Black Lanterns</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/StormTower.pdf">Storm Tower</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpts_dragonlair.pdf">Tulkau Shayn</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/TypicalShallows.pdf">Typical Shallows Encounter</a><br />
<a href="http://www.wizards.com/dnd/files/WlfRnnrsOTradeRoad.pdf">Wolf Runners on the Trade Road</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/excerpts/hellsbonds.pdf">Encounter 1: Fiery Descent</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ECG_encounter.pdf">Encounter 1: Horrors of the Tower</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/ECG_encounter2.pdf">Encounter 2: Competitors</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/itw_20110801_2.pdf">Encounter 2: Gardmore Village</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sotac_3.pdf">Encounter 3: Dragon's Maw</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_dd_level3.pdf">Encounter 3: Orc Stronghold</a> + <a href="http://www.wizards.com/dnd/files/DDXP2009_PCs.zip">3rd level Pregens!</a><br />
<a href="http://www.wizards.com/dnd/files/HS1_6.pdf">Encounter 6: Unearthed Pets</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_dd_103.pdf">Encounter 10-3: The New Master</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_Delve14.pdf">Encounter 14-1: Hall of Echoing Screams</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_sotac_4.pdf">Encounter 27: Sky Robbery</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_Delve30.pdf">Encounter 30-3: Aspects of Divinity</a><br />
<br />
<a href="http://www.wizards.com/dnd/files/excerpts/E1_A1.pdf">Encounter A1: Death Calls</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/SToS_C8.pdf">Encounter C8: Honor Guard</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/D2FallenAmoth.pdf">Encounter D2: Fallen Amoth</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/E1_D6.pdf">Encounter D6: The Wrath of Orcus</a><br />
<a href="http://www.wizards.com/dnd/files/DMKit_E1.pdf">Encounter E1: Ilyana's Plight</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P1_E1.pdf">Encounter E1: Messenger</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e2_e2.pdf">Encounter E2: Temple Portal Entrance</a><br />
<a href="http://www.wizards.com/dnd/files/intheworks_rotg.pdf">Encounter E3: Infiltrating the Compound</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e3_F5.pdf">Encounter F5: Deal with the Devils</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_rotg_3.pdf">Encounter F9: Forst Forge</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P3_G1.pdf">Encounter G1: The Crawling God</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_H3_G1.pdf">Encounter G1: Guard Chamber</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_rotg_4.pdf">Encounter G2: Audience Chamber</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/G2Campfright.pdf">Encounter G2: Campfright</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_H3_G3.pdf">Encounter G3: Inner Chambers</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/G7_DeathDark.pdf">Encounter G7: Death in the Dark</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P3_K0.pdf">Encounter K0: Catwalk Attack</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P2_L15.pdf">Encounter L15: Chamber of Suffering</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e2_p1.pdf">Encounter P1: Black Blood Falls</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Excerpt_H3_P1.pdf">Encounter P1: Entrance Pit</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/intheworks_e3_1.pdf">Encounter R1: Ghost Door</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/E1_R9.pdf">Encounter R9: Sentinel Traps</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/SToS_R9.pdf">Encounter R9: Trapped Passage</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e3_R10.pdf">Encounter R10: Warden of Everlost</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e3_S1.pdf">Encounter S1: Boarding the Ship</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/S1PerilousArchway.pdf">Encounter S1: Perilous Archway</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P1_T2.pdf">Encounter T2: Lights in the Night</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/TombT3.pdf">Encounter T3: Lady of the Mists</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/SToS_T7.pdf">Encounter T7: Kitchens</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/V1DevourersWelcome.pdf">Encounter V1: The Devourer's Welcome</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P2_V5.pdf">Encounter V5: Gate of Death</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_e2_w5.pdf">Encounter W5: Hunger in the Mountain</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/E1_Z1.pdf">Encounter Z1: Doom's Approach</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/P3_Z3.pdf">Encounter Z3: Atop the Battlements</a><br />
<hr />
<h2>
4e Gamma World Stuff</h2>
<a href="http://www.wizards.com/dnd/files/GammaWorldCS.zip">Gamma World Character Sheets</a><br />
<br />
<b>Core</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_GWroach.pdf">Cockroach</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_GWporker.pdf">Porker (Roadhog)</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_GWrobot.pdf">Robot, Eradicator MK3</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/excerpt_GWencounter.pdf">Steading of the Iron King</a><br />
<a href="http://www.wizards.com/dnd/files/185_GammaTerra.pdf">Hometown, Gamma Terra</a><br />
<a href="http://www.wizards.com/dnd/files/188_GW_PedalToMetal.pdf">Pedal to the Metal</a><br />
<a href="http://www.wizards.com/dnd/files/188_Workshop.pdf">Factory of Misfit Omega Tech</a><br />
<a href="http://www.wizards.com/dnd/files/WorkshopMaps.zip">Additional Factory Maps</a><br />
<br />
<b>Legion of Gold Expansion</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_Enc1.pdf">Attack on Burl</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_Enc2.pdf">Damaged Laboratory</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_cyborg.pdf">Legion Cyborg</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_3.pdf">Vampiric</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_2.pdf">Photonic</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Legion_20110201.pdf">Lornak</a><br />
<br />
<b>Famine in Far-go Expansion</b><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_6.pdf">Visitors</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_5.pdf">Encounter 1: Shuffling Menace</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_4.pdf">Gallus Gallus</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_3.pdf">Children of the Atom</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_2.pdf">Temporal</a><br />
<a href="http://www.wizards.com/dnd/files/excerpts/Fargo_1.pdf">Gelantinous</a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-20771293093908216492013-11-15T17:04:00.001-06:002023-06-16T19:59:30.910-05:00Underworld Lore mirrorJust a quick note to say that I've got a mirror of <a href="http://gorgonmilk.blogspot.com">Gorgonmilk's</a> zine. <span></span><a href="https://rendedpress.blogspot.com/2013/11/underworld-lore-mirror.html#more"></a>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-39420860222644396442013-04-17T00:00:00.020-05:002023-06-16T19:35:55.585-05:00Harnly's Hole: An Adventure for S&W WhiteBoxUPDATE on 2014-02-03: An updated version of this adventure in PDF format can now be found <a href="http://rendedpress.blogspot.com/p/free-downloads.html">on the downloads page</a>!<br />
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<div style="text-align: center;">
<h4>
</h4>
</div>
<div class="separator" style="clear: both; text-align: center;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2_1fUZKQOf34wv59SLHfKOBllLNgVG2bgVy0-13s5iF8DXCdqeI6FD-b8lutGFOwklyxng-8SeYDyLhWRBP1LrkxpHeuJA6PRMI8luWAU5Q27tdj2sxmUniZelC5g4bGOaDLJl_BVubGa-kYv_2Aaa1Z2pBhcsW7BTY30g3-7xNgAaDStdlkURrqF/s860/SW-Appr-Day-Logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="316" data-original-width="860" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2_1fUZKQOf34wv59SLHfKOBllLNgVG2bgVy0-13s5iF8DXCdqeI6FD-b8lutGFOwklyxng-8SeYDyLhWRBP1LrkxpHeuJA6PRMI8luWAU5Q27tdj2sxmUniZelC5g4bGOaDLJl_BVubGa-kYv_2Aaa1Z2pBhcsW7BTY30g3-7xNgAaDStdlkURrqF/w640-h237/SW-Appr-Day-Logo.jpg" width="640" /></a></div><br /><br /></div>
Why do I like <b>Swords & Wizardry WhiteBox</b>? It's deadly, that's why! It makes for gritty, dangerous dungeon crawls at low-level where the spectre of death is ever-present.<br />
<br />
This scenario was created using only the monsters found in the <b>WhiteBox</b> ruleset. My preferred version of these rules is the no-longer-available 2nd printing by <a href="http://bravehalfling.com/">Brave Halfling Publishing</a>, although you should have no problem running it with the <a href="http://www.swordsandwizardry.com/?page_id=6">freely available 3rd printing PDF</a> from the <a href="http://www.swordsandwizardry.com/">Swords & Wizardry website</a>. The stat block are for the monsters as found in the 2nd print and differ slightly from those found on <a href="http://www.d20swsrd.com/">d20swrd.com</a>.<br />
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This scenario is a grind; there is much risk and slight reward in the way of treasure (but there are treasures!). It is also designed to have 2 of the player characters join the game after their discovery; the DM may opt to run these as NPCs. The <b>Hs</b> beneath monster entries are for keeping track of that particular monster's hit points during play.<br />
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<h3 style="text-align: center;">
Harnly's Hole</h3>
<div style="text-align: center;">
<b>A Swords & Wizardry WhiteBox Scenario</b></div>
<div style="text-align: center;">
<b>for 4-5 low-level characters</b></div>
<div style="text-align: center;">
<b>(</b><b><code></code>pre-generated characters included)</b></div>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigENPJTvye-cnuef64joCOtY5AwgOUPVsil2C8tLZn6CaT55jOLg35bPmWbKHfa-RohUGeZqeKdsS4hGiZjw7C_xGDn_JolE5H5jvLzYWIdW3QICWQyw_tPzJlDRoA12cE6iXqouYdG27Z9GC10brl-RNq_Y-jaRL7zXH-JAEGnIrkwlK0eJIgTMII/s600/Harnly's%20Hellhole.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="600" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigENPJTvye-cnuef64joCOtY5AwgOUPVsil2C8tLZn6CaT55jOLg35bPmWbKHfa-RohUGeZqeKdsS4hGiZjw7C_xGDn_JolE5H5jvLzYWIdW3QICWQyw_tPzJlDRoA12cE6iXqouYdG27Z9GC10brl-RNq_Y-jaRL7zXH-JAEGnIrkwlK0eJIgTMII/w640-h640/Harnly's%20Hellhole.png" width="640" /></a></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td class="tr-caption">Map made with <a href="http://davesmapper.com/" style="outline-width: 0px !important; user-select: auto !important;">Dave's Mapper</a>.<br /><br /></td></tr></tbody></table><br /><br />
<br />
Fort Harnly wasn't much of a fort. It wasn't anything more than just a glorified one-room guardhouse in the middle of nowhere. In fact, it was so far away from the Baron's stronghold that he tended to forget about it and, eventually, he stopped posting a trio of guards there altogether. After many years, Fort Harnly fell into disrepair and nearly faded into memory.<br />
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Off all the guards who served at the frontier post, only Harnson Groot is still alive. Now a one-legged sergeant and pole-arms trainer in the Baron's mercenary force, he regales green recruits with stories of encounters with bugbears, goblins, kobolds, and gnolls who roamed the hills at the Barony's edge (although what he recalls most vividly are wasting away the hours on cool, pleasant evenings swimming in the pond behind the fort). <br />
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He remembers those years fondly (as those who are up in years are wont to do), so much so that he has requested permission from the Baron to retire to the run-down fort and start a farm when he resigns his commission at the Baron's mandated 40 years of service limit. The Baron has agreed to this request, and has even agreed to let Harnson send a few recruits out on a training exercise/scouting mission to begin preparing the area for Harnson's return. <br />
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Harnson has charged three recruits to venture to Fort Harnly. After some thought, he also asked the Baron's priest if there was an acolyte he could spare to accompany his men. Father Noaventure agreed to this request and sent along one of his slightly more worldly clerics.<br />
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The party set out on mules from the Baron's keep two weeks ago and have just arrived at Fort Harnly. Along the way they recruited a few villagers as torch-bearers, porters, and men-at-arms (see hirelings list, below). A shipment of building supplies and a relief party left a week after the party's departure. The recruits' mission is to secure the area, clean up the fort, and investigate any strange goings-on in preparation of the fort's renewal.<br />
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<b>WANDERING MONSTERS</b><br />
(1d6; below ground only)<br />
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1. Giant Spider<br />
2. Small Giant Centipede<br />
3. Ghoul<br />
4. Gnoll<br />
5. Lemure Demon<br />
6. 2 Giant Rats<br />
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<b>1.</b> A <b>dryad</b> inhabits this tree. A naked dwarf is tied up here and the dyrad will begin to feed on his life force soon. The dwarf, <b>Virlek Gyndulfson</b> (see pre-gen list, below), has been seduced with a <i>Charm</i> spell and protected by the dryad and somehow tied himself up. His equipment is all in good working order and is in a tidy pile a few steps away from the tree.<br />
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A heavy iron chain dangles into the depths of a pit here, ending on a small cairn of rock on an outcropping below. This was the pond old Harnson remembers, although it has collapsed and there is no trace of a water source. The pit does not appear to be natural, nor does it appear to be the handiwork of any known race.<br />
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<b>Dryad</b>: HP 9; AC 9 [10]; Atk 1 wooden dagger (1d4); Move 12; Save 16; HDE/XP 3/60; Special: Charm person (-2 save).<br />
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H H H H H H H H H <br />
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<b>2.</b> This one-room guardhouse has fallen to ruin; 2 ragged looking <b>gnolls</b> have taken shelter for the night. The gnolls are heavily injured but will fight to the death if provoked. They are exhausted and terror-plagued and will rave nonsensically about a "horror below the earth" but not mention any specifics.<br />
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If treated well, the gnolls will explain they are the last survivors of an expedition that breached the column in <b>Area 4</b> to explore the depths below. They were ambushed by bandits as they came scrambling out of the pit in area 1 while some unknown enemy "breathing fire" chased them to the surface.<br />
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<b>2 Gnolls</b>: HP 4, 5; AC 5 [14]; Atk 1 bite (2d4) or weapon (1d10); Move 9; Save 16; HDE/XP 2/30; Special: None.<br />
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H H H H H <br />
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<b>3.</b> This pit is filled with the recently dead bodies of 3 gnolls and 7 <b>human bandits</b>. The gnolls appear to have put up a ferocious fight despite severe burn wounds that appear several days old. Also, tied up and knocked unconscious beneath one of the dead bandits is <b>Raafan Autuk</b>, a 1st level Magic User (see pre-gen list). He's the seventh son of a seventh son; his father is a rich merchant specializing in rare pipeweed who bought his son's way into the magic academy. Raafan was being held for ransom, having been ambushed on his way home for a visit. He'll come around after some strong drink is poured down his gullet.<br />
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Between all the dead bodies, there's 27cp, 34sp, and 73gp. There are several swords of various lengths, clubs, bows, and daggers laying about. <br />
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<b>4.</b> The broken column is an entrance to the largest cavern in the complex. The column appears to be of gnomish design and is engraved with ancient gnomish script and warnings which have been scratched out beyond decipherability. A <i>Read Magic</i> spell will reveal various inscriptions (most of them gnomish graffiti) and one message that stands out from the rest: "Beware the One Who Sleeps Below!"<br />
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The tunnel to <b>Area 12</b> is empty, but the ground is worn smooth of dust and debris—except around the column, where the remains of the broken column is scattered.<br />
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<b>5.</b> These stairs do not appear to have been carved by any earthly hand, and have been carved from the bottom up. The gentle slope ends in a twisting stone staircase which also isn't of any known design. There is a 30% chance that the spiral staircase contains 3–5 <b>giant rats</b>.<br />
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A faint howling, screeching sound can be heard coming up from the depths. The sounds get louder near Area 6, but then become inaudible further down.<br />
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<b>3–5 Giant Rats</b>: HP 4, 4, 3, 4, 3, 2, 4, 1; AC 7 [12]; Atk 1 bite (1d3); Move 12; Save 18; HDE/XP 1/10; Special: 5% are diseased.<br />
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H H H H<br />
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<b>6.</b> Two dead gnolls lay at the entrance to this room, their bodies burnt and horribly disfigured. They carry a total of 6 gp, 2 cudgels, and 1 spear. <br />
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Further in, a <b>giant slug's</b> bulk blocks the way to <b>Area 11</b>. It will attack if disturbed. It is always disturbed. Inside the slug are the digested remains of 2 gnolls and 75gp worth of coins in various denominations.<br />
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As the party ventures closer to <b>Area 11</b>, the howling & screeching sounds heard in <b>Area 5</b> get louder.<br />
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<b>Giant Slug</b>: HP 16; AC 8 [11]; Atk 1 bite (1d12) or acid; Move 6; Save 3; HDE/XP 13/2,300; Special: Spit acid (2d6).<br />
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H H H H H H H H H H H H H H H H <br />
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<b>7.</b> Another dead gnoll blocks the entryway here. His trappings and hide patterns indicate he was someone of rank. There are 3cp, 12sp, and 6gp in a pouch at his waist. A heavy, wicked-looking cutlass (treat as long sword +1) lays close to his outstretched hand.<br />
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Also in this room are twelve brittle, inanimate gnome skeletons. Among the bones are 2 emeralds worth 68gp total. Hidden in a hollow shin bone is a scroll of <i>Protection from Chaos</i>.<br />
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<hr />
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<b>8.</b> At the bottom of the stairs, blocking entrance to the room, is a <b>Hell Hound</b> carcass with a dead gnoll gripped in its jaws. Pieces of a broken sword and a splintered cudgel scatter the floor, as do 150cp and 75sp, making the floor near the entrance treacherous (20% chance someone falls while moving through this area).<br />
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Two more Hell Hounds are anxiously pacing around the room. The Hell Hounds will attack on sight.<br />
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<b>2 Hell Hounds</b>: HP 11, 10 ; AC 4 [15]; Atk 1 bite (1d6); Move 12; Save 13; HDE/XP 5/240; Special: Breathe fire (8 hp).<br />
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H H H H H H H H H H H<br />
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<b>8a.</b> A narrow stone staircase spirals up to <b>Area 8b</b>. The door to <b>Area 9</b> is locked and warded; Dispel Magic will have no effect. It can only be opened with the right magical key. The door and lock are covered with a thick layer of <b>yellow mold</b>.<br />
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<b>Yellow Mold</b>: HD n/a; AC n/a; Atk 1d6 damage + spore cloud; Move 0; Save n/a; HDE/XP 3/60; Special: Poisonous spore cloud, killed by fire.<br />
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<b>8b.</b> This is evidently a storage room, stuffed with rusted weaponry; miscellaneous gears, thinning, spotted sheets of waxy grey metal, slow leaking, near empty vinegar barrels; rotted portraiture, and other such items. Everything is covered in a fine layer of non-toxic yellow dust.<br />
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Dangling from the corner of a picture frame at the back of the room is an iron key ring with the special keys to the doors in <b>Areas 8a & 10</b>. The keys will glow with a faint purple aura under a <i>Detect Magic</i> spell.<br />
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Inside one of the vinegar barrels is the ancient, desiccated corpse of a dead halfing. He has a cleric's <i>Ring of Spell Storing</i> in his pocket and an <i>Amulet against Scrying</i> on a normal chain around his neck. A +1 Short Sword is in a finely engraved sheath at his side. He also has 52gp in various coinage in his trouser pockets.<br />
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<hr />
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<b>9.</b> The smell of sulfur is strong in this stone staircase, despite a gentle downward wind coming from above. A continual stream of <b>shadows</b> march downward as well, two abreast. They will not attack unless attacked and will step aside to let the party pass. The shadows will keep coming, pair after pair after pair. (DM Note: use the same HP for each pair during combat).<br />
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It is not possible to find the end of the staircase; it keeps going down and down. Anyone attempting to go downward off the map will find themselves walking downward for an eternity. If they are off the map and turn around to go up, they will instantly find themselves between the doors to <b>Area 8a</b> and <b>Area 10</b>.<br />
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The top of the stairs dead-ends in rock, and yet the shadows emerge from the rock and march down nonetheless.<br />
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The door to <b>Area 10</b> is locked & warded and requires a special magical key to open.<br />
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<b>2 Shadows</b>: HP 8, 12; AC 7 [12]; Atk 1 touch (1d4 + strength drain); Move 12; Save 16; HDE/XP 4/130; Special: Drain 1 point str with hit, hit only by magic weapons. <br />
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H H H H H H H H<br />
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H H H H H H<br />
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<b>10.</b> The bodies of three dead gnolls lay in a gnarled heap, blocking entrance to the room.<br />
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A congregation of 1d8 <b>lemure demons</b> and 1d6 <b>ghouls</b> are screeching and dancing and feeding on the bodies of another 2 dead gnolls. There is another gnoll, barely alive, gnashing and howling in agony as he is being eaten alive. The demons and ghouls will attack on sight.<br />
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The sides of the cavern walls are slick and wet, and appear to be sweating. This is actually <b>grey ooze</b>.<br />
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At the end of this area, the floor suddenly gives way to an endless pit. Anyone falling in will fall into darkness forever and ever without end. The smell of sulfur wafts strongly up from the hole. Any PC within 5 feet of the pit must Save vs. Poison or suffer a –1 to all melee attacks due to severe nausea.<br />
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In a small niche above the pit is a small, jewel encrusted bronze statue of a demon laughing in its sleep. The idol is worth 1,000gp. Removing the statue will summon another 1d8 lemure demons out of the pit (same stat block as first group).<br />
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<b>1–8 Lemure Demons</b>: HP 7, 6, 7, 8, 9, 10, 9, 10 ; AC 7 [12]; Atk 1 claw (1d3); Move 3; Save 14; HDE/XP 4/120; Special: Regenerate (1hp/round).<br />
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H H H H H H H<br />
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<b>1–6 Ghouls</b>: HP 9, 12, 5, 7, 11, 7; AC 6 [13]; Atk 2 claws (1d3), 1 bite (1d4); Move 9; Save 16; HDE/XP 3/60; Special: Immunities, paralyzing touch.<br />
<br />
H H H H H H H H H<br />
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H H H H H H H H H H H H<br />
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H H H H H<br />
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H H H H H H H<br />
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H H H H H H H H H H H<br />
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H H H H H H H<br />
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<b>Grey Ooze</b>: HP 9; AC 8 [11]; Atk 1 strike (2d6); Move 1; Save 14; HDE/XP 5/240; Special: Acid, immune to spells, heat, cold, and blunt weapons.<br />
<br />
H H H H H H H H H<br />
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<br />
<b>Gnoll</b>: HP 1; AC 5 [14]; Atk 1 bite (2d4) or weapon (1d10); Move 9; Save 16; HDE/XP 2/30; Special: None.<br />
<br />
H<br />
<br />
<hr />
<br />
<b>11.</b> This bridge of rope and wood plank looks hastily built, but it is in good condition. Still, there's a 5% chance a board gives way and the PC falls down to Area 10.<br />
<br />
The ceiling above the bridge contains 2 <b>giant spiders</b>. They will attack if the light carried by the party is brighter than 3 torches.<br />
<br />
Walking across the bridge stirs up the demons and ghouls and their screeches and howls will echo through the caverns.<br />
<br />
On the other side of the bridge is a pit trap tainted with poisoned barbs. The trap can hold the weight equivalent of a normally-encumbered human in chainmail; anything heavier and the floor will give way. Falling in the trap causes 1d6 damage from the fall, plus Save vs. Poison or take 1d6 poison damage as well. Additionally, PCs take 1hp impaling damage per round until they can escape the pit. <br />
<br />
There's also a <b>black pudding</b> skulking beneath the spikes of the trap. It will not move to attack but will digest any PC who is fully impaled or dies in the trap. Under the black pudding is about 2,162gp in various coinage<br />
<br />
It's possible to break through the thin wall at the end of this area into the stairway in <b>Area 12</b>.<br />
<br />
The smell of sulfur is strong throughout this part of the complex. <br />
<br />
<br />
<b>2 Giant Spiders</b>: HP 7, 9; AC 6[13]; Atk 1 bite (1d6 + poison); Move 18; Save 16; HDE/XP 5/240; Special: lethal poison, 5 in 6 chance to surprise prey.<br />
<br />
H H H H H H H<br />
<br />
H H H H H H H H H<br />
<br />
<br />
<b>Black Pudding</b>: HP 22; AC 6 [13]; Atk 1 attack (3d8); Move 6; Save 5; HDE/XP 11/1,700; Special: Acidic surface, immune to cold, divides when hit with lightning.<br />
<br />
H H H H H H H H H H H H H H H H H H H H H H<br />
<br />
<hr />
<br />
<b>12.</b> The small tunnel of <b>Area 4</b> opens into a tremendously large cavern that glitters with iridescent rock. The floor here is smooth and devoid of rock and debris and slopes gently downward. This area is the nest of a <b>purple worm and her 3 new hatchlings</b>. They can be encountered anywhere in <b>Area 12</b>, including the stairway, but they will not enter <b>Area 13</b> or the stairways going to <b>Area 13</b>.<br />
<br />
The hatchlings prefer to group on the outcrop above the stairway. The pit on this rocky outcrop appears to be filled with a sickly-looking pool of water. It is actually a <b>grey ooze</b>.<br />
<br />
<br />
<b>Purple Worm</b>: HP 37, 7, 5, 5; AC 6 [13]; Atk 1 bite (2d6), 1 sting (1d6 + poison); Move 9; Save 3; HDE/XP 17/3,500; Special: Poison sting, swallow whole. (Note: no XP for defeating hatchlings.)<br />
<br />
H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H<br />
<br />
H H H H H H H<br />
<br />
H H H H H <br />
<br />
H H H H H<br />
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<b>Grey Ooze</b>: HP 9; AC 8 [11]; Atk 1 strike (2d6); Move 1; Save 14; HDE/XP 5/240; Special: Acid, immune to spells, heat, cold, and blunt weapons.<br />
<br />
H H H H H H H H H<br />
<br />
<hr />
<br />
<b>13.</b> Anyone entering <b>Area 13</b> will find themselves walking on the ceiling and be filled with a sense of impending doom. Rest here is possible, but spellcasters have only a 75% chance of properly preparing their spells.<br />
<br />
The room itself is empty, and the stairs carved in the floor and ceiling of stairway do not appear to have been carved by any known craftsmanship. The bottom step is removable stonework and reveals a secret crawl way to <b>Area 14</b>.<br />
<br />
<hr />
<br />
<b>14.</b> Two <b>Hell Hounds</b> are napping on either side of a trap door to a rickety spiral staircase that leads to <b>Area 15</b>. Everything in this area, including the Hell Hounds and trapdoor, is covered in a thick layer of normal grey dust. The Hell Hounds will not awaken unless the trap door is touched. <br />
<br />
In a niche at the back of the cave is a wooden chest with a poison needle-trapped lock (Save vs. Poison or take –2 damage). Inside the chest are 2 <i>Potions of Extra Healing</i>, a silver dagger, a demi-human sized War Hammer +1 vs. Ghouls, and a Whip +1 vs. Demons.<br />
<br />
<br />
<b>2 Hell Hounds</b>: HP 13, 13; AC 4 [15]; Atk 1 bite (1d6); Move 12; Save 13; HDE/XP 5/240; Special: Breathe fire (8hp).<br />
<br />
H H H H H H H H H H H H H<br />
<br />
H H H H H H H H H H H H H<br />
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<hr />
<br />
<b>15.</b> The jale-colored column holding up a small crumbling outcrop beneath the stairway is not of human or demi-human design; engraved with ragged, barely legible letters in ancient gnomish is the message "Today our realm ends here." It's possible to tunnel through the rock pile to reach Area 16 with a few rounds of heavy digging.<br />
<br />
The floor of this area, from the column to the short staircase, is littered with the bones of many gnomes. If the bones are dishonorably disturbed (kicked, picked-up, pushed out of the way, etc.), they will assemble into 47 animated gnome skeletons and attack. They can be gently walked on without triggering this effect.<br />
<br />
At the top of the short stairway is a small statue of <a href="http://gorgonmilk.blogspot.com/2013/03/petty-gods-jale-god-challenge.html">the Jale God</a> carved from a hunk of nearly weightless, jale-colored, obsidian-like rock that is not of this world. The statue is surrounded with hundreds of bones from various humaniod races: bugbears, goblins, hobgoblins, kobolds, orcs—even an owlbear or two. Scattered among the bones are various coins worth 400gp.<br />
<br />
The statue is worth 1,500gp. However, the PC who removes the statue from its altar must Save v. Spell or suffer the effect of a <i>Quest</i> spell. The Jale God will send the victim on a quest to carry his image to a shrine located in another realm. <br />
<br />
This quest can be averted with a <i>Remove Curse</i> spell cast by a cleric of at least 10th level. If this is done, however, the Jale God will manifest and attempt to gamble for the victim's soul.<br />
<br />
Anyone who makes a successful save upon picking up the statue will find they can never be rid of it. Every time the statue is sold or given away, it will reappear in the PC's possession again soon after. This cycle can be stopped by placing the statue in a shrine dedicated to any of the petty gods in <a href="http://rendedpress.blogspot.com/p/my-petty-gods-mythos.html">the Jale God's retinue</a>.<br />
<br />
<br />
<b>47 Gnome Skeletons</b>: HP 1 each; AC 8 [11]; Atk 1 strike (1d6); Move 12; Save 17; HDE/XP 1/15; Special: Immune to sleep and charm spells.<br />
<br />
H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H<br />
<br />
<hr />
<br />
<b>16.</b> After tunneling through <b>Area 15</b>, the party will find themselves facing another support column. This column made of ulfire-colored stone is similar in design to the column in <b>Area 15</b>, but is smooth and unblemished despite the message that seems to be carved in its surface: "The Sleeper Who Sleeps Sleeps Below."<br />
<br />
A rusty iron chain dangles down to a ledge where 2 <b>small giant centipedes</b> rest on a clutch of 1d20 eggs. The eggs are worth 5gp apiece to the right collector. <br />
<br />
The ledge abuts what appears to be an endless pit. It is not. Anyone or anything falling in will fall roughly 60 feet and land on the back of a <b>Baalrog Demon</b> who's been sleeping for a thousand years; he will immediately wake up if something falls on him. <br />
<br />
If the Baalrog is awakened, he can be put back to sleep by placing the demon idol from Area 10 in the centipede nest and singing "Hush Little Baby" as the PCs make their escape.<br />
<br />
<br />
<b>2 Giant Centipedes (small)</b>: HP: 2, 2; AC 9 [10]; Atk 1 bite (0 + poison); Move 13; Save 18; HDE/XP 1/15; Special poison bite (+4 save or die)<br />
<br />
H H <br />
<br />
H H<br />
<br />
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<b>Baalrog Demon</b>: HP 36; AC 2 [17]; Atk 1 sword or whip (1d6); Move 6 (Fly 15); Save 5; HDE/XP 10/1,400; Special: Magic Resistance (75%), surrounded by flame (3d6), magic weapon required to hit, unaffected by spells from casters lower than 6th level.<br />
<br />
H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H H<br />
<br />
<hr />
<br />
<b>PRE-GENERATED CHARACTERS</b><br />
(Pre-gens tweaked from <a href="http://funkaoshi.com/">Ramanan Sivaranjan</a>'s <a href="http://character.totalpartykill.ca/lbb/">LLB Character Generator</a>)<br />
<br />
<br />
<b>Arquen Fordhart</b><br />
1st Level Female Fighter<br />
<br />
HP: 7 AC: 3 [16] XP: 0<br />
<br />
STR: 11<br />
INT: 10<br />
WIS: 6<br />
DEX: 9<br />
CON: 9<br />
CHA: 12<br />
<br />
Saving Throw: 14 (+2 vs. death or poison)<br />
<br />
Weapons: Two-Handed Sword (1d6+1), 3 Daggers (1d6-1)<br />
Armor: Plate mail<br />
Equipment: 6 Torches, backpack, waterskin, 1 week Iron Rations, 50' Rope, 2 flasks oil, 9gp<br />
<br />
Languages: Common, Alignment<br />
<br />
Optional Appearance: Young, Scrawny<br />
<br />
<hr />
<br />
<b>Filk Laroosh</b><br />
1st Level Male Fighter<br />
<br />
HP: 6 AC: 3 [16] XP: 0<br />
<br />
STR: 12<br />
INT: 7<br />
WIS: 10<br />
DEX: 10<br />
CON: 15 (+1)<br />
CHA: 11<br />
<br />
Saving Throw: 14 (+2 vs. death or poison)<br />
<br />
Weapons: Flail (1d6), Dagger (1d6-1), Short bow (1d6-1)<br />
Armor: Plate mail<br />
Equipment: Quiver of 20 arrows, 6 torches, backpack, waterskin, 1 week Iron Rations, 50' rope, small sack, 10gp<br />
<br />
Languages: Common, Alignment<br />
<br />
Optional Appearance: Young, Spit-and-Polished<br />
<br />
<hr />
<br />
<b>Kelkek Pigsherd</b><br />
1st Level Male Fighter<br />
<br />
HP: 8 AC: 5 [14] XP: 0<br />
<br />
STR: 15<br />
INT: 8<br />
WIS: 13<br />
DEX: 9<br />
CON: 17 (+1)<br />
CHA: 10<br />
<br />
Saving Throw: 14 (+2 vs. death or poison)<br />
<br />
Weapons: Spear(1d6), Light Crossbow (1d6-1) <br />
Armor: Chainmail<br />
Equipment: Case with 30 quarrels, 6 torches, backpack, waterskin, 1 week Iron Rations, 50' rope, 11gp.<br />
<br />
Languages: Common, Alignment<br />
<br />
Optional Appearance: Drab Clothing, Tall<br />
<br />
<hr />
<br />
<b>Hernvixen Clavershell</b><br />
2nd Level Female Cleric<br />
<br />
HP: 7 AC: 4 [15] XP: 1,501<br />
<br />
STR: 8<br />
INT: 11 (+1)<br />
WIS: 13<br />
DEX: 10<br />
CON: 16 (+1)<br />
CHA: 9<br />
<br />
Saving Throw: 15 (+2 vs.poison or paralysis)<br />
<br />
Weapons: War Hammer (1d6)<br />
Armor: Chainmail, Shield<br />
Equipment: 6 torches, backpack, waterskin, waterskin of holy water, 1 week Iron Rations, 10' Pole, Holy Symbol, Scroll of <i>Cure Light Wounds</i>, 4gp<br />
<br />
Languages: Common, Alignment, Halfling<br />
<br />
Optional Appearance: Drab Clothing, Pretty<br />
<br />
Turn Undead:<br />
Skeleton: 7<br />
Zombie: 10<br />
Ghoul: 10<br />
Wight: 13<br />
<br />
Spells Prepared:<br />
Level 1: <i>Light</i><br />
<br />
<hr />
<br />
<b>Virlek Gyndulfson</b><br />
1st Level Male Dwarf<br />
<br />
HP: 7 AC: 2 [17] XP: 0<br />
<br />
STR: 10<br />
INT: 17 (+7)<br />
WIS: 13<br />
DEX: 5 (-1)<br />
CON: 12<br />
CHA: 15 (+1)<br />
<br />
Saving Throw: 14 (+4 vs. magic; +1 vs. death and poison)<br />
<br />
Weapons: Long Sword (1d6), Dagger (1d6-1)<br />
Armor: Plate mail, shield<br />
Equipment: 6 torches, backpack, waterskin, 1 week Iron Rations, 10' pole, 4gp<br />
<br />
Languages: Common, Alignment, Gargoyle, Halfling, Human Dialect, Kobold, Lizard Man,<br />
<br />
Optional Appearance: Mature, Fancy Clothing<br />
<br />
<hr />
<br />
<b>Raafan Autuk</b><br />
1st Level Male Magic-User<br />
<br />
HP: 6 AC: 9 [10] XP: 0<br />
<br />
STR: 12<br />
INT: 17 (+7)<br />
WIS: 5<br />
DEX: 12<br />
CON: 8<br />
CHA: 11<br />
<br />
Saving Throw: 15 (+2 vs. Spells)<br />
<br />
Weapons: Dagger (1d6-1)<br />
Armor: None<br />
Equipment: Lantern, 4 flasks oil, backpack, waterskin, 1 week Iron Rations, 50' silk rope, 77gp.<br />
<br />
Spellbook contents<br />
Level 1: <i>Read Magic, Light, Sleep, Detect Magic</i><br />
<br />
Spells Prepared:<br />
Level 1: <i>Read Magic</i><br />
<br />
Languages: Common, Alignment, Gnoll, Gnome, Human Dialect, Kobold.<br />
<br />
Optional Appearance: Youthful, Elaborate Attire<br />
<br />
<hr />
<br />
<b>HIRELINGS</b><br />
(courtesy of <span class="blue_link"><a href="http://www.barrowmaze.com/blog/">Greg Gillespie's</a> <a href="http://www.barrowmaze.com/meatshields">Meatshield Generator</a></span>)<br />
<br />
Pick up to 4:<br />
<br />
Name: Peltik Ratcatcher, 0-level male porter<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Dagger (1d6-1)<br />
Armor: None<br />
Background: Peasant<br />
Posessions & Knowledge: A large bar of soap<br />
Notable Features: None<br />
Suggested rate of pay: 5sp/day<br />
<br />
<br />
Name: Bargarda Counts, 0-level female porter<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Dagger (1d6-1), Club (1d6)<br />
Armor: None<br />
Background: Escaped convict<br />
Posessions & Knowledge: Makes a mean stew<br />
Notable Features: Wears hair in pigtails.<br />
Suggested rate of pay: 5sp/day<br />
<br />
<br />
Name: Marton Martinson, 0-level male torch-bearer<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Dagger (1d6-1)<br />
Armor: None<br />
Background: Only survivor of a goblin massacre<br />
Posessions & Knowledge: Speaks goblin<br />
Notable Features: Large scar on back of skull<br />
Suggested rate of pay: 5sp/day<br />
<br />
<br />
Name: Dardic Faversham, 0-level female torch-bearer<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Club (1d6)<br />
Armor: None<br />
Background: Miller's daughter<br />
Posessions & Knowledge: Set basic traps<br />
Notable Features: Emaciated<br />
Suggested rate of pay: 5sp/day<br />
<br />
<br />
Name: Kilstad Killstab 0-level male man-at-arms<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Dagger (1d6-1), Hand-axe (1d6)<br />
Armor: None<br />
Background: TPK survivor<br />
Posessions & Knowledge: Eidetic memory<br />
Notable Features: Tattoo of bird on left hand<br />
Suggested rate of pay: 1gp/day<br />
<br />
<br />
Name: Relix Yunk, 0-level female man-at-arms<br />
HP: 3<br />
AC: 0 [19]<br />
Weapon: Spear (1d6)<br />
Armor: None<br />
Background: Deserter<br />
Posessions & Knowledge: Sock full of marbles <br />
Notable Features: Honest to a fault<br />
Suggested rate of pay: 1gp/day<br />
<br />
<hr />
<br />
<br />
<b>EXPERIENCE TOTAL</b><br />
approx. 14,355<br />
<br />
<b>TREASURE TOTAL</b><br />
approx. 5,355gp<br />
<br />
<b>MAGIC ITEMS AVAILABLE</b><br />
Scroll of <i>Protection from Chaos</i><br />
<i>Ring of Spell Storing</i> (Cleric)<br />
<i>Amulet Against Scrying</i><br />
+1 Short Sword<br />
2 Potions of Extra Healing<br />
Silver Dagger<br />
War Hammer +1 vs. Ghouls<br />
Whip +1 vs. Demons<br /><br />Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-40611996508009565352012-10-15T14:50:00.009-05:002023-06-16T19:16:11.677-05:00The 2000 Coin DungeonConsider this my 2¢.<br />
<br />
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<!--StartFragment-->
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<div align="center" class="MsoPlainText" style="text-align: center;">
<b><span style="font-family: "cambria"; font-size: 16pt;"><u>Weaver Bob's Hole</u></span></b></div>
<div align="center" class="MsoPlainText" style="text-align: center;">
<b><span style="font-family: "cambria"; font-size: 16pt;">A Map & Key That Might Not Fit<o:p></o:p></span></b></div>
<div align="center" class="MsoPlainText" style="text-align: center;">
<b><span style="font-family: "cambria"; font-size: 16pt;">But Any DM Worth His/Her Salt Can Make It Work</span></b></div>
<div class="MsoPlainText">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7P5kO5Or45BsutnPSRoFG0BGcWcYtoBP-cUCZBVP7XYMoe7Nh9L773PHHU57cjdd_rNSsD8FkjZS5w8cBLbcF9L5jIigjevhu7fdLG67yXYlpcHFfgK0j1_x0b3ls_m55XzxlkVRkxN7Lm_8CkQ9A8ZGNIVDyNQbFqCE5rSP5yl6wEMq1p8dYgpdZ/s660/WeaverBob.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="660" height="637" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7P5kO5Or45BsutnPSRoFG0BGcWcYtoBP-cUCZBVP7XYMoe7Nh9L773PHHU57cjdd_rNSsD8FkjZS5w8cBLbcF9L5jIigjevhu7fdLG67yXYlpcHFfgK0j1_x0b3ls_m55XzxlkVRkxN7Lm_8CkQ9A8ZGNIVDyNQbFqCE5rSP5yl6wEMq1p8dYgpdZ/w640-h637/WeaverBob.png" width="640" /></a></div><br /><br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;"><!--[if gte vml 1]><v:shapetype
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<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">KEY<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 1<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area looks average compared with other sections of this place. Tossed around the area are a gold music box worth 2000cp, a dagger hilt, a painting of a city,
pottery shards scattered around, and a brass spoon +1.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">Located
inside the gold music box is a white
cloth sack containing 2000pp / 2000gp / 2000ep / 2000sp / 2000cp.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 2<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area is pretty unextraordinary at first glance. Throughout the area are rusty
metal pliers, bent metal ladle, a corroded brass dented shield, 3 blank scrolls, a corroded
iron pail, and an iron kettle.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 3<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The area
has a stillness in the air with an average temperature for the area. You can
make out a loud splintering sound coming from somewhere. Throughout the area are
purple thread (50 feet), useless quill, mat, cracks in the floor, blue pillow,
6 bent brass hooks on the wall, and whetstone.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 4<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area seems normal for this type of place. Throughout the area are a cedar cane,
a pile of straw, 20 feet of twine, and 7 brass hooks on the wall.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">A thick,
sticky substance covers the floor and anyone walking in it becomes stuck and
must find a way to free themselves.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 5<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area smells metallic and there is moisture all over the floor in a light mist.
You can make out a faint thudding sound coming from somewhere. A mahogany
weapon rack on the far wall holds a battle staff made of iron with a bone
handle, a ruined light flail, a broken heavy pick, and a broken light flail.
Also scattered on the floor are a ruined wood wall basin, a tinderbox, an iron
sifter, a ruined mattress, and a rusty iron tub.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 6<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area seems plain when you first look upon it, but then you notice the dried
blood all over the floor. Scattered throughout the area are 3 foot-long iron
chains, a basket, and 3 bent iron spikes.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 7<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area is pretty unextraordinary at first glance. Throughout the area are 8 soiled
bandages, a wooden pitcher, several chipped fireplace stones, and an oak
workbench.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 8<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area looks average compared with other sections of this place, albeit with a
strange fungus growing on the walls and floor (this is a common, non-monstrous
mold). An iron sifter rests in the far
corner, but the entire floor is covered in a shallow puddle of oily water. Smack in the middle of the puddle is a leather
backpack containg 2000gp / 2000ep / 2000sp / 2000cp.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">In an
oak strongbox with a locked keyhole that is hidden under a concealed floor
panel., there is a pile of coins containing 2000gp / 2000sp / 2000cp<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 9<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area is pretty unextraordinary at first glance, although the floor is run
through with cracks. A loom, a maple chair, a padded steel chair, a huge pile of
various bones, and some shoe prints in various spots are all that PCs will find
here.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 10<o:p></o:p></span></b></div>
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<span style="font-family: "cambria"; font-size: 12pt;">The
area looks average compared with other sections of this place. Throughout the
area is... patches of moss, dust throughout, shredded and torn clothing, a mahogany
chest of drawers [containing a doublet, ruined red cloth gloves, a ripped
yellow blouse, a dirty brown apron, a ripped gray scarf, a torn purple mantle, a
pair of moldy white pantaloons, a ruined brown toga, and 16 sets of green
stockings], 43 feet of ruined rope, a corroded iron mug, and gray thread (30
feet).<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">Located
inside the false bottom of the mahogany chest of drawers is a black cloth
backpack containing: 2000gp / 2000ep.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">Hidden
under a concealed floor panel trapped with a polymorph spell is a blue canvas
rucksack containing 2000sp / 2000 cp. The spell hits whoever opens the container.
The victim turns into a toad for 1d4+1 turns unless they can save for spells.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 11<o:p></o:p></span></b></div>
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<span style="font-family: "cambria"; font-size: 12pt;">The
area appears similar to the rest of the place and is empty.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 12<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area smells dusty and has a cold current. Thorny vines fill the area and tangle
around anyone inside, causing 1d4+1 damage each round and can only be removed
after 20 points of damage have been done to the thick vines. There’s also a
Yellow Mold hanging around back in the corner.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">YELLOW MOLD</span></b><span style="font-family: "cambria"; font-size: 12pt;"> [ ENC: 1d8 (1d4) | AL: N |
MV: 0 | AC: NA | HD: 2 |
ATK: Spores | DMG: 1d6 + special
| SV: F2 | ML: NA |
TRS: None | XP: 38 | LVL: 2 |
THAC0: 18 | BOOK: LL ] -- There are 3 in this area [HIT POINTS: 11,
6, 13]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 13<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area is pretty unextraordinary at first glance. Gray slime drips from the far
wall, and scattered around on the floor are an iron spoon, blue wax drippings,
brown wax drippings, and a metal bowl.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 14<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area smells rancid. Maybe it’s the rats?<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">RAT</span></b><span style="font-family: "cambria"; font-size: 12pt;"> [ ENC: 5d10 (2d10) | AL: N |
MV: 60` (20`) Swim 30` (10`) |
AC: 9 | HD: 1 hp | ATK: 1 (bite, per group) | DMG: 1d6 + disease | SV: 0 human |
ML: 5 | TRS: XI | XP: 6 |
LVL: 1 | THAC0: 19 | BOOK: LL ]. There are 5 in this area [HIT
POINTS: 1, 1, 1, 1, 1]<o:p></o:p></span></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;"> </span><span style="font-family: "cambria"; font-size: 12pt;"> </span></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 15<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area smells of urine. Throughout the area are orange thread (50 feet), a bent
iron kettle, a wooden flagon, pottery shards scattered around, an orange sheet,
a large pile of ashes with a corroded iron helmet lying on top of it, and dust
throughout.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 16<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area is pretty unextraordinary at first glance. Throughout the area are black
thread (50 feet), arusty iron bowl, a smoking pipe, a useless smoking pipe,
liquid dripping from the ceiling, and chiseled drawings of circles on the
floor.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 17<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area looks average compared with other sections of this place. Throughout the
area are a sword blade, 40 feet of twine, a torture rack made mostly of cedar (it
has some areas of dried blood), a maple bunk bed, the bloody corpse of an elf
[CONTAINS: small toy doll, 4 white glass spheres (1 inch diameter), blank spell
book bound in brown leather with a symbol of a crown on the cover], humanoid
bones.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 18<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area seems plain when you first look upon it. Throughout the area are a painting
of a scenic forest view, yellow thread (100 feet), iron branding iron, metal
pliers, rosewood stool, fungus growing.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">Room 19<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">The
area has dryness in the air. Yet somehow, inexplicably, there’s a few giant
frogs just chilling out here.<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">FROG, GIANT</span></b><span style="font-family: "cambria"; font-size: 12pt;"> [ ENC: 5d8 (5d8) | AL: N |
MV: 30` (`10) Swim 90` (30`) |
AC: 7 | HD: 1-3 | ATK: 1 (bite) | DMG: 1d3, 1d6, 2d4 | SV: F1-3 |
ML: 7 | TRS: None | XP: 13/29/65 | LVL: 2 |
THAC0: 19/18/17 | BOOK: AEC
] -- There are 3 in this area [HIT
POINTS: 1, 3, 3]<o:p></o:p></span></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;"> </span><span style="font-family: "cambria"; font-size: 12pt;"> </span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">RANDOM ENCOUNTERS IN THIS DUNGEON
(1d12)<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">1 <b>BADGER</b>
[ ENC: 1d2 (1d4+1) | AL: N | MV: 60` (20`) | AC: 4 |
HD: 1+2 | ATK: 3 (2 claws, 1
bite) | DMG: 1d2/1d2/1d3 | SV: F1 |
ML: 8 | TRS: None | XP: 15 |
LVL: 1 | THAC0: 18 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">2 <b>DWARF</b>
[ ENC: 1d6 (5d8) | AL: L or N | MV: 60` (20`) | AC: 4 |
HD: 1 | ATK: 1 | DMG: 1d8 or weapon | SV: D1 |
ML: 8 | TRS: XVI | XP: 10 |
LVL: 1 | THAC0: 19 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">3 <b>DWARF,
DUERGAR</b> [ ENC: 2d4 (1d00+100) | AL:
CE | MV: 60` (20`) | AC: 4 |
HD: 1+2 | ATK: 1 (weapon) | DMG: As weapon | SV: F1 |
ML: 8 | TRS: VI, XX | XP: 21 |
LVL: 1 | THAC0: 18 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">4 <b>ELF,
DROW</b> [ ENC: 2d4 (5d10) | AL: CE
| MV: 120` (40`) | AC: 4 |
HD: 2 | ATK: 1 or 2 (weapon)
| DMG: As weapon | SV: F2 |
ML: 10 | TRS: Vx5, XIx2 | XP: 38 |
LVL: 1 | THAC0: 18 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">5 <b>FROG,
GIANT KILLER</b> [ ENC: 3d6 | AL: N
| MV: 60` (`20) Swim 120` (40`) | AC: 8 |
HD: 1+4 | ATK: 3 (2 claws, bite)
| DMG: 1d2/1d2/1d4+1 | SV: F1 |
ML: 7 | TRS: None | XP: 21 |
LVL: 1 | THAC0: 18 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">6 <b>FROG,
GIANT POISONOUS</b> [ ENC: 2d6 | AL: N
| MV: 30` (`10) Swim 90` (30`) | AC: 8 |
HD: 1 | ATK: 1 | DMG: 1 and SV poison (with +4) or die | SV: F1 |
ML: 7 | TRS: None | XP: 13 |
LVL: 1 | THAC0: 19 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">7 <b>GNOLL</b>
[ ENC: 1d6 (3d6) | AL: C | MV: 90` (30`) | AC: 5 |
HD: 2 | ATK: 1 (weapon) | DMG: 2d4 or weapon | SV: F2 |
ML: 8 | TRS: XIX | XP: 47 |
LVL: 2 | THAC0: 18 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">8 <b>HOBGOBLIN</b>
[ ENC: 1d6 (4d6) | AL: C | MV: 90` (30`) | AC: 6 |
HD: 1+1 | ATK: 1 (weapon) | DMG: 1d8 or weapon | SV: F1 |
ML: 8 | TRS: XIX | XP: 15 |
LVL: 1 | THAC0: 18 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">9 <b>KOBOLD</b>
[ ENC: 4d4 (6d10) | AL: C | MV: 60` (20`) | AC: 7 |
HD: 1d4 hp | ATK: 1 (weapon)
| DMG: 1d4 or weapon -1 | SV: 0 human |
ML: 6 | TRS: I (XIII) | XP: 5 |
LVL: 1 | THAC0: 19 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">10 <b>LOCUST,
SUBTERRANEAN</b> [ ENC: 2d10 (1d10) |
AL: N | MV: 60` (20`) Fly 180`
(60`) | AC: 4 | HD: 2 |
ATK: 1 (bite, slam, or spit) |
DMG: 1d2/1d4 or special | SV: F2
| ML: 5 | TRS: None |
XP: 38 | LVL: 2 | THAC0: 18 |
BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">11 <b>TROGLODYTE</b>
[ ENC: 1d8 (5d8) | AL: C | MV: 120` (40`) | AC: 5 |
HD: 2 | ATK: 3 (2 claws, bite) | DMG: 1d4/1d4/1d4 | SV: F2 |
ML: 9 | TRS: XXII | XP: 38 |
LVL: 2 | THAC0: 18 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">12 <b>YELLOW
MOLD</b> [ ENC: 1d8 (1d4) | AL: N | MV: 0 |
AC: NA | HD: 2 | ATK: Spores |
DMG: 1d6 + special | SV: F2
| ML: NA | TRS: None |
XP: 38 | LVL: 2 | THAC0: 18 |
BOOK: LL ]</span></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;"><br /></span></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;"><br /></span></div>
<div class="MsoPlainText">
<b><span style="font-family: "cambria"; font-size: 12pt;">RANDOM OUTDOOR ENCOUNTERS (1d12)<o:p></o:p></span></b></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">1 <b>BOAR,
GIANT</b> [ ENC: 1d4 (1d4+1) | AL: N
| MV: 120` (40`) | AC: 6 |
HD: 5 | ATK: 1 (tusk) | DMG: 3d4 |
SV: F5 | ML: 9 | TRS: None |
XP: 200 | LVL: 3 | THAC0: 15 |
BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">2 <b>BEETLE,
GIANT CARNIVOROUS</b> [ ENC: 1d6 (2d4) |
AL: N | MV: 150` (50`) | AC: 3 |
HD: 3+1 | ATK: 1 (bite) | DMG: 2d6 |
SV: F1 | ML: 9 | TRS: VI |
XP: 65 | LVL: 3 | THAC0: 16 |
BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">3 <b>TOAD,
GIANT</b> [ ENC: 1d4 (1d4) | AL: N
| MV: 90` (30`) | AC: 7 |
HD: 2+2 | ATK: 1 (bite) | DMG: 1d4+1 |
SV: F1 | ML: 6 | TRS: None |
XP: 71 | LVL: 27 | THAC0: 17 |
BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">4 <b>HAWK,
GIANT</b> [ ENC: 0 (1d3) | AL: N | MV: Fly 450` (150`) | AC: 6 |
HD: 3+3 | ATK: 1 | DMG: 1d6 |
SV: F2 | ML: 8 | TRS: None |
XP: 65 | LVL: 3 | THAC0: 16 |
BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">5 <b>PSEUDO-DRAGON</b>
[ ENC: 1 (1) | AL: NG | MV: 60` (20`) Fly 240` (80`) | AC: 2 |
HD: 2 | ATK: 1 (bite or tail)
| DMG: 1d3 or SV poison or feign death
| SV: F2 | ML: 7 |
TRS: XIx10 | XP: 38 | LVL: 2 |
THAC0: 18 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">6 <b>GARGOYLE</b>
[ ENC: 1d6 (2d4) | AL: C | MV: 90` (30`) Fly 150` (50`) | AC: 5 |
HD: 4 | ATK: 4 (2 claws, bite,
horn) | DMG: 1d3/1d3/1d6/1d4 | SV: F8 |
ML: 11 | TRS: XX | XP: 500 |
LVL: 4 | THAC0: 16 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">7 <b>SNAKE,
SPITTING COBRA</b> [ ENC: 1d6 (1d6) |
AL: N | MV: 90` (30`) | AC: 7 |
HD: 1 | ATK: 1 (bite or spit)
| DMG: 1d3 + poison | SV: F1 |
ML: 7 | TRS: None | XP: 13 |
LVL: 1 | THAC0: 19 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">8 <b>TREANT</b>
[ ENC: 0 (1d8) | AL: L | MV: 60` (20`) | AC: 2 |
HD: 8 | ATK: 2 | DMG: 2d6/2d6 | SV: F8 |
ML: 6 | TRS: XX | XP: 1,560 |
LVL: 8 | THAC0: 12 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">9 <b>ELF
</b>[ ENC: 1d4 (2d12) | AL: N | MV: 120` (40`) | AC: 5 |
HD: 1+1 | ATK: 1 (weapon) | DMG: 1d8 or weapon | SV: E1 |
ML: 8 | TRS: XVIII | XP: 15 |
LVL: 1 | THAC0: 18 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">10 <b>EAGLE,
GIANT</b> [ ENC: 1d6 (1d20) | AL: N
| MV: 30` (10`) Fly 480` (120`) | AC: 7 |
HD: 4 | ATK: 3 (2 claws, bite)
| DMG: 1d6/1d6/2d6/ | SV: F4 |
ML: 8 | TRS: XI, XXII (no coins)
| XP: 80 | LVL: 4 |
THAC0: 16 | BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">11 <b>WYVERN</b>
[ ENC: 1d2 (1d6) | AL: C | MV: 90` (30`) Fly 240` (80`) | AC: 3 |
HD: 7 | ATK: 2 (bite, sting)
| DMG: 2d8/2d8 + poison | SV: F4 |
ML: 9 | TRS: XVIII | XP: 1,140 |
LVL: 7 | THAC0: 13 | BOOK: LL ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;">12 <b>GROANING
SPIRIT (BANSHEE) (UNDEAD)</b> [ ENC: 1 (1) |
AL: CE | MV: 150` (50`) | AC: 0 |
HD: 8 | ATK: 1 | DMG: 1d8 |
SV: F7 | ML: 10 | TRS: XXII |
XP: 1,490 | LVL: 7 | THAC0: 12 |
BOOK: AEC ]<o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<br /></div>
<div class="MsoPlainText">
<span style="font-family: "cambria"; font-size: 12pt;"><a href="http://www.wizardawn.com/rpg/tool_delve.php" target="_blank">Generated by the Ultimate Dungeon Delve Generator by Wizardawn </a><o:p></o:p></span></div>
<div class="MsoPlainText">
<br /></div>
<!--EndFragment--><br />
<br />Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-22551327206789737942012-07-18T10:51:00.002-05:002023-06-16T18:24:13.583-05:00NEW RELEASE: A Hamsterish Hoard of Monsters<a href="http://rendedpress.blogspot.com/2011/08/coming-soon-hamsterish-hoard-of.html">In August of last year</a>, I announced I was working on compiling all of the wee beasties that taichara has posted on her blog, <a href="http://hamsterhoard.blogspot.com/">A Hamsterish Hoard of Dungeons and Dragons</a>.<br />
<br />
Today, I am happy to announce that this project is now complete! Taichara has reviewed this file and gives it her blessing, so you can now click below to download the PDF from my Dropbox account:<br /><br />
<center> <b> <a href="https://www.dropbox.com/s/g13w54lvbqbe8vu/AHHoM.pdf" target="_blank">A Hamsterish Hoard of Monsters</a> </b></center> <br />
<small><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgln423jJXvmlfGtF7fTMMQB9oqHIENG6WYMgsOzZJsOrC_Y9W-3R8Bwj75__tHubKywUlSoNuM8JSWJP8YGuWpbB6dIFFbIucO1jWlERhdy7G8r1CpjpljRUFc_6x5zWAap7bigz7ipP7Pe4G8JFrfCAoEiEMzQ-L7hLzRnQklIaPCMy2LNd9mXJHH/s544/Screen%20Shot%202012-07-17%20at%2011.37.42%20AM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="544" data-original-width="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgln423jJXvmlfGtF7fTMMQB9oqHIENG6WYMgsOzZJsOrC_Y9W-3R8Bwj75__tHubKywUlSoNuM8JSWJP8YGuWpbB6dIFFbIucO1jWlERhdy7G8r1CpjpljRUFc_6x5zWAap7bigz7ipP7Pe4G8JFrfCAoEiEMzQ-L7hLzRnQklIaPCMy2LNd9mXJHH/s16000/Screen%20Shot%202012-07-17%20at%2011.37.42%20AM.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><a href="https://www.dropbox.com/s/g13w54lvbqbe8vu/AHHoM.pdf" target="_blank">Click here to download, too!</a></td></tr></tbody></table><br /></small><div><small><br /></small></div><div><small>Please consider signing up for Dropbox (and installing the Dropbox software) <a href="http://db.tt/0Kfq0n8">via this referral link</a>. Dropbox gives you 2GB of FREE online storage. For every person who signs up and installs the software to sync a Dropbox folder to a Dropbox account, I get a free 250MB of storage. This storage space is what I use to keep serving up all these delicious morsels of RPG goodness.</small><br /><br /></div>Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-49059046993936124782012-06-22T06:00:00.002-05:002023-06-16T18:06:07.913-05:00Community Project 2: The Young Green Dragon Over The Next HillThe first community project, <a href="http://rendedpress.blogspot.com/2012/05/community-project-trouble-with.html" target="_blank">The Trouble With Troglodytes</a>, is complete. While I take my time compiling, editing, and making a pretty, downloadable version for your reading pleasure, here is something else to keep you busy.<br />
<br />
In <a href="http://rendedpress.blogspot.com/2012/05/community-project-trouble-with.html" target="_blank">The Trouble With Troglodytes</a>, the PCs learn that Breygataya's disappearance is a <a href="http://en.wikipedia.org/wiki/Macguffin" target="_blank">MacGuffin</a>--she isn't in the dungeon at all. So where is she? According to <i>The Book of Unpleasant Truth</i>, she might be in the clutches of a green dragon over the next hill. So. . .<br />
<br />
You guys fill this thing out, and I'll compile it into a PDF when it's done.<br />
<br />
Note: I reserve the right to edit entries.<br />
<br />
Some guidelines:<br />
<ul><li>Use whatever retro-clone stat block you like for monsters & spells & magic items: Swords & Wizardry, Labyrinth Lord, OSRIC, or Dungeon Crawl Classics.</li>
<li>Everything you post is considered to be Open Game Content, freely offered and free to be reused or remixed once the whole shebang is compiled.</li>
</ul>So, here we go:<br />
<br /><center><br />
<b>THE YOUNG GREEN DRAGON OVER THE NEXT HILL</b></center><center><b><br /></b></center><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDVB-kNAx48cHNFaEfhcJbpnliQYliR3BXUgJoaW2pne_mFnyDzXlT1wnKvNpRDJyAKLzlzz5kfRGmOFVsv4pfqVAqTy_BO1IAmQobMOFo0VtePF_Zbm4QnP6ETGvRtTN_rfKwhQPdmuGbFiEUtithNnm5PGWHo3YNb9dH21KWUU4JCSLsbe2FZQik/s900/GreenDragon-numbered.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDVB-kNAx48cHNFaEfhcJbpnliQYliR3BXUgJoaW2pne_mFnyDzXlT1wnKvNpRDJyAKLzlzz5kfRGmOFVsv4pfqVAqTy_BO1IAmQobMOFo0VtePF_Zbm4QnP6ETGvRtTN_rfKwhQPdmuGbFiEUtithNnm5PGWHo3YNb9dH21KWUU4JCSLsbe2FZQik/w640-h640/GreenDragon-numbered.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">map created using Dave's Mapper; click to embiggen</td></tr></tbody></table><br /><br />
Thorstown still has problems. Lots and lots of problems. Breygataya Lokisen is still missing, and her parents are still beside themselves. Ole Hornugson blames himself for her disappearance (as do many of the townfolk) for not running away with her when he had the chance. And it turns out Old Jaansen is a thieving liar with a thing for chickens.<br />
<br />
While the townsfolk thought the troglodytes on the other side of the woods were the problem, the news is much worse than originally thought. The PCs, having investigated the troglodyte lair, have learned there's a young green dragon lurking about the caverns under the next hill over. Since then, rumors are a'flying.<br />
<br />
<hr /><b> </b><b>Random Rumor Table</b><br />
(roll 6d8 and string together in form R1-R2-R3-R4-R5-R6 to create a rumor)<br />
<br />
<b>R1</b><br />
1. Last week<br />
2. Within the past month<br />
3. According to the Book of Unpleasant Truth,<br />
4. The cheesemaker says<br />
5. According to the blacksmith<br />
6. Don't tell anyone, but<br />
7. One time someone told me that<br />
8. Keep my name out of it, but I heard<br />
<br />
<b>R2</b><br />
1. the dragon<br />
2. Whizzer Wee<br />
3. one of the volunteers from the village<br />
4. the Duke of Urlhttp<br />
5. one of the PCs<br />
6. Breygatya<br />
7. you (the PC doing the inquiring)<br />
8. whatever is over the hill<br />
<br />
<b>R3</b><br />
1. ate<br />
2. gave birth to<br />
3. snogged<br />
4. spotted<br />
5. had relations with<br />
6. married<br />
7. transformed into<br />
8. recently killed<br />
<br />
<b>R4</b><br />
1. a partridge<br />
2. a goat<br />
3. a sheep<br />
4. a giant beaver<br />
5. a werebear<br />
6. an owlbear<br />
7. a hippogriff<br />
8. a catoblepas<br />
<br />
<b>R5</b><br />
1. in a pear tree.<br />
2. on another plane accessible only through the troglodyte's lair.<br />
3. in the pocket of a gigantic, mad, metallic wizard from above the sky.<br />
4. in a bottled city somewhere in the dragon's lair.<br />
5. on the road just outside of town.<br />
6. behind the Hornugson's barn.<br />
7. after drinking out of the village well.<br />
8. on a 30gp bet.<br />
<br />
<b>R6</b><br />
1. (10% True)<br />
2. (30% False)<br />
3. (False)<br />
4. (50% False)<br />
5. (50% True)<br />
6. (30% True)<br />
7. (True)<br />
8. (10% False)<br />
<br />
<hr />The town elders have offered the PCs a land grant of 5d100 acres of lightly wooded land and 5d100 chickens or sheep to kill the beast and bring back some semblance of normalcy to the village (even though the place truly <i>is</i> crazygonuts). Lord Weaseltharn, Duke of the Grand Duchy of Urlhttp, has sent word that he approves of this plan as long as the PCs will swear an Oath of Fealty to him if they decide to accept the land and/or livestock. In addition, he pledges that the PCs would be exempt from any tax or tariff on any found treasure (the normal tax rate is 57.654%) if they can return with proof of the dragon's demise. <br />
<br />
{If the PCs do complete this adventure successfully and attempt to claim the village's offer, the Duke of Urlhttp will be present at the award ceremony, administer the Oath of Fealty himself, and then immediately conscript the PCs into military service (with appropriate rank for their character levels) for 1d6 years the moment they accept and make their marks on the deed to the land and/or livestock--even if they plan to sell it. Yes, this is a railroad. Deal.}<br />
<br />
Weaseltharn will not support the expedition monetarily or materially beyond providing a Writ of Safe Passage. In fact, Weaseltharn is a rotten bastard and has deployed his own party of adventure-seekers to slay the dragon and plunder its wealth<b>.</b><br />
<br />
<hr /><b>The Bruise of the Closed Fist</b><br />
<b>Ailed</b>: Chaotic Female Dwarf, Lvl: 7, Atr: 9/11/10/16/14/14 , AC: 1, HP: 34 <br />
Equipment: Banded Mail +1, Hand Axe<br />
Personality: Obedient, Vengeful<br />
<br />
<b>Dolichena</b>: Chaotic Female Fighter, Lvl: 7, Atr: 12/14/10/12/17/18 , AC: 4, HP: 52 <br />
Equipment: Chain Mail +1, Mace, Heavy Crossbow<br />
Personality: Hedonistic, Famous, Miserly <br />
<br />
<b>Eckardus</b>: Chaotic Male Magic-user, Lvl: 7, Atr: 13/14/11/8/10/9 , AC: 10, HP: 15 <br />
Equipment: No Armor, Dagger,<br />
Personality: Weird, Scheming<br />
Spellbook: <b>First (3)</b>: Scribe, Dancing Lights, Message, Erase, Read Magic, Charm Person. <b>Second (2)</b>: Magic Mouth, False Trap, Rope Trick, Phantasmal Force, Stinking Cloud. <b>Third (2)</b>: Explosive Runes, Feign Death. <b>Fourth (1)</b>: Confusion. <br />
<br />
<b>Heribrand</b>: Chaotic Male Dwarf, Lvl: 7, Atr: 10/11/12/12/11/15 , AC: 4, HP: 36 <br />
Equipment: Chain Mail +1, Silver Dagger +1, Long Sword<br />
Personality: Morose, Harsh, Sensuous<br />
<br />
<b>Megasthenes</b>: Chaotic Male Elf, Lvl: 7, Atr: 14/14/14/12/11/12 , AC: 3, HP: 31 <br />
Equipment: Banded Mail, Shield, Long Sword, Trident<br />
Personality: Rebellious, Defiant<br />
Spellbook: <b>First (3)</b>: Dancing Lights, Feather Fall, Scribe, Read Languages, Detect Magic. <b>Second (2)</b>: False Gold, Auditory Illusion, Magic Mouth, Shatter. <b>Third (2)</b>: Hold Person, Blink, Summon Monster I. <b>Fourth (1)</b>: Ice Storm, Fire Trap. <br />
<br />
<b>Philometer</b>: Chaotic Male Fighter, Lvl: 7, Atr: 18/15/16/13/16/13 , AC: 3, HP: 55 <br />
Equipment: Splint Mail, Heavy Crossbow, Long Sword<br />
Personality: Tough, Sober, Proud<br />
<br />
<b>Ponteus</b>: Chaotic Male Cleric, Lvl: 7, Atr: 15/15/17/10/14/7 , AC: 6, HP: 24 <br />
Equipment: Studded Leather +1, Club<br />
Personality: Wise, Anxious, Jaded<br />
Suggested Spells: <b>First (4)</b>: Create Water (reversible), Purify Food and Drink, Remove Fear, Light. <b>Second (3)</b>: Silence 15 ft. Radius, Find Traps, Spiritual Weapon. <b>Third (2)</b>: Snake Charm, Speak with Animal. <b>Fourth (1)</b>: Divination. <br />
<br />
<b>Richelda</b>: Chaotic Female Halfling, Lvl: 7, Atr: 14/11/14/12/11/16 , AC: 4, HP: 31 <br />
Equipment: Banded Mail, Light Hammer, Hand Axe<br />
Personality: Tough, Contrary<br />
<br />
<small>party generated using <a href="http://www.mithrilandmages.com/utilities/LLNPC.php">http://www.mithrilandmages.com/utilities/LLNPC.php</a>) </small><br />
<hr />Ole Hornugson has rounded up a few of his friends. They insist on accompanying the PCs on this expedition. They each ask for a 1% share of any treasure found on this expediton--with the understanding that their families should receive this payment if they themselves do not make it back to town alive:<br />
<br />
<b>The Semi-Clueless Meatshields</b><br />
<b>Name: Bran Riboflavin</b><br />
Type: Torch-Bearer<br />
Race: Human<br />
HP: 3<br />
Sex: M<br />
Weapon: Dagger +1 (found in the woods; is part of dragon's hoard and dragon knows it's missing)<br />
Armor: None<br />
Alignment: Neutral<br />
Background: Diary Farmer<br />
Notable Possesions & Features: Cheese wheel; bad breath<br />
<br />
<b>Name: Dar Danengrad</b><br />
Type: Man-at-Arms<br />
Race: Human<br />
HP: 4<br />
Sex: M<br />
Weapon: Spear, Dagger<br />
Armor: Leather <br />
Alignment: Lawful<br />
Background: Town Bully<br />
Notable Possesions & Features: Small mirror; missing ring finger<br />
<br />
<b>Name: Finn Keillior</b><br />
Type: Torch-Bearer<br />
Race: Human<br />
HP: 6<br />
Sex: M (F) [woman disguised as a man]<br />
Weapon: Dagger<br />
Armor: Leather<br />
Alignment: Neutral<br />
Background: Ex-Militia<br />
Notable Possesions & Features: Breygatya's childhood best friend; unwashed<br />
<br />
<b>Name: Fisk Justfisk</b><br />
Type: Torch-Bearer<br />
Race: Half-Dwarf (doesn't know it)<br />
HP: 5<br />
Sex: M<br />
Weapon: Spear, Dagger<br />
Armor: None <br />
Alignment: Neutral<br />
Background: Fortune Seeker<br />
Notable Possesions & Features: Floppy hat; cauliflower ear<br />
<br />
<b>Name: Ole Hornugson</b><br />
Type: Man-at-Arms<br />
Race: Human<br />
HP: 6<br />
Sex: M<br />
Weapon: Spear, Dagger<br />
Armor: Leather & Shield<br />
Alignment: Lawful<br />
Background: Farmer<br />
Notable Possesions & Features: Flint & steel fire starter set; well-muscled<br />
<br />
<b>Name: Vlänk Staek</b><br />
Type: Torch-Bearer<br />
Race: Human<br />
HP: 4<br />
Sex: M<br />
Weapon: Dagger<br />
Armor: None<br />
Alignment: Neutral<br />
Background: Ex-Militia<br />
Notable Possesions & Features: Tattooed<br />
<br />
<small>(meatshields generated by <a href="http://www.barrowmaze.com/meatshields">http://www.barrowmaze.com/meatshields</a>) </small><br />
<hr />By the way, the green dragon (his name is Garth but only his mother calls him that) isn't stupid. He knows what the PCs did to/in the Troglodyte's lair. And Garth has minions of his own. FYI, he insists his minions address him as Athkore the Acid Breather. But they keep forgetting. And that's okay because minions are tasty.<br />
<br />
And one last thing: Breygataya <i><b>is</b></i> somewhere in the green dragon's lair. She <i><b>is</b></i> alive. But maybe she doesn't want to leave.<br />
<br />
<u><b>MAP KEY</b></u><br />
<br />
1. <b>Entrance</b><br />
This is the primitive guard house for these catacombs. The guards, usually two large, able bodied troglodytes, stand in the larger, central area and require a password from all individuals, or parties, attempting to enter the caverns.<br />
<br />
The smaller central chamber is the sleeping quarters for the guards. A third and fourth guard should be house here at all times.<br />
<br />
(The guards could be any race, goblin, kobold, hobgoblin, etc, and should each possess one semi-valuable item representing their pay for preforming guard duty. --a gem, a jewel, necklace, bracelet, enchanted bone club, etc.--<br />
Another possibility is that the guards are dead, slain by the Bruise of the Closed Fist or some unknown assailants.)<br />
<br />
The password is "<a href="http://en.wikipedia.org/wiki/Piasa">piasa</a>".<br />
<br />
2. <b>Ceremonial Preparation Room (Female)</b><br />
This room serves as a preparation room for the Troglodyte offering ceremony. Females pray and prepare in this room; males prepare in Area 4. The walls are covered in troglodyte hieroglyphs, prayers and other cave paintings. There is nothing of value in this room.<br />
<br />
3. <b>The Rectory</b><br />
This is the rectory for shamans and witches of the troglodyte cult of Athkore worship. Each leader performs their own rituals and prayers in her then joins their respective groups at the height of the ceremonies.<br />
<br />
Locked chests hold the robes, powders, paints, bone scepters and other cult relics while the troglodytes are not here. They are largely useless and without any monetary value, but sages might be interested if they study non-human cults.<br />
<br />
4.<b> </b><b>Ceremonial Preparation Room (Male)</b><br />
This room serves as a preparation room for the Troglodyte offering ceremony. Males pray and prepare in this room; females prepare in Area 4. The walls are covered in troglodyte hieroglyphs, prayers and other cave paintings. There is nothing of value in this room. In short, it is roughly identical to Area 2.<br />
<br />
5. This secret chamber, just off the dressing room, allows the acolytes of Garth to slip into the inner chambers and service area of their master. Pegs along the wall contain robes of their Holy/Unholy Dragon Order. A table against the wall contains random items, offerings to Lord Garth the Green.<br />
<br />
(Random offerings might include: a ceremonial dagger, other weapons, a skull or severed head, pearls, jewels or coins, spell scrolls or books.) <br />
<br />
6. This room and the adjoining junction have been undermined by the tunneling of an insect colony. The flagstones are uneven: 1 in 6 now rest over a hollow 1D3' in depth; 1 in 6 hollows hold an item of <a href="http://www.hereticwerks.com/search/label/Low-End%20Loot" rel="nofollow">Low-End Loot</a>. <br />
<br />
7. This square stone work chamber contains two shrines. One shrine, on the left wall, is to Garth the Dragon Lord. The second shrine, on the bottom wall, is to an unknown terror served by Garth and his minions. Each shrine is a raised dais of two semicircular steps approximately three feet, one meter, from side to side. The shrine to Garth is topped with a small statue of a green dragon. The second shrine holds an image of an unknown god, demigod, or daemon.<br />
<br />
(Each shrine is trapped with a teleportation spell. The acolytes of this complex dispel the trap by speaking Garth's name at his shrine and perform the same preparation, using the name of "the other" at the second shrine.<br />
<br />
Anyone who comes in contact with the shrine to Garth without speaking the key word will be transported to area 46, from which there is no escape. Or is there?<br />
<br />
Anyone foolish enough to contact by touch the second shrine will be transported to area 25 where they will, most likely, become a meal for Garth. <br />
<br />
8. This cavern is flooded with a liquid that is mostly water. The higher points of the cavern are above the water line but the cavern is a small underground lake.<br />
<br />
The lake, very possibly dragon pee, is the home to a school of turtle-rats. These aquatic turtle rodents have the a head much like a rabbit with a long neck to their turtle-like shells. Their powerful webbed forelimbs resemble a wolf's, including claws [1d6 damage].<br />
<br />
Their webbed hind limbs are more reminiscent of a rat and the shell and taie of a turtle. Turtle-rats are quick carnivorous scavengers usually encountered in schools of 1d8 members. They will attack by springing forward with their powerful front legs and attempt to bite and/or claw their intended pray [two attacks per round possible]. Turtle-rats should be classified as medium sized creatures; an adult aquatic turtle-rat's shell averages four feet from neck to tail.<br />
<br />
The waters near their homes usually contain the remains of their past pray, including any valuables owned by these previous victims.<br />
<br />
The waterway opens in a pool in area 9. There is a 1 in 6 chance that a Turtle-rat will be beached in area 9 and a 1 in 8 chance that the Turtle-rat will be sitting on a nest.<br />
<br />
Also, of course, any treasure available in area 8 will be in the unknown depths of the lake.<br />
<br />
<b>Aquatic Turtle Rat (LL-style)</b><br />
<div style="font-family: inherit;"><span style="font-size: small;"><span id="internal-source-marker_0.5941157227346312" style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Size: Medium</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">No. Enc: 1d8 </span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Align: Chaotic </span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Move: 120’</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">AC: 5</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">HD: 2</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Att: 1 or 2 (claw, bite)</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Damage: 1d6, 1d6</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Save: F4</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Morale: 8</span></span><br />
<span style="font-size: small;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">HC: V or VI</span></span></div><br />
9. The floor of this cavern is an odd combination of backed earth and loose sand and aquatic shells. A small pool is centered in one side of the room and a door hangs in the wall opposite the pool. <br />
<br />
(The cavern may be home to a nesting Aquatic Turtle Rat, see notes for room 8. Close inspection of the floor around the door will reveal evidence of frequent use by some one, or something, carrying and spilling oil. The caver may also contain 1d4 small creatures from room 24.)<br />
<br />
10. The packed sand floor here is littered with 2d20 jagged shell fragments, soaked with 2d10 gallons of a pungent oil and marked with depressions and furrows. Traces of sand, shell, and oil may also be found in rooms 9 and 11 <br />
<br />
11. This cavern is a narrow catwalk over a pool of fresh water. The pool is three to four feet below the natural catwalk. Cavern halls exit this chamber on each cardinal point and lead up into the complex.<br />
<br />
(There is a 50% chance that two guards will be found here. The guards will be: Lizardfolk fighters, level 3, HP: 3d6+1, AC: 4, they will each carry a spear and a club and 1d6 gems worth 10gp each. )<br />
<br />
12. This dead-end cavern is packed with various barrels.<br />
(This is the storage area for the priests and guards of the Cult of Athkore. Many barrels of rations and water are stacked into the back of the cavern. These goods will always be guarded by two Lizardfolk guards. See area 11 for stats for the guards.)<br />
<br />
13. A canal of fresh water runs diagonally through this stonework chamber. A small stone walkway passes over the canal. The water flows from the top corner and exit at the opposing bottom corner.<br />
<br />
(There is a 49% chance that two guards, as in area 11, will be in this chamber.)<br />
<br />
14. Altar to a water deity. The altar is a small stone fountain of a fish spitting out water.<br />
<br />
15. Roll 1d6 for room contents:<br />
1-2. Roll a random encounter.<br />
3-4. A member of the semi-clueless meatshields is here, determine randomly.<br />
5-6. A member of the Bruise of the Closed Fist is here…<br />
<br />
The chamber will always contain the following items; 1d6x10 cp, one silver dagger (+2), one busted shield, half full wine skin (fresh wine,) one worn but serviceable leather backpack, one torch, one scroll (determine randomly,) one 100gp gem.<br />
<br />
16. Three cots occupy the center of this room and objects of domestic life are scattered about.<br />
<br />
(Domestic quarters for some of the guardians of the Cult of Athkore, this is the personal quarters for three guardians. The cots are spaced evenly to the right, left and center of the room; a crate sits in the right, upper corner of the room. The crate serves as a dining table and three barrels serve as the dining chairs.<br />
<br />
Roll 1d4 to determine the current occupants of the room:<br />
1. One guardian is here.<br />
2. Two guardians are here.<br />
3. All three guardians are currently off duty and occupy their chamber.<br />
4. The room is unoccupied.<br />
<br />
The guards who live here are:<br />
<br />
Rum: Lizardfolk fighter, level 4, HP 19, AC 3: chain +1, bracer of protection [+1], trident 1d6+2, short sword 1d6+1.<br />
<br />
Bull: Lizardfolk fighter, level 4, HP 17, AC 3: chain +1, amulet of protection [+1], trident 1d6 +2, short sword 1d6.<br />
<br />
Skin: Lizardfolk fighter, level 4, HP 18, AC 4: chain, ring of protection [+1}, Short bow, 20 arrows 1d6+1, club 1d4+1, net.<br />
<br />
Each will carry a coin pouch with 1d10cp, 1d10 gp. Under their respective cots there will be pouches with 1d12 gems worth 10 gp each. In the crate/dinner table there is a pouch of 1d20x10 gps and various discarded magic weapons. )<br />
<br />
16a. (Entering the door from 15 or 16 b will trigger a bell in room 16 unless the trap/trigger is discovered and disarmed.)<br />
<br />
16b. This ordinary wooden door is always locked.<br />
<br />
(The lock contains a poison dart trap. The poison will cause paralysis, -3 chance to save.<br />
<br />
This room is the personal quarters of Lo-Rae Leatherhide, Lizardfolk cleric of Chaos who will occupy his quarters 25% of the time.<br />
<br />
Lo-Rae Leatherhide, Lizardfolk Cleric of Chaos, Level 6, HP 28, AC 3; chain +1, Helm of Protection +1, Heavy Flail 1d8+1. Spells: Cause Fear, Cause Light Wounds, Protection from Good, Hold Person, Silence, Resist Fire, Animate Dead, Cause Disease. Lo-Rea carries the key to his room on a length of leather around his neck.<br />
<br />
Lo-Rae’s quarters are simple, furnished with a cot, a crude wooden table, a chest containing spare armor, unholy vestments and discarded weapons. The chest has a false bottom hiding one bag of 1d20x10 gp and a second bag of 1d20 10gp gems. )<br />
<br />
16c. This simple wooden door is also locked at all times.<br />
<br />
(This is Lo-Rea’s closet in which he hides his small library and various supplies. Supplies will include; one half barrel sour red wine, half barrel dried fish [for slow days at the office,] half barrel fresh water, abandoned bones of random origin. A crude shelf houses these tomes: <i>The Basic Philosophic Nature of Holy Chaos</i> [including all first and second level spells for chaotic clerics,] <i>Doctrines of Chaos</i>, <i>Fear and Personal Conquest</i>, <i>Sacrificial Perpetrations & Cooking for the Uninhibited Omnivore</i>, <i>Illustrated Rituals and Techniques of Lizardfolk Procreation</i>. All are written in varying combinations of Goblin, Lizardfolk and Draconic and should fetch handsome prices from collectors of rare books.)<br />
<br />
17. <b>The Offering Room</b><br />
An enormous dragon head has been hewn from the rock in this room. 2 enormous geodes form the eyes and 20-1d8 elephant tusks have been fashioned into teeth. They could be worth quite a bit to an ivory dealer. There are two fountains filled with poisoned water on each side of the entrance at the top of the stairs. The walls have crude paintings of Troglodytes worshiping, or at least paying homage to, the dragon sculpture. A female Troglodyte leads her followers on the north wall and a male Troglodyte leads his on the south wall. Each is leading their groups to the head of the stone dragon.<br />
<br />
Normally the troglodytes will bring their sacrifices and gifts to Garth to this room. If he's feeling up to it (40% chance he is) he'll actually make an appearance but usually he just growls from the back of the cave and scares his fans away.<br />
<br />
It is possible to walk through the mouth and into the throat of the sculpture. The throat of the sculpture has a 3' wide hole at the end opposite the mouth and a pair of curtains over the passages in the middle portion that offer access to areas 18 and 19. Garth uses these to hide in the mouth when his troglodyte worshipers show up. Otherwise he'll just stay in room 20 and speak through the small hole.<br />
<br />
Very few, if any, Troglodytes have ever dared venture beyond rooms 2, 3, 4 & 17. One shaman explored beyond the mouth of the stone dragon and became the next day's dragon shit. <br />
<br />
18. This ordinary hallway is constructed of quarry stone. Unbelievably, the servants of Athkor keep their quarters clean and Spartan.<br />
<br />
The door into area 20 is enchanted with a magical trap and always appears locked. Any attempt to unlock the door will teleport the individual touching the door to the head of hall 19. Any contact with the door without use of the password, "dog nipples", will transport the individual in contact with the door to hall 19.<br />
<br />
As adventures are trapped in this puzzle there is a good chance that guards from areas 16 or 21 will enter these halls.<br />
<br />
19. Identical to area 18, except the resulting location of teleportation is now the head of hall 18.<br />
<br />
20. The insubstantial doorway opens into a cavern of average size. The cavern floor is flat and level, without the obstacles of stalagmites. One wall juts into the center of the room thus creating twin recesses behind this odd outcropping. (Based on traditional cardinal directions this would be the west wall, the back wall of Area 17.) The wall opposite the outcropping is six feet high; above this point a long row of spears can be seen in the opening between the two caverns. Two short passages in the north and south walls join this cavern chamber with the one above.<br />
<br />
Cavern 20 is a small subsection of the cavern that is area 21. The ceiling in these caverns is, at least, twenty feet above the cavern surface. These chambers are the environs of Athkore and his Troglodyte and Lizardfolk servants. Barrels and crude tables furnish area 20 and the Lizardfolk warriors who guard this entrance to Athkore’s quarters. Three or four Lizardfolk warriors will always be present here. Fifty spears rise above the six foot section of wall; it is unlikely that any player-characters will have time to count them. Stats for Lizardfolk warriors are included in the notes for Area 21.<br />
<br />
21. This spacious cavern is six feet above the adjoining cavern; it is an oddly shaped and narrow diamond. A set of double doors occupies the center of the wall opposite the entry passages from area 20. The briefest glance into this cavern will prove that there is much steel displayed here.<br />
<br />
One Lizardfolk guard is stationed on each side of these double doors and twenty-five spears are mounted along the corresponding section of wall. These two guards are each armed with a shortbow, mace and shield. Two to eight more Lizardfolk warriors will be guarding or passing through this chamber at all times. [Roll 2d4 to determine.] The Lizardfolk warriors will be equipped in one of the following forms:<br />
<br />
Group A: Fighter Level 3, HP (3d6), AC: 4 chain & shield, trident 1d6+1, short sword 1d6.<br />
<br />
Group B: Fighter level 3, HP (3d6), AC: 5 chain mail, short bow 1d6, mace<br />
<br />
Group C: Fighter level 3, HP (3d6), AC: 5 chain mail, trident 1d6 and net.<br />
<br />
At the top of this narrow diamond is a smaller cavern used for food storage. The Lizardfolk sustain themselves with these, more civilized, nutrients when necessary; Five kegs ale, five casks wine, three barrels dried fish, two barrels fresh water. The water, wine and ale may be sour, behind all these barrels is a small, forgotten barrel containing 1d6x100gp. Various, abandoned weapons and armor litter the larger section of the cavern.<br />
<br />
Three trophies of Athkore's influence outside his grotto are displayed at the far end of the cavern (south). An oaken throne gilded with gold is the center trophy. To the right of the throne is a set of full plate mail, to the left of the throne a claymore hangs on the wall.<br />
<br />
The throne weighs 250 lbs. (or more) and is valued at 1000gp. The plate is of an antique design and is magic, +1 to defense.<br />
<br />
The claymore is cursed and is guarded against detect magic spells. When detect magic is attempted have player roll a Aave vs. Magic at -3; a successful save will reveal magic but not the nature of the curse. When removed from the wall, the claymore appears light and well balanced but weighs 5 lbs. heavier the next day. On the third day the sword will begin to tarnish with small rust pits on the blade. The fourth day of possession of the claymore will require a Save vs. Magic at -1 or cause the player to attack a comrade in berserk rage. If the save is successful; on the fifth day a second saving throw must be made, at -2. This pattern of saves and increasing chance of failure will continue each day until the cursed weapon is abandoned.<br />
<br />
<br />
22. A large (4' tall) bronze toad stained green with tiger-stripes of oxidation perches on the 8' tall ledge located at the north-west corner of this triangular cavern area. The toad gazes balefully at the stairwell in the triangle's south-east corner that leads to Room 23 while puffing on its bronze hookah. Anyone who attempts to examine the idol too closely may (base 40%) activate its non-magical trap, causing the toad to quickly (1d2 rounds) fill the entirety of the room with thick, musky and hallucinogenic vapor. Those afflicted (failed CON save) will act as though under the effects of a Fear spell for 1d6 turns. <br />
<br />
23. <b>Dragon's Grotto</b><br />
This open roofed area is where Garth likes to do most of his hanging out and thinking. He'll also leave the dungeon from here since there is a very large (almost as large as the floor) opening in the roof. A pool of water collects in the northeast corner. A ledge runs about 15 feet above the main floor and offers access to the other caves. Garth can easily climb this and often does. Vines and other vegetation cling to the walls and partially obscure the opening from the air. If Garth is on a generous/cruel streak he'll let Breygataya spend some time in here. He'll amuse himself by watching her try to climb the vines or fret about her situation. It's a treacherous climb of at least 80 feet to the opening. PCs descending from above will have to rappel into the space provided they could find it.. It would be extremely difficult to rappel onto the ledge and would involve some swinging. <br />
<br />
24. This cavern holds survivors and descendants of a former menagerie. Each alcove, passage and fungal bloom is home to 1d3-1 different <a href="http://theporkster.blogspot.com/2011/04/into-depths.html">small creatures</a>. <br />
<br />
25. This passage is scorched, reeking and scattered with 3d6 heaps of corroded or dissolved matter, formerly either 1) animal, 2) vegetable, 3) mineral or 4) as yet unclassified. The clinging residues, dusts and sands are easily stirred and highly irritant. Each step is 3d4 feet high at its lowest point and prone to sudden collapse.<br />
<br />
<span class="Apple-style-span" style="font-family: Times, 'Times New Roman', serif;"><span class="Apple-style-span" style="border-collapse: collapse;">26. These passages are home to 2d4 ghouls. Paralysis begins a transmutation to gold lasting 1d20 turns. Each ghoul has within its gut 1d3 gold nuggets, each equivalent to 2d20 gp.</span><span class="Apple-style-span" style="border-collapse: collapse;"><br />
</span><span class="Apple-style-span" style="border-collapse: collapse;"><br />
</span><span class="Apple-style-span" style="border-collapse: collapse;">27. This chamber holds a vast cluster of fleshy growths, fixed in place and feeding on minerals and microscopic living matter welling up through cracks in the rock. It is the primary source of sustenance for the ghouls. Of its vast mass, 2d8 hanging nodules are solid gold, each equivalent to 1d4 x 1,000 gp.</span><span class="Apple-style-span" style="border-collapse: collapse;"><br />
</span><span class="Apple-style-span" style="border-collapse: collapse;"><br />
</span><span class="Apple-style-span" style="border-collapse: collapse;">28. The great stalactites and stalagmites here are almost pure gold; 1d3 of the stalgmites partially cover a human skeleton. The floor is spread with 2d6 large heaps of rubble, each containing 1d6 nuggets, each equivalent to 1d100 gp. The soft metal pillars are slowly compressing; each cry or clash of arms within the area has a 1 in 6 chance of causing a collapse, with each occupant then having a 1 in 6 chance of being struck and suffering 2d6 damage; one new heap of rubble is created per strike, or one heap otherwise.</span><span class="Apple-style-span" style="border-collapse: collapse;"> </span></span><br />
<br />
29. This small square room appears to be a small lobby. Directly opposite the double doors, a line of columns separates the lobby from the passages beyond. The lobby is flanked on each side by walls with two sets of simple double doors; these are simple, ornamental interior divisions. <br />
<br />
30. A hallway. (This is the main traffic area for Lizardfolk guards who serve Athkor; there should be at least two guards in this hall at all times.)<br />
<br />
31. Twin double doors open into this dormitory lined wall to wall with bedrolls. <br />
(This is the dorm for the troglodyte monks which serve Athkor. 1d6+1 troglodytes are always present here; these will be first level clerics with one third level cleric. They will have access to these spells: cause light wound, cause fear, protection from good, hold person, curse, and will be armed with spears and clubs. Combat in this room will attract more combatants from area 32; any treasure here or in area 32 will be insignificant, as service is the reward of the monks. There is a 1-in-6 chance that a Troglodyte hazing ceremony is commencing in the Troglodyte meditation room in 31a.<br />
<br />
Troglodyte clerics: level 1, HP 2d6, AC 4 (+1 bracers), spear 1d6, club 1d4.<br />
Troglodyte cleric: level 3, HP 4d6, AC 4 (+1 bracer), spear 1d6, mace 1d6+2.)<br />
<br />
<br />
32. (This room is nearly a mirror of area 31. This is the dorm for the Lizardfolk monks which serve Athkor. 1d6+1 lizardfolk are always present here; these will be first level clerics with one third level cleric. They will have access to all first and second level cleric spells armed with tridents and clubs. The third level monk will have a Wand of Magic Missile with 2d10 charges. There is a 1-in-6 chance that a Lizardfolk hazing ceremony is commencing in the Lizardfolk meditation room in 32a.<br />
<br />
Lizardfolk clerics: level 1, HP 2d6+1, AC 4 (+1 bracers), trident 1d6, club 1d4. <br />
Lizardfolk cleric: level 3, HP 4d6+1, AC 3 (+1 bracer, +1 chain), trident 1d6+1, club 1d4, Wand of Magic Missile 1d6+1.)<br />
<br />
33. This is a small clerical office; the door to this room is rarely closed. <br />
<br />
(This is a guard station for area 34; four Lizardfolk guards will be stationed at this end of the hall at all times. The guards will be armed as Group A from area 21 or at the DM’s discretion.)<br />
<br />
34. This section of natural cave passages is littered with chests, boxes and devices of storage.<br />
<br />
(The monks keep Athkor’s treasure very organized; five chests contain 500 gold pieces each, one chest contains 580 silver pieces, an pottery urn contains 200 platinum pieces 470 electrum pieces are stacked neatly on ornate oak bookcase, 457 copper pieces line the lower shelves of the bookcase. Two small chests contain gems and magic items; one chest holds 700 gold worth of gems packed in seven bags, the second chest contains one Potion of Giant Strength, one Potion of Climbing, one scroll of Lightning Bolt, ten +2 cross bow bolts, one Bow +1, Helm of Alignment Changing. Lastly, an ornate oak and gold staff is propped against the bookcase; this is a Staff of Healing.) <br />
<br />
35. Jail cell. This locked, unguarded cell is the current home of Breygatya, the lost lass from <a href="http://rendedpress.blogspot.com/2012/05/community-project-trouble-with.html" target="_blank">The Trouble With Troglodytes</a> adventure. She is a bit malnourished and her clothing is dirty and ragged but she has come to no significant harm. However, occupancy in this cell is cursory to her induction to the outer horrors of Athkor’s Grotto.<br />
<br />
36. This natural cavern is a jumble of tightly packed boulders. The rocks, averaging four feet high and wide, are spaced only three feet apart.<br />
<br />
One to four Shadows [LL p. 93] are hiding within this cluttered passage. If any player thoroughly investigates the tight maze they will discover an additional passage, exit that is well hidden in the back of the cave.<br />
<br />
37. This natural cavern forms a twisting passage which leads to a slightly larger chamber.<br />
<br />
This cavern is a grisly trophy room of the servants of Athkor. Every eight feet a totem, the remains of some humanoid mounted on a post, is anchored into the floor of the cave. There are five totems, two in the entrance hall and the rest in the chamber. There is a 25% chance that 1d4 NPCs, from Area 38, will be here.<br />
<br />
The first two totems each wear a battered breastplate and are crowned with worthless helmets. The right arm of each is pegged to a cross bar as if readying for a defiant attack. Battle worn sword belts now help hold these skeletons on their scare-poles. Each breastplate is inscribed with a crude moniker; the first reads, “Erik of Averoan,” the second says, “Able, no more.”<br />
<br />
The third skeletal totem wears a long and tattered robe. Both arms are raised and a wooden wand is clasped in the gnarled right hand. A crude plaque, hung around the skeletons neck reads, “Wil th wiserd.”<br />
<br />
The next totem is a corpse; long thin, dully colored hair hangs from the emaciated skull to a light chainmail shirt. The abdomen of the corpse is bear with a chain skirt covering the hips where a stout leather sword belt drapes uselessly. The title of the corpse is carved into the forearms; the right arm is carved “Joan,” the left arm is scribed “of Arkon.”<br />
<br />
Two corpses are stacked and tied to the last totem. On the bottom of the macabre relic is the corpse of a dwarf, still dressed in the tattered rags and chain battle gear. The dwarf’s hammer, raised for an attack, now rests in the lap of his faithful Halfling companion. Above the Halfling’s decaying head a plaque has been nailed to the pole; with the message, “2 li’l pigs.”<br />
<br />
Behind the totems, against the far wall, is a cage which contains a giant scorpion [LL p. 93] and a tall, square cage which is empty. (—Add more caged beasts as you, the DM, see fit.—)<br />
<br />
38. Rogue Camp – A series of twisting caverns range from five to ten feet wide. These caverns are the quarters for a rogue band in the employ of the Cult of Athkor. The rouges are lead by a Lizardfolk Magic User named Zarqua and his Man at Arms, Lin. Their band will consist of no less than 2d4+3 fighters; as follows:<br />
<br />
Trog fighters -- Level 3, HD 3, AC 3 banded mail and shield, Attack spear 1d6, short sword/hand axe 1d6, Hoard 1d20 cp, 1d10 sp, 1d6 10gp gems each.<br />
<br />
Lizardfolk fighters --Level 3, HD 3, AC 3, Attack scimitar 1d8, light crossbow 1d6, Hoard same as Trogs.<br />
<br />
Zarqua -- Lizardfolk Magic User level 6, HD 6d6, AC , Spells by level 2/2/2. Spells available; charm, magic missile, shield, sleep, detect good, esp, Levitate, mirror image, web, dispel magic, hold person, protection from good 10, protection from normal missiles, hast.<br />
<br />
Zarqua wears a dirty grey robe with red and black stitching. His eyes and features have the look of stern, intelligent leadership. Most strangers will become subject to the fighting pit in area 39 but Zarqua will allow them a moment to plead for their lives. He carries a Wand of Diminution which he likes to use when capturing new fighting slaves. His personal quarters are in Area 40.<br />
<br />
Lin – Lizardfolk fighter level 6, HD 6, AC 3 +1 chain and shield, Attack scimitar 1d8+1/+2 against Humans, light crossbow 1d6 with 8 +1 bolts. Hoard: 1d20 sp, 1d20 gp, 1d20 10gp gems.<br />
<br />
39. Fighting Pit – This large chamber is poorly lit, if lit at all.<br />
<br />
This is the fighting pit of the rogue encampment. Used for the entertainment of the rogues and off duty cult guards, prisoners captured during village raids are frequently initiated into the fraternity of the pit. Cages for men and humanoids line the outer walls of the cavern; random beasts are kept in separate cages. At least one to six human and demi-humans will be caged here along with a variety of medium or large sized creatures and goblinoids. Zarqua and Lin enjoy pitting the men and goblinoids against giant insects.<br />
<br />
40. Zarqua’s Quarters – Behind the unlocked doors these civilized quarters, by dungeon standards, are lit by an oil lamp. A moderate sized bed fills the center of the room. Furnishings include a table and bookshelf. A scantily clad Lizardfolk female lounges on the bed. A tapestry illustrating acts of human coitus is hung on the wall behind the bed.<br />
<br />
Zarqua’s personal wealth, library and Ajarla, his lizard love, are housed here. There is a ceramic urn containing 250 gp and the tapestry should fetch 500 gp. The bookshelf contains his spellbook and his personal copy of <i>Illustrated Rituals and Techniques of Lizardfolk Procreation</i>, one scroll: <i>Ward against Undead</i>, one scroll: <i>Ward against Magic</i>, a small, velvet lined brass box containing: a treasure map valued at 3600 gp, one potion <i>Animal Control</i>, one potion <i>Healing</i> and one potion <i>Clairaudience</i>.<br />
<br />
Ajarla is armed with a +1 chainmail bikini, a scimitar +1/+2 against human, a light crossbow with nine +1 bolts and a dagger +2/+3 against goblinoids. If she is subdued she will command a handsome reward at a slave auction.<br />
<br />
Arjala – Female Lizardfolk Fighter, level 5, HD 5 (25), AC 3, Attack as above.<br />
<br />
41. This large cavern is a grisly dumping ground for sacrifices and unfortunate adventures. The servants of Athkor deposit most of the remains of sacrifice or disposed adventures here.<br />
<br />
There are five shallow, open graves here containing corpses and skeletons. Before they are laid to rest, the unfortunate victims are stripped of all possessions except clothing and random items of very little value. i.e. rusty daggers, random jewels, copper pieces, etc. An army of Carnivorous Beetles lives within the graves and corners of the cavern.<br />
<br />
Carnivorous Beetle: # 2d10+5, Move 120’, AC 3, HD 3d6, Attacks 1, Damage 2d6, Save F1, Size 2.5’+.<br />
<br />
42. This large room is another dormitory; bedrolls and domestic items litter most of the floor space. An unfinished hall extends from the center of the north wall, progress on this project has been long abandoned. (1d4+1 Lizardfolk guards will occupy this dorm at all times.) <br />
<br />
43. This chamber is littered with loose stone and bones; a crude barricade of stone crosses the center of the room, east to west. The center of the barricade, a combination of stones and skulls, appears to be fitted together loosely and may be cleared away easily. <br />
<br />
(The southern portion of this chamber is the tomb for the servants of Athkor. Crude graves line the floor; none are fresh. Only the Lizardfolk servants are buried here. They are buried with old, mundane weapons, long rusted. A few copper pieces and 10 gp gems may be left in or around the graves as tribute to unknown daemons of the Lizard/Dragonfolk neither world.)<br />
<br />
44. Elvin runes are carved into the stone work above this door. The runes are stained and caked with a variety of brown filth, much of which is probably dried blood. The door to 45, across the hall, is similarly inscribed and desecrated.<br />
<br />
The runes read, “The last resting place of Merlanius the Malign.” The runes above 45 state, “Morlanius’ Horror.” The wooden door is wedged tightly into the frame but should eventually open with a bit of effort. <br />
<br />
In the center of the room is a hand carved sarcophagus, highly detailed with geometric patterns, symbolic of a life of luxury and power. The lid has been pushed to the floor and broken, likewise, the skull of the skeleton rests on the hipbones. Rags, once a luxurious burial gown, litter the sarcophagus and floor near it, any valuables have been looted long ago.<br />
<br />
The walls of the chamber are covered with graffiti in the script of the Lizardfolk. Among comments about the nature of Merlanius personal life, the phrase, “Daemon Namer” is frequently repeated.<br />
<br />
45. This small room is an abandoned pocket of Athkor’s grotto. The door in the north wall was long ago barricaded with masonry, rendering entry through this portal nearly impossible.<br />
<br />
“Merlanius Horror” is carved into the stone above the east door. The script is Elvin and is now covered in various dirt and filth. <br />
<br />
In the center of the room, facing the east door is a stone statue the size and resemblance of a bear standing on its hind legs. Inspection will reveal that the statue was gilded with gold but has been stripped. Also, the creature appears to be a mammal/dragon hybrid with the head and forelimbs resembling a badger, the torso and hind legs of a dragon, and the short tail of a crocodile.<br />
<br />
Merlanius Horror; a giant badger and dragon hybrid created by the magical arts of Merlanius. He was never able to fully control the beast and had banished it into a state of limbo by trapping it in a looking glass. HP: 5d6+, AC: 6, Attack; physical: 3d6, claw, claw, bite, Special Attack: psionic.<br />
<br />
The looking glass has been left behind the statue of the Horror. Anyone peering into the looking glass will not see their own image, but will see the Horror, creating a link between the physical world and the limbo where the Horror is trapped. The Horror may then use a psionic ability, like a <i>Create Fear</i> spell, on the individual it has observed through the mirror. Successful use of the psionic ability will allow the Horror to return to the physical plane and continue psionic and physical attack on all!<br />
<br />
As Merlanius Horror is a magical creature, it can only be hit by magical weapons. Also, DMs should adjust the AC as they believe necessary.<br />
<br />
Optionally: The servants of Athkor have destroyed the mirror which now litters the dungeon floor. This will allow for varying methods of returning the Horror to the physical plane. Perhaps the tattered remains of Merlanius’ research notes were left in his tomb or hidden in a compartment in the statue?)<br />
<br />
46. This cavern contains three stone work walls on the right, (of the map) left, and bottom. Set in each of these walls is a plain wooden door.<br />
<br />
46a. There is a 1 in 6 chance that another victim of the teleportation trap (area 7) will be in this room, 1 in 8 chance that this person or thing is still alive but near death, and a 1 in 10 chance that the victim is healthy.<br />
<br />
46b. Setting foot in this room causes teleportation to area 25.<br />
<br />
46c. Setting foot into this room causes teleportation to a random location outside this dungeon. This is the safest option possible.<br />
<br />
<br />
Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-87670834978612451532012-05-08T12:00:00.002-05:002023-06-16T18:08:01.413-05:00Community Project: The Trouble With Troglodytes<div class="separator" style="clear: both; text-align: center;"></div>[EDIT #2: IT IS DONE! Well, almost. It still needs a wandering monsters/random encounters table. I'll pull that together for the final PDF.]<br />
<br />
[EDIT: A big fat "HELLO LADIES!" to those of you link-jumping from <a href="http://yourdungeonissuck.wordpress.com/2012/06/01/fuck-you-and-fuck-your-shitty-community-project/" target="_blank">YDIS</a>. Please feel free to follow <b>pixie whistlebritches's</b> lead and add your own distorted/gonzo/potty-humored room to the mix.]<br />
<br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: left;">How about a community project? You guys fill this thing out, and I'll compile it into a PDF when it's done.</div><br />
Note #1: I reserve the right to edit entries.<br />
<br />
Note #2: I'm thinking we need to call this the <a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a> Project if the rest of you bastards don't step up soon.<br />
<br />
<div class="separator" style="clear: both; text-align: left;"></div><br />
Some guidelines:<br />
<ul><li>The theme is <a href="http://en.wikipedia.org/wiki/Troglodyte_%28Dungeons_%26_Dragons%29">Troglodytes</a>. Make of this what you will. </li>
<li>Use whatever retro-clone stat block you like for monsters & spells & magic items: Swords & Wizardry, Labyrinth Lord, or OSRIC.</li>
<li>Everything you post is considered to be Open Game Content, freely offered and free to be reused or remixed once the whole shebang is compiled.</li>
</ul>The wilderness encounters mentioned in the last paragraph of my intro might be the next community project if this whole thing is successful. <br />
<br />
So, here we go:<br />
<div style="text-align: center;"><b>THE TROUBLE WITH TROGLODYTES</b></div><div style="text-align: center;"><b><br /></b></div><div style="text-align: center;"><b><br /></b></div><div style="text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKmBgIK3zzfEqi9eSt7LZuBYnpxyhfDP5rLSoGoy1KgDZO7eS0CH2uIX75u_7lH-6OXQZg7qDIVyhIHIuvsQQr6v2Tq5TDEiWrDSyS2qrd4KdDN15P1tT0x_FvW7v4C4N6TYtdBPXJ9pgjTXtTShxx7N8AVq84k5_gYtPsKgSMrBppY1GfVFj8dHz3/s600/RisusMap.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="600" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKmBgIK3zzfEqi9eSt7LZuBYnpxyhfDP5rLSoGoy1KgDZO7eS0CH2uIX75u_7lH-6OXQZg7qDIVyhIHIuvsQQr6v2Tq5TDEiWrDSyS2qrd4KdDN15P1tT0x_FvW7v4C4N6TYtdBPXJ9pgjTXtTShxx7N8AVq84k5_gYtPsKgSMrBppY1GfVFj8dHz3/w640-h640/RisusMap.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">map created using Dave's Mapper; click to embiggen</span></td></tr></tbody></table><br /><b><br /></b></div><div class="separator" style="clear: both; text-align: center;"></div><br />
Thorstown has a problem. Every so often, a cow or two will be found slaughtered and half-eaten in fields that rim the dense woods surrounding the township. Chickens will disappear from their coops, never to be seen again. Old Jaansen the half-mute whispered of some kinda creeps up in the hills, but as he's usually drunk before midday no one ever paid him much attention. At least, they didn't until Svarli Lokisen's daughter disappeared in the middle of the night.<br />
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At first the farmer suspected his daughter had run off with that Hornugson boy from the next farm over, but his wife's fears were confirmed when a bloody, torn piece of Breygatya's dress was found hanging from a tree limb at the forest's edge. The villagers now suspect something snatched Breygatya in the early dawn hours when she was on her way to milk the cows. Flan Flurth says he heard something akin to dogs barking that night as he was stirring the embers of his kiln. He says he didn't know dogs could chant and it spooked him pretty good (Flan hasn't been particularly brave since the night the Reavers came and killed his wife and son before his eyes during one of their winter raids from across the sea).<br />
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And, even scarier, people are now beginning to say they're starting to take Old Jaansen seriously.<br />
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The PC's party has been asked to investigate Breygataya's disappearance. If they agree, they will eventually have a two-day slog through a terribly brambled woods they eventually come to this complex carved out of the side of a cliff at location #1. <br />
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1. <b>Main Entrances</b><br />
The two entranceways are fissures apparently melted through the sedimentary rock of the cliff. The double door across each fissure is formed of two sheets of an immensely thick leathery material, each sheet running between an iron clamp at the jamb and a vertical stake weighing several hundred pounds; the stakes are dropped side-by-side into deep holes in the middle of the entranceway, presumably using the padded iron grips driven into them at a great height. The jambs, sheets and stakes are webbed with flowing pictograms and geometric designs, scratched, stained or burnt into the surfaces. [<a href="http://theporkster.blogspot.com/">Porky</a>]<br />
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1a. <b>Offal Pit</b><br />
This small, confined space is filled with cast-off chicken bones, feathers and bits of dead chickens. The offal is knee-deep on a typical human. The smell is atrocious.<br />
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There are (2d4)crude fire-hardened wooden spikes set into the floor just below the level of the blood, feathers, etc.<br />
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Anyone walking through here risks getting wounded by a spike (1d2 damage, Save or infection). Each spike adds another 20% to the chances of each person hitting one of the nasty things, unless the explorers take precautions such as using a shovel or shield to scoop away some of the debris to reveal the spikes, or perhaps using a ten foot pole to test things out first, like when traveling over densely-packed snow.<br />
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There is a dirty blue ribbon partially buried in the still-moist and recently-added muck. It has blonde hairs caught in it, and can be identified as belonging to Svarli Lokisen's daughter, Breygatya, assuming anyone in the party knew the girl, or asks back in the village.<br />
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If old man Lokisen finds out about the ribbon he'll fly into a berserker rage and head off to the troglodyte lair all on his own, unless someone convinces him to cooperate with a larger group (CHAR mod, or Charm spell, or whatever).<br />
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Any relatives of Breygatya's who might be in the party gain a +1 bonus to all their attacks as though under the influence of a Bless spell, for the duration of their time in the lair. [<a href="http://garrisonjames.blogspot.com/">garrisonjames</a>]<br />
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2. <b>Waiting Room</b><br />
The atrium of this room is tiled with the finest marble, alabaster and granite. The sound of faint music can be heard from some unseen source. A sign welcoming visitors urges them to see the sights and enjoy the company of the dungeon's friendly inhabitants, but warns to avoid overstaying their welcome, as the owner is due back in a week.<br />
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Two archways, leading to 2b and 2d are labelled MEN and WOMEN respectively. Curtains made of heavy blue velvet hang in the arches, obscuring the view into each space.<br />
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Another 2 archways, leading to 2a and 2c are without curtains.<br />
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The entire space is well lit with candles in a chandelier hanging from the ceiling. The chandelier weighs 2 tons, is made of pure electrum and holds 285 candles.<br />
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2a. <b>Sitting Area</b><br />
This sitting area is set up to meet the needs of VIP guests. The couches that line the walls are low enough so the sex slave that would normally be here may properly service the guests with oral sex and lap dances. In the corner marked with a star is a player piano that will play a short and lively tune if a coin of any value is dropped in the coin slot. The curtain that could not be seen from the central area is tied back behind the eastern edge of the arch.<br />
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2b. <b>Men's Room</b><br />
Behind the curtain is a squat toilet (popular in this region). A single corn cob (for one's sanitary needs) hangs from a silver chain just out of arm's reach of the person using the toilet. A spring that keeps the toilet clear runs below the room. There is a 75% chance that anyone using the toilet will drop something of great value into the drain. The item can be retrieved, but on removal the item will be dyed blue and reek of pine oil based cleaner, causing the eyes of anyone within 5 feet of the object to water. The watering will not inhibit vision or anything, but people who meet the person will be likely to ask why he/she is crying.<br />
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2c. <b>Ladies' Room</b><br />
This room is set aside for female VIP guests. Sadly, the room is not equipped for the oral pleasure of the guests. It is set up with a number of mirrors and vanity tables with comfortable benches for the ladies to primp and preen themselves. Perfumes, cotton balls, and a few kinds of makeup are available. These are of high quality and could be sold to prostitutes and ladies of the gentry. The curtain to this room is also tied back behind the left or right side of the arch. If the age of oldest person at the table is even, it is to the left side; otherwise it is tied to the right. A single statue of Adonis stands in the corner marked with the star. He is endowed with an erect, average size penis which is unlikely to get any attention. The statue is worth 1d6x1000CP.<br />
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2d. <b>Wind of Ipecac</b><br />
DO NOT GO IN HERE. Anyone parting the curtain will be hit with a blast of hot, noxious gas that causes them to immediately vomit. All others in the room will get a Save vs. Poison to avoid losing their lunch. Anyone holding a naked flame and parting the curtain will be greeted with a searing blue flame that causes 2d6+2 damage. The toilet in this room is clogged with troglodyte shit. There is no corn cob, or spoon. Anyone attempting to use this toilet has some serious issues.<br />
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All the curtains are made of the same blue velvet and could be sold for (1d4+(2(1d6+1d8))x1d10)+(1d12+1d20)x2 GP. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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3. <b>Ogre Dorm</b><br />
The outer walls of this room are made of heavy logs, assembled like lincoln logs. Long narrow windows are on the north wall. The floor and walls are bare, hard packed dirt. A firepit has been recently dug in the floor and is lined with stones. The air is smoky and damp. The rest of the inner walls are mostly dirt and roots, shored up by logs. The whole place has the feeling of a sod home common on the American Prairie. A spiral staircase, also made of roughly hewn logs, leads up to a hole in the ceiling. There is an archway in the southwest corner and three doors on the south wall. One leads to 5.[<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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3a. <b>Ogre Bedroom</b><br />
An archway in 3 leads down a small flight of stone steps to this sub room. A hearth made of mud bricks is on the west wall. Skins and haybeds are the only decor. The ogres, who spend their days on the platform at 4, spend their drunken nights here. There is only a 10% chance at night the ogres will be here, passed out. During daylight they'll be on the platform. For most of the night they'll be hanging out with Whizzer from room 8.[<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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3b. <b>The Resting Place of The Unpleasant Truth</b><br />
The door to this room is Wizard Locked, Held, spiked, and triple locked with 3 very difficult padlocks. The door is trapped to explode if it is opened during daylight hours. Should the players get into the room, they will find a leather bound book with only a few pages. The name of the book is <i>The Unpleasant Truth</i>. The pages reveal the following secrets, which can only be read in full daylight.<br />
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1) Whizzer knows how to reset the guillotine trap. If you pay him, he will reset it without fail.<br />
2) The Ogres' game is a scam.<br />
3) You shouldn't be reading this if you don't want to ruin the game.<br />
4) Avoid the troll at all costs. He is in a room south of this room.<br />
5) Ask your DM to read the descriptions for the treasures in room 8a, 20, 2a, 2b, 2c, 2d and this room.<br />
6) The secret word for the ogre's Bag of Holding is "Money". What did you expect? It's owned by an Ogre.<br />
7) Everything you see on TV is a lie. In real life and in the game. <br />
8) Grzzatch wears wool panties. That explains a lot.<br />
9) I'm sorry, but Breygataya is in another dungeon.<br />
10) Opening secret doors is a really bad idea.<br />
11) Dial 606 0842 for a good time.<br />
12) Whizzer's machine is a 302 Small Block Chevy V8. It's useless to anyone in this world. It came through a vortex similar to the one in the Troglodyte section of the dungeon.<br />
13) Don't blame the Troglodytes for the problems in Thorstown. It's the young Green Dragon in the nearby caves you want.<br />
14) Old Jaansen is stealing the chickens. He doesn't have sex with them. He steals and eats them out in the woods while he's making moonshine.<br />
15) Ole, the Hornugson boy, and Bretagatya WERE in fact going to run away together because this place is just too damn crazygonuts.<br />
[<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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3c. <b>The Unbearable Lightness of Being</b><br />
The walls of this room stretch up into a bright white light. The light could easily be mistaken for sunlight and, unless the party knows for a fact that it is dark outside, the PCs will probably assume that the room is actually the bottom of a shaft leading up and out of the dungeon.<br />
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The light is actually an illusion, a side effect of the enchantment placed upon the ceiling which is about 50 feet from the floor.<br />
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Any PC or flying animal that finds a way to fly or climb up into the light will be destroyed the same way an item stuffed into a <i>Bag of Devouring</i> would be. Only it's very, very painful.<br />
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The effect takes place when the object ascending the room reaches a height of about 45 feet, but by the time it reaches 40 feet the light is so bright it obscures vision. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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4. <b>Tower Defense</b><br />
The roof of 4 can be accessed through a hatch from 8a or a spiral staircase from 3.<br />
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On the roof is a ballista with a pile of head-sized rocks next to it. There are 2 ogres standing nearby. One is wearing pointed toe shoes, bluejeans, and a spiked leather jacket. He has no sense of irony and takes thing at face value. The other is wearing a white tee shirt with a pack of cigarettes rolled up in the right sleeve. He is quiet and appears quite drunk.<br />
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The two of them have set up stone ring about 50 yards away. It is 3 feet high, 1 foot thick and about 6 feet in diameter. The ogres will make a bet with anyone for 10GP.<br />
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Taking the bet gives the contestant 3 shots at the ring of stones. If they can put 3 consecutive shots in the ring, they win a prize.<br />
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The ogres are carnies of the lowest sort and will demand 10GP up front which will be promptly put in a Bag of Holding worn around the one in blue jeans' hip. Once the fee is paid, you get your chance. The ogres will keep saying that the PC can keep trying if the last shot went in but the first one or two missed. The hits need to be consecutive, and paying for more chances is cool.<br />
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The ogres will even demonstrate how easy it is to do. They will take a few shots and manage to place 3 out of 5 hits quickly.<br />
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When the sucker takes the bet and pays his 10GP, the ballista is suddenly quite inaccurate, scoring a hit on a roll of 2, 3, or 13 on a d20. The ogres have a trick to the rig, and by some means put a little extra tension on the bow. When they step away the tension is reduced enough to affect accuracy. The PCs will probably give up quickly and anyone failing a check against Wisdom (or similar test) will feel that one more try is in order.<br />
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If they confront the ogres about the obvious shenanigans, the ogres will be belligerent and refuse to return any of the money. Should the PCs kill the ogres, their Bag of Holding will not give up it's contents without the magic word. If the PC miraculously wins, the ogres will give them a crude corn-husk doll that is anatomically incorrect.<br />
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Basically the DM should play this out like a carnival midway game. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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5. <b>The Fallen Ones</b><br />
Both doors are firmly held shut by (1d4) large iron spikes driven into them with the frantic force of a pair of would-be adventurers who were ultimately too late in their efforts to save themselves.<br />
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The doors are clearly moldy, slightly softened by the infiltration of a colony of dun-brown mold that reeks of stale cheese and molasses. A combined STR of 12 will snap either door into (1d4) pieces. The iron spikes are heavily corroded and worthless.<br />
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There are two bodies, mostly skeletons now, curled up on the floor. One is wearing battered, rusty and seriously rent chainmail that would cost more to fix than to replace it outright. The second skeleton is wearing the tattered remnants of a fur-trimmed robe and a cloak infested with glistening fungi that appear to throb and bulge slightly like blisters that breathe. There is a hammer with a broken haft, a short sword with the tip bent at a strange angle, two daggers rusted into their sheaths, and a wand. The wand has 1d4 charges and casts a random non-attack spell.<br />
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If anyone rummages around further, they will find a small pouch containing 3d6 pieces of raw, uncut green amber worth 6d4 GP, twice that to a magic-user or alchemist who knows how to use it to craft magical items. [<a href="http://garrisonjames.blogspot.com/">garrisonjames</a>]<br />
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6. <b>Hut Museum</b><br />
The floor is carpeted with commercial grade blue carpeting from wall to wall. There are lights hanging from the ceiling that buzz quietly and give the room an ever-so-slight greenish tint. Two raised platforms, 10'x40' in dimension and standing about 8" above the floor, are ringed with velvet rope. On each of the platforms is a recreation of various homes common during the late stone-age. Inuit, Viking, Native American, Scottish Highlanders, a Mongolian Yurt, and a sub-Saharan tent to name a few. Each diorama is outfitted with mannequins in appropriate garb, using tools found in each culture and depicting life in general for each area. There is at least a mother, father, son, daughter and infant of indeterminable sex in each setting. All are dressed in the local costume. Each display has a small plaque describing the scene, but most of the writing is illegible. Nothing of great monetary value can be found, but the whole experience is very enriching culturally and intellectually. Anyone making the effort to read the plaques and spend some time looking at the scenes will gain 100XP, or some other reasonable but small reward. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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6a. <b>This Dungeon Sucks And So Does Your Mom</b><br />
Sitting in the center of this room is an enormous troll, reeking of shit and AXE Body Spray. He is naked and sitting upon his enormous, warty nut sack. His cock is stretched out 15 feet in front of him like a baby purple worm larva. Balanced on top of his cock is an old Dell laptop from the 1992 line of computers designed to serve college students's needs for porn and hookups on craigslist, but with a price two divorced parents can afford. The computer is functional and currently turned on. The troll is typing away, cackling at his own jokes and punctuates each chuckle with fits of farting. Any time the troll farts (4 in 6 chance every 10 seconds) each PC in the room must make a Save vs. Poison to survive.<br />
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The PCs will recognize the computer for what it is, without fail. There is no saving throw for the PCs to make that will protect them from the knowledge that they are controlled by a bunch of stinky asshole gamers sitting around a table telling stories of fantasy and rolling dice like a bunch of pre-school children. When the PCs leave the room, they will be CURSED with ennui with the full knowledge that they have no control over their actions and they are likely to die without ever truly living. If any player has read <i>The Kolbold Wizard’s Dildo of Enlightenment +2</i>, they will immediately recognize this plot hook as a direct ripoff of that story. They will be subject to suicidal thoughts because they actually realize that they really are wasting their time in masturbating their sad little ego.<br />
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It is impossible to hurt the troll, with any weapon or spell. He is completely lost in his own world of cruelty, gleefully trolling the internet and writing biting sarcasm and criticism in the comments sections of bulletin boards, YouTube, OSR forums and email to families who have recently lost a loved one to cancer whether the butt of his jokes deserve it or not. For the record, they deserve it. Even if they stab his balls with a flaming pitchfork or pour acid in his eyes, he will be unfazed as he is completely unable to be hurt.<br />
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Trying to speak to the troll only makes him mad because the interruption takes him away from his fun. He will lash out with the usual claw/bite/claw attacks but instead of doing damage with any hit, the PC taking the hit must make a Save vs. Death. Any PC who fails the roll is immediately killed; their body disintegrates and their soul destroyed. The character may not be resurrected or even wished back into being. The player in charge of a PC meeting this fate MUST tear up his character sheet and flush it down the nearest toilet. Since most gamers don’t know how to use a toilet they should throw the torn up sheet in the nearest storm drain. The player must then go home and sell all his gaming materials and get a life.<br />
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The troll only attacks as long as the PCs continue to speak to him or fight him. If they stop, he will too. The best course of action is for the PCs to leave the room quietly but even then they will be cursed. They will be doomed to hear the troll’s incessant laughter in their minds. This will cause total madness and suicide in 1d6 days. [<a href="http://yourdungeonissuck.wordpress.com/2012/06/01/fuck-you-and-fuck-your-shitty-community-project/" target="_blank">pixie whistlebritches</a>]<br />
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6b. <b>Fungus Defense</b><br />
In this short span of hallway, 8 large black circles are painted, 4 on the floor and 4 on the ceiling.<br />
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They have been treated with a Tinactin®-like anti-fungal powder and thus keep the glistening, horrifying fungus from breaching the passage.<br />
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Standing on the circles while barefoot cures those afflicted with athlete's foot. Scraping the paint away will allow the fungus monster to reach a few feet into room 6.<br />
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The scraped paint could be useful if it can be remixed into new paint and applied elsewhere. About 4oz of effective paint could be made from the scrapings. More could be made but with dodgy results. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>] <br />
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7. <b>Fungus Among Us</b><br />
Semi-sentient, glistening, blistery fungus (epicentre at 7a). The fungus has one tentacly growth per PC, plus one. Each tentacle has 1HD per PC, plus one. Hit bonuses, defence and saves can be worked out from there; your system's bound to have a chart for this sort of thing.<br />
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Tentacles will not attack anyone carrying or wearing the infested cloak from room 5. Tentacles will attack anyone with a naked flame for preference, and attempt to throw them toward 7b.<br />
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7a. Giant, infected-looking blood blister, with a shrivelled troglodyte inside. If the blister is burst, it showers the burster in fluid; the fungus lashes out at every PC not carrying the cloak, and then collapses in a shower of dead skin and ooze.<br />
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7b. This corridor is out of reach of the fungus. The door halfway along has been barred from the 9-10 corridor side.<br />
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7c. Stairs leading upwards. Anyone making for these while the fungus is still alive becomes its priority target, unless wearing the cloak from 5.<br />
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The fungus is, of course, infectious. Each of the following factors adds 10% to a character's chance to be infected while in this room:<br />
<ul><li>wearing the cloak from room 5</li>
<li>being damaged by a tentacle</li>
<li>killing a tentacle while not carrying a naked flame</li>
<li>cutting open the epicentre while not carrying a naked flame</li>
</ul>Infected characters suffer body-wide blisters, and -1 DEX and CON per hour. At 3 or less in both stats, they fall unconscious and their limbs start melting. At 0 in both stats, they bond with whatever flat surface or creature they're closest to, and I bet you can work out the rest.<br />
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Make up your own lurid descriptions and treasure. I'm sure you're a good enough GM for that. [<a href="http://www.houseofpaincakes.com/" target="_blank">Von</a>]<br />
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8. <b>Whizzer</b><br />
Beaded curtains in the hallways block the view into room 8. Those willing to part the tacky things will be amazed by the junk contained within.<br />
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A crudely painted sign "Whizzer Wee's Junk Imporeum" hangs on the north wall. The room is choked with rickety shelves, bookcases, chests of all sizes and an enormous armoire with glass doors. A few glass cases run parallel a few feet from the north wall under the sign. They are lit with long glowing rods and showcase a few pieces of jewelry within.<br />
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Whizzer Wee will burst forth from area 8b any time someone enters area 8, pulling up his pants and tying a piece of rope to hold them up. He clears his throat and lays into a spiel about his magnificent and rare treasures. He'll ask if you saw his ad on TV.<br />
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Whizzer comes off as an uneducated, ugly redneck with lots of bad habits. None of these hide any ulterior motives. He really is an uneducated, ugly redneck. He swears constantly, but apologizes if f*ckin' ladies are present.<br />
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Whizzer has amassed an enormous quantity of real and imagined treasures, pilfered from the bodies of people killed in the dungeon and traded on his rare excursions out. If the PCs look long enough, they have a pretty good chance of finding any mundane, non-magical item they want.<br />
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Some treasures are more plentiful though:<br />
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Glass bottles, random color, holds 3d4oz of liquid. All of them are empty.<br />
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Swords, mostly short or long types. Mostly human origin. Nothing unusual about them.<br />
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Daggers. Long and pointy with decorative hilts and hand-guards.<br />
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All sorts of hand tools in usable but rusty condition.<br />
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Torches, lamps, lamp oil.<br />
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Bits of rope. Come in 3d20 foot lengths.<br />
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Knick-knacks, good luck charms, small toys, and other random items that would make a good gift abound. All sorts of materials. Make a request and Whizzer will spend 1d4 turns digging for it, promising to find just what you're asking for. Roll d100:<br />
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01-60 Whizzer finds just what you're asking for<br />
61-80 Whizzer finds something close but not exact<br />
81-00 No luck; Whizzer doesn't have it and never will.<br />
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Whizzer will set no price; he'll let you make an offer. He will always ask 10% more in return. There is a 50-50 chance he'll settle for less. Failure means Whizzer won't part with the item at the PC's offer.<br />
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Threatening Whizzer or outright attacking him is a bad idea. Whizzer and the ogres are good friends and often hang out in the evenings. Whizzer will blow an ogre whistle (only ogres can hear it) and they'll come running. The ogres will then beat the shit out of anyone in the room that is not Whizzer. If the fight is really awesome the ogres may get too excited and beat each other up, too. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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8a. This crudely dug out tunnel slopes up and down and connects areas 7, 8 and 4. This is all new construction and not originally part of the dungeon. This area may collapse if the PCs blow something up, use a Horn Of Blasting or similarly dangerous thing. A trapdoor in the ceiling leads to the floor of area 4. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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8b. Up the stairs and behind the beaded curtain is Whizzer's living space. The room is complete with everything a lonely hermit junk dealer needs to be happy. He has a stack of pornographic paintings of all sorts of naked things in graphic poses. There is a heap of scrolls, all with dirty jokes and stories. A great metal machine sits in the corner, half assembled and tools scattered about. It doesn't look like he'll ever finish fixing it, or taking it apart. It's unclear what he is doing with it. Dozens of clay jugs are in another corner, some empty and some full of foul, sour rotgut moonshine. There is a filthy mattress with wadded up crusty capes and sticky robes for blankets strewn about.<br />
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Under the mattress are a few magical items:<br />
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<i>Amonhothep's Scarab</i><br />
When pinned to the clothing of a dead body or effigy of some living thing, it will animate said thing. The dead body or effigy will act as a mindless servant, attempting to follow orders as literally as possible. Setting fire to the animated thing will destroy it quickly. The animated form can not be harmed by non-magical weapons. Play the rest by ear.<br />
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<i>Hubble's Telescope</i><br />
Looking through this telescope allows the viewer to see any place they have been and what is currently going on, but they will only be able to see what is going on in a 3 foot diameter circle. They can look around with some success, but will only be able to see what is going on in the circle. Trying to use the telescope to "travel" from one place to another (like using a camera on a drone) will cause severe motion sickness. Trying to look at a person to locate them in an unknown area reveals only what the person in question is doing. All other details will be cloudy. Looking at the sun with the telescope will set the user on fire and completely burn them to ash in one combat round.<br />
<br />
<i>Bernoulli's Principal Sack</i><br />
Whizzer doesn't care about how much money he gets from his sales because of this bag. Any time a sum of money is put in the bag and the owner waits 1 week, when the money is withdrawn there will be MORE coins than put in. The coins put in may be of any type. If all the coins are the same, the withdrawal will yield 2d4% and if different coins are put in each type of coin will be increased by 1d4%. Round up fractions. Coins that are then taken out of the sack may be reinvested. Taking the coins out before the week is up will not yield the bonus coins. The sack may hold a deposit of up to 100 total coins. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
9. <b>The Waiting Room</b><br />
Furnished with chairs arranged in the center and around the perimeter, this room is a great place to take a seat and do some resting, or waiting for Whizzer (if the PCs have already met him) to find whatever it is they have asked for.<br />
<br />
Muzak is piped in by a troupe of bards. They incessantly belt out mellow versions of popular court music. Thankfully they do not sing. They make their living doing this so they have left out a small hat for donations. The six skeletons clutching instruments and laying in a heap are a testament to previous adventurer's lack of appreciation.<br />
<br />
PCs might want to pick up a scroll and catch up on their reading, even if the scrolls are literally over 100 years old and behind the times. There is a 6% chance that any scroll picked up will be of use to the magic users in the party. Give the players about a dozen chances to find something good, but don't let on what you're doing until they find something good. Only one scroll will be of use and it won't necessarily be a spell.<br />
<br />
A minotaur wearing an Apache style head-dress, as imagined by a costume designer for a 1950's western aimed at children, is sitting in one of the chairs reading. He will make small talk or fight to defend himself. He fidgets uncomfortably for 1d4 turns until a doctor pokes his head out the door to room 10 and calls him in.<br />
<br />
If the PCs follow there will be no sign of the doctor or the minotaur in room 10.<br />
<br />
Later on, if the PCs pass through the area again the minotaur will walk out, thank the doctor, and then immediately attack the party. Still no sign of the doctor in room 10 though.<br />
<br />
[HEY DM! Download and play <a href="https://www.dropbox.com/s/7df87m9cnlv93f3/I%20HATE%20CELTIC%20MUSIC.mp3">this MP3</a> on repeat any time the PCs are in room 9. Play it just loud enough so it can be heard but not too loud. It should be played in that annoying level that you can't ignore but don't have to talk over. Play it on repeat. Every now and then, turn it up a little bit.]<br />
<br />
If the PCs decide to kill the band, there are only 3 members, they fight as 0-level humans and only have 2 or 3 hit points. No gain to experience, no penalties, no bonuses, but at least the music stops. For now. If they return to the room, 3 new bards are there playing the same tune. Killing this group will put an end to the music. It will also make Whizzer and the ogres unhappy, but not enough to do anything about it. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
10. <b>Storage Room</b><br />
There are about a dozen oaken barrels in this room, scattered randomly about. 7 are upright and full of stinking, foetid water. The rest are on their side and empty. One of the tipped barrels hides a human female's clothes, a simple tunic and bodice made of wool and linen. A fistful of long, blonde hair accompanies the clothes. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
11. <b>Msser. Guillotine Requests Your Presence in Room 13</b><br />
Rooms 11 and 13 are supposed to be one room, but somebody tripped the enormous Mithril guillotine trap. The idiot in question is the bisected (from head to ass) and curled up in a grisly pile on each side of the guillotine. One half in 11, the other in 13. The body has nothing of value on it.<br />
<br />
11a Behind a locked door is the reset system for the guillotine trap. There is a confusing and poorly labeled system of over a dozen levers on the west wall that do a few things. Each time the PCs mess with the levers, roll 1d6:<br />
<br />
1: Part of the trap is reset. Mechanical clankings and clicks can be heard behind the west wall. (<b>It takes 3 successful rolls of 1 to fully reset the trap</b>)<br />
2: The floor vibrates as the PCs hear the sound of chains dragging overhead. (<b>Nothing happens otherwise</b>)<br />
3: The trap is sprung, or the reset process is undone.<br />
4: The guillotine is momentarily lifted a few feet, then it slams down. If no PCs can see this, they simply hear ratcheting then an enormous <b>THUD</b>.<br />
5: Roll again, another 5 is the same as a roll of 1. Anything else is the same as 3<br />
6: The trap locks in place for 6 hours, up or down.<br />
<br />
Once the trap is reset, the guillotine blade raises smoothly and clicks in place. Only using the levers, or terribly bad luck, will spring the trap.<br />
<br />
The blade weighs 5 tons and is 2 feet thick at the top. The blade edge is kind of blunt (not razor sharp) and uses the weight of the whole thing to do its work.<br />
<br />
It is pointless to label the levers, as they will do something random each time. Goddamn gnomes must have designed this thing . . . [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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12. <b>H</b><br />
An enormous letter H stands against the north wall of this room, look over your left shoulder if you enter from the west and over your right shoulder if you enter from the east. Look straight ahead if you enter from the south.<br />
<br />
To the left of the H is the rear half of an enormous spider, to the right is the front half of the same large spider. Both halves are sticking out of the wall. This spider is intelligent and will gladly explain what happened to it that caused the poor, poor beast to be trapped as it is. <br />
<br />
Q: What happened to the spider?<br />
A: Whizzer Wee happened to the spider. <br />
<br />
Whizzer has no recollection of it, though, because the same thing that made the spider transposed and bisected as such sucked Whizzer's once formidable intelligence from his brain. Things have been going to hell in a hand basket rather fast since Whizzer drank those 600 random potions he had been saving. He drank all of them, over 20 gallons of random magic potions. Let me reiterate that. 20 GALLONS OF RANDOM MAGIC POTIONS. On a bet. A F*#KING BET. The ogres said he couldn't do it and being that Whizzer had an 18 Intelligence, plus a bonus for his magic hat, but only a 3 Wisdom, Whizzer was, as they say, long on smarts but no common sense. He was a sort of autistic idiot savant, able to determine the effects of potions just by smelling or sometimes even looking at them. Well, Whizzer had been saving potions and selling them to the adventurers who came calling. The ogres bet Whizzer he couldn't drink all the potions he had amassed and Whizzer took them up on it. He poured them all in a giant brass pot and buried his face in it. <br />
<br />
It took 3 minutes to do, because many of the potions were HASTE potions, plus a few cursed potions that caused ravishing thirst. Whizzer gulped them all down and fell to the floor in a coma for 6 years. <br />
<br />
When he awoke, the ogres remembered little but could recall that time stopped for a while, things started falling from the sky, rainbows shot out of any bag that was opened, dragons whistled Dixie, nobody's hair grew but eveybody's ears did, spiders crawled out of every crack and crevice, and that Whizzer would occasionally get up as if sleepwalking and cast random spells at things.<br />
<br />
Whizzer is now a retarded redneck selling junk in room 8. The spider was a victim and beneficiary of Whizzer's comatose rampage.<br />
<br />
The spider can answer many other questions, but only about things that have happened in the room he has been trapped in for 3 years now. <br />
<br />
The Troglodytes are TERRIFIED of Whizzer and will not mess with him. The Ogres pity him and look after his safety. The Green Dragon over the next hill is aware of Whizzer and keeps tabs on him.<br />
<br />
Whizzer has no recollection of his past self. He occupies himself with making moonshine and selling junk.<br />
<br />
Nobody has any clue why there is a giant H on the wall. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
12a.<b>Recruiting Office for Cult of Ra</b><br />
This is an abandoned office for the recruitment of new followers to Ra. A desk and 3 chairs are available and there is a small bookcase that has been knocked over. The cleric in charge is not present. A mildewed clipboard holds 1d12 applications for membership to the Ramen club,. Most of the document explains that this cult is not to be confused with the popular Asian noodle and that the cult is very serious about its work.<br />
<br />
Should anyone sign their name on the dotted line, they immediately become a Ramen Cultist. They will be expected to worship Ra, pay tithes of 15%, spread the word and sign up at least 3 other followers. They must slay Ra's enemies, make a pilgrimage to a major temple, kill a family member, learn the cult's secrets, seek knowledge, always, no, never carry a bag for trash. That makes no sense, they SHOULD always carry a trash bag. Finally, they must eat a heart from a Ramen Jar of Conviction. Such a jar is buried under each of the pyramids in room 20. Desecrating those pyramids is a bad idea though.<br />
<br />
Eating a heart is disgusting, but grants +1d4 hit points to a PC's Max HP. The heart will spray blood everywhere and tastes like it has been pickled in urine. Make a test vs. CON (or similar) to force the whole thing down. Now you're in it for good. Ra is watching, and he expects you to keep your end of the bargain . . . [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
12b. <b>Recruiting Office for Cult of Isis</b><br />
One would think that for the sake of symmetry room 12b would be a recruiting office for the cult of Isis. It isn't. The shrine to Isis was built only to counterbalance the shrine to Ra as a matter of aesthetics. Isis has no cult or followers on this continent as she is not worshiped in any great organized way. Followers of Ra will pray to Isis in addition to Ra.<br />
<br />
Anyway, 12b is not an office where people are asked to join the cult of Isis. 12b remains as the guardroom overseeing room 20. This was one of two stations for guards to stay and mount a defense should the doors at 19 be breached.<br />
<br />
Everything in the room is falling apart though, weapon racks are useless, the benches fell over a decade ago and a strange, glowing moss has started to grow on the south wall. The moss is mostly harmless and only causes nausea if eaten. It will make your bowel movements glow in the dark, which many people find kind of funny. The ogres think it's hilarious and will trick Whizzer into eating it quite often.<br />
<br />
Again, anyway, the room is an old guard post and is unexciting. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a><br />
<br />
12c. <b>Teleportation Hallway</b><br />
Anyone looking through the archway will see the north door of Room 5. Walking to the door will painlessly teleport that person to the door of Room 5. It is a one way trip, no looking back. Anyone left behind will be able to see the person, but the teleported dude won't be able to see back. He'll just see the door.<br />
<br />
Because it's a teleport trap. Get it? [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
13. <b>Um . . . You Did Read Room 11's Description, Right?</b><br />
Rooms 13 and 11 are supposed to be one room, but somebody tripped the enormous Mithril guillotine trap. The idiot in question is the bisected (from head to ass) and curled up in a grisly pile on each side of the guillotine. One half in 13, the other in 11. The body has nothing of value on it. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
14. <b>Scrying Room</b><br />
This room is dominated by a large crystal ball 18" in diameter hanging from a bronze stalk that is 2 feet long and 12" in diameter, the whole thing hangs from the center of the ceiling. The stalk slowly moves, as if it were using the crystal ball as a giant eye.<br />
<br />
As the stalk moves around and faces other parts of the dungeon it uses a form of the Wizard Eye spell to projects what it is currently "looking" at on a 16:9 screen on the north wall.<br />
<br />
As long as anyone is standing in front of the screen, it will display what the eye is looking at. The image will be surrounded by the requisite smoke/mist/fog and the faint sound of a harp being strummed. Roll 1d20+6 on the chart below to see what is on the screen:<br />
<br />
7: Troglodytes raping Breygataya in a room full of barrels.<br />
8: A frog being eaten by a bear just outside the entrance.<br />
9: Troglodytes raping Breygataya in the room 7 while the fungus monster watches.<br />
10: The party raping Breygataya at a festival held in their honor in Thorstown.<br />
11: The fungus monster in room 7 kicking the asses of the two adventurers, now skeletons in room 5, 3 hours before the PCs arrived at the dungeon.<br />
12: Troglodytes raping Troglodytes.<br />
13: Breygataya running through the forest as she attempts to flee from the Troglodytes. She finds the entrance at 19 and pounds on the door.<br />
14: A Troglodyte shaman sipping wine and reading a flaming scroll in room 16.<br />
15: A big pile of treasure in room 10.<br />
16: Troglodytes, raping something. What the fuck is wrong with these guys?<br />
17: Troglodytes brewing beer made from the water in room 10 and the fungus in room 7.<br />
18: Troglodytes raping the weakest member of the party.<br />
19: Breygataya laying on the floor of room 2c, in a non-raped state.<br />
20: A group of 4d6 Troglodytes getting ready to open the door of room #14. The PCs will recognize the door because it has a large sign saying "YOU ARE IN HERE" nailed to it.<br />
22: A single halfling thief sneaking up on the PC at the back of the group to deliver a back stab attack with a poisoned short sword.<br />
23: The PCs headed back to Thorstown with the raped corpse of Breygataya in tow.<br />
24: The minotaur in room 9 staring directly at them through the screen. While he stares, the PCs sneak up. The scene goes blank as they strike.<br />
25: Breygataya being turned into a Troglodyte by the Troglodyte shaman. <br />
26: The troll from room 6a, but now he's in room 11a. He's giving Breygataya a hug. Then he rapes her.<br />
<br />
Everything the PCs see on the screen is false. <br />
<br />
The scenes change 3 or 4 times a turn, each scene will repeat a few times then go on to the next one given by the die roll. The PCs will get some sort of clue that the scene is fake, but it will be in some minor detail that isn't immediately obvious. For example, if a PC sees himself, his hair color will be wrong, or a pattern on his clothes will be wrong. If the party has passed through a room being shown on the screen, they will recognize it. There will not always be a sense of time either. Many of the continuity errors in the image could be easily explained away as happening before or after the party's visit to room 14. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
15. <b>The Empty Room</b><br />
Empty. Really, really empty. Smooth walls, devoid of dust, cracks, mold, mildew, odors, evidence, emotion, ideas, feeling, sensory input, color or light. It's a lonely, empty, sad room.<br />
<br />
Better get out of here before the emptiness gets to you.<br />
<br />
This is such a depressingly empty room that NOBODY may spend any length of time in here. Resting in here is impossible. It feels like being in solitary confinement, even if the room is jam packed with people and a birthday cake. For some reason, this room causes existential despair. Nobody rushes to leave, but nobody makes any successful effort to stay. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
<br />
16. <b>Sacred Pool</b><br />
The troglodyte shaman has a sacred pool in this room. It is infused with trog essence and ichor. He uses it to commune with the troglodyte goddess Klatch. After a 1d3 hour ritual, the shaman has a 1-2 in 6 chance of getting a correct yes/no response from Klatch. He only dares use the pool once every lunar cycle. Non-troglodytes who attempt to use the pool with arouse the ire of Klatch on a 1-2 in 6. If aroused, she will alert the shaman of the presence of the adventurers. <br />
<br />
<br />
16a-d. <b>Spawning Pools</b><br />
The shaman oversees these rooms so the young may be blessed by Klatch upon their hatching. 2d6 troglodyte eggs (each room contains eggs in varying levels of developmental maturity) will be found in each pool. If harmed or pilfered, the troglodyte shaman and all the adult males will stop at nothing to recover the eggs and to punish the offenders. [<a href="http://carjackedseraphim.blogspot.com/">Jim</a>]<br />
<br />
17. <b>The Vortex</b><br />
Room 17 can only be accessed by the secret door on the south wall. The normal door on the east wall leads to the leader's chambers.<br />
<br />
The troglodytes have learned that using the secret door is very dangerous because it triggers a vacuum/vortex spell that has been placed on the small alcove within the room. Opening the secret door will immediately trigger the vortex vacuum and all objects within 50 feet not nailed, tied, glued and under a 1 ton weight will be pulled towards it. Objects or creatures of LARGE size or weighing 2000 pounds or more get some kind of saving throw. Objects being pulled towards the vortex take about 1 second to be drawn in, traveling at about 34MPH. That's a little slower than the speed a little league player can throw a ball. If someone, human or otherwise, is wearing a lead ring they will be unaffected by the pull of the vortex. Objects that make it to the alcove will be sent through a wormhole and dropped somewhere subject to the DM's whim. Preferably from a lethal height. The secret door will close 30 seconds after it is opened.<br />
<br />
Entering the room from the normal door will not trigger the vortex. Trash and corpses are piled up in here, waiting for the next dumb-ass to open the secret door, thus putting out the trash.<br />
<br />
The vacuum vortex itself is not dangerous, nor is traveling through it. Being struck with flying debris and slamming into walls is, even if you are wearing a lead ring. Big objects hurt more, small objects hurt less.<br />
<br />
Outside the secret door is a heap of loose items, stacked about waist high with a narrow path about 10 feet long and 1 foot wide through it. It's up to the DM what is in the pile of junk.<br />
<br />
Grzzatch, the sub-chiefs, the shaman and most of the other Trogs wear lead rings or at least have one. The leaders wear them all the time. Yurp the monitor lizard wears a lead collar big enough to be worn as a bracelet. It is only lead rings/bracelets that negate the draw of the vortex, a lump of unformed lead will be pulled in just like a baseball, a Chevy Small Block engine or a nude statue of Adonis would be . . . [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>] <br />
<br />
18. <b>Troglodyte War Room</b><br />
A gaggle of troglodytes has gathered here in a council of war. Just who do those damn ogres thing they are, anyway! The room contains two guards at the door (armed with spears and shields), three sub-chiefs and Grzzatch, the shaman's mate, a witchdoctor in her own right and a "power behind the throne" among the sinister reptiles.<br />
<br />
<b>Alcove A</b> contains a shrine to the troglodyte goddess Klatch, who appears as a stout reptilian with six arms (four wrapped around her body, hands clasped, the other two holding a bowl of serpentine containing five gold coins), two folded legs beneath her, and a head with mouth opened wide to show off a set of ivory fangs (worth 50 gp). Scattered around the room are woven prayer mats and a corroded brass brazier with evidence of a foul smelling incense. No more than 1 minute after a person enters the shrine, they must either put a coin in the bowl held by the idol or press a secret button beneath one of the prayer mats or the idol coughs forth a cloud of poisonous gas (save or die) that fills the entire room.<br />
<br />
<b>Alcove B</b> contains sleeping furs for Grzzatch and her pet monitor lizard, Yurp, who is usually curled up under those furs when he isn't sitting in his mistress' lap. Beneath her sleeping furs she keeps a slim wooden case covered with beaten gold (worth 30 gp - the gold leaf is mostly falling off) that contains two fangs from a giant amphisbaena, a string of colored stones and wand of fireballs (no charges left) carved from red dragon bone and decorated with a garnet (worth 200 gp). [<a href="http://matt-landofnod.blogspot.com/">Matt</a>]<br />
<br />
19. <b>Garage Door</b><br />
The door at the entrance of 19 is an amazing contraption that we would recognize as a roll-up security door that shops commonly have covering their windows. Both are locked down and are very hard to pick.<br />
<br />
Should the attempt to pick the lock succeed, the door will roll up neatly and quickly. The mechanism has been maintained well by only the-gods-know-who.<br />
<br />
Taking down the doors will destroy them and render them useless. They are made of an unknown metal so any smith or even sage/wizard will be clueless to its secrets.<br />
<br />
The doors are extremely strong and sturdy for their weight, but a charging rhino should be able to break through them. Dragonfire will make them very hot and seize up. Acid makes the door shiny. [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]<br />
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20. <b>This Room Would Make A Great Iron Maiden Album Cover</b><br />
2 giant pyramids made of limestone have been erected in the doorway as a shrine to Isis and Ra. Praying at either one will grant the first person to do so a Blessing (like a Bless spell). Everyone else will be reminded by the respective god that they should have thought of it first. The pyramids are immovable, unless disassembled. Disassembling the pyramids is actually pretty easy, but time consuming. Simply start at the top and remove a brick at a time. A single person can lift and carry a brick.<br />
<br />
Beneath each pyramid is a golden urn that is always filled with beating hearts, which is pretty gross. You'll have a hard time getting more than 20GP for each, unless you sell them to a necromancer or something.<br />
<br />
Dismantling the pyramid removes any Blessings and grants a curse on all those involved. DM, it's your job to make those blasphemous bastards pay for their sins.<br />
<br />
<i><b>How Long Does It Take To Dismantle A Pyramid?</b></i><br />
<br />
10 CLR<br />
20 Add up eveybody's STRENGTH attribute<br />
30 take the average<br />
40 if average > 100 then gosub 1000<br />
35 Subtract this result from 100<br />
40 PRINT "this is the number of hours to dismantle a single pyramid"<br />
50 END<br />
1000 average STR - 100 repeat until resulting STR is < 100 1010 return 1020 END [<a href="https://plus.google.com/111111899388896630960#111111899388896630960/posts">Marc Pavone</a>]Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-6538348802034485041.post-82573905249596308992012-04-04T13:31:00.000-05:002016-02-18T13:06:15.761-06:00Conan Vs. Cthulhu Dice HackI saw <a href="http://gorgonmilk.blogspot.com/2012/04/eldritch-compendium-i.html">Greg's new call</a> for Howard-inspired Lovecraftian stuff.<br />
<br />
<a href="https://www.dropbox.com/sh/42exgdprzfsql6y/8AsZ0kJ8B8/ConanVsCthulhu.pdf" target="_blank">So I made this</a>. It hasn't been playtested. So please be my playtesters and tell me how it goes.<br />
<br />Matthew Schmeerhttp://www.blogger.com/profile/11348372645986806502noreply@blogger.com